Foon → Ludum Dare Explorer → LD41 → Feedback comment stats → automatonvx
Feedback comments for LD41
automatonvx's games and stats for all events →
| Timestamp | Since previous | Game | automatonvx's comment | |
|---|---|---|---|---|
| Apr 24 18:53:17 | Streets of Style | ♥ 0 | Cool, running around in my crown and gold outfit while everyone throws money at me, living the dream. Nice graphics, sound, fun (for a while at least) gameplay. Just would have liked a couple of extra attack combos, maybe a boss, but for 48 hours great work, and fun take on the theme. | |
| Apr 24 19:11:07 | 17m 50s | Zoccer | ♥ 1 | An unexpected take on the theme, I'm not sure horror sport is going to be the next big thing, but worth exploring every option. The ball attack was quite a fun mechanic, atmospheric soundtrack. I see you came down more on the horror side than the sports one. The combination of realistic textures with cartoon sprites is a little bit strange. Looking forward to the post-mortem :) |
| Apr 24 23:20:13 | 4h 09m | Darkade | ♥ 1 | Really nice style, intriguing, but I did not get very far before i got stuck, definitely made me want to play more and try and find what other games are hidden in there - Edit went back and played more :), made it to the end/ an end. That was excellent. Definitely one of the top LD games I ever played, not just LD41. Argh Now i have to go back and play again |
| Apr 25 18:30:32 | 19h 10m | Crowdsurf | ♥ 1 | Really a lot of fun: Your greatest lyric was "i like to conclude with a cat" (+11 Points) Your worst lyric was "oh yeah " (-5 Points). - I think your algorithm needs some adjusting to compensate for down rating tried and true lyrical cliches here ;) they key to success is setting up some easy words to rhyme i think i discovered the secret to writing lyrics. Great game jam idea. |
| Apr 25 19:00:56 | 30m 24s | One-Sec Bullet-Hell | ♥ 1 | Best score 1040. Combination actually works surprisingly well. Nice visuals, made me wish i had made a 3d entry myself. Sound is pretty good and fits the feel well. If i was going to make any suggestions for a post jam version it would be maybe to have actual levels where you have to find the perfect combination of moves to make it through, rather than an endless style, just a thought. Anyway nice work. |
| Apr 27 18:45:08 | 47h 44m | Just bullet: A turn-based hell | ♥ 1 | Pretty fun, played till the end. second turn based shoot em up i've played, and the combination works pretty well I have to say. With some thinking about enemy patterns and weapons that work well for turn based, I'd say it has potential. As others have said keyboard shortcuts and any other ideas to make it flow faster would be welcome. graphics simple but effective enough (like the pseudo vector style) and music was ok too. Good job |
| Apr 27 19:19:44 | 34m 36s | Sneak To The Rhythm | ♥ 1 | Fun take on the theme, stealth rhythm, why not. Overall had a nice fun feel with a bit of backstory, details like the throbbing heads and beat boxes throwing notes. The core mechanic, was more puzzley than rhythm exactly but was still fun. Played till the end. Only criticism, somehow i found the isometric layout and the fact that up went to the tile just above me instead of diagonally up threw me off a couple of times, but the other way would also have thrown me sometimes, isometric layouts are just confusing since different games handle movement direction differently, if the tiles were just connected it would be more obvious perhaps. Just a small point. Anyway great job. |
| Apr 27 23:51:28 | 4h 31m | Knightmare | ♥ 1 | Really Nice art and the music was good too. Pretty fun, but I think mainly could use just a bit of tweaking for feel. Like the jump is pretty floaty, and the dash is fun but goes too far given the camera position. Also personally i rather have a keyboard or a mouse control scheme, it felt a bit strange that i had to start using the mouse to aim the weapons, which made me just stick to using dash alot. Made it through a coupld of rounds but got killed by the something big ones. Didn't really get the theme connection either? |
| Apr 28 00:27:18 | 35m 50s | Shattered Melodies | ♥ 1 | Fun idea, but i also sucked at it. I guess you could make early levels easier by limiting the choice of notes |
| Apr 28 10:16:18 | 9h 49m | Mortal Keybat | ♥ 0 | Made it the invaders level before it got too much for me. Typing and fighting was a fun combo, maybe it would have been better to focus on that aspect and added in like combos or other fun stuff instead of adding new elements like barrel jumping and invaders. Not sure if its a bug or a feature that you can type all the letters apart from the last one and then just wait for the right moment to trigger with the last key, sort of problematic when the words overlap in characters though. Anyway I wouldn't have got very far without this technique. Had fun, brought back memories of all those old fighting games like karate champ and kung fu master. I agree the intro is too long, I just wanted to get to the game. Graphics are ok and do the job, found the music a little bit on the annoying side though. |
| Apr 28 11:20:27 | 1h 04m | Iocus Navis | ♥ 1 | @nina i had the same problem for opening the .rar for iocus-navis but updated to the latest version of 7 zip fixed it for me. Pretty fun, a bit slow going as is often the way with turn based games. And the frustration of not being able to go where you want due to the lack of useful cards is a bit counter fun. Maybe more variation of cards would help. Hit some weird bug when i transitioned screens, think i may have ended up in something and then was just stuck. Tried again but still didn't make it to the planet. Its a bit tiny, would have liked to be able to have a larger screen as well just like double size. |
| Apr 28 23:57:51 | 12h 37m | She Against The World | ♥ 2 | I liked that you gone to the trouble of making up a narrative and some kind of concept, not the first turn based platformer I played this jam, it can sort of work as a concept i think, although its tricky. For me a couple of things made this experience frustrating, I wasn't entirely sure if i was meant to make it to the necromancer guy or somewhere else. I thought to the necromancer, but it looks like the path can get completely blocked off by bones. The movement is not great, jumps are very floaty and get snagged on walls a lot, then the turn ends and you drop down somewhere you didn't want to go. Also watching each enemy turn seems unnecessary and slows everything down, especially as many don't seem to move much. The music was quite good and fit nicely, and I really liked the crow. |
| Apr 29 00:06:50 | 8m 59s | Dance Masters of the Universe | ♥ 1 | pretty fun arena hack and slash, didn't get the theme too much, the demons were pretty cute, some music would have been nice especially given the dance theme |
| Apr 29 00:23:49 | 16m 59s | Stirfry's Rhythm Rave | ♥ 1 | artwork is pretty nice and i liked the music, but i was really struggling with the controls, for me trying to time the key presses with the music never seemed to work for running or jumping, not sure if i was meant to be following the music or the heart, it seemed to work better with the heart. Still made it through a few levels before some wall jumping section was too much for me. |
| Apr 29 00:45:24 | 21m 35s | Rhythm Overdrive | ♥ 3 | Really nice visual style, although sometimes I found all the shininess gets a bit in the way of trying to see whats actually happening, gameplay was fun in the classic shoot em up style. |
| Apr 29 09:53:08 | 9h 07m | Peculiar Adventures of Dorothy Hops | ♥ 2 | Really nicely polished experience, great pixel art, nice music, liked the setting. Interesting combination, reading and running is a bit awkward but i guess thats the challenge, which is pretty novel. From a gameplay point of view maybe some more variation of the types of obstacle would be nice, but for the time i can't really complain. great work |
| Apr 29 10:04:39 | 11m 31s | Felocity | ♥ 1 | Really fun, and I like the use of theme, art was good and really liked the music, I think i won. |
| Apr 29 10:50:02 | 45m 23s | Beet Boy | ♥ 1 | beetbug.png Found some strange bug where i ended up inside the walls and couldn't get out, think i might have jumped through a switch. Aside from that, fun game. Combination of top down and platformer is interesting although there was a lot more platforming in the levels i saw. On the boss it took me ages to figure out he was only vulnerable when he fired, there is a little visual indication but its quite subtle. artwork was nice, the only minor thing, some of the fx have a different pixel size and it feels a bit jarring, but its a minor detail. It also took me a while to realise i could shoot the fruit. Sound was also fun and fitting |
| Apr 29 11:58:31 | 1h 08m | Tempo Quest | ♥ 0 | Really nice visuals, wandered around for a bit killing stuff which was fun, was not sure if i was meant to be going to particular places or something, could have used some direction. It seemed for the attacks you don't need to follow any timing or rhythm just get the sequence which seemed a bit strange to me, also then the guitar sounds don't follow the music which would have been nice. Really nice style though, a few things reminded me a lot of bro force which is no bad thing. |
| Apr 29 12:52:28 | 53m 57s | Soul Sword | ♥ 1 | Really nice pixel art and style, seemed very hyper light drifteresque. I was a bit confused, i picked up the bones but what i assumed to be the bone/money count didn't increase so never had a chance to get into the shopping part. Also really wanted to hit upwards rather than just on the sides. Music and ambience was also really well done. |
| Apr 29 13:25:59 | 33m 31s | Nightclub Showdown | ♥ 0 | Very stylish, the art was well done, reminded me a bit of the old another world and flashback game. The turn based game play was fun, although the choices are a bit limited. Slowdown was also very cool. Only criticism is just the endless wave based restart from the beginning again genre always feels a bit unsatisfying to me. For the time though you can't ask too much. At the beginning I thought maybe I would need to advance to the end of the level or something, which would maybe have been cool. Great job |
| Apr 29 14:36:20 | 1h 10m | MULLIGUN | ♥ 2 | cool game, enjoyed the retro FPS styling, and the soundtrack was nice too. Frankly i didn't much get into the card side of it I just wanted keep blasting stuff with whatever weapon was on hand. I didn't make it past the 2nd level though so maybe wasn't the best strategy. Oh well I had fun dying. |
| Apr 29 14:48:00 | 11m 40s | untRACEable | ♥ 1 | Wow that car is hard to control, I did make it to the end, once i gave up on trying to go fast. I see another unity developer falls foul of their tilemap bugs, was getting a lot of those grid lines appearing, I've had the same problem in the past. I think there should be a time limit on each level, otherwise you can just go super slow to complete it. |
| Apr 29 19:10:49 | 4h 22m | Steps | ♥ 0 | Really liked the music, the gameplay is strangely complelling too, there is something just strangely pleasant watching about all the dancing cubes. Sometimes hard to see whats going on, maybe if you make the cubes which are blocking a view of the player semi transparent or something. Also hit a bug here: Where even after i respawned and didn't touch anything i kept getting moved into stuff and dying. But that seemed to fix iteself after i minimised and reopend. Didn't make it to the end, i rage quit on a long narrow section. Had a lot of fun thanks. |
| Apr 29 19:28:36 | 17m 47s | Legend of Zoom | ♥ 0 | Love it, interesting mechanic that works surprisingly well, liked the zelda nostalgia too, the final boss took me a few goes but got it in the end. Would have loved to have controller support. Nice execution with enough little details to feel good too. |
| Apr 29 23:55:00 | 4h 26m | Oceanscapes | ♥ 1 | argh, i made it to the impossible level, and was making my escape, I saw the crack to the ocean and went west and godot crashed. Strangely I don't know if this was intentional or not? Anyway really great idea of combining match 3 with text adventure, and the writing was pretty emotive. After i realised what was going on i just noted down everything in notepad to keep track. I don't think you need to display this at the same time, manually keeping track of everything is sort of part of the fun. Its been some years since i had to manually make maps of games on paper but hey why not. |
| Apr 30 18:37:53 | 18h 42m | Sure You Can! | ♥ 1 | argh thats a cruel game. Trying to pull those off in SF2 was always a weak spot for me. Also only made it to level 3 before my fingers couldn't take any more shoryuken. Interesting idea and a good take on the theme. Really nice pixel art, I liked the music choice too, but unfortunately had to mute it due to restarting at the beginning of the level when i was repeatedly dying 2s in. |
| May 2 23:53:24 | 53h 15m | Riff For Your Life | ♥ 0 | Distance 142.29M Final score 30474. Fun, i even played through the level twice. Graphics were simple but did the job, enjoyed the music. Not sure what else to say, just wanted more levels. Good job. |
| May 3 00:13:21 | 19m 57s | Survive the Date | ♥ 0 | nice artwork, interesting combination. nice fitting music, gameplay is probably the weakest part. the multitasking thing is good and trying to remember the right answers is good, just the combat is a bit too simplistic perhaps, and with no way to win its hard to keep the interest. Still a fun entry for a little while. |
| May 3 19:08:09 | 18h 54m | Rude Bear Rogueolution | ♥ 2 | Liked the art style and choice of music, watching rude bear and the rest of the world bounce around to the music is pretty entertaining. I also was confused with attacking the enemies not being sure if the instruments following me round were on my side or not, or if i was dealing the boss damage. Also not sure if all the abilities were needed here or just confused things (the fact that i was using an xbox controller may have added to the confusion). Cool style, interesting mechanic. Nice. |
| May 5 13:28:55 | 42h 20m | Sword step | ♥ 0 | Fun, nice style, maybe some more variation of moves or enemies would be nice. |
| May 5 13:43:25 | 14m 30s | 7575 | ♥ 0 | Just makes me glad i'm not a farmer, damn cows, wish they wouldn't wander back as often as they go to the right side. |
| May 6 11:04:35 | 21h 21m | Super Hyperspace Rythm Plus Ultra | ♥ 1 | Those geometry wars style neon visual style is somehow always kind of pleasing. I thought the rhythm aspect was a bit too subtle, I had to reread the description to figure out what it was. Felt like the challenge/difficulty should have been maybe been higher. I find for this kind of last as long as you can/high score game a lot of the fun is if its really difficult to survive more than about 5s, maybe thats just me. |
| May 6 11:29:16 | 24m 41s | Cosmic Cadence | ♥ 1 | Pretty cool, I also made a rhythm shoot em up and had considered trying the Ikaruga style colour match mechanic also, but took a different approach in the end. I found it fun, maybe a bit of issue with the rhythm, it did feel like a half beat off (I played the web version, in case it matters), and probably could have used a more obvious big kick on the beat to make it more obvious to the player. Played through twice, but failed to beat the boss. I spent a couple of minutes shooting him and then read the comment to figure out i was doing it wrong, but couldn't pull off the right approach. Definitely need to make that more obvious to the player, but I think as an idea it would be cool. Also agree the player health should just be a single colour not too confuse things for the player. Also some more enemy movement variation would be nice instead of appear and then wait to be shot while firing their pattern, but given the jam time constraint, fair enough. Art was charming and functional enough too. Overall solid entry, had fun. |
| May 7 11:59:20 | 24h 30m | Bloodew Valley | ♥ 1 | Seems like a pretty ambitious game for 72 hours. The farming was sort of fun, but the night time attack, (at least for what i saw) not so much as due to the way the enemies move, it comes down to run backwards in circles while waiting for your gun to cooldown (also i felt the controls a little awkward trying to hold left shift while using arrows and aiming. Also somehow it seems like my gun was getting unselected, or at least the tile select was appearing all the time). Also had the fall through the floor bug coming out of the house on a restart. The art and sound was nice in a kind of simple style. Anyway good job for 72 hours, just a few rough edges that could use smoothing out |
| May 8 18:58:19 | 30h 58m | Baby Shrimp | ♥ 1 | Well match 3 is match 3, I think the combination of that with a kind of virtual pet thing has got a lot of potential, not sure if there are any popular games that do it already, but if not then you should polish it up and get it out there ASAP, you would probably make a fortune. For me the main thing missing is just juiciness, I want to see nice animations when you match 3 things, even more cute expressions from the baby shrimp, sound fx etc. etc. Basically all the usual stuff as covered in e.g https://www.youtube.com/watch?v=Fy0aCDmgnxg. The artwork is really good though. Overall Pretty solid, congrats on your first LD. |
| May 13 09:59:06 | 111h 00m | Dungeon Kart | ♥ 0 | Second driving/dungeon crawler mash up i played (other one was this one https://ldjam.com/events/ludum-dare/41/legend-of-zoom) , strangely its a combination that works pretty well. Shame you didn't manage to finish this one, as @mohamed-dkd said if you are doing 3d maybe a slightly different camera angle would be better to make the most of it, otherwise you may as well just do it in 2d it seems. The headlight is nice, maybe should make more use of that as a core mechanic. Played a few times and never did see the green key. The basic message box pop-up for 'You Died' made me smile in its basic placeholderness. Actually gives me an idea for a mash up, arcade game meets line of business application. Damn too late for this jam. |
| May 13 10:43:21 | 44m 15s | Love & Gore | ♥ 1 | Played till the end had fun. I liked the game show styling. The 2d sprites on 3d works pretty well, but with a melee weapon it gets hard to judge if i had hit or not, maybe needed some kind of love gun (*ahem) or something :) . Music and SFX was pretty good too. I liked the dog growls. |
| May 13 11:19:43 | 36m 22s | Age of Spires IV (Text/Console + RTS) | ♥ 1 | Took a bit of of getting used to and to figure out the trick to stop losing by my warriors starving in the cold. Then I got game over at Score 177 but no sign of why the game was over, did I win, did i get attacked? Was playing only single player with bots, probably would be more fun against actual people. Some indication of whats going on with my enemies would be nice, an ascii map or something even. |
| May 13 11:58:07 | 38m 24s | Rythm In Space | ♥ 0 | There was a lot i liked about this. The art was simple, but clean and nicely done. The music was quite nice, bit of a short loop, so a bit repetitive, but still nice. The core mechanic was fun, having to do rhythmic key sequences to get movement and shooting. For me the main problem was the balance, It is just too easy to drift along and shoot the things in front of you or occasionally change lanes when its safe to shoot, so with little challenge any game gets boring. The combo thing was nice, but I didn't understand it for ages, because shots don't count, which i found strange. So either make shots count or take out shooting completely and make it about dodging. Also having to wait for the beginning of the bar to start a sequence was slightly annoying. I liked the combo idea and the fact that it added musical elements, but didn't seem much motivation to actually try and achieve them. Also no explosions?? wooot? Also either my rhythm is worse than i thought or it seems a bit buggy that sometimes I hit a key but doesn't seem to register. Another idea, maybe some of the sequences could involve hitting keys in a different rhythm for more variation. Anyway despite criticism, I liked it and thought it had potential. I also made a rhythm game/shoot em up, so probably spent too much time thinking about the whole thing. |
| May 13 13:26:20 | 1h 28m | Hazel's Jump | ♥ 0 | I really liked the 2.5d pixel art style and the turn based platformer concept, especially once you add multiple playable characters seems like it has lots of fun puzzle potential. Nice |