Foon → Ludum Dare Explorer → LD39 → Feedback comment stats
For Ludum Dare 39 “Running out of Power”
This page concerns feedback comments only:
| 1 | Doches | 361 | |
| 2 | TheFlyingKeyboard | 331 | |
| 3 | bombjack | 222 | |
| 4 | HuvaaKoodia | 200 | |
| 5 | simonhutchinson | 182 | |
| 6 | gonutz | 147 | |
| 7 | Yetman | 138 | |
| 8 | Badly Drawn Rod | 136 | |
| 9 | Aterlamia | 126 | |
| 10 | Belga54 | 124 |
Highlight medallists See this chart for all events →
| User | Most repeats of one comment | Different comments repeated 5+ times | |
|---|---|---|---|
| 1 | Lamm | 17 | 5 |
| 2 | gonutz | 17 | 2 |
| 3 | EGN | 6 | 1 |
| Length | Commenter | On game | Game author | |
|---|---|---|---|---|
| 1 | 4,096 | Jason200101 | Clone Colony | tmpxyz |
| 2 | 4,093 | gil4 | Zombies 'n Kebabs | alaah |
| 3 | 3,931 | SuperCrunchy | Ionium | broken-matrix |
| 4 | 3,861 | chaotikza | Night Light | arch-a-type elizabeth-thomas |
| 5 | 3,845 | MufinMcFlufin | Unlit | xdegtyarev |
| 6 | 3,776 | donvermo | Running Voltgun | sinclairstrange |
| 7 | 3,573 | D.U.N.E | DrAAAinZ | fastpath gnihad arthur-pirozhkov |
| 8 | 3,272 | SecondThread | Super Charged | manumeq dekhey |
| 9 | 3,191 | Rikoclon | Hamster Habits | rongo-matane idinakloppstock eininger friedel-castro tschennih |
| 10 | 3,176 | MufinMcFlufin | A Forlorn Wizard | maxamaden |
| Commenter | Game | Game author | Hearts | Text | |
|---|---|---|---|---|---|
| 1 | SojaBird | Lantern | kaban miklecs maxkostovich | ♥ 12 | Really clever little piece of interactive painting. Not much gameplay but fun enough for a single run. Reload is pretty fast but I guess the ramp-up of baddies works oke enough. The sound really enhances the atmosphere. The little SFX when you die almost scared me a little, haha really nice. The sound really does it for this piece. I love how the art is defined enough to make up your own story. |
| 2 | pixelgriffin | Hyper Battery Girl | deke | ♥ 11 | This is quite possibly the best game to come out of this Jam so far. Really tight controls, amazing and unique platforming challenges. PLEASE work towards a Steam release. This game deserves it. |
| 3 | Tay Elenberg | Artax | flaterectomy daanvanyperen meatmachine | ♥ 9 | Well done, neat main mechanic and high quality pixel art! Jump mechanics are a tad too hard though imo, played a lot of platformers before and here it's like the controls are a bit less responsive than usual. Still a great job though, that's just a suggestion on what I'd change to make the game even better. |
| 4 | DrewG8 | Artax | flaterectomy daanvanyperen meatmachine | ♥ 8 | Its practically impossible to so anything bad about this game. You guys put a lot of love into this entry and it shows. |
| 5 | xero560 | No Sorcerer's Sky | theflyingkeyboard quivscor | ♥ 8 | The UI seems broken? I cannot exit the upgrade menus except by returning to the main menu, which resets the game. Looking at the name of the game, I have to wonder if this is a rather elaborate joke? Sure is pretty. 10/10 if planned. |
| 6 | CaptainDreamcast | Lantern | kaban miklecs maxkostovich | ♥ 8 | Amazing how you managed to create such an immersive mood with your art and the sound. Especially the clicking of the flash light, cool how much you got out of that sound. Definitely gonna check out other games from you guys! |
| 7 | minibobbo | Forty2Eleven | reax natwomb kungkras stcky daniel-olsson | ♥ 8 | I really liked the feel for this game. At first I was just casually cruising around in my spaceship shooting asteroids and the random bug. But as I got farther NW things got pretty hectic. Balancing the need for shooting things to collect powerups and just moving on to conserve energy made for some tough decisions. Graphics, music and overall feel were good. Well done! A few suggestions: You could make the bars with the power, health and shields a lot smaller. Hitting enemies when they were in the lower left was really difficult. I wasn't sure how I would get missiles sometimes and then have them disappear. Maybe a counter that says how many are left? A little number by the crosshairs would be easy to see and not visually distracting, since I was looking there anyway. Bugs: A couple of times my controls froze up. Not sure what happened or why they came back, but once was in the middle of a big fight. |