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coomzy

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TimestampSince previousGamecoomzy's comment
Aug 14 16:04:42 Squabr ♥ 0 @puffballyoshi Not only did you follow the theme this is a really good use! I really enjoyed this, the art style was simple, clean and nice to look at. I got 21 (including the final shot) but I kinda felt like with that random sped up spin it made it a little too unpredictable and did you consider making it go faster the more darts you have on it? Also it's great you have audio but I just found it really irritating, I know it's a jam, but if you could have a mute music/audio bind in I think that would be good (I just muted Unity), Also Ctrl was the keyboard key to use it but I wanted Spacebar!!! lol All round great work. P.S I wanted to take a pic of my score but it reset, maybe have a reload key and let people do it freely?
Aug 14 16:21:29 16m 47s POLYARNIK ♥ 3 This was a funny entry, I don't know if it was intended but the penguins breaking the blocks worked together and kind of formed a song somewhat, or were beatboxing together. I found trying to line up the direction of the kick a little frustrating but when I managed it, satisfying I got just over 3500 score but when I went to take a pic it went back to the menu :O Sprites would flicker and clip but apart from that overall cool and good entry.
Aug 14 16:47:35 26m 06s Breathing Room ♥ 3 Nice how much you got done for the most part it had a nice feel to it, the audio and graphics were good (audio was really good for a jam time), moving and shooting felt good, liked the little dash. I feel like the design is where it fell down a bit, I was too worried about the oxygen meter, enemies were too tough (especially for how many there were) and why make me press f to pickup the parts, just let me run over and collect it! For a game where you aim with the mouse it would have been nice to be able to use the mouse with the menu buttons. Okay really big gripe here, if you're going to disable the Display Resolution Dialog in Unity please please offer a alternative, I know it's ugly but it's functional, I have a 1440p monitor and the game launched in the wrong resolution for me and was letterboxed. You could have at least made it 'Hidden by Default' so holding alt while launching will still open it. All in all, Good work guys 👍
Aug 14 16:56:42 9m 07s Space Ninja ♥ 1 Nice work, those robots scared the shit out of me when they chased me down, felt like I was a human on the Bot Planet from Futurama. The character was too slow, and I think nightvision is broken on level 2. Audio was good and made it a really nice atmosphere.
Aug 14 18:23:59 1h 27m Deadlock ♥ 1 Wow really great game. The graphics are simple but still good, cool work on the screen effect great that you're gonna share that with the community! I beat 10/10 levels and it had a nice difficulty curve. Audio was really good appreciated the mute key for the ambience sound (even though it was good I was listening to music). This was really fun and so polished, I only have 3 bits of feedback two minor and one potentially quite big. Feedback: 1. Don't start the game timer until I've made a move! This allows me to think and stops me wanting to spam 'R' to reload everytime I actually want to go. 2. The player speed was a little slow. So I often knew the next 5 moves I was going to make, but I had to wait around for it to move, I know this sounds petty/impatient but when you're making lots of moves and restarting lots, it adds up. 3. Okay the big point now, and if I am wrong in my assumption just ignore this point. The purple squares seemed to move based on RNG, I think this is a real issue because sometimes they can randomly move into a path that should have been valid canceling out a strategy to finish the level, potentially making it impossible to finish. Or even worse if you need them to finish the level and they don't go where you need. Still thought really enjoyed this, but was disappointed I didn't get a cookie for finishing all levels.
Aug 14 18:55:58 31m 59s Legacy ♥ 2 I really liked the world here and think it ties in with the theme really nicely. I think the character from a gameplay/feedback perspective could have done with more work, okay it flashed but I didn't really know when I was getting hurt and the collision seemed quite off. The teleport ball was okay but I think the camera shouldn't have snapped to the new location but rather smoothly (but still quickly) moved to the character. The level was well built and looked nice. I did finish it but I kind of got bored quickly :/ You can teleport up walls by jumping and teleporting constantly, is this intended?
Aug 14 19:07:38 11m 40s TP2: Cryo Crisis ♥ 2 I couldn't figure out what to do :/ Nice looking game though
Aug 14 19:16:25 8m 47s The Last Robot ♥ 1 Wasn't really sure the point of the game but I liked the jumping around physics and the game looked cool. I don't think you need to link every hotfix version in the description TBH just a Jam & Post Jam version.
Aug 15 17:02:24 21h 45m WWTD ( World Worst Tower Defence ) ♥ 0 Making a TD game for a game jam is always hard but at least it worked (You'd be surprised the amount of just completely broken TD games I've seen on here). It's been mentioned before and I saw your comment about it but not having money awarded per kill really ruined it for me, because it made mid round really boring and you're just waiting to see if it's a death sentence. The turrets not having any effects for feedback made it hard to see how effective they actually were. Speeding up the game would be nice and hotkeys for tower placement. Still though, good work!
Aug 15 17:55:24 53m 00s Space Invader - File Explorer Edition ♥ 2 When I saw the folders I thought you scanned my hard drive and got the names, and then when I saw XxX_PornAnal_XxX.mp4 I thought you scanned for files too... just kidding my folder names are different. In all seriousness though this game was really cool, great use of the theme and you emulated so well Windows 10 it was giving me virus ptsd. I think a few minor improvements could be made (if it had any of these ignore it): navigating with keyboard, multi select, some things like that. I think I can honestly say hands down this is the most immersive game I've ever played ;) Good job
Aug 15 20:03:09 2h 07m Planetoid ♥ 1 I liked what you were trying to do with the gravity motion to swing the character around but I just couldn't get a good swing going. It was a little confusing to control. Nice job on the music and environment, although I think the edge of the world being grey ruined that a bit, still though cool game
Aug 15 20:09:32 6m 23s Noninterferance ♥ 1 Pretty cool well polished game, I didn't find it that enjoyable (was just too stressed trying to do all the inputs lol) but still could appreciate it, worked well and looked/sounded nice.
Aug 17 22:27:02 50h 17m Overflow ♥ 1 All round great game! Really liked the boat physics just sailing around felt fun, the visual effects were simple but super effective, and the sound fx/ambience just really good and suited it so well, it really made the difference! Not much feedback but here's what I got: 1. Controls wise W,A,S,D obviously fine, but I probably would have had pickup/place on Spacebar/LMB instead of 'E' because I had to take my finger off 'D' to pick it up and it broke the flow a tiny bit. 2. I probably would have made the person placement system more forgiving, I think placing people from the sides would mean quick slick deliveries that would feel a lot more fun, I had to turn around to just to be able to place and that could be a little frustrating. 3. I think some other kind of goal(s) would allow for much more replay value. One example could be you have it timed and there is a "You beat the part time medal", another one could be that there are bonus people/animals that you can save but don't have to and there is a "Save All medal". 4. Have you considered allowing multiple people in the boat at once but having some kind of side effect. Effects could include: Slower boat, sharp movements like tight turning maybe the extra people could fall out the boat. Just some food for thought, still though really great game, solid polished experience.
Aug 17 23:02:17 35m 15s Where Stars Belong ♥ 1 I'm not really a big fan of walking simulators, and for me it didn't offer anything it terms of gameplay so I didn't find it "fun" however, the overall art was really nice the only little niggle (and it is a little niggle especially for a game jam) with the graphical side is gaps between geometry and sometimes the lighting would come through this. I didn't really find the way of interacting and reading that text that engaging but hey that isn't usually my kind of thing, so maybe that's a unfair point. All in all, still really cool looking game and it had a nice atmosphere. You mention in the description that "Sounds from freesound.org" if you got the sounds/music from there you should opt out of the category, if it was stuff created during let me know and I'll come back and rate that category.
Aug 18 10:39:10 11h 36m Nooooo! ♥ 1 Nice little game, here is some feedback The good: - Pretty innovative, normally the space shrinking kind of games are pretty unoriginal but something about this makes it feels different good job. - It was pretty intense trying to survive, it was fun. The bad: - The controls, IDK how this is for non-qwerty keyboards but Z/X are really close together I just find it difficult to use them well. - Your game over screen really should have had a key to restart as well, if you think about your control scheme from game to that screen you're moving your hands off the keyboard and onto the mouse to restart. The ugly: - My Score, I didn't get any points, I thought it was bugged for a while and was just collecting the green things, energy is my high score ;)
Aug 29 13:22:14 266h 43m Crate Job Simulator ♥ 0 This game was kind of interesting so well done to you guys, however I feel the boxes piling up to fit the theme of running out of space made the game worse in a sense, because it was just spitting out random boxes and it's not like I could do anything with them if I didn't need them, they just say there. So two things I think would help with that, maybe don't do as random boxes when spitting them out? and also if the forks of the forklift could have some kind of quick flick ability to flick useless crates out of the way to clear a path? The timer felt a bit long tbh, but apart from those things I still enjoyed the game I got to the 3rd level and that one was my fav of the 3, I liked just moving around in the forklift! Good job.
Aug 29 18:36:47 5h 14m Exhaustion ♥ 0 I loaded it up got through the tutorial pressed a button and it closed down, loaded it back up and it tried to make me do that tutorial again, I'm sorry it was just too long and I'm too impatient, IDK if there was but always offer a skip option for the ignorant :D haha, I'm not going to rate it because I didn't really play it but just thought I'd let you know.
Aug 29 18:58:11 21m 24s High Factory ♥ 0 I really wanted to like this, but I'm just so impatient and those collect times were too slow for me sorry :/ Looks cool though.
Aug 29 19:01:48 3m 37s Astropocalypse ♥ 1 Nice game! Not sure about those controls though
Aug 30 20:17:20 25h 15m Forklift Frenzy ♥ 0 This was a nice little game, trying the move the crates around was hard to do perfectly and felt like there was a element of skill. I think a grid would have helped with picking up and dropping off crates, also I didn't find much reason to want to do better but still enjoyed what I did play.
Aug 30 20:33:10 15m 50s A WEEK IN THE LIFE OF A VALET ♥ 0 I feel like the controls A/Y were not the best choice, we have triggers with more control for a reason! (even if you didn't want to scale it still it feels nicer to hold the trigger than a button and I just one finger to do two controls when I had plenty free. I think this fits the theme well but for a parking game didn't really offer anything new or interesting. The slow cars were just bad :/ IMO they should all be the speed of the fastest one, and making the steering with barely any lock just wasn't fun. Had some UI scaling issues on the menu and with the "day is over" screen, but apart from that it was still an alright game good job. P.S I didn't hear any audio doe you have any? Because if not you can opt out of that category
Aug 30 20:45:05 11m 55s Dear Leader's Diet Plan ♥ 0 Nice little game, the audio was good but I think transition wise it could be a little better, like for example the title music could fade out rather than just stopping, I know it's a game jam though and time :)
Aug 30 21:17:34 32m 29s Crumble ♥ 2 Most of this game is a very polished cool fun game, that is tugging on my nostalgia strings of "Marble Blast Ultra" I found the jumping had some issues, I'm not sure if it was to do with the surface I was on, or if I was technically still falling, but it would do these weird "micro" jumps at times. I've got to say, very disappointed it didn't have controller support :/ Still though really good entry great job
Sep 1 17:07:31 43h 49m TINY TOWNS ♥ 0 Very nice, polished puzzle game here. The only feedback I really have is, maybe change the cursor to what you're going to place (or give some kind of hint), I know it has it in the top right but I was so focused I never looked at that panel and sometimes I would go select something on the bar thinking I had selected it place it without looking and thinking about my next move didn't realise I had placed the wrong object down. Pretty minor point still really good game, good job
Sep 1 17:41:52 34m 21s EVOLUTION ♥ 1 Really polished visuals and audio, looked really cool. I'm just not sure it is a game.