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Feedback comments for LD39
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| Timestamp | Since previous | Game | volando's comment | |
|---|---|---|---|---|
| Aug 1 05:26:45 | Bunker at Day Zero | ♥ 1 | Glad to see another resource management entry! The game's pretty fun! But there are a couple of nuances that make the game play slower than it should.(Having to close the character description panel before clicking on a new guy, Slow paced battle) But a pretty good effort! I love the humor! ^^ | |
| Aug 1 07:22:07 | 1h 55m | The Greater Good | ♥ 0 | The narrator voice and the background rain fits in so insanely well with the overall cyberpunk theme. Really love the pixel graphics too, but there needs to be more contrast to differentiate between the character and background. The narrative gets messed up sometimes if you proceed without waiting for the current event to get over, in which case audio overlaps. The overall atmosphere is really cool. |
| Aug 1 10:24:38 | 3h 02m | Guncharger | ♥ 1 | Neat concept! The pixel graphics and audio went very well with it. Got stuck on the fan part, but figured it out thanks to superunicorn's comment, haha. The most difficult thing, I think, was being unable to aim up combined with the tiny size of the target on one of the horizontal platforms - it was super hard to hit it while moving and took a lot of retries. Maybe a larger bullet or target size would help there. Great entry overall. |
| Aug 1 11:03:27 | 38m 49s | Will be back in a minute | ♥ 0 | Duuuude that was harsh! Pretty dark. Although the interactivity was a bit limited since the story was (almost) linear, I enjoyed it. The ladder game was rather annoying, was trying random combinations at first but then gave up to exhaustive search...I suppose this kinda represents the desperation of the situation. This was the first text game entry I found this LD, good job! Rated. |
| Aug 1 16:51:40 | 5h 48m | BOOMRANGED | ♥ 3 | Hey, pretty neat game you got there! It does crash from time to time, but I guess that's expected with such short dev time. I like killing some aliens with my space boomerang XD |
| Aug 1 17:01:08 | 9m 28s | Buck and Flamy : An Unholy Row | ♥ 4 | I can't play this game coz I'm alone ._. But I lover the retro feel to the background. Reminds me of the old Zelda games on the gameboy. Great job! |
| Aug 1 17:20:08 | 19m 00s | The Quest for the Mighty Battery Charger | ♥ 4 | Pretty short, but super fun nonetheless! Why was the bossman chilling in abandoned market lol. I'd have liked it even more if the boss had some special attribute other than being a larger version of his minions. |
| Aug 1 17:30:24 | 10m 16s | Coffee is Power | ♥ 2 | Hey! I love the art, it reminds me of ze old Megaman Battle Network games! That said, I wasn't sure what to do after brainstorming. I tried interacting with everything, and ended up drinking a lot of coffee lol I'd love to play the game more. Sadly I have no clue what to do |
| Aug 1 17:38:50 | 8m 26s | Quest for Normalcy | ♥ 1 | I like the humor in this! Its a pretty simple quick time event game. That said, the choice of music is horrible. |
| Aug 2 07:55:30 | 14h 16m | Turn Towards the Light | ♥ 0 | I like the mood and the art. The title page did raise my expectations more than it should have haha! The physics is kinda wonky though, I don't feel like I'm in total control. The character seems to pick up momentum like sonic, which is pretty fun! Great effort! |
| Aug 2 12:58:46 | 5h 03m | Torch Boy | ♥ 1 | A nice simple take on the theme. I like the visual respresentation of the ammo you have. But the game is super hard. I'm stuck at the first level coz those guys keep coming relentlessly >.> |
| Aug 2 13:14:31 | 15m 45s | When the world goes to hell, I'll be here playing Video Games. | ♥ 1 | The game leaves too many questions unanswered. The dialogues are fun, but I'd have imagined to have some sort of choice so that we could get different endings. |
| Aug 2 13:29:32 | 15m 01s | HE BEAT HER. | ♥ 1 | The art and the mood is really intruiging and well done. But I have no clue whatsoever as to what I should type in for the game to proceed. I think the game would have run better if there were choices instead. |
| Aug 2 15:34:25 | 2h 04m | Energy Dash | ♥ 1 | It's really, really fun to play, the movement and tight controls - especially the shooting - it's so satisfying. Brilliant job with the graphics, background especially, gives a great atmosphere to the game along with the soundtrack. Level design could've been better, with enemies spawning on the top part and all, but it's good enough for the jam. |
| Aug 2 15:54:45 | 20m 20s | Power Restoration | ♥ 1 | I think this was the weirdest game I've played so far. Strangely captivating. Especially the way it lights up. It was sort of hard to get a feel of what was where in the level, as sometimes the platforms you had to reach were out of the view. A simple 2 or 4 frame animation for the character would've helped, but I suppose it's acceptable given the time constraint. |
| Aug 2 18:58:12 | 3h 03m | Chimster Gigafactory | ♥ 2 | The game is pretty good, it could get a bit tougher as time progresses though to increase engagement. What truly sets this game apart from the rest is the beautifully done TV ads. They were a blast to listen to, and were extremely funny! I'd pay to watch more of that TV XDD |
| Aug 3 03:55:22 | 8h 57m | Sparkling | ♥ 1 | I felt like I wanted more control over the player and less sliding, since that made it pretty hard to dodge or aim - as a result of which I kept getting ganged upon pretty quick. I would probably do away with the movement cost too. Good stuff otherwise, fits well with the theme! |
| Aug 3 03:59:24 | 4m 02s | Modular Destruction Labs | ♥ 2 | Honestly I stopped caring about levels later and just messed around with the robot. It has a super fun core - props for making this! |
| Aug 3 04:06:13 | 6m 49s | HackOS | ♥ 0 | The theme is kind of crammed in, but it is an excellent and unique puzzle game otherwise - so props for that! Some of the puzzles are genuinely fantastic, and I do not recall seeing the "moving window" mechanic before, so yeah - great stuff! |
| Aug 3 04:15:09 | 8m 56s | The Leech | ♥ 1 | Hey dude, just a suggestion to get more plays - don't extract as an installer. There's a dropdown box, select the ZIP! Also, some stuff screw up in the HTML5 version and will crash - debug to find out what's causing them! (I found out this time apparently you can't access another object's enum unless you type the integer value, for the HTML5 version lol). On topic of the game - I can see you put in the effort, and the graphics are very interesting (in a good way), but the game itself feels too slow to be fun - it ended up feeling like a slower pong in a way. Good effort though! |
| Aug 3 05:02:42 | 47m 33s | Messages In The Void | ♥ 1 | Great mood you have set up here. The graphics look gore-y and pleasantly disturbing! I think the soundtrack is a bit too "energetic" and sorta dampens the mood? I like the attention to detail with the phone :how you can keep the screen active without the flashlight on, to see a bit ahead; and how you go slower when you're using a phone(like in real life hahaha) Great entry! |
| Aug 4 05:33:27 | 24h 30m | Erebot | ♥ 1 | This is very cool. I was being completely stupid initially and not understanding why I kept dying the first few tries hahah (moving into shadows). Neat puzzles otherwise, atmosphere is cool (warm?) - great stuff for a compo! |
| Aug 4 05:58:08 | 24m 41s | Phil | ♥ 1 | Those were some superbly designed puzzles, and a great progression for teaching the mechanics. I especially liked the 2nd last one, being able to loop one light over and over. Completed the game without getting stuck. The pixel graphics and music blend together well to create the mood(though the music wasn't looping, it stopped). The shadows help there too. People have already stated the usual issues. What I especially liked was that there were no walls of text to get the player started, and you managed to do it solely with the design of the level, which is exactly what games should do! Great entry, congratulations. |
| Aug 4 07:15:16 | 1h 17m | Automated Explorer | ♥ 1 | I absolutely love the retro feel of the game - ol' skool graphics, audio and the screen transitions! Played this for a long time, and had a lot of fun exploring. Hard to believe it's a compo game, you've put in so much content. I'm hoping we'll see this somewhere near the top in the results. Terrific job. |
| Aug 4 08:13:59 | 58m 43s | Remote | ♥ 2 | So much love put into the animations. Everything was really fluid, really dynamic. The feedback felt great! The gameplay was a tad simple, but everything else more than covers up for it. Slight mishaps with the gameplay where some red and green blocks aligned and started moving together. The sfx and music fit in really well. Loved destroying the appliances with my remote control, ahahaha. |
| Aug 4 09:06:50 | 52m 51s | How I Met Your Great Great Grandmother | ♥ 1 | That was really fun, spent a lot of time playing. Pretty cool strategy game, although the multiple systems tend to get unnecessarily complex at times, especially around the 7-8th level. The graphics sort of felt like an incompatible mix, with the game board resolution being really high, the portraits being pixel art inside high-res oval frames. The soundtrack, I really liked. Fits in with the overall pace of the game. |
| Aug 5 08:43:46 | 23h 36m | TRIAL OF THE 3 SUNS | ♥ 0 | Great entry, I really liked the gameboy type aesthetic(although you used even lesser colors) and minimalistic graphics. The rhythm shooting felt slightly disconnected from the main platforming, though it did make the game challenging. I couldn't get past the 2nd boss, haha. It would've been nice if there was an indicator to show his HP, I had no idea how close I got to killing him, or if I was even doing any damage. The theme, I think might be a bit too loosely implemented. |
| Aug 5 10:39:40 | 1h 55m | Eat pray live | ♥ 1 | Who the heck came up with this crazy stuff? I love it, and love how the game doesn't take itself seriously! Once I found out I could get bigger I just couldn't stop playing, I had to see how far I could go. Reached over 5000 points, the game seems to get easier(though slower) as you level up. Graphics, audio and SFX were perfect for it. And you even stuffed in an awesome credits screen too! Amazing job! |
| Aug 5 18:56:59 | 8h 17m | The Sorcerer's Apprentice | ♥ 0 | General jam level design tip: If you know some features aren't the game's strong suit, avoid making that obvious in the level design. :P Having precision jumping in the game isn't a good idea when the collisions are wonky. Good effort though! Pixel art is nice! |
| Aug 5 19:02:44 | 5m 45s | Sensory | ♥ 1 | The thermal sensor didn't quite work for me. I get what you were going for though. Would have liked faster movement speed too. But as an idea, it is super cool. The effects are nice too! It's just as an implementation, there could have been less rough edges in terms of how intuitive the elements are. |
| Aug 6 08:45:43 | 13h 42m | Reactor Defence | ♥ 2 | Good stuff. The mechanics were new and interesting, I was confused initially why the turrets stopped shooting before looking at the comment section. Turns out the gameplay was very balanced after all! |
| Aug 6 08:55:32 | 9m 49s | The Hackerman | ♥ 2 | Probably the best thing I've played this LD so far. Sure, I didn't enjoy the pop-ups, they were way too frequent. But that didn't stop me from appreciating it - so much content you got there, with the humor to back it up! Awesome stuff, had me smiling all the way. |
| Aug 6 09:07:53 | 12m 21s | THIRST | ♥ 1 | This was pretty cool. My main gripe was that I kept getting dead end tiles, and the reveal thing seemed pretty useless for something taking up this much amount of water (or maybe I wasn't using it right?). The idea and execution of everything was top notch though, so props for that. |
| Aug 6 22:09:05 | 13h 01m | Blasphemy! | ♥ 1 | Pretty standard stuff, but super well polished - I really liked it! If I had to complain, it would be the gravity and wall hanging - they made it harder, but I'm not convinced in a good way. It made the whole thing feel "floaty", and that is not a feeling I'd want to have in a precision platformer. Overall though, they weren't major detractors, great work! |
| Aug 7 05:21:02 | 7h 11m | Patient Out Of Time | ♥ 1 | The precise timing and placement of the shot made for pretty interesting gameplay. The ambience created by the background sound was great. Sadly, I kept getting killed by seemingly invisible robots. The collected batteries carried over to the next round if unused, something that could be abused to get a high score. |
| Aug 7 07:05:12 | 1h 44m | Botken: Assault and Battery | ♥ 1 | You don't see a fighting game in LD every day! Good stuff overall - graphics are super polished, gameplay is (from my assumption) pretty fun - playing against yourself (left and right hands) does kind of give both of them an advantage. :P Any shitty AI would have done wonders for the entry really, but great work overall! |
| Aug 7 07:27:05 | 21m 53s | The Music Box | ♥ 4 | Has a very Night In The Woods feel to it (and I'm sure that was a conscious decision). Super polished as always. :) If I had to nitpick, it would be: 1. The music box rewinding animation at the end of each day annoyed me a bit, since it's unskippable. 2. The giraffe looked angry, heh. But otherwise, solid entry - graphics, mood and audio are on point! I have mixed feelings about the story - while I do like it, I have a nagging feeling that I missed out on something (like a point or a message). Or is it just about ending the loop and that's it? |
| Aug 7 07:57:47 | 30m 42s | A Thirst For Power | ♥ 0 | I like how the game has mashed contra and bullet hells together! The dialogues give us an insight to the character as well. The bosses are challenging. It took me 3 tries to take down the 2nd boss, but the third(last?) was super hard with his lasers XD Entertaining game! |
| Aug 7 08:06:43 | 8m 56s | Superbman | ♥ 0 | Interesting concept! And I'd love to play the game more. But there's a point where you have time a jump almost too perfectly, owing to the character being super large(either die from the red on the "roof" or fall to the red on the floor) I think the game would benefit from checkpoints. My only irk is that I don't find the relation the LD theme. |
| Aug 7 08:17:17 | 10m 34s | Power Struggle | ♥ 1 | Hey! This game has potential to be better. There are a few things taking away from the fun: - The player character must be smaller. I'm not sure how I'm supposed to dodge the bullets when there's hardly space for the big lunky sprite to move about. - You need to have feedback for impact. Either make the enemies flash, or have an impact sprite for your bullets. - Adjust the pacing/diffculty. The second wave bumped up the difficulty too much for me to handle! Cheers! |
| Aug 7 15:40:19 | 7h 23m | First Ludum Dare Submit (Hackerman) | ♥ 0 | Solid job on this! Some of the guards take too long to move away, making me wait a bit longer than I had hoped. (I just run and jump over him hoping I can get away with just a few HP as sacrifice.) The art is pretty well done. The hacking animation is the my favorite of the lot. Also, it'd be cool if you made the sneaking animation more distinct than the the normal walk animation. |
| Aug 7 15:48:24 | 8m 05s | Ride Out | ♥ 0 | Let me start with this: The at style is amazing! I love everything about it!! But at its heart, this entry is just a very basic runner game. I think you can make this way more interesting, if there are enemies, or other factors in the scenery above, that affect the gameplay in the undergound tunnel(?). Great stuff! Love the quality of the art |
| Aug 7 15:54:24 | 6m 00s | Garden of Gods | ♥ 0 | I love the style that the game has: the main guy in the centre, the veggies. But I'm not sure how to get those food items for him. |
| Aug 8 04:04:50 | 12h 10m | VoltRush | ♥ 1 | Nothing groundbreaking, but well polished and fun. I enjoyed it - the controls felt right for speedrunning. :) |
| Aug 8 12:13:38 | 8h 08m | Galvanica | ♥ 2 | This was hilarious. I did 4 playthroughs, it was really fun! The graphics were great, along with the atmosphere - reminded me of Faster Than Light. Felt very polished overall, simple and effective. I was navigating the asteroid field so successfully until...y'know what. Bastards. Made me laugh too hard. One of the best games I've played this LD. |
| Aug 9 08:17:14 | 20h 03m | Supernode | ♥ 0 | Very Mini Metro-esque (in a good way, of course). Initially I was thinking we need an option to speed things up, but then late-game it became kind of obvious that wasn't needed. Great use of theme, gfx, audio - its one of those 5 star across the board entries! |
| Aug 14 07:57:42 | 119h 40m | Keep Shoveling | ♥ 1 | It's quite fun managing the coal while struggling to fend off bandits...until they gang up. There's no control during animations so it's a bit hard moving and shooting based on the timings. I'd have liked it better if the response was immediate. Nice choice of music, totally gets you in the mood, ahahaha. |
| Aug 22 04:53:18 | 188h 55m | Fuse Cell | ♥ 0 | This is super nice! The pixel art and the simplistic gameplay made it for me! If I had to nitpick I'd say: 1. The collision boxes were a bit off. 2. The energy ran out a bit too fast for me. But overall, great work! |