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The Floor Isn't Lava
The Floor Isn't Lava
By inappropriatename
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 784 | 2.73 | 21 | |
| Fun | 758 | 2.52 | 21 | |
| Innovation | 767 | 2.36 | 21 | |
| Theme | 759 | 2.77 | 20 | |
| Graphics | 705 | 2.68 | 21 | |
| Humor | 272 | 2.76 | 19 | |
| Mood | 742 | 2.47 | 19 | |
Comments
An interesting game, it plays like an infinite runner (Canabalt) where you have to hold right by yourself. Another interesting thing: if you fall off, you can catch yourself on the side of a building. You can't do anything from there except escape your imminent demise, but I thought it was funny.
Running out of Power... Haha I get it
dege
2017-08-01 20:49
I really LOVE it, this is one of that really nice games that get ignored for the lacking in the graphic part, thank you for voting and commenting my game, so that I found yours!
The graphics are not great but works very nicely (maybe the electricity could have been clearer in yellow. At the start I was thinking that there were sprinklers on the roofs!). The take on the theme is pure genius, I really enjoyed it! The jumps were calibrated really nicely, and the checkpoints were in the right places (not too spaced, but not too close either). The game could use a bit of polishment too, for example at the end when you "win" you can fall off the map in the "unity default camera blue", there's no way to exit the game (except for ALT + F4), you can also fall off the screen at the very beginning by going left, and some way to distinguish checkpoints could be awesome. But overall your game shines anyway, congratulation for the great job and thanks.
rebtf
2017-08-02 06:33
This was actually a lot more fun than I initially expected it to be, at first I thought it was just a simple platformer but I got really into it and thoroughly enjoyed it, and it had a nice little narrative to it too.
A couple of collision issues but that definitely didn't detract from the experience.
If the floor isn't lava, why do I keep dying? :(
It's a cute little game; the aesthetic reminds me a bit of Canabalt, what with the whole running across the rooftops premise. I like how the city is called Power, and you're trying to run out of the city, therefore "running out of Power". That was a cute play on words. I liked the intro a lot, too. My only major quip is that it seems pointless to have the character able to grip the side of buildings (as mentioned earlier), as you end up dying anyways once you're in that state. Although it would be interesting to have the character be able to run along the ground, maybe dying if you fall from a very high height?
Of course the other things to touch up would involve audio, more details in the graphics. For what it was, I mean, you have a good start. Of the graphics you have in the game, I liked the look of them all (especially the particles flying out of the broken wires). The play on words for the theme was amusing, too. All in all, not a bad job; keep it up. :thumbsup:
joebeard
2017-08-22 02:24
That flipping lamp post! I realised my foly right after I jumped. "A lamp post? Oh, why thank you level designers for giving me a slightly easier section than the previo~... Bugger." In general, the controls were great. The player had just the right amount of air control, and I appreciate the ceilings in the corridors being high enough that you won't bump your head off of them if you don't execute a pixel-perfect jump. What can I say? I liked this. I'm going to go back now with some rubber soled shoes.
2020-01-11 15:25
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