Ravenhaul by Rongo Matane 2023-05-06T07:46:17Z
Great game, great work guys, a work of art!
BUT, looking at the size of the team: 1) How did you coordinate with that many people in 72h? Even on a day to day work it's a pain in the ass to coordinate team work with all the back and forth. You guys are really good team mates then :D
2) Of course the game will be great, the art will be great, the music will be great. You had 4 people just making the art, that's a huge huge competitive advantage - if the art turned out badly, they something would be wrong with the team.
How can a solo jammer compete with that? Shouldn't Ludum Dare have also a TEAMS category?
A solo jammer guy making everything by himself, half assed a bit of each in order to fit the schedule: code - art - music - sound - design - text - game design - vfx - promo - posts VERSUS 8 people each one focusing on a single thing for the whole duration of 72h - of course a masterpiece will come out of it. Heck with 4 ppl in the art team like you did, you can have a guy only focusing on making the GUI for 3 days. That's very very very unfair to non-teams.
Anyway not this game's or team's fault, but to me it seems like a flaw in Ludum Dare rules. The Jam category not only allows 72h of work but in a team! Versus a guy doing alone.
@sergilazaro
> So beautiful 😠It’s so amazing to see such polished projects with just a few days and a few people…
Man of course it will be so polished... look at the size of the team... it's not even fair to rate this alongside projects of solo jammers who have to do everything by themselves. It's about time to have a TEAM category here.