FoonLudum Dare ExplorerLD42 → Scrapocalypse

Scrapocalypse

By elykyevrah, drbrick, , , , and

View on ldjam.com

CategoryRankScoreCount
Overall3.6210
Fun3.8110
Innovation3.5010
Theme4.4310
Graphics3.5610
Audio3.7510
Humor3.219
Mood3.719

Comments

drbrick 2018-08-09 15:23

Ready to start my first Ludum Dare event!

hilvon 2018-08-13 20:51

Interesting concept of having to push obstacles out of the way. Funny how killing a robot amid a lot of debris pushes other scraps away when new scrap is spawned. The hitboxes are... not entirely clear. Also some feedback on robot hit (if it was not not kill but hit) would be nice. Currently it is not clear if a shot missed or the enemy just takes more than 1 hit to kill.

peachtreeoath 2018-08-13 21:11

One issue I've seen in almost every twinstick game made for an LD is they don't know how to break up the gameplay enough. It's usually just basic circle strafe runaway tactics and that's it. This is the first one I've played where you actually had to think about your routes and how you were going to spend your time. Wave 8 was where it really kicked in and I could see where this game shined. Having to figure out which blocks to push and how, while making sure I had good shooting angles at the robots was super fun! Fantastic variation on a genre that is kinda stale imo. I can survive til wave 20 or so only cuz there's a bug where my movement gets locked and I'll run into zombies, or maybe it's not a bug and I just keep clicking off the html5 section lol. Either way, great job and awesome work for a first LD.

monyandere 2018-08-13 21:14

Interesting game concept. It's really funny to shooting robots and pushing the scraps at the same time. The graphic is clear and moving - shooting is really smooth. But the UI isn't clear, took me a while to recognise.

But it seems like there are some little bugs: - Moving button: I keep moving toward a direct and i have to press the same button again to cancel it.\ - The shooting range sometimes short, sometime long. -Some bot actually destruct itself into 2 pieces before I can shoot them. But I don't know it's a feature or a bug.

john-palmer 2018-08-13 21:24

Got to wave 5, really fun! I had some issues with the movement not working as expected 100% of the time but i enjoyed that the dead robots stay around so you can see all the carnage you did. Good job!

drbrick 2018-08-14 16:55

Thank you all for the feedback! We really appreciate it.

hellsquirrel 2018-09-04 13:26

👍