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On Demand: Power
On Demand: Power
By remus
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 524 | 2.94 | 21 | |
| Fun | 303 | 3.21 | 21 | |
| Innovation | 599 | 2.36 | 21 | |
| Theme | 611 | 2.63 | 21 | |
| Graphics | 485 | 2.78 | 21 | |
| Audio | 318 | 2.84 | 21 | |
| Humor | 264 | 2.47 | 21 | |
| Mood | 426 | 2.73 | 21 | |
Comments
g-o
2017-07-31 12:22
actually the graphics aren't that bad! Except for the granade/rifle pickups... I mean you had the models XD I wouldn't care seeing you just pick them out without animation :P
Overall it was really fun! The enemies were all same graphics which was kinda funny dunno why but the AI was really nice and fun to play against! I'm not so strong in unity's AI so I don't if it's a lot of work but the outcome was really good. The gunplay itself was awesome! good job
Weaker points were the theme and doing something more innovative but really by itself it's a pretty cute game =]
g-o
2017-07-31 12:22
How would they know just where to find... ? ;)
lol.png
g-o
2017-07-31 12:22
[mistake | bad internet ]
g-o
2017-07-31 12:22
[mistake | bad internet ]
congrats on your first LD, pretty decent take on the arena shooter. I kept running out of bullets and it took me a while to figure out the reload and power mechanic. Maybe you should put some hints on the itch and LD pages. Also the enemies seemed to get lost or something, i was often running round trying to track them down. Small point but having a green main character on a green background is not the best for visibility also. A fullscreen button would have been nice too. Overall pretty good, just needed more enemies to keep things interesting. I liked the addition of the crates to give an obstacle to navigate around and offer power ups, they should take less shots to destroy though.
roycocup
2017-07-31 14:53
Congrats on doing your first game for LD. Pros: You have good graphics and sound. Cons: Its really hard to navigate "wasd" when the player does not go wherever its pointing. I guess that may just be me.
rootpew
2017-07-31 15:01
That was really fun, good job!
The weapon variations are really fun to play around with. My only concern is that my grenades don't blow up boxes ;P
Nice arena shooter! I don't think I should have bought the rifle when I did; it was the last of my money then I ran out of ammo half way through the boss fight! :) Good work!
fazz
2017-07-31 15:39
Really nice topdown shooter. I liked the cute graphics. I never managed to unlock any of the rooms though. I kept running out of weapons (loved the variety by the way), the ones of the floor would disappear and I'd forget to save ammo to open boxes with. Eek!
petzi
2017-07-31 17:00
Good work. I wish guns had their Damage per Second written along with their other stats. I REALLY wish the enemies would come to you, because I found the game to be really boring because I spent most of my time wandering trying to find them so I could actually play. Oh, I also think you could've gone for a different camera angle, as full top-down is pretty boring.
ryzy27
2017-07-31 19:57
Well made game. If you don't mind I'd like to give you notes I wrote :)
I'll start with things I liked: - gameplay is nice. Shooting, player and camera movement was good,
- I liked movable boxes. Adds tactics to the game,
- For how much effort you've put into models, from that perspective everything looks nice,
- I like how grass looks. Fits with everything else.
Now for some things to fix/improve: - For some reason I couldn't buy a shotgun that costs 5 even though I had 5$. I could buy armor for 4 though, - I'm not sure but I think you can't kill crates with grenades, but you can push them. Seems wierd to me, - It's hard to find enemies. Maybe add some arrows at edge of the screen indicating direction. Decrease transparency with distance. - I wish there was ammo dropping from sky, just like crates or some other way so that I don't end up with no ammo and have to restart
I'm sure you wanted to include all those things I've listed and many more, but I know how time flies by. Hey! Your game at least has music in it ;) Cheers!
Not bad for the first jam, it's a little difficult to control the character, and hit the enemies. I also walked around the map for a few minutes before the enemy got to me. By that time, I had already spent all the cartridges and was killed, lol. So it was a fan.
tkuusis
2017-08-03 09:27
Good effort! The game definitely needs some kind of a minimap or markers for enemies because I spend about half of the time trying to find the last couple of enemies each wave. I'm not sure if having 3(?) separate shops is a good idea, one would be enough.
evbo
2017-08-03 09:55
Nice work! The gameplay was fun and choosing a gun had a real impact on how things played out. Each one felt quite well balanced.
The controls seemed a little unconventional to me, but I picked them up quickly. The thing that bugged me the most was the gun names in white text on a light background - I had a really hard time reading them.
Congratulations on completing your first Ludum Dare!
Doing a 3d game for your first LD is pretty impressive! The controls seemed like they could have been improved on a bit, but overall a solid effort
damoy
2017-08-03 10:25
Pretty funny game ! Loved the sounds, graphics, gameplay, well done !