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mortus

Feedback comments for LD39

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TimestampSince previousGamemortus's comment
Aug 1 09:03:26 Electric Neon ♥ 2 Very nice feel when playing, controlling the car is fun and rewarding. Of course I was playing hardcore mode exclusively. :D I am a bit disappointed that you can't lock the pedals down with a fish or a badger or something though, that was half of the fun. :D
Aug 1 09:21:09 17m 43s Ministry of Synthesis ♥ 3 I really like the aesthetics of the game, platforming is on point too, but I have to admit, it looked more fun in theory from the gifs I've seen. Once the signals get complicated, it becomes guesswork in a lot of cases for me. But I enjoyed the game anyway, it just requires much more complicated thinking that I was expecting. Also, somehow I didn't realize that the signals are from -1 to 1 (not 0 to 1) and spent much more time that I should have on thinking over how this situation is possibly correct: Untitled.png
Aug 1 09:44:32 23m 23s Galvanica ♥ 6 I love it! Great humor, enough different events to keep you entertained at least for a few flights, AWESOME IN-DIALOGUE MINIGAMES! When I got the first fire I totally panicked and lost half of my remaining furniture. The only two minor things I disliked were the controls (you stuck at the walls sometimes and if you hold up and press right he'll keep going up, instead of turning, which I didn't like), and I think I've had a bug when I was bringing the last table to the furnace and decided to throw it to move faster, and once it was flying I've got a "no energy" dialogue. I still had my pants at that point so that's okay, but would I lose if I hadn't, even though there's a table remaining?
Aug 1 10:02:14 17m 42s THIRST ♥ 2 Really like the game overall. I honestly didn't think that problems other people are describing are too bad. Maybe I was just lucky. Yes, on further levels not finding any water randomly could be discouraging, but how else are you going to increase the difficulty? Tutorial is great and describes everything you need to know without taking too long in my opinion. The foremost thing that could make the game a lot better would be smooth animations instead of teleportation on movement. Oh, and tutorial is unreadable on 4:3 monitor in 1280x1024, which is, again, probably not a problem in 2017.
Aug 1 10:07:07 4m 53s On The Line [multiplayer] ♥ 1 I wasn't able to find anyone to play right now, but I've tested it a bit single-player. For some reason I was unable to jump most of the times. Sometimes I jump, but 9 times out of 10 nothing happens when I press Space. Is it a bug or am I missing something? Not rating right now until I can play versus someone and learn how to jump.
Aug 1 10:23:21 16m 14s Power Ring Facility ♥ 4 Nice platformer with a great mechanics twist. I like it that the levels are quite unique and even if you've mastered one, you'll have great challenge at the next. Each level I've completed took me quite some time, but if I go back to it, I can speedrun with 2-3 deaths on each level max now. Maybe controls would be better if you could move for a smaller amount at a time, it's hard to navigate narrow places sometimes. I also dislike that the rings can spawn right under you while you already have one, essentially killing you. P.S. That jump though, almost made me rage quit (although as I've mentioned before, now I clear it 9/10 times): Untitled.png
Aug 1 10:43:15 19m 54s Orbiting Home ♥ 4 Awesome job! I've tried quite a few times to make simple game with somewhat realistic space physics that is fun and have fun controls but failed every time. It seems you've nailed it! Battle scenes are awesome and engaging, exploration is neat and not boring, it have some tactical and strategical depth, it's basically all you can dream of. I can see myself playing this game after event ends for days and days. Don't be surprised to see more comments from me if I stumble upon more unexpected things, and I hope you'll see me in a leaderboard too. :D Also, the atmosphere is great, which is greatly supported by changing and good music.
Aug 1 11:02:57 19m 42s Recoil - Mike Said No Short Titles ♥ 4 Very nice idea and mechanics, the level of polish is great too. I have a hard time playing this game though, because I've made quite similar one in the past (not exactly but there were hexagons which you had to connect to form circuits in a similar way), which didn't have power restrictions so my first instinct after playing that is to experiment and rotate them a lot, which drains all the power really fast. I have to make conscious effort to stop myself from doing that and to solve the whole level in my mind before I move even one (which is, by the way, not the greatest thing, optimal way to solve a level involves a sheet of paper and not touching controls at all). But anyway, I've had great fun with it, great job! One advice I have - increase the iframe height in itch.io game settings and uncheck "add fullscreen button". Unity WebGL player that you're using already has that button, but it's hard to see because it's mostly below the frame so you can barely see it.
Aug 1 11:36:03 33m 06s ZETPACK-99 ♥ 3 Great and unique approach to the game world, I really like it. Although cleaning up charges to regain power becomes a little tedious after time. Would it be too nice to be able to automatically clean rooms you're not supposed to get into anymore? In the end I've lost because I couldn't be bothered with cleaning every little tower I've left behind and ran out of power. The fact that you sometimes have to first spend thrice the power to be able to clean it all up is not helping either.
Aug 1 11:47:33 11m 30s Robots from 1991 ♥ 1 Very nice aesthetics and mood, why did you opt out of it? Gameplay is a bit repetitive and simple, but it's so fun and pleasant that it doesn't get boring at all. Killing those robots feels too good to stop.
Aug 1 11:57:10 9m 37s Boaty McBoatface ♥ 1 Nice and relaxing gameplay. Although upgrades prices sometimes feel weird. And with lots of boats micromanagement gets quite complicated. Would be great if you could select and give commands to your boats without resetting the time warp to 1x speed. Overall quite enjoyable, nice job!
Aug 1 12:07:26 10m 16s Ousted ♥ 2 Really nice implementation of the theme. You basically feel how power slips from your hands all the time. The game is quite complex too, and can surprise you at times. Takes at least few gameplays to get what's good and what's bad and how to remain in power for longer, but worth it all the while.
Aug 1 12:15:30 8m 04s Escape ♥ 3 Great art and really nice mood! I just wish walking sound could be a little more varied. Looking at the screenshots I initially thought it was a point and click quest, but it turned out to be even better! I really liked some of the puzzles, not that hard as they are, sometimes solutions were unexpected and surprising for me.
Aug 1 12:22:55 7m 25s Hyper Battery Girl ♥ 2 Really fun physics, but I feel they are somewhat hindered by a theme of a compo - if you'd not run out of power all the time it could be more pleasant gameplay. Art and sounds are both great too, good job!
Aug 3 11:05:44 46h 42m Power or die ♥ 1 I quite like the overall idea. Although it seems to be too easy, basically you can't lose after 1-2 tries when you know what to do. I think some random events and more buildings could bring some randomness and make this game quite engaging and fun to play! Also, I liked the dialogue-tutorial a lot. Would be great if you could skip it though. Nice job!
Aug 3 11:34:32 28m 48s Devious Plant Commando ♥ 1 At first I was playing this like a kill 'em all shooter, but soon enough I've ran out of ammo and realized I'm doing something wrong. After that the game became completely different experience and the theme connection made much more sense too. Could use some polish, but overall a nice experience, good job.
Aug 3 11:47:52 13m 20s Slinger - Last jump to infinity. ♥ 1 I always like gravity related games. This one is more of a minigolf game than a space-gravity-thing game because of a limited gravity area and liquid space, but it's fun anyway. Got it in 39 tries.
Aug 3 12:04:24 16m 32s Deep Space Nine Volts ♥ 1 Quite cool overall, but a bit repetitive. Maybe some random events could make it more engaging. Also, I recommend unchecking "add fullscreen button" in itch.io settings and increasing the iframe height, because Unity web player has its own fullscreen button which is not fully visible on the current game page.
Aug 3 13:21:28 1h 17m Outlast ♥ 0 I have very limited 2 player experience with this game, but it looks quite fun. Maybe a little bit too short rounds? Or maybe we weren't good enough to stay alive for a long time. I like the overall composition of the game - sounds, music, playstyle all come together quite nicely.
Aug 3 13:38:49 17m 21s Solar Power Rush ♥ 1 Fun and addictive game, I wish there were more levels so I could play some more. I liked the boss fight, that's something I didn't really had time for in my game. At first the game was very difficult for me, but when I've played few times and realized the more effective way of playing it became much nicer. My strategy was to get as much speed as comfortable for me (around 3/4 max) and never change it. Batteries give too little power to make any extra maneuvers. Which ties the game to the theme a lot stronger than it may look, because you can't sustain your energy (I couldn't), you have to work with what you have in the beginning. Possible improvements I've thought about: * just a little better AI so you can't force enemies into your bullets * more hp on the large structures (or split them into multiple modules) - they look like you should avoid them but in reality they're just loot crates * explaining what the fever mode is? :D I still have no idea Great job overall!
Aug 3 14:01:39 22m 50s A Black Screen ♥ 1 There's a graphics glitch in a game that makes it literally unplayable for me. It's basically just a black screen. Seriously though, it reminds me of the times when I've had my first minor eyesight problems and decided to make a game that you can play without looking for when I go blind completely. Unlike yours it was a racing game though (you've had a navigator who told you when to turn and in what direction). I enjoyed your game quite a lot. Sadly it doesn't look (no pun intended) like something you can expand on and make a full project of for obvious reasons. But then again, how many games are there for blind people really? I see quite a few gamers with different disabilities from time to time who have special tools and contraptions to play games, literally people with no arms playing mainstream action games. But there's not much you can do when you're completely blind. And then again, that's what I love about Ludum Dare - you can have games here that you won't see anywhere else because they only work in a game jam environment. Anyway, on the game itself. I usually strongly dislike LD games with recorded voice, but this one is a nice happy exclusion from that rule. You have a nice voice and mic I guess. The levels are nice, I think there could be 1 or 2 more actually. The hardest one for me was the one with the maze, I think I've missed a turn to the left near the rightmost wall at least 2 or 3 times and went back to the beginning. Last level, surprisingly enough, I've completed on my first try and in seconds. It's almost too easy, could have beaten it with my eyes closed (pun intended). Anyway, great job, looking forward for more original games like this one in this and future LDs!
Aug 3 19:07:03 5h 05m Scale of Life ♥ 2 Nice. Love the cheerful graphics.
Aug 3 19:12:06 5m 03s Wind-Up Knight ♥ 0 I like that idea. Unfortunately, you can click winders on autopilot and almost play it like a normal platformer. It's still nice though, and I loved the boss fight. And since you can only fire horizontally and most enemies approach you from above it's difficult to hit them usually.
Aug 3 19:23:09 11m 03s Devil's Curse ♥ 1 Great! Has a nice Castlevania vibe to it. I really like the background. Unfortunately, most of the levels are too easy - you can just climb to the top platform and stand there spamming X, but it gets quite interesting when you lose your ability yo move, I totally didn't expect that. Could be interesting to try removing random abilities for a level and then giving them back, or to have power-downs that fly around the level and that you can avoid which will take one power from you if you touch them.
Aug 3 19:35:51 12m 42s Escape Velocity ♥ 2 I'm not sure I get it how to play this game, but looking at your video it seems like I didn't miss any important mechanics. Isn't the fastest way to charge thrusters just staying down below and always recharging 2 batteries and moving/using one? Do you have to fire up the second thruster? Anyway, it looks really nice, crash-landing is great and with few more features and some balance it could be a great game. Nice job!
Aug 3 19:41:05 5m 14s System.reLight ♥ 1 I really like the lighting and changing visuals for projectiles a lot, but like others have mentioned the high-inertial movement feels really weird.
Aug 3 19:46:03 4m 58s Breaker Breaker! ♥ 2 Very nice and polished game. It's quite fun to just navigate the debris even if there's not much else to do. Would be great to have some pickable powerups - even more reason to fly around which is super fun. Graphics and sounds are nice, but most importantly input feels right. However, I didn't find it useful at all to shoot.
Aug 4 18:55:33 23h 09m Hoverboard Electrician ♥ 1 Not overly complex, but nice music and I really liked the lights going out and back in the background. Really nice and unobtrusive indicator of a progress.
Aug 4 19:03:53 8m 20s Mower Storms ♥ 3 Quite enjoyable game. Not sure I'm a great fun of lawnmower storms, but I dig the tactical part a lot. Really liked the intro (although I'm not sure what exactly happened there :D ).
Aug 4 19:18:54 15m 01s Blackout ♥ 1 I like it a lot, very fun to play, and you definitely get that rewarding feeling when you earn money. Even plugging districts in is rewarding in itself because of changing icons and sounds etc. Those are little things but they're really, really important for a fun gameplay. However, as others have noticed, elevated icons really make it hard to see which lines you need to connect or disconnect. I think moving them lower wouldn't hurt, as well as highlighting the lines they connect to when you hover your mouse over them.
Aug 4 19:27:21 8m 27s Flying Aces - Going the distance! ♥ 2 Oh, it's so refreshing to play arcady game with simple controls after some complex strategic or tactical games I've been playing lately this LD. I love this simple but fun game, engine sound is great and when I realized I can do loops it became 5 times more cool! The art is great too! The only thing I didn't like is that with time too little boxes appear and when you inevitably lose you feel like you couldn't do anything to prevent it. Failing engine sound is great though :D.
Aug 4 19:34:44 7m 23s Wall Charger Addict ♥ 1 It's simple, but in a good way. I like it that there's not much buttons involved, everything happens by itself. Also, it's hard to miss the stuff you have to go over, but it doesn't look like everything just teleports around like it so often happen in games. Also it's cool that you remember the layout of the city (?) while you move around and on a second or third box you already know (or half-guess) the optimal routes to chargers and possible box locations. It was quite hard for me though. Quite fun overall, nice job.