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TimestampSince previousGameautomatonvx's comment
Apr 25 20:20:05 The Epic Quest For The Mighty Croissant ♥ 2 Certainly beautiful looking use of voxels. I found the controls a bid fiddly with the mouse, I would have liked controller or keyboard support personally, and on the second level i was getting totally overwhelmed. Pretty cool though, good job.
Apr 28 19:55:56 71h 35m No Minor Task: Party of a Lifetime ♥ 1 Nice game, really liked the art and music, also found it pretty tough sometimes seemed to hit game over when it was not obvious which adults i was being spotted by. Personally found the intro scene a bit on the long before getting to the action. Nice to have the backstory and added atmosphere but maybe not so much right at the start.
Apr 28 23:18:23 3h 22m For Eternity ♥ 1 Really impressive for a jam, i also went for a town building game, but only in 2d and still didn't find time for half as many features as yours so well done. I tried the multi threaded version but found that after not that long into the game it hung and i had to kill it. Played the single threaded version for quite a long while with no major problems, then played it again and at some point it froze completely and had to kill it. I am running a quad core i5 and r9 380x so performance wise should be fine. I was a little bit confused by population all suddenly leaving at some point but could not see what I had failed to do to keep them happy. I liked the concept of working towards building the pyramid and the trading as a way to generate money, all felt pretty polished also. Probably the jam game I have spent the most time playing so was obviously enjoying it. Overall excellent work, just shame about whatever is causing the hangs.
Apr 28 23:32:19 13m 56s Midnight Squansh ♥ 2 Nice, great graphics and sound, interesting idea with the shrinking mechanic. Good job
Apr 29 00:43:10 1h 10m Until Tomorrow ♥ 3 atmospheric, loved the art and story, short and sweet.
Apr 29 10:54:32 10h 11m Wake Up ! ♥ 4 Nice game, congratulations for your first (team) game jam as everyone has already said, great visuals, beautiful looking and works perfectly for the dream atmosphere. If you carry on working on the project a couple of points that for me would have helped. * The controls still feel pretty clunky to me (i was playing the web version in case it makes a diffrence), probably mostly a matter of fine tuning the input parameters in unity some more, by default I think they are set more in mind for a fps game with analogue inputs or something. * I spent a while at the beginning hitting different keys wondering why my dream catcher was not working until i realised I needed to pick it up first. * The changing worlds thing is a great core mechanic for this kind of game, so would be interesting to see what more variation of puzzles you can make from it. The existing ones are just ok so far, but you need some more challenging ones to keep it interesting. Overall felt pretty polished and had a good atmosphere though. Good work
Apr 29 11:16:44 22m 12s Colonized Panda ♥ 4 Strange game, would have liked a bit more visual feedback about the current state of the civilization to help feel more emotional connection to what was happening and the consequences of the actions apart from just changing stats. Having to wait for a little while in between decisions with not much to do apart from rotate my panda was also a bit annoying. I liked the concept of a Space snails colony on an astronaut panda and overall it all looked good I just wanted more involvement.
Apr 29 11:26:33 9m 49s It's A Small World And It's Gonna Get Smaller ♥ 1 quite fun little game, liked the chip tune version of mad world on the title screen
Apr 29 12:45:59 1h 19m Rise of the Termites ♥ 1 Enjoyed playing, only made it to level 2 though. Feels like you have focused on the strategy mechanics a lot which is a good thing for the game play. Mainly my problem was just the waiting for soil to replenish, although now i read your comment that i needed to built a soil generator on the surface that would help, but if you gave the player a way to speed/slow down the time step that would be great too. I know you focused on other aspects instead of the art, but I'm going to comment anyway :P. * Some of the assets look sharp and some blurred, looks like you just need to be consistent with the point/bilinear filter for the assets. * I found the way the termites float around kind of unnerving, looks like they are in water, maybe some animation would help, maybe not. * the difference between the workers/soldiers/enemies and health of each could have been clearer. Anyway good game, thanks also for playing mine and streaming it.
Apr 29 13:30:19 44m 20s The Tiny Astronaut ♥ 1 I'm always a sucker for some nice pixel art. Fun game liked, the concept. Small bug (maybe its a feature) - I was still able to control my player after the lava had melted my body. Controlling my disembodied head for a couple of seconds before i died was strangely disturbing. Nicely balanced i made it to the end with just the right amount of retries. A bit of sound - even just bfxr samples would have been nice too.
Apr 29 13:47:57 17m 38s Small Kingdoms ♥ 1 I read the post mortem, I wouldn't feel too bad, aside from the lack of challenge against AI theres a lot of stuff that is well done, it looks and feels good. Made me wonder how it would play on a larger grid, possibly where both players have multiple pieces. Congrats on pushing through and finishing something playable in the end anyway.
Apr 29 17:15:34 3h 27m Starstruck Ducky ♥ 1 Pretty funny entry, I enjoyed it. Some nice touches, You managed to get a pretty good emotional attachment going on with the assets you had. Played through a couple of times but couldn't handle the social rejection anymore, bursting into tears when beay laughed in my face was too heartbreaking.
Apr 29 23:32:56 6h 17m Scaleshifter ♥ 2 Pretty fun, the zooming in and out thing is an interesting idea and i liked that you have to balance picking up the dna with destroying the enemies to get health, the different art styles between the icons and the backgrounds and the sprites is a little jarring though and it felt like it takes a ton of bullets to kill the enemies.
Apr 29 23:50:04 17m 08s It's a Small World, So Let's Crash It into Things ♥ 1 Fun, nice idea, suitably creepy atmosphere for the dark star. The mixing of the sound between when you are safe with when the dark star is approaching is simple but effective. Good job
Apr 30 00:11:07 21m 03s World Destroyer ♥ 1 Cool game, the core game play is fun and quite interesting, The bullets orbiting round to kill you and the slight confusion of when you are trying to do things upside down works well. I didn't complete it though got frustrated on the level with all the aliens at different heights as I couldn't see the difference between the bullets and the sky. The crazy power up jump seemed too much also. Enjoyed playing, definitely got potential, good job. edit - couldn't resist going back for some more, those later levels get really crazy (in a good way). Only gave up when the physics bugs trapped me in the floor damnit. Cool music also, just maybe put it on continuous loop though instead of restarting at each level, hearing the same one second when you keep dying is not fun. Loved it
Apr 30 00:58:05 46m 58s Our little island ♥ 0 not that much of a game, but cute and nice atmosphere from the art and music
Apr 30 01:11:39 13m 34s REDBOW ♥ 2 pretty fun, the procedural levels seem to work pretty well, just need more variation for the enemies etc. And please less screen shake
Apr 30 10:36:27 9h 24m Id's Journey ♥ 1 @red-fan-games Couldn't get it to work, got to the title screen but main game was just a black screen, the audio was playing and panning with mouse movement, so i guess just a problem with rendering, i'm on windows 10, tried with compatibility for windows 7 and without, same behaviour either way. Terminal was writing "AY" alot.. I'm running an amd r9 380x which claims an OpenGL Version 6.14.10.13474 in case that helps. Shame because it looked interesting
Apr 30 11:53:40 1h 17m Protect ♥ 1 Excellent - loved it. Rhythm games are all about the quality of the music and this one had a great music. I played it in chrome and was surprised how good the timing was. I tried in on android also in browser on nexus 7 and was surprisingly playable, but feels like if you are on touch screen you need to leave one side free for the players hand to not block the view. Also if you have a couple of quick ones for the same direction the overlap makes it hard to see them well so maybe make them narrower or something. Had a lot of fun, Great work.
Apr 30 19:23:55 7h 30m Fossil Blastr ♥ 0 Ah I really wanted to like it, but the gameplay is just a bit grindy at the moment, methodically working your way through all the blocks. Also on the level i had some of the blocks were in an area i couldn't reach. Also I didn't realise for a while what I had to do with the bones i found, i threw them at the starting area as instructed but not much seemed to happen, i realised later that the fossil count went down but you should maybe make it more obvious that the player has done the right thing. I really liked the artwork though
May 1 10:56:45 15h 32m W.R.L.D. (World Reconnaissance eLite Defense) ♥ 0 Great game, nicely polished, nice low res graphics and appropriate music. Would have enjoyed it even more if i wasn't so terrible at it. Made me think i might need to start filing away some games from LD that I might actually want to play for fun outside of LD time. My only complaint is I would really appreciate an option to scale up the screen size
May 1 12:23:47 1h 27m Solitary Freedom ♥ 2 Nice little puzzler. Also agree with @HuvaaKoodia not so sure i liked the combination of puzzle and trying to get the timing right on the spikes, maybe if it was more forgiving. From a puzzle point of view its frustrating to know the solution but not be able to execute it. The thing with the limited food is an interesting idea, but it was really confusing me why i kept dying till i went back and looked at the instructions, the health meter is pretty hard to see. If you could just scale up the the whole window it would probably help quite a bit. Liked the scene setting from the intro, but you need a way to skip it, users might play your game more than once you know :P. Good entry
May 1 13:36:10 1h 12m Cosmic Cleaner ♥ 2 hey space mini golf. Not so much a fan of physics based games, so only made it through the first 14 or so levels. Graphics are really cute, the worried planets was a nice touch. All visuals and sound fit together nicely for a solid package. Couple of minor things - I felt like when i got it on first try I should get some kind of achievement or something. A faster turnaround time to try again when i miss would really help to keep the interest going. (only saw the space thing afterwards). Nicely done
May 1 13:54:48 18m 38s Dr. Zorongo ♥ 1 Loved the theme and humour and graphics. The gameplay is seems a bit limited as it stands. Took me a little while to figure out C was to change room, seems i had to hold it down for a little while to get it to work. The music was kind of good, but I found got repetitive very quickly. Showing the controls in game on the first room was a nice touch.
May 1 14:22:38 27m 50s StopWatch ♥ 0 Wow cool idea nicely done. It took me a little bit to figure out how that the attack worked on my turn just my running at them. Good idea, nice pixel art, nice sound. Good entry.
May 1 18:13:44 3h 51m Aliens vs Rng ♥ 2 Great UI design and sound, but had the same problems as everyone else, kept getting the same limited messages again and often the response seems to contradict the choice, possibly the response is random also. The random generation of messages is sometimes quite entertaining, but only sometimes. Maybe a bit too much randomness and maybe the content that is randomly generated just needs more work for the parts to work ok together no matter the combination. Sure looks good though.
May 1 18:46:30 32m 46s SUNLESS ♥ 4 Excellent, loved the visual style and fun level design, finished all three levels. There was one place where the platform was the same (at least to my eyes) colour as the background which took me a bit to figure out it was there. Nice fitting music and sfx also, great job.
May 1 19:20:27 33m 57s Slightly Angry Max ♥ 2 Congratulations on your first LD. Pretty good, agree with the others the player movement needs increasing a bit and maybe his input parameters tweaking a bit. As said by others, probably best not to have all the enemies trying to follow you round because it makes them to easy to line up. Nice choice on the graphics and audio. I'm probably in the minority but i would like the option of controller or pure keyboard support instead of using mouse. I guess the retro visuals make me want retro input. Maybe i'm just getting my own back because I made an arena shooter with keyboard only input in the last LD and got lots of feedback telling me they wanted mouse support. Check it out if you want, its nothing special but maybe some of the feedback is relevant for you too http://ludumdare.com/compo/ludum-dare-37/?action=preview&uid=64571 also made a post ld version with some extra features (such as controller and slightly buggy mouse support) https://automatonvx.itch.io/arena-3000 . Good job
May 1 20:05:45 45m 18s Little Space ♥ 0 Great music (except the percussion part which isn't as nice as the rest :P) , nice visuals. Like so many strategy games the lesson always seems to be that people are expendable. Oh well, guess its a lesson that needs to be learned. Managed to get my little guys out of there in the end. Only criticism, it seems too easy to accidentally get the buildings out of line, not sure if that would stop anything working or not. Good job and congrats on your first compo.
May 1 20:36:45 31m 00s ghost story ♥ 2 Hey that was pretty cool, The ending was a nice touch. The unresponsive controls when playing as the cat were sort of frustrating, but maybe that was intentional. I liked the shifting mechanic to give a bit of variation on the classic platformer. Visuals and music also pretty good. Was a bit thrown at the beginning why the ghost couldn't move up or jump or shapeshift. Overall Nice entry.
May 1 23:02:45 2h 26m NO STEP ON HYOOMINS ♥ 2 25s and zero humans killed! Then tried the opposite and managed to get 30 of them.. pretty disturbing with the screams and blood, choice of background music adds a strange ambience also. Silly, fun, pretty unusual. Like it.
May 1 23:27:07 24m 22s Colonize ♥ 1 hmm, well a game about waiting. Highlights why games with resource mechanics always tend to have some sort of threat mechanic also. Sorry to sound harsh, but at the moment it feels a bit like some kind of psychological test to see what the minimum amount of reward needed to keep a player waiting is. Not much it seems because I played till the end. The graphics are nicely done, The idea that the villagers naturally wander off and need to be found was kind of funny. I liked the idea of being able to chat with the villagers but i could only get them to respond to "Hi, How are you". Also when i tried fullscreen the text didn't line up with the UI anymore.
May 1 23:50:25 23m 18s RASHLANDER ♥ 1 What do you mean the fuel is not even replenished after reach level? Thats just cruel!! Excellent work, loved the updated visuals in a retro style and addition of gravity to the classic lander mechanics. Fun, and as advertised incredibly hard. What are all the strange clinky things floating around? Just decoration? I was hoping they might refuel me but seems not. Great game, love the polish.
May 2 19:29:07 19h 38m AXL-5 ♥ 0 Made it to the last level, really enjoyed it, the repeated mechanics of stopping you from reaching certain areas was nicely done and I liked the level design. I really loved the music, I see it was generated from cg music. Must give that a try. Loved the visual style reminded me of zx spectrum era. Loved it.
May 2 20:58:13 1h 29m A Perfectly Lovely Expedition ♥ 3 Fun little adventure game, i surprised myself that I was able to complete it because I am usually terrible at these things. Liked the main character, visuals were charming and mostly effective. For some reason I thought the metal plate for the ship was armour. Played too many rpgs I guess. I really liked the music I thought it fit well the playful/adventure mood.
May 2 23:50:13 2h 52m Murder 38 - Episode One: A Small World ♥ 2 Great work (again). Great humour, love the style, very polished. Music was also very cool. Look forward to the next one already
May 3 00:07:46 17m 33s Meteor Jam ♥ 3 Pretty fun, was starting to get a bit repetitive after a couple of levels though, it would need some additional mechanics to keep up the interest I think. Quite liked the music, the jump sound started to get on my nerves after a while, doesn't seem to fit that well and you hear it ALOT. Picking up the whole ship seemed a bit of a weird thing to be able to do also. thanks
May 3 00:17:39 9m 53s Naziverse ♥ 1 Liked the pixel art and music. Gameplay was maybe a bit straightforward though, and very short. Congrats on your first LD
May 3 19:37:37 19h 19m Slice of Life ♥ 4 Pretty good, the art style was well done in that cartoony style, although the guy on the game over screen was too gross for me. Pretty polished overall. Personally i found it weird that some of the enemies rotated with collisions, but maybe thats just me. It should be faster to restart a game when you die, instead of click restart -main screen - space, just one key press to restart straight away.
May 3 19:54:52 17m 15s 1964 World's Fair Engineer ♥ 2 Really beautifully presented, great UI and artwork. Was a bit confused by the mechanics though I have to say, it took me a couple of reads of the tutorial to understand what the darker shaded cards vs the lighted cards meant. Might be easier for the player to pick up if the tutorials were more in game. Never played one of these card type games before though so maybe to others its more obvious. Interesting use of the theme.
May 3 22:55:20 3h 00m Dot ♥ 1 fun game, nice music, I liked the story aspect. Also huge respect for taking the hard route and writing the whole thing from scratch in typescript just using canvas. I also quickly tried your entry for minild 73, a shoot em up music player so strange, excellent.
May 3 23:55:13 59m 53s Going Home ♥ 0 It was pretty atmospheric, and I liked the stair mechanic, but felt there needed to be more reward for all the back tracking and exploration rather than more of the same though, and as said liked the music but please fix the loop. unusual, but pretty enjoyable. Also would have preferred if I could have had a full screen option without having to sign up to kongregate, maybe try one of the other services next time.
May 4 23:43:56 23h 48m Mouse and Blade ♥ 1 hey that was fun. Made it to the end, pretty tough but I found it pretty well balanced, actually the checkpoints are often enough that its not too frustrating. Would have liked the reach of the attack to be a little bit further and the movement feels a little bit slow and clunky. Pretty nice pixel art, music was ok, bit repetitive, but fitting enough. Like a mouse version of shinobi with only the melee attack. Good job
May 5 00:11:58 28m 02s Momma ZILLA ♥ 1 fun arcade, could do with a bit more variation, also liked the mini zillas. congrats on your first jam, solid effort.
May 5 19:32:49 19h 20m Small World Sim ♥ 1 hey pretty cool, I liked the day night cycle thing, that was a nice touch trying to make it feel like a whole small planet. Was surprised by the goal of reach 100 pollution, ok factory world it is, my poor choking people. Was a bit confused by the goals, after i reached the original one then $20 funds.. so i replaced all my factories with trees but still couldn't hit it. Probably just the kind of stuff that needs to be developed more for a post LD version. I also made a slightly similar style of retro town building kind of game maybe give it a try. Music was pretty good but got a little bit annoying after a while, was maybe a bit too upbeat.
May 5 19:59:52 27m 03s Abaddon ♥ 1 Cool graphics effects, nice overall atmosphere. Liked the fact that your leaderboard has 100 places so there was space for even people that suck at this type of game. And nice touch that you include mouse sensitivity and FOV for the motions sickness prone. I knows its blasphemy but controller support would have been nice too. Solid
May 5 23:22:58 3h 23m SUPER Space Barrel ♥ 0 Great game, nice variation on the super crate box design with the jetpack thing. Really enjoyed it, great pixel art, nice feel and polish, would be nice to see a couple of other original features, but for a game jam thats a bit of a harsh complaint. Seems like its crying out for a leaderboard also. Obviously some music would be great too, although the sfx are good.
May 5 23:32:09 9m 11s Crumpets and Cannons ♥ 1 great graphics, fun game while it lasts, really miss some sound though for a game which is going so much for atmosphere
May 5 23:47:12 15m 03s Becky's very very Small and TOTALLY not mundane World ♥ 1 yep thats work alright, coffee and typing pointless emails, stapling not so much. great graphics, simple silly gameplay. I wonder if you could have different levels as you progress career, I just want to see the manager version, space to harass underlings. Good job
May 6 00:12:37 25m 25s Dispyria ♥ 1 Pretty cool, like the 8 bit style, probably need to toughen up the challenge to keep in line with that retro vibe. Also there was a couple of places where I dropped down by accident a long way to platforms I couldn't see below, which felt like a bit strange. In the platform games I have played that try to imitate old classics usually they fall short in level design so if you continue work, please don't be one of them, you have the visuals nailed already. Good job
May 6 10:22:07 10h 09m Worlds Project ♥ 1 Interesting game - The perspective is a bit strange, I see what you were going for with the small world theme but the effect looks weird with everything arranged in a circular way. I had a couple of dogs running around, but they way they rotate with their position just looks like they are randomly spinning around and bouncing off the walls in a not very dog like way. Had fun putting down what the humans asked for and seeing what they made. Couldn't understand why my fish kept dying. Played it for a while, after a bit things get too messy with too many buildings. It would be great to see a version focused more on the gameplay, giving the player a fresh world and reaching a goal and then moving on to a fresh world. Would probably have to limit the resources in some way also. Also what were the colourful things in the bottom left of the screen? Anyway great job making something unusual. Appreciated the music also, fit the feel nicely. Speaking of the alchemy thing, your entry reminded me a bit of this one (not mine) that you should try if you didn't already https://ldjam.com/events/ludum-dare/38/terrartisan
May 6 10:51:54 29m 47s Terrartisan ♥ 1 Strange I thought I already commented, but seems it disappeared. Great idea, nicely done. The pretty good but slightly weird music fits the style well also I thought. Well done
May 6 11:40:12 48m 18s The Last Acorns ♥ 4 Liked the concept, somehow would have liked it to be 3rd person if the focus is on the squirrel character. Fun enough, bit more variation for the gameplay apart from the standard wave based defend the base FPS would have been nice.
May 6 12:03:57 23m 45s Flurpies ♥ 1 Played til the end, was fun to see how my flurpie evolved, the only thing that bothered me was that i was repeating the same platformer level every time for experience. And there seemed to be not much motivation to say inside. Nice music, cute graphics, felt pretty polished. well done
May 6 12:24:35 20m 38s Super Kaiju Dunk City ♥ 2 Great game, excellent music and artwork, the only downside was i was too busy watching the control indicators to admire the art. Only made it to level 2, felt level 1 was just a little bit on the long side though. Great work
May 6 12:58:02 33m 27s It Shakes the World Apart ♥ 2 Sweet game, liked the music. Nice writing and pixel art, a little more interaction would have been good but was still a fun experience. As already said the main character movement is a little slow.
May 6 14:22:44 1h 24m A Growing Adventure ♥ 1 Great entry, bit grindy, liked the quick battle system, maybe some usable skills or items to give it a bit of variation. Didn't like losing life to explore. Excellent pixel art, liked the exploration focus. Had a lot of fun. Starting to be in need of a save though
May 7 13:02:00 22h 39m Electric Space Jelly ♥ 1 I liked the core idea of protecting your planet, and the art was cute. Just needs some balancing to keep the interest going. Also felt the music was a touch on the dark side for the cute visuals and a bit too repetitive.
May 8 18:46:49 29h 44m Small Tactics ♥ 1 Played for quite a while, enjoyed it, a little slow going, and would have liked a goal apart from just survival, but a nice stripped down tactics/strategy game. Also often i wanted to attack, don't move, but then realise they are out of range, but cannot change my mind and move first before attack. Graphics were minimalist but did the job and I appreciated having the background music, quite liked it, eventually the loop stops playing on its own.
May 8 23:20:15 4h 33m Lovebug ♥ 0 Loved it, sweet theme, simple but fun gameplay, beautiful art, good and fitting music. As others have said the only downside was I couldn't see the health bar (it was just off screen) until i guessed that ALT + Enter made it full screen. Excellent
May 9 19:02:22 19h 42m Miniscule Frenzy ♥ 1 Excellent, nicely polished platformer, loved the art style and the way the jump sfx fit in nicely with the music. The toggle enemies mechanic was a nice variation on the classics. Great job
May 12 18:37:45 71h 35m Chuck and Bull ♥ 1 As everyone else says, nice music and art work, only needs some gameplay
May 12 19:03:17 25m 32s Protolife ♥ 1 Great game, Took me a couple of plays to figure out how things worked, but once I did I really enjoyed it. An interesting take on the theme and setting for tower defence style game, Really enjoyed the music also, always helps alot for the atmosphere. Only criticism was, I would have appreciated a larger resolution setting or full screen or something, it can be a bit difficult to see what you are making
May 13 19:28:34 24h 25m The Whole truth about Nature Selection (16+) ♥ 1 I can honestly say its never crossed my mind to make a game in a sperm setting, so points for unusual take on the theme. Fun enough for a little while, but just needs some variation to keep things interesting. Also as someone else as said already scrolling background, would help with the feeling of movement.
May 13 20:11:13 42m 39s World of Echoes ♥ 1 wow really interesting mechanic, definitely scope for some interesting puzzles with that I think. With the couple of levels you had it was fun, only needed more of them. I found the other players or images of previous other players just a step too confusing though, I guess you were going for some kind of multiplayer thing, but it feels like that would be really chaotic. Also had the same bug on the third room with falling through the lift at the start, randomly mashing the keys got me through it sometimes though so i was able to make it to the end (Playing web version on chrome). As already said need to be able to skip the text. Art was nicely done, makes a change to see someone going for a high res approach, music was also good. All nicely polished and a lot of potential, just need more. Great Work
May 13 20:28:38 17m 25s Spider Collider ♥ 1 Great idea, nicely done, a lot of fun, just need to fix the loop holes in gameplay mentioned already that can make it too easy, balance out the difficulty curve, then its perfect. Music was cool but a maybe a bit over intense, after a while starts to get annoying, I guess just needs more songs with random ones for each level or something. Overall great job.
May 13 20:55:30 26m 52s Planet Heist ♥ 1 Racc the 🗑 🐼 Excellent 😁 Great game, managed to get the planet but getting back was too much for me. Really nicely done, The turned based stealth was a cool concept, the art style was really good, music was fitting, and amazingly didn't get annoying even after hearing it a million times. Well polished. Had fun. Great entry
May 13 22:12:55 1h 17m Little Lands ♥ 2 Perfect, kept me going till the end. Excellent artwork, Excellent music, Excellent design. Was grateful for the automatic resource collector because otherwise harvesting was getting a bit of a chore. Outstanding
May 13 22:27:25 14m 30s No One's Planet ♥ 2 Just tried to connect to ld38.timeless.net on port 23 through putty, but not responding, not responding to ping either. Shame, this looked interesting
May 14 13:49:49 15h 22m Swords of Xalavus ♥ 1 Loved it from the first screen shot and it didn't disappoint. I'm totally biased towards traditional rpgs though. The artwork and music was really nicely done. For criticism, the balancing obviously needs adjustment, I didn't even end up using any of the spells or healing herbs, its pretty easy to use the turn movement to attack first and mostly wipe them out on the first hit and never take damage. More dialogue and text please, for me one of the pleasures of rpgs is the story and flavour you get from interacting with characters and objects so more of that would be great. Still for the time constraint I can't complain too much. Anyway great job
May 14 22:59:31 9h 09m Exit.. space left ♥ 1 Nice, nice pixel art and the soundtrack was great and gave the required space atmosphere, sadly it didn't play for the whole game, maybe some problem with the looping. Was pretty fun, and I played till the end just to see the ending, but was a little bit repetitive and of lack of challenge apart from keeping an eye on the jet fuel. Anyway overall still pretty good, congrats for your first jam.
May 14 23:28:42 29m 11s Rogue Basement ♥ 1 Pretty fun, Was playing the compo version, hit a "Failed to execute script" crash in both my plays though which cut them short. Playing on win 10 Haven't played too many roguelikes so not much to compare it to, but I'm guessing its all the classic stuff. Sort of felt like my rocks should go faster to give them a bit more advantage over melee, not sure i ever managed to hit anything with them. Music was excellent though, it was the highlight for me.
May 14 23:43:27 14m 45s Tiny Hero ♥ 1 Interesting idea, as a mobile game its probably got potential, would just need to some tweaking to the strategy element to keep the interest going.
May 15 19:22:12 19h 38m The Final Earth ♥ 1 Played till the end, then carried on to make the nightclub, because they deserved it. Great game, really nicely done graphics and great UI with all the tutorially stuff and info etc. to make sure the player knows whats going on. Also nice scene setting with the story and liked the subtle eco-theme. I also went for a town building thing and had hoped to get some kind of eco idea in there but dropped it due to time constraints. Any way great job, one of my favourites of this LD.
May 16 19:16:57 23h 54m Super Tiny Adventure Game ♥ 2 Gudamn, seriously impressive work for 72 hours. The art and music was fantastic. Only got as far as the swamp level, then it seemed i got stuck in some weird glitch https://drive.google.com/file/d/0B2PhbR7agvTGbUFEcWFDd2liTmc/view?usp=sharing The gameplay was pretty fun, standard platformy stuff, was never a big fan of collecting things in games so y'know. I liked the mini quest of collecting or shooting a bunch of stuff within a time limit. Otherwise maybe too many different things to collect, shards, eyeballs, underwear. Certainly catches the classic 16-bit vibe, I'm pretty sure I owned a ton of snes platform games that were less nicely done. What did you use for doing the music by they way? p.s the jump stomp mechanic was fun
May 18 18:26:57 47h 10m Jar of Life ♥ 3 Nice concept, the art and music fit well and were nicely done and gave a good relaxed kind of atmosphere. I had the feeling that my carnivore was not very good at finding herbivores and there was a limited amount I could do about it which spoils the fun a bit. Also I think it would be more fun if the game lasted longer or was more open ended. Also maybe if the player had more chance to interact with the system in more ways apart from just placing herbivores it might help the gameplay. Overall though its a fun experience, good job. Max score 2151
May 18 18:48:57 22m 00s TARJECTORIES ♥ 0 Hey that was fun. The classic castles game play with some extra twists. You should probably introduce the multiple planets a bit earlier, I almost quit just before because it was getting a bit samey, but that made it a lot more interesting. Accidentally blew myself on level 13. Loved the retro aesthetic and the overall polish. Nice one.
May 18 20:32:25 1h 43m Tooth decay ♥ 2 Pretty fun, although there was a temptation to not pay much attention to the patterns and just drill down as fast as possible to beat the timer. The graphics were pretty unusual and actually pretty nice. The concept gave me slight ptsd from too much time in the dentist chair but thats probably just me. Saw the comments, I think unbreakable tiles would help alot. Solid entry
May 18 23:18:27 2h 46m Jetpackman VS Bouncy World ♥ 0 Fun, fun core mechanic and love the minimal but still cute vector art style. good job
May 18 23:43:22 24m 55s Supernova ♥ 1 Cool game, Played till the end, levels did get a bit repetitive, I'd say probably could have made the whole a bit shorter to better hold the players interest. Loved the pixel art and aesethetic, thought the combination of travelling to worlds with the ship was fun. I really liked the way the levels wrap around so that if you die you can always go the other way to avoid repeating so much. Probably could have ramped up the difficulty a little bit for the later levels too. Thought the music was pretty cool and fit in nicely to help the atmosphere. Overall great job, enjoyed it.
May 20 09:27:47 33h 44m Annulus ♥ 0 Not much to add to what everyone has already said, interesting game, enjoyed the exploration and adventure element, controls if not using a mouse are pretty awkward and while the circular world concept is cool, the way the current camera works feels uncomfortable. Sadly didn't see any ending, went round the world and thought I had explored everything until it seemed I was just repeating myself but guess i must have missed something somewhere. Graphics did the job, music was pretty good and helped the atmosphere. Overall, Nice entry.
May 20 10:34:40 1h 06m Little Sky Farm ♥ 0 Nice entry, Liked the pixel art, kept me going for quite a while but didn't have the patience to carry on till the end. I couldn't figure out how to get the good quality stuff , so after all the effort my bread sold for almost nothing. Liked the music choice also. Couple of minor things, like the number above the stone is impossible to read, I didn't figure out how to generate stone until i realised i was just couldn't see the number. Also probably better to separate out the wheat from wheat seeds and wood from tree seeds so can't accidentally use them all up and be unable to plant more. Also when buying stuff it should give you some feedback if you try to buy it but don't have money, but thats just minor tweaks. Overall really well done.