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TimestampSince previousGamealaah's comment
Jul 31 15:34:10 Phelps vs Shark ♥ 0 Some nice art here. I had to download the client because the web version lacked a half of the textures.
Jul 31 15:51:01 16m 51s Decaying Card Game ♥ 1 A bit addicting, but I can't tell you how much I've played because there is no tracking, no score, etc. Graphics could have been better~~, and the gameplay is heavily RNGesus-based (there are these affect-everything-but-the-corners thingies which are overpowered, but on the other side you drop cards with 1-2 tiles AoE),~~ but I liked it. EDIT: I didn't know about the card degradating before; it makes sense now.
Jul 31 21:06:25 5h 15m Rocket Rescue ♥ 2 The graphics are simple yet eye-catching, especially the death animation. As for the gameplay, it's hella hard with this jetpack delay. It's the thing that turns the difficulty from 1 to 11. I don't know, I start with so many lives, on the other hand I can't go past level 4. It's fun and annoying at the same time, and eclipses the actual enemies. Still, the delay is a tad bit too long and some spike moments are just about lucky timing.
Jul 31 21:28:25 22m 00s Defend Home: Mars ♥ 2 Great execution! The graphics are incredible and the concept is good. In overall it's too easy. I was just standing in a corner sniping enemies on the other side of the map, and picking up ammo drops (health drops were unnecessary). Also, maybe it's an illusion, but strafe seems much faster than forward/backward movement. The weapon range and accuracy should be decreased in my opinion. It's fun to play and very solid, especially for a first try. An LD game is rarely well-balanced, so you shouldn't be very much concerned about it.
Jul 31 21:43:10 14m 45s Smash ball ♥ 1 I like physics-based Unity games, and this one is no exception. It fits the theme just right and it belongs to r/oddlysatisfying. My only concern is that after ~300k points I was sent flying and things started getting ridiculous:screenshot.png
Aug 1 05:44:56 8h 01m Battery Low ♥ 1 It took we a while to get working, but it wasn't a waste of time. It is fun, unique and hard as hell. Game within a game concept worked out well, and it's probably the closest literal theme interpretation possible. I'd say your phone needs a new battery, but they're unchangeable these days. It's unfortunate that it's a jam entry, but I understand your situation; myself, I couldn't do LD in April because dorm.
Aug 1 10:42:29 4h 57m TrappedWithAI9000 ♥ 0 Good concept, bad execution. I fell off but could still move to the right and explore the level. Graphics are clearly low effort mspainted. Overall it feels unpolished. And come on, it's Unity; you're one click from a Linux build.
Aug 1 10:56:57 14m 28s QRTTNBPBYTROAYALID! ♥ 1 I got addicted, I love it. I'd play it in my tram journeys if you released an apk. Just add more rooms. The title is 10/10, would catch a random Play Store traveller. Some runs felt undoable in the very beginning. Screenshot from 2017-08-01 12-52-26.png
Aug 1 11:11:15 14m 18s Power Crisis ♥ 2 https://i.imgur.com/YXwdGfl.png No idea how libraries work on Java.
Aug 1 11:23:04 11m 49s The Lunar Invasion ♥ 2 Pretty easy once figured out, but it's so much fun and creative. There's a lot of stuff to do. Would've been more replayable with a bigger shop.
Aug 1 15:03:25 3h 40m Powered By Coal ♥ 2 I could see it in front of me. My 19th century self being a local businessman, capturing children from the capital's main train station and sending them to coal mines and tool factories. Coal was the currency. It was my life. I was swimming in it; people looked with grief at my black skin, but it only made me stronger. For these fifteen minutes I managed to forget about the real outer world, thinking only about producing more and more coal. My banks were filled with this strange O resource which I knew very little about, but it helped me reach my final goal. I fulfilled my 19th century grandpa's dream of leaving this old country. My long-cherished hate for coal, born from Upper Silesian Industrial Region's air and 2011 Minecraft horrors, was finally cured. 8/10, good job, but you should put a tl;dr of the tutorial on this page.
Aug 1 15:25:56 22m 31s Pathjumper ♥ 1 Mmm, web only? Unity WebGL is hella sluggish, but I could run it. At first I was confused, because no enemies were spawning. Then I got swarmed, lel. It's a nice shooter with good gfx and multiple options to spend energy. If I had to complain about something, it would be lack of timer/scoring. And I understand the lack of soundscape, but you should've at least made a shooting sound; it's 5 minutes in bfxr. Good job in overall.
Aug 1 16:01:34 35m 38s Plasma Arena ♥ 4 Now I need to buy Devil Daggers... Bonus points for embedding a yames video.
Aug 1 16:25:31 23m 57s The Crown Prince ♥ 0 What a unique take on the theme! Great job.
Aug 1 16:36:12 10m 41s Night Driver ♥ 3 Please make a full version. This is more fun than any racer EA pulled off in the last twenty years.
Aug 1 20:03:19 3h 27m Geralt's secret powersource ♥ 1 Graphics in the thumbnail caught my eye, but the humour sold it for me. The only thing I'm concerned about is that you want to make a post-compo uncensored version and sell porn games on Patreon.
Aug 1 20:45:27 42m 08s Generator #4875 ♥ 1 All animals are equal... and thus people are hamsters. Good job.
Aug 1 20:55:27 10m 00s Necromancy ♥ 0 Unfortunately I found it [unplayable](https://pastebin.com/LGHiqMAX).
Aug 1 21:21:15 25m 48s HE BEAT HER. ♥ 2 Screenshot from 2017-08-01 23-19-09.png The data folder is right there, but whitespaces in filenames probably don't help.
Aug 1 21:36:31 15m 16s Power Outcold ♥ 1 A nice little puzzler, but it ended too soon and I starved for more.
Aug 1 21:44:04 7m 33s Wodewick, the grumpy monster ♥ 2 Wow, me_irl has been finally expressed in the form of a game. Just kidding, no one loves me. Grab my five stars for humour.
Aug 1 21:51:32 7m 28s Magic Power ♥ 1 The humour is pretty *dry*. It's a fun shooter with actually nice programmer art. Good job.
Aug 2 09:41:01 11h 49m The Stonemont Chronicles ♥ 1 Screenshot from 2017-08-02 11-36-07.png We have a null pointer exception, let's wait this one out. Having spent 400 hours on Paradox strategies, I enjoyed Stonemont just as much, but it felt repetitive with the church event hitting every three days.
Aug 2 09:56:38 15m 37s LAMBDA-DASH ♥ 0 Shame it doesn't have a Linux build. Wine doesn't see my 360 controller.
Aug 2 10:43:41 47m 03s Save The Day ! ♥ 2 Don't ever distribute a Linux build in rar! tar.xz, tar.bz2, tar.gz, even zip, just not rar; it's a shitty and closed format. It's a nice simple asteroid game. It gave me a music staff impression and I'd really love it if was a G-clef instead of a cliche spaceship, dodging the notes of a Beethoven symphony. Wouldn't have anything to do with energy, though. Nevertheless, it was fun to play while it lasted, but why didn't you go for the compo? >(And take a look at the sources if you’re interrested! ) I'm not looking at 170 MiB sources, it sounds scary.
Aug 2 10:56:21 12m 40s Solar Miner ♥ 1 Better than Minecraft. I love how energy was implemented.
Aug 2 11:21:15 24m 54s Messages In The Void ♥ 2 Good job. Five stars for mood and gfx. Art is brilliant, and so is the story; bonus points for multiple endings. If I had to complain about something, it would be the first few minutes when nothing was happening and I was just running West and replying to texts. The Frenglish was noticeable, albeit it wasn't that much of a problem.
Aug 2 11:35:06 13m 51s Manu ♥ 0 Screenshot from 2017-08-02 13-33-05.png Short fixed jumps and very little time made gameplay a tad bit difficult, but satisfying in the end. The dude was likeable but seemingly too low rez compared to the rest. Congratulations on your game.
Aug 2 11:59:13 24m 07s Spacy adventure ♥ 2 So many particles. Didn't know what was happening, and hadn't known that something this fun could be done in this Pico-8 thing. Nice.
Aug 2 15:50:00 3h 50m Escape! ♥ 1 TFW I had to write the comment three times, because ldjam.com kept throwing me back to the frontpage without warning; thank you, PoV. What at first glance seemed to be an optimisation puzzle soon turned out to be a pattern-based bullet dodging game, and it's not a bad thing! It's interesting how, despite the same mechanics, different levels gave various gameplay styles. Up-down only shooting was a brilliant idea and difficulty was just right. I gave up on level nine, because I had no solution to the leftmost enemies. Please add the same build as Linux and macOS versions, as jars will work on them just as well. Thanks for making this!
Aug 2 18:52:37 3h 02m Space Shooter ♥ 0 From what I know you are strictly forbidden to use existing assets such as this skybox from Unity store. You can use existing sound samples if turn them into your own music, but that's it. This is compo. Also >Ludum Dare 39! Ludum Dare 2.0398×10⁴⁶ will happen in 6.799333333×10⁴⁵ years. Did I miss a time machine invention? Game's fine, but camera needs a rework. There are many generic shooters in LD39 and this one stands out mostly with the art, which is of a questionable origin.
Aug 2 19:34:35 41m 58s Exception 39: Core Molten ♥ 0 Instructions unclear or I'm missing the point. You're marking fire as energy boost in the tutorial area? And you're one of these Unity devs who don't bother exporting a Linux version, which is sad.
Aug 2 19:47:01 12m 26s Fukushima Robot ♥ 1 ``` $ ./LD39 Called from /usr/share/haxe/std/neko/_std/EReg.hx line 200 Uncaught exception - load.c(237) : Failed to load library : ./regexp.ndll (libpcre.so.3: cannot open shared object file: No such file or directory) ``` You should ship pcre with your build. I have it installed, but version 3 sounds too ancient.
Aug 2 19:56:54 9m 53s The attack of Dr.Evil ♥ 1 Nice to see a fellow low level gamemaker in this dangerous ocean of Unity games. It keeps it simple, it's fun to play and it's polished. Shame it's a jam entry, and you seemingly haven't done the assets, but music and graphics were still nicely chosen and put together.
Aug 2 20:13:49 16m 55s Recharged ♥ 1 Mmm, Snake without a snek. Simplicity. SFX was good, but gameplay could use more content. Energy was implemented in a weird way. I scored every drop but still ran out of energy after 1:22 and after 1:08.
Aug 2 20:28:41 14m 52s No Sorcerer's Sky ♥ 2 Cześć. Make sure to include resources in the hud instead of hiding them. Dobra grafika.
Aug 3 14:52:30 18h 23m GLOW ♥ 2 Linux build doesn't have a data folder, and you're shipping two 30 MiB executables; opt out of the 32-bit one completely.
Aug 3 15:11:44 19m 14s Fall of Raphael ♥ 2 A very fun puzzle platformer with nicely done aesthetics and interesting mechanics. Needs a tad bit more checkpoints, though. Audio was wayy too annoying and distracting for a puzzler.
Aug 3 15:21:44 10m 00s BAT-BATTERY ♥ 1 I don't get the idea. I have to run with the battery and predict where the next one will be? Sounds harsh. I liked the gfx and sfx, though.
Aug 3 15:52:35 30m 51s Hyper Battery Girl ♥ 1 Looks promising, but it doesn't have a Linux build, and I can't get my 360 controller to work on Wine. I did rate sfx and gfx; they're great.
Aug 3 16:03:33 10m 58s VIS ♥ 1 After some time my delta money just goes crazy and changes values +/- values frame by frame. Otherwise it's a fun concept and has potential.
Aug 3 16:13:17 9m 44s Game of Cows ♥ 1 I wonder what the farmer did after watching GoT.
Aug 3 16:36:18 23m 01s ULTIMATE PROSELYTISM & MIRACLES SIMULATOR 2017: THE MOVIE THE GAME ♥ 1 Publishing a deb and calling it a Linux build is absolutely, disgustingly racist, and I must have opted out to win32 Wine. Game's humourous and well thought. Graphics are obnoxious in a surprisingly positive way. I had troubles triggering the tree miracle in the platforming part, and I couldn't find a way to activate the one on the beach.
Aug 3 16:52:12 15m 54s Trap in the dark ♥ 1 Pretty simple memo maze; interesting concept, nice, old-school but static art, and a good timesink. Difficulty seemed to be incrementing, and that's nice. For 72h and two people, you did have time to make these traps work, though.
Aug 3 20:29:27 3h 37m Lantern ♥ 2 Great mood and atmosphere built upon an astonishing sfx and gfx base, but the gameplay is too simple and mobilish. Some character movement, map and goals would've added some depth.
Aug 3 21:35:56 1h 06m DraBot ♥ 4 Some of my thoughts: * While graphics are outstanding, everything seems dead, especially the enemies with guns. With limited time, you often need to know when to sacrifice sprite quality for animation fluidity. Of course you're post jam, so you can only go forward from this point. Myself, I made spaghetti animations, so maybe I should shut my mouth. * From a new player's perspective, [this is how the difficulty curve would roughly look like](https://i.imgur.com/w45hMgg.png) and it's not a good thing. The red tanks are arguably the most tough to deal with, because you need specific positioning to kill them (they're the only ones to outdps you, and ranged attack isn't much of a deal on such a small arena) and the wizards are no threat at all. Their order of appearance should be logically swapped, if you ask me. * Judging from other comments, the game has music, but it did not work on my Wine. You opted out of an audio score, but you apparently provide a foreign bgm.mp3 track; maybe it's an issue with an evil closed fileformat, as the other sounds are wavs. Please refrain from using mp3 in any public released, ever; Vorbis and Opus are better and open compressed formats. * While at it, you could hold to the tradition of indie developers and make a native Linux build. Pretty please. emoji.png * SFX is honestly so obnoxious that I had to mute it. The akward, periodical attack sound (with a constant attack) takes the cake. Again, you opted out of it, so it's probably and hopefully a set of placeholders. * There should be some randomness and proceduralness, or checkpoints. I timesinked about twenty minutes into this game ~~and still spent more than that writing this wall of text~~ but it soon started feeling repetitive and tedious speedrunning to the boss through so many waves and having memorised all patterns. * Having made a GnG clone, and having been absolutely mocked on LD37 for "bad controls", I more than understand your reply to people complaining about slugginess/hard controls. Please keep it as it is, because it's great in its current state. Expand the game around *your* concept, and don't ruin muh skillcap. * The hell are all these Android and iOS widgets in the data catalog? It weigths 850 KiB, so not a big deal, but it's funny. Of course a comment wouldn't be complete without a few words of delight and admiration. Nice, unique gameplay, astounding graphics, mainstream but nice interpretation of theme, et cetera. Wish you the highest of places and a Greenlight ticket, and sorry for being too verbose and my bad angielski. TL;DR Linux build or riot.
Aug 3 21:57:50 21m 54s THIRST ♥ 1 Best LD39 game I've played so far.
Aug 3 22:14:26 16m 36s Plug Me ♥ 1 I envy your level design skills; it's what makes this game. The battery in the middle is an interesting mechanic; the theme interpretation is mainstream, but the platformer itself is not, thanks to it. I also love how the game mocks you on how much you suck. **10 killing spree.** I 404'd with 77 deaths, kthxbye. Thanks for making this. I had plenty of fun.
Aug 3 22:33:54 19m 28s Character Building ♥ 1 I won in my first try. Then I randomed a few runs and it turned out it hadn't been such an easy feat. It seems to be about balancing minus points around the three "resources" until the tv event comes up. I enjoyed it a lot and had plenty of inner misanthropic laugh. Retro music was suitably atmospheric. You're right Pico-8 was not the best idea. Text was barely readable and you probably wasted a lot of time on these pixels. You could have made a text terminal game and spent the saved time on an even bigger set of questions. Nevertheless, it's definitely turned out nice as it is, and better than one can expect from a mere 128x128 canvas.
Aug 4 10:17:39 11h 43m Inferno ♥ 1 The concept is old as the world, but it's an endless source of enjoyable games, and Inferno is no exception. It needs a native Linux build.
Aug 5 12:51:42 26h 34m Keep 'Em Alive! ♥ 3 Lack of music is fine and suitable. If you were there irl as the nurse, no one would tune in some horror tracks. It's more atmospheric this way. The best horror is the one without music, because you don't know when you should be scared. I enjoyed the game. I only wish I could throw Susan MacGregor into that generator, but sadly I could only pick up zombie corpses.