Foon → Ludum Dare Explorer → LD39 → Feedback comment stats → yawoada
Feedback comments for LD39
yawoada's games and stats for all events →
| Timestamp | Since previous | Game | yawoada's comment | |
|---|---|---|---|---|
| Aug 3 22:53:26 | Battery Life | ♥ 1 | Really interesting take on the theme! Took me back to the days of playing Pokemon Red on the Game Boy and holding my breath whenever I had to save on low battery. I think there should have been more that you can do during the wait period between battery charges to keep the game engaging. Still a fun and creative game! | |
| Aug 4 08:13:13 | 9h 19m | Voodoo Lockdown | ♥ 1 | Really interesting concept! I especially like how many different ways you can solve puzzles with the letter mechanic! |
| Aug 4 17:30:09 | 9h 16m | Low Battery | ♥ 1 | Really nice difficulty curve that teaches the player everything they'll need for every new level. Fits the theme really well and is surprisingly polished given the time constraints. |
| Aug 5 20:58:23 | 27h 28m | Zest & Goop | ♥ 1 | Once I understood how all the mechanics worked it was a pretty fun experience. The art and sound really bring the game together. |
| Aug 5 23:38:55 | 2h 40m | Solar defense | ♥ 0 | While the presentation is simple I was able to identify the function of everything at first glance which is a plus. The restart button didn't work for me but that's a minor bug that can be fixed later. This game is exactly what you'd expect from a tower defense game given the theme. |
| Aug 6 04:05:34 | 4h 26m | Pepe, The Power Plant | ♥ 1 | I like the visuals they remind me of LocoRoco. Other then that I never really felt like I understood how to play or maybe I'm overthinking it? I held my mouse towards the right and the plant traveled until I lost at level 4. |
| Aug 6 22:48:32 | 18h 42m | daemon | ♥ 1 | Really difficult but the presentation and interesting mechanic kept me going. I would suggest giving players either more maneuverability or more souls so they can tank more hits. Regardless, this is a great submission! |
| Aug 6 23:06:47 | 18m 15s | Fuse Cell | ♥ 1 | Really great use of the theme! From the art to the sound to the mechanics this game does not disappoint! With a little more polish and levels this could definitely be a commercial release! |
| Aug 7 00:59:27 | 1h 52m | ZapDune | ♥ 1 | The presentation overall is great with my only gripe being the low resolution text. The music is fine but, can get a bit repetitive. Once I figured out how to use the grappling hook accurately it was very fun to swing from wall to wall repairing turrets. With such a fun character to control part of me wanted some kind of combat mechanic but it is in no way a flaw. Good job! |
| Aug 7 19:43:01 | 18h 43m | Limited Light (Tech Demo) | ♥ 1 | The visuals and concept are good almost like a 2D silent hill: shattered memories. I definitely think this is worth expanding on in the future! |
| Aug 8 03:29:38 | 7h 46m | Constellation Exploration | ♥ 1 | Really difficult but an interesting take on the theme. The music cut out after my first game over so that might be something to look into. |
| Aug 8 18:46:36 | 15h 16m | Last Shine | ♥ 1 | It was a basic beat 'em up but, just like in the arcades the presentation is what made those games compelling and thankfully this game is presented very well. I was little disappointed that the superhero didn't have any lightning special attacks given his costume design. |
| Aug 8 20:56:48 | 2h 10m | Lost in the Dark | ♥ 2 | Good use of the theme! I especially liked when the lasers were introduced! However, success requires a lot of trial and error which I'm not a huge fan of. |
| Aug 9 00:41:37 | 3h 44m | Zombie Power Station | ♥ 1 | An interesting take on the theme. I was a little surprised that you can't shoot while jumping. Overall, a solid submission! |
| Aug 9 22:01:42 | 21h 20m | Energy Dash | ♥ 1 | Everything in this game has a high level of polish which is surprising for a 72 hour jam game. My main issue is with the controls and how they could be a lot more intuitive. I don't really see a reason to use (Z) to pick up items instead of just colliding with them. Also, mapping the jump function to the (up arrow) is more comfortable than pressing (X). |
| Aug 10 18:40:27 | 20h 38m | Plagued Station | ♥ 1 | I didn't get all that far but, I thoroughly enjoyed my time with this game. |