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automatonvx

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TimestampSince previousGameautomatonvx's comment
Jul 31 11:28:16 Powerlift ♥ 0 Silly fun, I like it, I didn't understand why I hit game over though, or why I should rest. Enjoyed the artwork too.
Jul 31 11:35:59 7m 43s Hoverboard Electrician ♥ 1 Tried to run your game, but my AV blocked it as a threat (Avast). Then I got a windows pop-up saying windows cannot access the specified device, path or file, you may not have appropriate permissions to access the item :(
Jul 31 12:09:39 33m 40s CREEP ♥ 0 Interesting game, took me a little while to figure out what was going on and what the power and attack on the right meant, maybe some labels would help for those not familiar with this style of game. With a little bit of UI tweaking to make it easier to understand for new users I think it has a lot of potential. Fun. The minimal pixel aesthetic is cool too.
Jul 31 12:33:20 23m 41s On Demand: Power ♥ 1 congrats on your first LD, pretty decent take on the arena shooter. I kept running out of bullets and it took me a while to figure out the reload and power mechanic. Maybe you should put some hints on the itch and LD pages. Also the enemies seemed to get lost or something, i was often running round trying to track them down. Small point but having a green main character on a green background is not the best for visibility also. A fullscreen button would have been nice too. Overall pretty good, just needed more enemies to keep things interesting. I liked the addition of the crates to give an obstacle to navigate around and offer power ups, they should take less shots to destroy though.
Jul 31 13:02:35 29m 15s D34TH ♥ 1 Hey great game I didn't make it past the boss, a checkpoint there would have kept me trying for a while longer though. Fun, pretty decent controls (the jump is a bit floaty) graphics are nicely done and being able to play as a killer robot is guaranteed fun. Nice to see someone using monogame too. Excellent job, especially for a first LD
Jul 31 13:11:58 9m 23s Powerhouse ♥ 1 Nice, fun game, Good job on managing to get the 3d graphics etc and procedural levels etc. all in the compo. Solid puzzler. Maybe larger levels with more time would have been fun too.
Jul 31 15:41:44 2h 29m Sugar Rush ! ♥ 1 whoa and i thought my game was hard. Cool game but i would say the controls, particularly for the wall jump could use some tweaking. I only made it to level 3 and i thought i was doing pretty well. If you are going to go for a brutally hard game in the meat boy style you should take out the replay screen and just go straight in to keep the player hooked. Also maybe shorter levels to ease the frustration. Cool game
Jul 31 15:50:40 8m 56s Zombies 'n Kebabs ♥ 1 Tried the windows version and got generic windows messagebox with : https://drive.google.com/open?id=0B2PhbR7agvTGMGZPU09vWmE4Qzg too bad i love ghosts and goblins
Jul 31 16:12:33 21m 53s Artifact Dive ♥ 1 Not too sure what to say, I got the artefact and completed it. Pretty fun, although getting lost in games is my pet hate so its probably not the game for me. Aside from more visual appeal, perhaps more variation in the shapes of rooms would have been nice, maybe a bit of needing to find keys to get through locked doors etc or other things to help add variety, wasn't sure if their was a bit of a stealth thing going on with the enemies turning to face you, but something like that would be fun too. Nice
Jul 31 19:22:01 3h 09m Assault//Battery ♥ 1 Fun, the crazy flailing of the robot somehow gives it a lot of character even with the primitive shapes. Great concept and I also really like the slow down to control mechanic, all had a pretty good if chaotic feel. If you could control the feet to kick stuff that would be pretty cool. Or maybe a slow down so you could set multiple limbs with targets in one go and then let him off to see what kind of crazy acrobatics he can do.
Jul 31 20:35:26 1h 13m Energy Boy ♥ 1 Completed it, a bit lacking in challenge at the moment and going for the 'no control of direction in air' is realistic but always feels weird. The visuals were pretty nicely drawn. The jump felt a bit floaty and you can do some weird super jump if you touch a wall. Congrats on your first LD, good effort
Jul 31 23:28:24 2h 52m ROBOT POWER ♥ 1 Wow, I was also really impressed with the visuals, I think you nailed that cute low polygon style, good work on that, so often 3d games in jams feel a bit sterile because they lack animation or something. Agree with the others that controls could use some work but I didn't find them that bad. The thing of the robot slowing down as the power goes down is actually a bit annoying, I know its the theme but would be better without I think. Aside from maybe the controls I thought the whole experience felt pretty polished. I also made a game with a jetpack, everyone also complained about my controls. If I as going to complain, I would say maybe it gets a bit repetitive, so perhaps some additional mechanics probably force related in later levels would be fun, but for the time its still great. Nice work
Jul 31 23:55:33 27m 09s Power Outage ♥ 1 Well done on trying to make an RTS for LD, I think it turned out pretty well, it looks good, the robots are cute and after a little while I could recognise everything enough to figure out what was going on. Obviously the tiny pico 8 screen makes controlling units pretty tricky as you have to do so much scrolling. Played for a while but the only thing was it was a bit lacking in challenge or win condition that i could see, its a pretty massive map to try and pick up all the batteries, so I didn't get as far as collecting them all to see what would happening. I wouldn't feel too bad about the music its not that bad, having anything is still better than nothing.
Aug 1 07:38:42 7h 43m Ashmup ♥ 1 Finished stage 3 - had fun. Nicely done. Whole package felt well polished. Got too distracted by dodging bullets to remember to trigger the powerups. I thought the accelerating speed with batteries was a nice element to add a bit of strategy. Graphics and audio were really good and fit well, The only thing I didn't like too much was the checked background, but that was a minor thing. Excellent job overall
Aug 1 18:51:19 11h 12m Zephyria Planum ♥ 0 Really nice looking, also agree some explanation of the meaning of the bars on the side and general guidance would have been nice. It felt a bit difficult to control, i guess its part of the challenge but still, would have liked the speed to be a bit faster also.
Aug 1 19:03:22 12m 03s The positive user ♥ 1 Simple gameplay but fun, leaderboard keeps you coming back, I wanted to have one also but that feature got cut 😞 I only managed 190, I knew there was a reason I wasn't into social media. Really nice clean UI, Music was pretty cool too and fit the mood. Cool concept also making a game out of the gameification of real life, very meta.
Aug 1 19:29:50 26m 28s The Fallen ♥ 0 Tried playing for a while but couldn't figure out how to build things or what was going on, I turned some bits of the main grid thing green, but then what? Seems theres a couple of bugs with shooting the zombies, sometimes just seems to go straight through them and sometimes your arm seems to get stuck on also. Just a suggestion but as its unity and you are keen to get as many people to play as possible maybe try putting a WebGl version up on itch also. Unity WebGl seems to work pretty well these days at least for 2d games.
Aug 1 19:50:23 20m 33s Lead ♥ 1 Well not too much to it as a game, but nice while it lasts. Also agree that the art is fine, hats off for taking the hard option and writing it in C, I even flicked through the code.
Aug 1 20:04:24 14m 01s Inefficient Plasma Weapon ♥ 1 Fun game, also agree that it wasn't obvious to me what was things to pick up and what were things to kill me, but it doesn't take long to figure out from trial and error. Good job
Aug 1 20:39:39 35m 15s Swamped ♥ 2 All looks great and feels really nice to play, the attacks are all really satisfying. It sort of feels like it needs a map or something though, I was wondering around for quite a long time and didn't find what i was looking for, after a while I had seen all the enemies, the characters i met just seemed to say the same things so it was getting a bit repetitive. So maybe I would say aim for a shorter overall experience. Still really great work though.
Aug 1 22:47:51 2h 08m Running Power ♥ 1 Good job, That was a pretty ambitious game for 48 hours. I struggled to figure out what was going at the beginning, a couple of small things threw me of like the fact that it was zoomed in and paused so I could not build anything until I unpaused. After that I really liked it, but it seems very unforgiving and I could not figure out why my vote percentage kept going down and finishing me. I think if you just made it a bit easier for the user to understand whats happening and polished up the usability it would be really great though.
Aug 1 23:13:09 25m 18s Galvanica ♥ 2 Great entry, enjoyed the ride, nice art, nice sound, funny dialogue, not too much game play aside from throw everything in the furnace but thats fine I still had a lot of fun. Already looking forward to see your teams entry in the next LD.
Aug 2 00:21:38 1h 08m THIRST ♥ 1 Great entry, really nicely polished visuals, already feels commercial quality, Would maybe suggest an animation for when the main character is moving between tiles rather than just instantly transporting, buts thats a really minor thing. I really like the core idea of choosing where to put the random tiles, feels like maybe there is more you could do to enhance the strategy, maybe if some pickups are already shown so you get an incentive to build in certain directions or avoid others or something . Anyway cool game
Aug 2 18:56:21 18h 34m Automated Explorer ♥ 1 Really cool game, I didn't manage to find the third drone... as already said after a while the distances start to get further and further which makes it less fun.. the concept is cool but also quite frustrating to keep on on having to go over the same ground before exploding.. also liked the music and consistent look really nicely put together and feel it did bring back nostalgic memories of playing my gameboy a loooong time ago.. so thanks for that too .. the only complaint would be too change the font on any text to be more consistent with the feel of the rest of the game. I stopped playing but still left the music running :)
Aug 2 19:38:28 42m 07s Wayside : A world awaits you ♥ 0 Great design, nice style, good gameplay definitely see it being a great mobile game, only downside for me was the audio, it sounds nice but the loops are so short they drove me crazy really quickly and I had to mute it. Aside from that its all good.
Aug 2 19:58:03 19m 35s Uninterruptible Power ♥ 0 well yeah maybe its a bit clunky and theres some issues with collisions and when i die I often seem to get that brrrrrrrr of a sound being constantly retriggered and it obviously needs a bit of polish, but still you put up a playable game with a team falling apart so I'd say you did alright. Congrats on your first LD. The music was the highlight for me and the art is perfectly functional. Maybe skip the team and go for compo next time, it might make life simpler. Works for me anyway.
Aug 2 20:09:49 11m 46s Full Metal Combat ♥ 1 Pretty fun version of the arena shooter genre. My main criticism was that I would have really preferred a consistent resolution between the main character, the enemies and the background, it felt a bit jarring to me. Aside from that decent art and music. I found the toughness of the enemies ramped up a bit too quickly so I died pretty fast before having much chance to make use of the upgrade system (which I thought was a nice addition). The falling apart animation on death was a nice touch. Good job
Aug 2 22:52:58 2h 43m Blasphemy! ♥ 1 Love it, the graphics and music are awesome. But too hard for me, I did not manage to get past more than the first couple of levels, which is a shame because I wanted to see more. The taunting messages are fun if a bit cruel, but I would show them for a bit less time so I can get right back to dying. I'll say it again - LOVE THE MUSIC. I really have to try out pico-8 sometime soon.
Aug 2 23:12:41 19m 43s AstroMouse ♥ 1 Love the concept and really nice style with the art and music was cool too. Also loved the mouse designed ship powered by a hamster wheel, you are getting full marks for humour for that. I also didn't finish it, as already said the long transitions make it harder than it feels like it should be, also it often happens that you stuck behind an asteroid with someone shooting at the other side.. if you go to the cockpit you get shot when you move, so you are a bit stuck, but maybe thats just part of the game.
Aug 3 00:17:56 1h 05m Fuse Cell ♥ 2 Fun Game, great looking and I enjoyed the sucking the energy out of enemies to recharge mechanic as a variation on typical shoot em ups. I was a bit confused by the collisions of my ship with enemy bullets.. they seems to pass through me pretty often so I wasn't sure if I had shield i wasn't aware of or just a really tiny collision box that I wasn't sure where it was... probably just as well because otherwise i would never have completed it. Music was also cool.
Aug 3 18:24:44 18h 06m Phil ♥ 1 Cool game, the graphics were cute, agree with machinite that at least the placement of crystals should be locked to a grid.. as picking them up and putting them down a few times to get them in the right spot is a bit annoying.. Also I would have preferred if it was divided into distinct levels, that way if you accidentally trap yourself you can quickly just restart that section. I liked the music, but the loop is a bit short so it gets repetitive quite quickly. The lazer splitting mechanic is cool, shooting stuff is somehow always more fun than sticking things on switches. I found it a bit weird that I could trigger the same looking thing by sticking a crystal on top but also by shooting it... the switch looks more like a thing to step on than a thing to shoot to me. Nice work
Aug 3 18:38:46 14m 02s MoonBall ♥ 1 Simple but nice looking, I'm not too sure if I personally find the idea of a limited sight platformer fun but its an interesting idea. As @minibobbo I got frustrated at one point where if i forgot to jump I missed one and couldn't get back to it so had to restart, so if you include that in your level design you need to be able to restart from the last gate to avoid things getting annoying.
Aug 3 23:37:50 4h 59m THUNDER RUNNER ♥ 1 Really great looking runner, feels pretty polished, lots of nice details like the lighting flashes or the trail when you reach full power. The main character was cute and his animations gave him a lot of personality. I felt that I wanted the jump to be a bit less high. The dashdown was a nice idea but somehow i didn't felt like i had a chance to use it much. Great job - Best score was only 552.
Aug 4 00:07:51 30m 01s Delivery To The Underpass ♥ 1 Really nice work. Very atmospheric, the level design maybe felt a bit weird in places..agree with @peredom that the orange platform door switch thing was confusing and I found the star background should have been more faded out to be less intrusive. But Overall I really enjoyed the experience, enjoyed the music too. I'm also totally using bloom in my next game ;)
Aug 4 18:26:32 18h 18m The King's Saviour ♥ 0 Pretty cool, I also liked the 2.5d thing, makes a change in LD, somehow I felt that the controls were a bit awkward with the combination of arrows and space and mouse. Also I found that I had to stop every time i hit a bat anyway so a bit like flipping between 2 games. Graphics and music were nicely done and game play was still fun enough to keep me going to the end, I liked that you gave it a complete story to make it feel more complete.
Aug 4 19:06:14 39m 42s Power, MT ♥ 1 Finished in 46 turns and 12 points, although it did take me a couple of tries, I was somehow hoping it was going to be one of those classic type commands style text adventure games, but in 48 hours i guess not, still cool anyway. The story was fun although maybe a couple of odd moments - you are being chased by an evil creature, you are running for your life, you come across a bar you can't get into - option - take a photo. Seems like a strange moment for selfies but hey why not. Anyway I had fun, felt maybe a bit linear but that about my only complaint. The nice atmospheric music made it for me. If by chance you run out of games to stream ;) and you felt like playing my LD entry that would be cool too. Looking forward to next LD documentaries. Keep up the good work.
Aug 4 23:22:44 4h 16m N.R.G. - Nice Robot Game ♥ 0 Pretty fun, liked the lighting effects
Aug 4 23:47:09 24m 25s Squanchy Squids ♥ 2 pretty unusual mechanic, i haven't seen a herding game before, quite fun in a weird way. feels like it has potential. Cute graphics also.
Aug 5 00:16:46 29m 37s Precious Cargo ♥ 1 That was really pretty great, a bit tough for me, didn't manage to get more than half way. Really like the art style and the music fit well too. I kept getting myself confused with the other characters though as they are all so small, if they looked more different that would have helped. Agree with @juan that a double jump might have been nice, or maybe just increase the ship frequency to give more chance to hop up and reach the higher ones. Excellent work though.
Aug 5 10:28:13 10h 11m Robo Power ♥ 0 Nicely done. I thought the mechanics worked well together, the looping thing is one I had not seen before in similar games. For some reason it took me a little while to figure out i need to drag and drop the instructions up instead of just clicking on them, and also agree that maybe its best to introduce each mechanic element more slowly to be sure the user understands. Liked the inclusion of the mayor to give some humour and narrative. Good job
Aug 5 10:49:49 21m 36s Mountaintop Groovy Robot Laser Battle ♥ 0 Great music and graphics, felt that things were not quite lining up when i was hitting the keys on beat it didn't always work as often as it did when hit them randomly, maybe i messed up the configuration, but i tried a few times... maybe more visual clues to make sure things are in sync. Felt like it was impossible to die also. Still really great work overall though for 48h.
Aug 5 11:03:20 13m 31s Lights Out ♥ 0 Congrats on your first LD, simple concept but fun enough. As already said would re position the camera and personally thought that although its nice to have a visual feedback that you are running low on energy, fading the screen to black stops you from seeing what you need to play, so maybe don't fade the whole screen or fade more gradually or use a different visual effect. Quite liked the music. Good job.
Aug 5 11:38:30 35m 10s Running Voltgun ♥ 2 Awesome as always. Love the graphics and music, how anyone can produce so much high quality content in 72h is a mystery to me, you must work like a machine. Only tiny negative points i could think of: Would have liked some more visual feedback when shooting the bosses, I was not sure I was doing any damage until he died. For arcade style games i always think controller support would be nice too. Fantastic.
Aug 6 00:24:17 12h 45m B1NMAN_ROFP ♥ 1 Interesting game, at first it just seemed like a shooter but with the limited energy and way the enemies move it turns into almost a puzzle of how to group them together for the best use of energy. Nice design. I also liked the clean visual design and over the top energy beam. Enjoyed it a lot. And Welcome to LD.
Aug 6 00:53:33 29m 16s Character Building ♥ 2 So family is just about sharing the misery equally, bit depressing but ok. Didn't manage to find the win condition until i read the comments. For all the other questions i tried multiple options but for some reason i just never wanted to watch the news. Anyway had fun, enjoyed the humour. Nice entry
Aug 6 11:41:05 10h 47m Probe Abuse ♥ 1 Fun, Played till the end. I thought the artwork was really nicely done, the main character is pretty cute. Had a little problem getting the stick to wall to trigger sometimes but got there in the end. Liked the robotic humour in the dialogues. The using previous drones mechanic as steps mechanic is interesting although the the amount of retreading the same areas it causes is a bit of a downside and could become boring if you had to go far. Got a lot of potential, Good work.
Aug 7 18:06:06 30h 25m Power Bunnies ♥ 1 As others said controls took a little it of getting used to, but after that was ok. I didn't do very well, just couldn't keep up with how fast the batteries ran out when i had more than a couple to take care of. Pretty fun. Strangely compelling. The graphics were simple but still cute the little animations of powering down and the ears jiggling make all the difference to give a bit of personality to them I think. Fun idea. Good job
Aug 7 18:22:52 16m 46s Space Rescue. My first Jam game ♥ 0 simple but fun gameplay, congrats for your first game jam.
Aug 7 18:34:16 11m 24s Flying Aces - Going the distance! ♥ 1 Cute graphics, quite fun, as you say it just needs some obstacles to give it challenge. Its nice to have the plane sound but personally found as its there constantly it got annoying after not very long, but its a minor thing. With a couple of extra features I could imagine it working well as a mobile game pretty easily.
Aug 7 19:37:41 1h 03m Simple Lunar Lander Esque Game ♥ 1 Made it to the end, solid game, had fun, would be nice to do some landing though to complete the level. The minimap was a welcome feature. Welcome to LD
Aug 8 19:16:27 23h 38m LOW BATT ♥ 1 fun experience, the minimalist but stylish visuals fit nicely too.
Aug 8 19:22:49 6m 22s Long Distance Runner ♥ 1 Nice looking and sounding, but not being able to avoid getting hit is a bit annoying and limits the game play I think. Apart from that i liked it.
Aug 9 08:09:59 12h 47m Legendary Space Space Space ♥ 4 Hey that was fun, I liked the fact that it was a shooter but had a slightly open world feel instead of scrolling or fixed screen style. Controls confused me at first because I was expecting keyboard only style asteroid controls, but once i adjusted it worked well. Art was nicely done and the music was really good. Minor things: Some sound on the intro would have been nice. Also in the asteroid field there was some kind of visual grainy effect that popped in and out sort of suddenly that felt a bit weird. Overall great job though.
Aug 9 08:18:13 8m 14s Berzerk Hunt ♥ 1 Liked the artwork and the nordic theme.
Aug 9 08:31:19 13m 06s Torch Boy ♥ 1 Very super crate box but cute graphics and interesting idea with the charge mechanic but for me in a way doesn't quite work as it is because after a while i realised the way to win is to not bother trying to shoot them and just dodge. Short and sweet
Aug 9 08:47:25 16m 06s Zombie Power Station ♥ 1 Really like the concept, also didn't understand the filling up power units and moving until i saw the comment from @pixel-game-wizard, those green bars are a bit hard to notice. When I went fullscreen the power and health are in the middle of the screen though. Fun enough for a while, but game play could probably use some extra elements to help to keep it interesting.
Aug 9 11:03:06 2h 15m Power ♥ 0 Cool, didn't manage to last too long maxima pabula animus 150. First time I have seen a text input action game, i liked it alot, I also really wanted up arrow for the last command(s) although it might start to make it too easy. The graphics style was also really nicely done and fit well with the terminal style gameplay. Would be curious to see how this would be if it was extended, if it was, personally I would like to see some kind of different levels with different objectives I find the survive as long as possible and restart from beginning format a bit limited gameplay wise. I suppose you could do some version of destroy a specific target, escort missions, protect a specific object etc. Anyway an interesting idea executed well, great work.
Aug 9 11:20:46 17m 40s POWERCUT, Inc. ♥ 2 Really nicely done, all felt well polished, the game play was fun, the graphics were cute and easy to understand, the music and sfx was good and fit well. Can't think of any criticism. Great work.
Aug 9 12:20:19 59m 33s Dashfister ♥ 1 Stumbled upon your game after seeing a reddit thread of pixel art vs vector art. I think the vector style is working pretty well for you, overall it looks pretty good, the main character especially. I liked the progression of seeing the different enemies. It gets more fun as you go on. Feels like their should be combos for getting multiple enemies in one dash somehow. Good work
Aug 9 17:21:17 5h 00m Super Helpful Man: An Old Man Super Hero Handy Man Simulator ♥ 1 Ah always a pleasure to play another of your entries. Really enjoyed it, laugh out loud funny and an interesting take on the theme. Only improvements I could mention, as already said, the intro is maybe a bit long, its good to have the narrative, but maybe a bit of interaction to break it up would be better and the blurred tips while funny to be in the hero's shoes was a bit annoying, but those are really tiny things. Love the tragic humour.
Aug 10 18:42:13 25h 20m Woundlings ♥ 0 Cute graphics, liked the toy battle feel, would have probably preferred a more traditional turn based strategy click to move/attack control system so you could go through the turns more quickly and so focus more on the strategy gameplay, although the first person camera lets you appreciate the models more. Trying to push the red toys into the holes was fun. Pretty wacky music. Liked it.
Aug 10 19:01:34 19m 21s Space Power Defender ♥ 2 Pretty fun, the art was pretty good, would have liked a fullscreen button to be able to see it better actually.music was sort of quite good, but did drive me a bit crazy after a while. Would recommend bfxr for generating quick Sound fx next time,especially for retro arcade style. The mouth made ones never quite fit imo. Congrats on your first game jam. Good job.
Aug 12 19:42:37 48h 41m RavageR - The Lone Swordsman ♥ 0 Love it! i'm a bit of a sucker for minimal pixel art style and this was a really nicely done version. The gameplay was also more fun than i thought it would be, the charge mechanic works really well to make it more interesting. The fast mode is a really nice edition too, Now I think basically all games should have a fast mode. Like street fighter 2 hyper, more speed == more fun. Bonus points for including controller support :) Also liked the music.
Aug 14 07:34:15 35h 51m The Sorcerer's Apprentice ♥ 1 Got the gem, pretty sweet game, probably needs some tweaking of the controls/player movement to make it feel better but still had fun as it is. The graphics and are cute and the music fit well. I liked that you have infinite health and just get knocked back instead of dying, it makes for a less frustrating platform experience. I'd say its worth finishing it up a bit more.
Aug 14 19:44:39 12h 10m Dream Disc ♥ 2 I really like the idea and the clean style, agree with others that it could be more obvious which are things you are aiming for and which are not through some kind of visual cue. It also felt a bit lacking in challenge at the moment, but thats just a case of limiting the energy you have and designing tougher levels. The overall style and feel are really great though
Aug 14 20:07:56 23m 17s Soul Gun ♥ 1 Really cool mechanic, very fun, I kind of feel that it actually should just run automatically and then you need only one button, for some reason i just want to run all the time, but then again i got stuck and didn't make it too far. Graphics are nicely done. Music is nicely chosen, sorry to be picky but if it wasn't made by the team during the jam I sort of feel you should maybe opt out of the audio as that is the main thing you hear and not the bfxr sound effects.
Aug 14 20:27:29 19m 33s Power Earth Saver ♥ 2 love the music. graphics are nice too, pico-8 games are always very cute and yours was no exception. Found the starfield background a bit too easy to confuse with the bullets though, the shifting power thing is an interesting idea, but in the end i found it best to stick cannons all the time. I found the nervous shaking of the enemy ships a bit weird as movement patterns go also.Anyway had a lot of fun, good job.
Aug 15 19:06:16 22h 38m Mars 9 ♥ 0 mars9 win.png Fun. It first it seemed really impossible until i realised when you shoot the enemies they are immune for a little while and so actually they only take 2 shots for or 3 for blue.......Once you get the hang it was actually not that hard at all. Anyway had fun, level design was nice, although by the end it was getting a bit samey. liked the NES visual style. Liked the music, it fit nicely- was that procedurally generated? Good job
Aug 17 18:44:25 47h 38m < Mr. Plug > ♥ 1 Fun game, even with the simple graphics, cute main character. I got stuck on part 3 though. Would have loved a bit of sound, even just a bfxr random jump sound. Nice level design making good use of a couple of simple mechanics with the purple bounce things and honey slow down. Pretty cool
Aug 17 19:12:09 27m 44s ROOP (Running Out Of Power) ♥ 1 Pretty fun, only managed 6800. Controls were fine for me, would maybe decrease the thrust a touch. Asteroids style games are always pretty fun, I liked the twist of losing power for shots and movement that changes the gameplay style from typical asteroids. Not sure if it really makes it more fun, but it makes it different anyway. I had a similar idea for a mini LD 72 a little while ago,in the schmup style instead of asteroids, where you lose points for each shot, so tries to encourage accuracy. https://automatonvx.itch.io/schmup-trainer. For this style of game i always think a leaderboard to encourage competition adds quite a bit too. mine had one but it seems to be currently broken. Other stuff - as already said, music would be nice, I also think it would be better for the overall feel, if you keep a consistent resolution for the background and the main sprites (which are pretty decent). Overall, good job, congrats for your first LD.
Aug 19 23:09:21 51h 57m Back Home ♥ 0 cute graphics, liked the narrative and main character, but was getting confused about which way to go, was trying to follow the air streams but just didn't seem to work out, tried with keyboard and controller..much better with controller. Maybe an arrow to tell you when you are going the wrong way or something would be nice.
Aug 19 23:32:45 23m 24s lit ♥ 1 strange game, personally always hate getting lost in games, so probably not the game for me. The simple graphic style worked pretty well with the green light to give you a clue you are close was nice. Movement could maybe use a bit of fine tuning to make it easier to navigate around corners. Also Seems a bit that it ends up just being random luck of which routes you try for how long it takes you though. Interesting idea though, would imagine it could be more fun on mobile with an accelerometer though. The decreasing light is pretty effective to give a feeling of panic as it gets harder to see whats going on.
Aug 19 23:49:44 16m 59s Modular Destruction Labs ♥ 2 nice idea, chaotic fun, wish the add ons didn't spin round the ship though.
Aug 20 12:28:40 12h 38m Zest & Goop ♥ 1 cool game, cute art style and pretty fun version of tower defense. It did take me a little while to figure out first that I could pick up the black stuff and then that just refilling the crystal wasn't enough and i had to take its output back to the machines. Obviously no one reads instructions :). The only issue I had is it lacks the feeling of progression you usually get in tower defense, where you can build more stuff as well as upgrading the weapons, which helps to stop them feeling too repetitive. Like @sma if i'm being critical its just because I genuinely liked the game
Aug 21 18:47:22 30h 18m Power Crisis ♥ 1 Fun game, definitely brings back memories, liked that level 2 even went underground like the classic Mario. Couple of glitches in places with collisions, i got stuck in a ceiling once and inside an enemy another time. Those flying enemies respawning right in your way can be a bit annoying, maybe worth rethinking. Difficulty is pretty well tuned but still on the hard side, i didn't make it past level 2. Music and graphics were nice too. would have liked to be able to scale up the screen a couple of time to appreciate it more.. I would definitely give players infinite continues. No one these days, myself included has the patience to keep replaying through levels they already completed. I made the same mistake in my game. Overall great job.
Aug 21 22:42:55 3h 55m Mr Mayor's Energy Crisis ♥ 1 Took me a couple of goes to get the balance and be rewarded with a ton of kittens. Pretty fun if stripped down management. The newspaper narrative was entertaining and carried things along. Felt like some more management/decision making options or other parameters would have been nice.
Aug 21 23:09:24 26m 29s PLASMAGUN! ♥ 0 Pretty fun, nice to be able to play something with a controller, feel like i'm the only one on LD that prefers that as an input option on action games, appreciated the effort on the polish, I didn't manage to get beyond level 2 was always running out of plasma. found the music sounded bit odd but not exactly bad, the actual music is good, but it sounds somehow like a metal band recorded on a phone mic. Didn't see any weapon upgrades but that would have been/would be a nice addition, whats a shooting game without a bunch of different guns to play with? I'd cut down the intro a bit also. Narrative and background story is a fun thing to add mood, but maybe don't put it all in the intro. Also I would drop the text rotation, it end up with a sort of strange aliasing look, maybe due to low res, and anyway its a bit distracting. Just a bunch of minor points though, overall i liked it, good job.
Aug 22 00:11:33 1h 02m Powerless ♥ 1 fun, although pretty damn hard, like the minimal square style. Seemed teh enemy boxes spawned too close to me on screen rather than coming from off screen, which would be nicer. i found it pretty impossible to find fingers to trigger any abilities so they didn't really come into play, was playing left-handed, but even the other way i think it would be tricky. Music fit well with the graphic style.