Foon → Ludum Dare Explorer → Users → FelkyMike
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 50 | Delay the inevitable | 👥 | Bomb Digging | jam | 953 | 3.33 | 3.52 | 2.93 | 2.93 | 3.45 | 3.16 | 3.06 | 3.39 |
FelkyMike leaves an average of 4.0 feedback comments each event.
LD50 — Delay the inevitable (4)
Delay the Destruction!! Danmaku Downfall by matthewrobo 2022-04-21T16:12:50Z ♥ 0
I really like bullet hell games. One problem: I'm REALLY bad at them, so I wasn't able to survive for very long. It was fun! And shooting down was really... Interesting, it caught me by surprise (not saying I didn't like it!).
Hag's Hug by Spaghetti 2022-04-21T16:02:17Z ♥ 1
Very cute! Really loved the plot twist at the end, I was really worried.
I don't usually like when there's a "live system" but it seems that it really works in this kind of game! I'd say maybe there should be better indications that breaking items does distract. Maybe it does in the code, but it doesn't look like it visually.
Never Alone by fachscahfttf 2022-04-21T15:53:43Z ♥ 0
Great idea! Love the phantoms, it's really neat. The animations for the player and the design for the enemies are nice, but the backgrounds and elements are a bit dull. Maybe you could play with some randomness to keep everything fresh, like the locations of the enemies' spawn. Good job overall!
Seed Of Time by theStoff 2022-04-21T15:46:33Z ♥ 1
Incredible art and fun gameplay! This could evolve into a fun full-fledged game.
Some people have already adressed some bugs that happened to me as well, so I won't mention them here. However the gameplay can be kinda unforgiving at times. I like hard games that can be a bit frustrating, but with this kind of gameplay the health system can be... obnoxious. I'd say that removing lives and just teleporting the player near whenever you die (like what it already does when you fall) with the time limit is already enough challenge (as some people have already said, the "Final Hours" screen is kinda intrusive. Just add the final hours text at the bottom with some highlights). I'm guessing the live system was implemented because of the enemies but I think a flinch is better than just restarting the whole level.
Overall, even with the negatives, I really liked it and would love to play more in the future if this goes somewhere! The color palette and the sprites are beautifully done, the SFX and music fits perfectly and the ideas presented are great! Good job~