Foon → Ludum Dare Explorer → LD39 → Feedback comment stats → coomzy
Feedback comments for LD39
coomzy's games and stats for all events →
| Timestamp | Since previous | Game | coomzy's comment | |
|---|---|---|---|---|
| Aug 1 09:54:04 | Dr Who Text Adventure Game | ♥ 0 | Cool idea, a well polished text adventure. Although some content would be good next time :) | |
| Aug 2 18:08:14 | 32h 14m | Icarus | ♥ 0 | Most of the UI went off screen, when I went into fullscreen. Keyboard controls weren't great, and shooting didn't work on controller for me :( I know it's a jam and time can be tight, but if you have a game that uses controller you should consider having a controller button to start the game so I don't have to grab the mouse to restart. I'm really sorry but I just couldn't kill an enemy! I tried lots of times but everytime I went to shoot I'd either be wildly inaccurate or it just wouldn't shoot. Not sure I full understood the mechanics either. I really like your interpretation of the theme, if the game had been a little smoother I'm sure it would have been great fun, well done. Also music added a lot to it |
| Aug 2 18:28:23 | 20m 09s | Rats will kiss the gunner's daughter | ♥ 2 | Great game, I got the mutineer on my first try! I found the text a bit hard to read (on 1440p monitor dunno if that made a difference). I didn't actually see the "question you were asking" until the end, not sure if that was just me but I don't think it stood out enough. A lot of the hints suggested that I was going to get overthrown before the 5 days which made me feel I was doing "badly" and was gonna lose before I got to make the choice (Which AFAIK doesn't happen). All in all, really good well rounded game, my team scrapped a similar idea on a spaceship about a mutiny but didn't feel we could make it work, glad to see a idea like that executed so well. |
| Aug 2 18:52:34 | 24m 11s | Unit S-2 | ♥ 1 | Found just moving around a bit difficult/tedious, especially in the more precise small corridors. As said before can just sprint past enemies. Still a fun game tho, I think the progression of the abilities might have felt a bit more meaningful with a bit more time to use them, maybe if level's were smaller and there were levels it would have registered a bit more. Nice game :) |
| Aug 2 19:01:07 | 8m 33s | Crazy Squirrels | ♥ 0 | Nice intro, liked the music and beam sound. Couldn't get on with the gameplay tho :/ |
| Aug 2 19:16:24 | 15m 17s | THE STORY ABOUT THE ROBOT THAT WAS ON LEVEL 1 WHEN SOMETHING HAPPENED | ♥ 1 | I think for a platforming game the character shape might have been a mischoice I struggled to know when I was grounded. It was nice you had sounds but I think they played to er... randomly/inconsistent or something and I think it actually was confusing me. It's great that you made 16 levels, but the difficult curb stopped me seeing like 80% of them. I think it looked pretty nice, clean style. |
| Aug 2 21:02:14 | 1h 45m | WrongWay | ♥ 1 | Wow, really fun game. Music really helped me stay in the mood. I played mostly with a controller, but I had to use the keyboard to restart. You really should have put a quick restart in, would have really helped with the longer play session. Felt like collision was a bit off, would hit things I couldn't see at times (or felt like it). Switching walls could have been a bit smoother got me killed a fair amount. Also RNG felt a little too (maybe even impossible) unfair at times. Movement felt a little too in precise at times. Notes aside, I really really wanted to keep playing to beat your score, however I'm having to stop myself cause I want to play other LD games, great work. |
| Aug 2 21:57:18 | 55m 04s | !SMARTBOTS | ♥ 0 | Got really excited when stuff started to move. But I think without a tutorial/more documentation I just can't get into it. |
| Aug 2 22:19:33 | 22m 15s | Dwarf Power | ♥ 1 | Really good game for your first jam. Pretty polished, sadly I didn't get to play it two play so couldn't get the "full experience". Didn't understand how to actually win tho |
| Aug 2 22:25:29 | 5m 56s | LifeRunner ~~~O | ♥ 1 | Nice little game, found that it was mostly luck tho. |
| Aug 2 22:39:51 | 14m 22s | Mana Manager | ♥ 1 | Fun game, really polished in all areas. |
| Aug 3 18:10:51 | 19h 31m | Spacy adventure | ♥ 1 | Nice game was pretty fun, would have played it for longer if upgrades were persistent and also if there was a leaderboard. Found it to be a bit too hectic at times (I think I confused some of the background effects as bullets) |
| Aug 3 18:27:20 | 16m 29s | Defend Home: Mars | ♥ 1 | Nice work, I quite enjoyed this game. You certainly got a lot done for a compo game! I think the weakest part of the game is the feedback, when I shoot a little particle where I hit would. I think it had a walking animation but it was too subtle and the character felt static to me. Also the game was a little too easy. Still a great entry esp for comp, well done |
| Aug 3 18:39:33 | 12m 13s | Lantern | ♥ 2 | Haha this game was pretty fun, it actually got pretty intense after about 40-ish points. I like the characters but I don't think the background is too good. Good work |
| Aug 3 18:54:40 | 15m 07s | No Sorcerer's Sky | ♥ 1 | I really like the graphics, great job. However I just couldn't get into the gameplay I could never get a shield before getting killed and I didn't have enough time to look around before being killed. I think if this was more intuitive it would have be a really great game. |
| Aug 3 19:01:39 | 6m 59s | Powerless Miner | ♥ 1 | Was sort of enjoying it until I got stuck on a level with a bit I just couldn't figure out how to outsmart the fucker! |
| Aug 3 19:14:51 | 13m 12s | Mad Trax | ♥ 1 | Nice game worked really well, got into it, very polished. I think the way you manage power could have been done better... not sure how maybe if keyboard could change them so train power up/down 1/2 maybe or something but that is a pretty minor detail, really good game. It said in the credits "boss", I got 600m+ but didn't see it, which if there is a boss, shame I didn't get to see it. |
| Aug 3 19:22:03 | 7m 12s | Pipe Trek | ♥ 2 | I think it's good but I personally just found it really frustrating, like I was trying to finish a puzzle and a bully get wiping half of it off the table every min lol |
| Aug 3 19:32:46 | 10m 43s | D34TH | ♥ 0 | Just out of curiosity, why do people do the 'z' & 'x' keys for main actions, is it to do with a keyboard type or something? |
| Aug 3 19:47:16 | 14m 30s | Shekateka | ♥ 2 | Wow congrats really great entry, can't believe this was comp! I didn't leave that dungeon until every last enemy was dead! You made plugging into and out of sockets and simple thing very satisfying with the pop sound effect, such a nice simple mechanic well done. I liked how when you die you didn't punish me by sending me back to the start. I think the key was pointless and the worst part of the game, making me backtrack all that way for no reason :/ Also it would have been nice to have a button to press to not let us move out of the circle so we can walk around in it not worrying about having to let it pop out. All in all great work |
| Aug 3 19:58:13 | 10m 57s | Torch Boy | ♥ 1 | I really liked the mechanic thought it was done very nicely. Short and hard, would have been nice if it had a couple more levels, good job |
| Aug 3 20:06:24 | 8m 11s | Battery of Power | ♥ 2 | Nice work, I think flipping the character sprite when you walk left would have made him feel more alive, also the bullets spawning in the character broke the illusion a bit. |
| Aug 3 20:16:19 | 9m 55s | Wayside : A world awaits you | ♥ 0 | Nice little game, I found the music too intrusive and there was no off button. I think the square should have fell faster felt like I was just watching him fall all the time. You had a nice intro to each level but didn't do well for quick restarting. NB: That sounded quite negative, but I actually really enjoyed it |
| Aug 3 20:37:50 | 21m 31s | Night Driver | ♥ 1 | Wow that was really good driving .... in a game jam game. Well done not only was the driving good, the AI seemed pretty good too. Really like the theme/graphically style you went for and the audio just tied it all together so well. I think the camera when jumping was not great, and would have been nice to have "free-cam". Worked well on controller but would have been nice to have a trigger as the accelerator rather than up on the left-thumb stick, great job guys. |
| Aug 3 20:54:15 | 16m 25s | THIRST | ♥ 1 | Looked nice, got stuck because I couldn't get and down to left pieces |
| Aug 3 21:04:29 | 10m 14s | Scale of Life | ♥ 2 | Really nice graphics and animation, the audio made them feel complete. It was nice simple gameplay but I didn't really see a goal it was over so quickly and it felt so good (with the sound) I only cared about that not the score :P |
| Aug 3 21:19:33 | 15m 04s | Yet Another Exhausted Day | ♥ 0 | Haha was pretty funny, he moved to slow for me and the blur got annoying but was still kinda fun! |
| Aug 3 21:27:36 | 8m 03s | Power or die | ♥ 1 | I couldn't do anything but put down two miners, and then nothing just happened :/ Looked like a interesting game |
| Aug 3 21:46:40 | 19m 04s | Tiny Warlock | ♥ 2 | Enjoyed it earlier on but it just became too hectic visually and audibly |
| Aug 3 22:02:34 | 15m 54s | Lost Soul | ♥ 3 | Looks and sounds nice, but I just found the movement and body switching too janky. |
| Aug 3 22:16:59 | 14m 25s | Pain That Binds Us | ♥ 2 | Although I didn't find this 'fun' (I think keyboard Quick Timed Events are a no-no), everything about this game was really great, well done. Did it have controller support? P.S. I think homophobic eskimos are now my new favourite game enemy of all time |
| Aug 3 22:35:56 | 18m 57s | The Breach | ♥ 1 | I really like the persistent death of the old robots and how even tho it's a sort of death it still helps you out. I think a little sound would have gone a long way, the graphics were really good but just no sound at all let down the whole 'feel'. |
| Aug 5 17:19:15 | 42h 43m | House of the Rising Sun | ♥ 1 | I was really enjoying it when I thought I knew what I was doing and then I died, couldn't quite get a grip on the gameplay, but it looked really good, and had a nice setting to it. Good job. |
| Aug 6 13:43:58 | 20h 24m | Run out of Coffee | ♥ 0 | Looks cool, I just couldn't get past the second guy would just run out of coffee :/ |
| Aug 6 13:56:31 | 12m 33s | Saturnalia | ♥ 0 | Lots of things really well done here, looks beautiful and sounds nice, creates a really nice atmosphere. My two biggest gripe, I did finish it although I had no idea that was the end, considering the nice transitions and into etc. the "credits" slightly fading in didn't feel like an end. Also and this is the biggest point, I had no idea how to solve the puzzles it was just trial and error until I got it right, and if that was the intended gameplay, I'm sorry but that just wasn't fun (for me at least). Still tho, can't believe how nice a 'feel' you got to this in just 72 hours, really great work. |
| Aug 6 14:43:30 | 46m 59s | Tibet Quest | ♥ 0 | Nice game, it did seem a bit like mashing spacebar was the best way, and the audio became a bit hectic. I thought it looked really nice my only real issue is that the footstep audio didn't quite match up with the animation in a few ways, it seemed faster than the animation and it played while in the air. I know that might seem like quite a nit picky point, but for me personally it was really breaking my immersion and I couldn't stop focusing on it. I didn't know how to do the last temple thing at the end it disappeared but enemies still spawned from it. All in all, a good well rounded entry good job :) |
| Aug 6 14:56:23 | 12m 53s | Last Train Out | ♥ 3 | Wow really great looking game, background, foreground, characters, UI.. it just all looks so good, and animated well too! The gameplay was smooth and nice that you included M+KB & Controller support, however I just didn't find the actual gameplay stratifying, I just didn't find it find jumping between the wheels managing it all fun, maybe it's just not my kind of game. Also I probably wouldn't have bothered pressing a button to get on the wheel but rather when you stop just do it automatically. There didn't really feel like a good end goal either, no leaderboards, didn't even give me enough time to register my score just restarted quickly. Still tho, really good job maybe the best looking game I've seen this jam. |
| Aug 6 15:11:33 | 15m 10s | Botken: Assault and Battery | ♥ 1 | Nice game, unfortunately with no second player, no-one playing online and no AI, I couldn't play the game in a 'true' environment. IDK if you made the online version during LD (if you did fair play), however I think time spent on some AI (even if it's pretty shitty) would have gone a long way, I test the online against myself and it had some pretty big desync issues, and for that to happen locally would probably be worse over the net. Sorry if that seemed too negative, it's still a really nice looking game, and you've got good audio and although I couldn't play against an actual opponent it seemed pretty responsive controls etc. It's hard to say if the combat would be too shallow without playing it properly, but I think it would be fun. Good job |
| Aug 6 15:40:46 | 29m 13s | Manual Mech | ♥ 2 | Pretty cool entry, those controls... I think my brain was melting. What was the point of being able to jump directly up? Maybe it helps later on in the game? For replay value I think there should have been a skip intro button, also if you're game is mainly keyboard controls you should try and IMO make everything keyboard compatible (tutorial/menu) but it is a jam so it's understandable :) I wanted to carry on and complete the first level, and I did! However the controls were just too frustrating for me to carry on, good work tho |
| Aug 6 15:50:20 | 9m 34s | DRAIN | ♥ 1 | Nice game looked really good, I couldn't play too much as the mouse didn't lock to the application and I would just click on my second screen. |
| Aug 7 00:17:35 | 8h 27m | Berzerk Hunt | ♥ 1 | Nice work, enjoying running around killing. The different abilities gave it some nice depth. Looked and sounded nice too! |