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Feedback comments for LD40
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| Timestamp | Since previous | Game | automatonvx's comment | |
|---|---|---|---|---|
| Dec 5 19:41:40 | Warehouse Worker | ♥ 1 | Argh the original version of that was pretty unplayable, the curse of screen shake. Much improved in the later version. Its fun enough, felt like there could have been more explanation of what went in what box and sometimes there was a lack of the correct kind of box. I was also confused that the ones i fulfilled stayed in the list, I would have expected them to disappear and then the difficulty slowly ramp up. Instead it seems like its always a fixed number of items | |
| Dec 5 19:50:56 | 9m 16s | Curse Collector | ♥ 0 | Really liked it, the weird combinations of curses makes for some strange and interesting (if very short) gameplay and I always the love the low res pico-8 aesthetic and it was nicely done here. I missed the sound too. |
| Dec 6 19:45:36 | 23h 54m | Boiler Room Defense | ♥ 1 | Fun game, best score was only 4620 though, couldn't even make it to the board. The whole thing was nicely done, interesting mechanic, nice graphics and catchy music. I was also a bit confused by not taking damage and was looking around for a health meter for a while wondering if the dials in the background might be it. Gameplay was nicely balanced and the movement of the enemies was weird but actually worked well so you often just miss them in a way which adds to the fun. Having the power ups break off the ice block was also a nice touch. |
| Dec 6 20:26:34 | 40m 58s | Apocalypse Corp | ♥ 0 | Interesting design, feels like it has potential. For me the pacing was a bit too slow, It was fun to begin but it took too long for storms to start appearing to make it interesting and then pretty often they went past me. Also personally i don't find having to do alot of repetitive clicking at all fun, i would rather it just worked on a timer automatically always, i know you can buy the surgers but still.. Obviously could use some polish in many ways, nicer background, info about the pieces when you hover over them, music, nicer font, more kinds of units etc etc. but for 48h you can't expect all that. For a first LD game its really great. I did a slightly similar entry for LD 38 in that it was a combination of town building meets tower defense: https://automatonvx.itch.io/pixel-town (the original LD version was much less complete though) so I can appreciate these kind of things are quite a bit of work and hard to balance and make fun. |
| Dec 6 20:51:45 | 25m 11s | Loot n' Scoot | ♥ 1 | Pretty good, I really felt that the player movement needed to be a lot faster (even with the bags to make it more fun) and just overall more fast paced, just increase the speed of all characters by x2 would have made it much more fun i think. I thought the art was actually pretty good, only missing animations, even really basic scissoring the legs for walking would have made it feel a lot better. The music was ok, but needed smoothing out for the transitions between normal and being followed, obviously some other instruments would have been nice too. Overall pretty good though, I played it till I managed to get everything. |
| Dec 6 21:03:51 | 12m 06s | Behemoth | ♥ 1 | Fun shooter, the art is really nice. Mechanic is a nice twist that fits the theme, although shooters with less shooting is sort of less fun. Sadly didn't manage to make it to the boss that i see was mentioned. Also as others have said, would be better to have the meter taking up less screen space. Small point I think the enemies that pass you carrying on firing at you from behind which always feels wrong. Great job overall, especially on the visuals. |
| Dec 6 21:24:49 | 20m 58s | Money Laundering Simulator | ♥ 1 | I liked the teddy bear/crime mash up. Not really played these kind of board/card games too much, they always feel a bit like its a matter of calculating how choices will add up which personally I don't find that much fun. I liked the style though, a bit of background music would have helped a lot also. |
| Dec 6 23:58:24 | 2h 33m | More Money More Problems | ♥ 1 | made it out with $125, doesn't seem like much. Had fun, liked the jazzy music and sfx gave a nice atmosphere, maybe a bit laid bank for a heist but hey. |
| Dec 7 00:19:38 | 21m 14s | Dungeon of Cursed Artifacts | ♥ 1 | Fun dungeon crawler, the ascii art style is always a nice change of pace, the level layouts were good and I liked the abilities feature and artifact curse idea, I didn't make it past floor 3 though. Some lo-fi sound fx to match the ascii art would have been nice. |
| Dec 7 19:44:37 | 19h 24m | Heavy Hearts | ♥ 1 | Nice, solid enough gameplay, i just found it a bit lacking in challenge, but could be easily fixed with a bit faster ramping up of difficulty, maybe some kind of time limit or increase in enemy spawn to encourage you to carry as much as possible in one go or something. art was pretty good, personally would prefer with sfx instead of voiceover, I find it gets a bit annoying quite quickly, also a bit disturbing. Anyway had fun for a while good job. |
| Dec 7 19:59:11 | 14m 34s | Candy Cane County | ♥ 1 | Nicely polished feel, nice pixel art and music was good and really fit the mood too. The sugar overdose effect was a nice touch. Can't think of much to complain about really, perhaps the player movement felt a touch sluggish.By the way on the web version in chrome at least, the full screen button doesn't really make it full screen (shame because I want to get a closer look at the pixel art) |
| Dec 7 20:09:00 | 9m 49s | Squirrel Puncher 4000! | ♥ 0 | I liked the weird futuristic squirrel concept and the 80s style. I was also a bit confused by how to avoid taking damage and only managed to get one KO. You definitely get points for weirdness :). |
| Dec 7 20:43:52 | 34m 52s | Kittie Reaper: A Depressed Cat Tale | ♥ 1 | I loved the concept and the characters, the art was nice, although would be better to keep a consistent resolution between all characters and background, music worked well too. I made it to the end, then tried again because i wanted to see the cat getting dramatic.. not as dramatic as i hoped but still. Gameplay was simple but fun enough, good job. |
| Dec 8 00:25:43 | 3h 41m | Space Cactus | ♥ 1 | Great job, looked great and played really nicely, well paced, and really good feel. Weirdly the WASD was not working for at all in chrome although left click to shoot was. Worked fine in firefox though. |
| Dec 8 00:45:52 | 20m 09s | ViKing of Norway | ♥ 1 | I like the idea (anything with vikings is great) and the artwork was pretty nice but it feels a bit awkward to play at the moment, the way the player slides around and trying to use the axe on the wolves or rabbits is kind of tricky, it just needs a bit more work to make it feel smoother to play. Also sorry to be picky but if the music was not made as part of the jam I think you should probably opt out of the audio category. Felt like it has potential though. |
| Dec 8 00:55:27 | 9m 35s | Reaper Boy LD40 Edition | ♥ 0 | Wow great job, cute graphics, fun mechanic, fitting music. Short but sweet |
| Dec 8 19:22:32 | 18h 27m | MEGA | ♥ 1 | Potentially interesting idea and the art that there is was quite nice in a simple but clean way, but as others said controls are a bit awkward and needs some tuning of movement parameters to feel nicer. Also some/any sound would have helped alot even some quick and dirty bfxr sound fx would make all the difference. |
| Dec 8 19:37:35 | 15m 03s | Protofusion | ♥ 0 | Great art as always, probably the best looking breakout game i ever played, the boss at the end was an unexpected and cute surprise. Gameplay was fun as you would expect with a classic, the vent mechanic was a nice variation and take on the theme. Shame about the lack of sound, more levels also would have been nice but its LD so only to be expected. |
| Dec 8 20:02:05 | 24m 30s | Dangle Copter | ♥ 1 | Man, really cool mechanic with the input, i haven't seen it before anyway, trying to control that thing was a lot more fun than i would have imagined. I was glad that it was pretty forgiving and the little guys didn't die when i dropped them because i dropped them ALOT, guess that could be a hard mode or something. The art was simple but worked well, the terrified expressions were very cute. Feels like it has a lot of potential. Really great job |
| Dec 8 20:52:57 | 50m 52s | Yuri The Greedy Spaceman | ♥ 0 | Pretty fun, also liked the music, I would suggest breaking down into smaller levels, having to restart from scratch is otherwise to frustrating, enjoyed the low res art too. |
| Dec 8 21:05:25 | 12m 28s | The Catnip Sniper | ♥ 1 | insanely cute, fun, nice music, loved the little 'meow' sound effect. Maybe a touch hard, i couldn't get past 10, as someone else said an online high score would have been a nice feature. |
| Dec 8 23:47:14 | 2h 41m | Intruder alert | ♥ 1 | looks nice, but it felt like its needs some rebalancing to be more fun, the jump feels a bit floaty, there is a bunch of references out there for designing jumps in platformers to be more fun and less realistic that are worth checking out.. This was my thoughts after playing for a while and not getting past level 1, after writing that I tried again and then made it till the end. After level 1 with the extra abilities it gets a lot more fun (and the floaty jump makes more sense) also I almost would have missed the flying saucer aliens (also more fun) if I had not accidentally jumped back up to the surface. So in the end i completed the game. So I would say just be careful of not showing the fun stuff to the user before they get bored. So Level 1 = boring Level > 1 = fun |
| Dec 9 00:21:23 | 34m 09s | The More You Make | ♥ 0 | crazy take on the theme, love it. I liked the consistent crazy particles and over the top death between games. Got distracted with the games and forgot to feed my pet, felt guilty 😠|
| Dec 9 00:37:31 | 16m 08s | Cute invaders | ♥ 2 | nice graphics but those chickens die so quickly! It felt a bit like chicken neglect simulator |
| Dec 9 12:05:00 | 11h 27m | Avarice | ♥ 3 | Found the place a bit slow to be fun, the sword attack was nice, but could have used some more user feedback visual/audio to make it feel more satisfying. Nice but felt needed the challenge ramping up a bit and more juiciness. |
| Dec 9 12:28:07 | 23m 07s | BirdBrain | ♥ 2 | Cute graphic although some of the background elements e.g clouds , cactuses should be made to look more obviously part of the background so as not to be distracting. Felt the timing mechanic was annoying to be constantly shocked without much I could see to do about it. Was getting annoyed at not knowing where to go until i spotted the compass, but still felt like the levels were too big, the boss fight was more fun. Also agree that felt the controls a bit awkward, not being able to move on the ground, or turn without flapping. Music was pretty nice. |
| Dec 9 12:49:29 | 21m 22s | Rokku Bando | ♥ 2 | Cute graphics, although feels they are a bit wasted because you always have to look at the bottom to see what to press so you cannot really appreciate them, trying to press 3 arrow keys at the same time is a bit tricky. Music was ok, touch repetitive but good enough. Rhythm games are usually pretty fun and this was no exception. Had fun |
| Dec 10 15:07:36 | 26h 18m | Alien Crab in the Rotormaze | ♥ 1 | Loved it, even though this is unfinished its still probably the best game i played so far. Didn't get to the turrets, had the engine on but after that i couldn't get past the one room with the giant fast spinning blade. Gameplay and design was excellent, graphics were cute and the music was really really good (after the first unlock at least). It took me The first alien crab game was also fun, I'm looking forward to the 3rd instalment. Excellent work, congrats. |
| Dec 10 15:19:56 | 12m 20s | Bat Dose | ♥ 1 | Pretty cute and a nice ambience from the music and graphics, but a bit lacking in challenge. As @darkgrisen said a dash attack or something would have made it more interesting. |
| Dec 10 15:32:44 | 12m 48s | Office Escape | ♥ 1 | Short but sweet, pretty funny had fun. Would suggest some visual feedback when hovering over an intractable object though, and the music gets a bit painful. Enjoyed the art style. |
| Dec 12 20:23:22 | 52h 50m | Crunchtime, the revenge of feature creep: mo' monay mo' problems. | ♥ 3 | I liked the concept and the art was good, just found it really tricky to move my guy around to get to them in time, never managed to make a game that made money though, just couldn't keep out the bad ideas i guess. |
| Dec 12 20:39:56 | 16m 34s | Hungry Dino | ♥ 1 | Cool game, nice puzzle platform concept, and I like the dino setting. Only downsides, the font was a bit hard to read, and i would have liked a slightly larger embedded version, as that was too small and fullscreen (at least for me with 1900 X 1200) is kind of too massive for this resolution. Played till the end, cute art and sounds. |
| Dec 12 20:54:52 | 14m 56s | Snake Force | ♥ 0 | Looks great, fun idea and nice polished feel, but argh i never missed sound so much. Still amazing work for 48 hours. |
| Dec 13 15:47:50 | 18h 52m | Infernus: The Descent | ♥ 1 | Whoa, even with the NSFW warning I was not expecting that! the core play is a bit grindy as is, some animations and sound, and variation of levels and monsters to beat would help to make that less obvious. The artwork is nicely drawn and I liked the setting for the concept. |
| Dec 19 00:17:37 | 128h 29m | "Savior" | ♥ 0 | I liked the artwork style and the challenge of trying to protect the other people, although its easy to just forget about them, felt a couple of small changes would have helped the fun factor though, the movement was a bit on the slow side and it felt like it took a ridiculous amount of bullets to kill those things, and being rewarded with some death animation or something would have helped increase the satisfaction. Sound even just basic sound fx would really help alot too |