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Feedback comments for LD39
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| Timestamp | Since previous | Game | torcado's comment | |
|---|---|---|---|---|
| Aug 2 19:35:51 | Blobby | ♥ 1 | pretty cool game! good concept and level design. it's annoying that the game doesn't detect buttons held, only button presses and releases, so if you die and start again you need to make sure to press the button after it starts. this wouldn't really be that big of a deal if it weren't for levels that make you react immediately after the level starts. The camera smoothing was frustrating also, since the direction you shoot depends on your mouse relative to the player, if you're going fast enough you have very little or even no room at all to shoot in the direction you want. removing the camera smoothing or putting a limit on the distance would solve this. Other than that i liked it! | |
| Aug 2 20:25:23 | 49m 32s | Turn Out | ♥ 1 | really cool concept! but yeah camera/views were a little weird. Also i feel like the block should have actually fallen with gravity instead of just tweening to the next position, that way the speed of falling wouldn't change, and also rotating on the same block wouldn't take time. I didn't really understand the difference between opaque and transparent blocks, they all seemed to work the same. Good job! |
| Aug 2 20:30:50 | 5m 27s | Flashlight | ♥ 1 | nice idea! and pretty well executed. Interesting quirk: enemies will be lit up along your light beam even if your light is cut short by your mouse. good idea and good job :) |
| Aug 2 21:08:31 | 37m 41s | Lightrunner | ♥ 1 | really cool game! it felt pretty fast, maybe slowing down the movement and also the timer relatively would make it play a bit better. otherwise i loved the art and idea. I think i pretty much ignored all the directions and got the crystals out of order, which made for a (in my opinion) more fun experience. but maybe it was intended like that! I'm not sure. either way i enjoyed it :) |
| Aug 2 21:29:11 | 20m 40s | Lightning Rod | ♥ 0 | interesting game. most people have already commented on the vertical gameplay, and i have to agree because i rotated my monitor so i could play it more easily hahah. The controls were a little weird,and the wall's mechanics of "defeated only from behind" doesnt really make sense since you can't go backwards. To me it seems like there's a max distance you can go, unless the enemy spawning is random in which case it's just chance whether you get a good run or not. i really like the graphics and idea! good job |
| Aug 2 21:40:17 | 11m 06s | SSSNAKESSS! | ♥ 1 | i didnt actually read the main point of the game, so for most of the levels i thought it was just a pretty good port of snake with pretty backgrounds. once i tried jumble and read that it was showing other people's runs though, wow was i taken by surprise. It's such a cool idea, it really doesn't change the gameplay but it really changes how i play the game. now its about racing others, and seeing where others go before you get there to try to catch up. maybe after a while people could try writing messages with the snakes. super simple but super awesome idea, nice job! |
| Aug 2 22:45:25 | 1h 05m | HackOS | ♥ 1 | ooohh boyy i loved this one. its perfectly polished with very good puzzles, a storyline, and lots of content. the visual style is very nice too. my only gripes would be about the kind of out of place humor, and that things get a little confusing when tiles overlap. if there were a way to show tiles slightly differently so you can tell multiple tiles at the same spot, that would be nice. Really nice job! 😁 |
| Aug 2 23:02:50 | 17m 25s | Battery Penetrates | ♥ 0 | very very fun! i never expected myself to be playing for as long as i did. the leaderboards were very enticing haha. I didn't entirely understand what changes how many times you need to tap the button to fill the battery, so i never got far past the start of that. also i liked the music/sounds, but theres a terrible, high pitched screech that plays every time you restart, so i had to mute the game. otherwise i really enjoyed it! nice graphics, polished gameplay, good job 😁 |
| Aug 3 19:22:39 | 20h 19m | Once Upon a Spaceship | ♥ 2 | nice little game! a lot of the visuals were very nice, especially with the clipped backgrounds. though things like the fire and the asteroids were pretty contrasting with that. Not much gameplay of course, but for what is there it's pretty nice! good job 😁 |
| Aug 3 19:32:42 | 10m 03s | PowerTac | ♥ 0 | cool little game! not much added on top of tic tac toe, since there's very little you have to think about the timer becomes negligible. maybe if the timer started lower and lower each successive game there would be more excitement. I really liked the visuals! nice animations 😁 |
| Aug 3 20:04:29 | 31m 47s | AtomoS | ♥ 0 | cool little game! i like the mechanics. not much variation in gameplay but it's nice none the less. 😁 |
| Aug 3 20:21:23 | 16m 54s | Marvin's Message | ♥ 2 | really cute game! i love the idea, it almost made me sad at the end haha. the way you turned the rocks into a puzzle mechanic was really nice. good job! 😁 |
| Aug 3 21:10:47 | 49m 24s | Xenocide | ♥ 0 | holy god damn you don't even know how much i love this game. you have no right being this great at pixel art. everything is so *beautiful* i just had to take screenshots, and subsequently die, every 5 seconds. There's so much polish and content, the gameplay perfect. Yes, it is quite difficult, but i don't really think it's that bad. its not artificial difficulty, and there hasn't been a situation i could deem impossible to get out of, even with no upgrades. I'll definitely be playing this in my free time trying to beat it. I think this is probably my favorite ld game i've ever played Also, I think this game definitely deserves some screenshots or gifs on this LD page. |
| Aug 3 21:35:12 | 24m 25s | WIRED | ♥ 0 | nice little game! i find it interesting that you made it so the levels start with random orientations for the tiles. I feel like it would be a cool mechanic to let the player keep playing even when they can't see, so if they dont solve it in time they had to have been memorizing which tiles they need to turn, etc. and this would especially work with the random orientations, so they cant keep trying the same solution each time. Either way, i liked it! good job 😁 |
| Aug 3 21:49:38 | 14m 26s | Power Up! | ♥ 0 | haha, what a cute game! i enjoyed the mechanics and the kinda puzzles. cool aesthetic too. nice job 😁 |
| Aug 3 23:58:32 | 2h 08m | ZETPACK-99 | ♥ 1 | wow super cool! really nice aesthetic and interesting gameplay! at first i thought this was just about exploration but it eventually turned into a puzzle game! the weird jumping is my only issue with it, otherwise i really liked it 😁 |