Foon → Ludum Dare Explorer → LD39 → Feedback comment stats → Dege
Feedback comments for LD39
Dege's games and stats for all events →
| Timestamp | Since previous | Game | Dege's comment | |
|---|---|---|---|---|
| Aug 1 10:25:51 | Trials of the Vapor Lattice | ♥ 2 | This game is overall totally awesome! Here are some of my thoughts that I got while playing Pros: * The graphic is amazing: the textures, the modeling, the animations and all of the shaders give it a distinct and a really cool look * The music is really perfect and work well with the theme of the game and with the sounds * The story is nice, and have a really nice camera movement to watch wile reading * The final dialogue is really funny * The level of polishness of the game is really nice * (Loved the Easter egg) Cons: * The spirit often get stuck in small obstacles (that I was expecting to hover on) * Combat is just pressing x constantly and walking back (or walking around the lasers for the big heads) * At the starting puddle you can walk over the edges and skip half of the game or fall off the map * ~~The starting text is not skippable, while replaying for the Easter egg it could be not so much fun~~ edit: I noticed now that is indeed skippable with X, doh! * Controller support would have been cool I must stress that I liked a lot the game, great work, please keep creating awesome experiences like this! PS: how have you made the effect on the floor where the lines animate? | |
| Aug 1 12:44:27 | 2h 18m | In Battery We Trust | ♥ 0 | Nice entry, the game mechanic is really neat and also make the game quite scary. The game lacks some polish, like make the pickables items different, and make the player understand when he picks up something, it took some time to me to understand that some pickables are infinite (and some others aren't). I also appreciated that the game is developed closely to the theme. Nice work! PS: the quit button in the main menù won't work |
| Aug 1 13:09:42 | 25m 15s | Robot Kernel PaniK | ♥ 3 | I'm really sorry, but it isn't clear how to play. I understood how to activate robots and how to make them gather food, but I still haven't managed to produce energy, so I get the gameover screen (nice touch here!) almost immediately after enabling a robot. Please write some lines here in the comments or in the description of the game on how to play (so people can rate the game). |
| Aug 1 13:23:52 | 14m 10s | Power Knight | ♥ 1 | Whoah, the game have a really wonderful art style, It also have an almost extreme level of polish, really nice work here. It also have the best tutorial that I've ever found in an LD game. The mechanic is really nice, simple but addictive. One little negative note is the huge increase of the difficulty level in the second-last world (it took me some time to figure out why I was suddenly losing). Overall is a really awesome work, congratulations! PS: add http:// in front of the game's url to get a clickable link! |
| Aug 1 20:02:03 | 6h 38m | Blackout Defense | ♥ 0 | The game is nice, it's actually great considering the time of creation. The first time I booted the game I was a bit lost, but then returned to the game page I read your instructions and got immediately how it worked (except for the red generator that took me a lot to understand that was actually placeable, because I was waiting for it to turn white). I do agree with @steing, a little bit of feedback wold be awesome. Also some fast polish (screen shaking, particle emitters) would be make the game awesome. I also really appreciated the fact that someone using unity actually used the HTML5 export, thank you! PS: if you used assets not made by you, you should opt out the votes in that category. It seems to me that you're using the same awesome tileset that I used too as the base for my game: http://kenney.nl/assets/topdown-shooter |
| Aug 1 20:19:53 | 17m 50s | Power Cores | ♥ 0 | The game is simple but works quite well, as a suggestion, next time, try to use navmeshes for enemies AIs. The graphic is really simple but works. The game is surprisingly polished for being your first one, but misses something, like pause menu or a way to exit the game after the end (except for ALT + F4). I also appreciated a lot the fact that you kept the game simple, you used basic shapes as all your elements and you managed to finish it in time, nice work! |
| Aug 1 20:49:01 | 29m 08s | The Floor Isn't Lava | ♥ 1 | I really LOVE it, this is one of that really nice games that get ignored for the lacking in the graphic part, thank you for voting and commenting my game, so that I found yours! The graphics are not great but works very nicely (maybe the electricity could have been clearer in yellow. At the start I was thinking that there were sprinklers on the roofs!). The take on the theme is pure genius, I really enjoyed it! The jumps were calibrated really nicely, and the checkpoints were in the right places (not too spaced, but not too close either). The game could use a bit of polishment too, for example at the end when you "win" you can fall off the map in the "unity default camera blue", there's no way to exit the game (except for ALT + F4), you can also fall off the screen at the very beginning by going left, and some way to distinguish checkpoints could be awesome. But overall your game shines anyway, congratulation for the great job and thanks. |
| Aug 1 21:17:33 | 28m 32s | Dryad | ♥ 1 | The game is really good, I particularly appreciated the graphic, really nice work on that. I also loved your take on the theme, it's quite unique, 75% percent of the games (including mine) have batteries discharging as the main mechanic! I don't like so much the controls, I prefer the super meat boy style in a plattformer, but the player can adapt quite fast. I really liked the loss of mental powers in a philosophical way. The game overall could use some polish, like healtbars for the enemies, more feedback, a time to practising with the control before the first enemies (at the start I attacked everyone because the symbols over the head of the people made no sense to me). Overall your entry is really nice, congratulations! |
| Aug 2 19:17:19 | 21h 59m | Glowsticks | ♥ 1 | Nice effects and nice sounds/music they feels very well suited to the game's theme. I didn't get the connection to the game jam theme. The game mechanic is nice, but gets tiring really fast, especially without different levels or change in difficulty. The game was overall nicely polished and have an interesting mechanic, but lacks an ending (losing/winning), nice work for a game made in solo! |
| Aug 2 19:30:59 | 13m 40s | Titan LD39 Compo | ♥ 1 | Awesome, finally a game with controller support! Thank you a lot!!! I love the "minimap" with your current position, is really neat. The graphics are really good, I like your style a lot. The gameplay idea is really good and play nicely with the jam's theme, unfortunately the level of difficulty is really high! I also enjoyed a lot your Jam version with a lot of enhancements, especially on balancing and polishing, really good work here. Overall really great game for a 48 hours compo, nicely congratulations! |
| Aug 2 19:55:00 | 24m 01s | Plugzzz | ♥ 1 | Unfortunately there aren't a lot of Puzzle game in LD, and this one is really good, especially considering the timelimit. The arms of the robots are really, nice, I even love when they glitch awfully in the last level!! The game have an excellent level of polish, with good feedbacks, a really good intro screen and really nice effects. Unfortunately on my pc the game is awfully slow, but I've seen in the video that on your pc it runs smoothly, so probably is a problem with my machine. Overall I enjoyed a lot the experience, good work for so little time, congratulations! |
| Aug 2 20:20:37 | 25m 37s | Blocks of Power | ♥ 1 | Awesome entry, it's incredible the amount of work that you've done un 48 hours totally alone. The graphic is really great and vast, you also applied a nice level of polishment. I enjoyed the little details, like the nice grid with the shadow effect when building or all the nice particles. I also liked the music and the relative sound effects, they are really appropriate to the game's theme. I also enjoyed a lot the fact that this game is really different from most of the others in the LD, nice idea on the gameplay, I find it really neat. I appreciated a lot the tutorial with all the nice images in the game page, great work also on that! The game is really difficult, but that's not necessarily a bad thing, the fact that also your weapons consume energy is a nice idea. The energy bar unfortunately is not so noticeable, it took me some lives to notice it's existence, so that could use some work. Overall impressive entry, congratulations! |
| Aug 2 21:06:12 | 45m 35s | Escape | ♥ 1 | Great work here, the graphic style is really good and create a really good mood for the game. I appreciated a lot the in-game tutorial, it's simple and clear. The game mechanic is nice, and the energy depletion add a layer of urgency to the game. I appreciated a lot the color fading shaders when death is coming closer, is a really great touch! One thing I didn't appreciated is the fact that the levels don't resets themselves after death (only the player gets repositioned). It felt expecially wrong when I got stuck in the wrecking ball part, I gave up on the third restart of the game from the beginnig! The game overall is really enjoyable, has a grat graphic and have a lot of nice details, nice work! |
| Aug 8 11:49:07 | 134h 42m | Cryozia | ♥ 1 | Nice little game, it was really enjoyable. The graphic is simple but clear, but it could use some polish as suggested by @tyranosaw (by the way that is one of my favourite videos about game dev!). The game mechanic is really funny, I particularly enjoyed the level progression (something a lot of LD partecipants whon't consider at all). Another thing that was particularly enjoyable was that the game have a definite ending and is definitively the right length for a compo game. Overall really nice work (especially considering the compo limits!) congratulations! |
| Aug 8 12:36:31 | 47m 24s | Legendary Space Space Space | ♥ 5 | Really nice game! The first thing that comes to mind is that is really huge, it's incredible what your team made in 72 hours! The AI of the enemies is really hard enough to make the game fun to play and replay, at the beginning i expected a game where the main object is going from point a to point b not colliding with any asteroid, but is really much better that that! The game is quite polished, but could use some more feedbacks to the user (make the hits more noticeable, from or to the player). The graphics are really good and perfect for the genre! The controls were quite difficult to adapt to for me. For example, I expected that with A my ship sould always go to the left (but probably is a personal preference). The game could be "broken" by always shooting the bases from the distance and using the enemy projectiles to help the aiming. Overall is a really good game, for me is way above the average of this LD, it have some things that could use some work, but that's totally normal for a jam, and is actually a lot of fun to play, great Job! |
| Aug 8 17:25:20 | 4h 48m | Decarathon | ♥ 1 | This game is really incredible! The level of polish on this entry is totally top notch, this game can be used to actually teach how to present a game graphically. The pixel art work quite good and have a great style, except maybe for the the people in the background tat assists to the races, they feel a bit too static or too low details for me. The music and the sounds also work quite well with the game and are quite good to listen too. The gameplay is quite fun, and the progression system (with sponsors and cups to collect) was quite enjoyable too. The game unfortunately felt a bit too easy, especially after some upgrades to stamina. Another thing that was strange for me was that the marathons were runnable again in the same year, but that's probably linked to the random generation of sponsors. At the end I discovered that the game was easily finished by pressing constantly s d and space together (but the sponsor will always reject the results?!!!!) Overall the game is awesomly presented, it's fun to play, is not too short and not too long (it ends when the gameplay start to feel repetitive) and the theme of the jam was followed quite literally! Congratulations on this awesome entry! |
| Aug 8 18:16:13 | 50m 53s | Temple of Illumination | ♥ 1 | This game is huge!! It's great that you made it in the 72 hours of the jam! The level design is really good and have a really nice increase in difficulty level, you did a really great job here! The graphic is also really nice, the level of polish is quite good. Maybe the player animations could use some work, but they don't feel too bad. Unfortunately the wall jumps didn't fell good to me at all, it took some time to get used to it and in the last 2 levels the game feels unfair because of it, and because the spikes (or the player) have a huge collider. Except this the game is extremly good, I also liked a lot the last level with "the end"! Overall the game is really good, congratulation on your work, and keep making games! PS: @johngun did you used some assets for the tilemaps? |
| Aug 9 11:55:03 | 17h 38m | Runner Out Of Power | ♥ 0 | Really good game, the graphic/music reminds me somehow of McPixel (I don't really know why!) and is quite good. For me two big pain points were the time i takes to restart the level, and that there is no graphical way to know when to press the buttons (one must memorize the levels while playing, like a blind rhythm game). The levels difficult increase is really big, but for me tat's not an issue at all. The game is funny to play and probably of the right length for a Compo game, overall I liked it a lot, congratulation on your work! |
| Aug 9 19:08:34 | 7h 13m | PLASMAGUN! | ♥ 1 | Great work here,the controller support unfortunately don't work so good, when you leave the analog stick the aim will go back to the mouse cursor. Also the colliders for the plasma cans probably must be bigger. A bit of feedback to the user when he shoots int wall would be awesome. Another thing that was strange to me was that the enemies dealt so little damages that was easier to walk in the level to end it. The game is really fun to play, maybe the incredible amount of levels is not so good when playtesting for a jam, but it's an impressive feat 😉. The level of polish is really good, with all kind of nice effects, really awesome work here! The theme of the jam is also followed in a really good way, nice work and keep going! |