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TimestampSince previousGamemortus's comment
May 5 18:09:29 Crater Creator ♥ 3 As a KSP and Orbiter enthusiast, I can say that controls weren't a bit challenging for me, so I've had some great fun with this game! To be honest, I was kinda surprised you have infinite fuel. Come on, you can star-wars-style the whole way! :D Few improvements that would be great is a possibility to attach to the asteroids so you don't have to push them but can also pull, and also to see the path of objects for a longer distance. I was a little upset there isn't a warp time button at first (I do realize it's a difficult task to program though), but turns out it's not needed as the game is fast-paced enough already.
May 5 19:16:30 1h 07m Little Sky Farm ♥ 2 I really like how that game took a turn for me. I was expecting a mindless farming simulator where more and faster means better results, I was impatient about slow growing rates of wheat and I was spending all time at the stones and all my free space (including the house roof) was planted with wheat and some trees. But after I've figured out how to bake quality bread, it all changed. I don't spend time at the mine, I don't plant all my free space. I'm keeping a close eye on my few precious plants to make sure they won't spoil. Then I go to the grinding stone and count. And so on. And I love it! Wish there was a more complicated farming game like this one, that's not centered around planting as much as you can. The only thing I dislike is the fact that you don't know what quality of stuff you have and you can't throw away low-quality stuff. Like I have some 100+ wheat and I know some of it is good and some is not worth processing, and I don't have a way to know which is which. I also like the aesthetics a lot, and while you can see some fast implementations like a shop landing on a corner of an island to leave you with more free space, and few little bugs like a tree I couldn't chop down because it was planted between the house and the tub, it's more than bearable. Great job overall! P.S. Highest quality bread - 91, completed game in 31 minutes (I think I've got a bad ending? damn, this game is hard). Also, I've completed it without realizing there's a windmill, are there more hidden buildings?
May 5 19:26:09 9m 39s Small World ♥ 2 I really like the idea and the graphics and mood are great, but the controls are ruining it for me a lot to be honest. It doesn't feel smooth, it's hard to grapple (didn't get it at first that you can only grab by the horizontal surface, not the side), it's hard to see where the next block is exactly and it's really hard to not be confused around 45 degrees rotated controls. Would probably be my favorite game this event after some polish, but for now controls are too uncomfortable for me to enjoy it fully.
May 5 19:38:10 12m 01s Comet Core ♥ 2 Great entry! Will definitely recommend to all my metroidvania-loving friends! :D It's not easy to figure out some stuff at first (what is doors and how to deal with the cores), but for a small game, where you can basically see the whole world (almost) at the same time it's probably not a big issue. I also love the jumps mechanics (although it killed me quite a few times)!
May 5 19:43:46 5m 36s Botanical Hydroponic Planetoid Droid BHPD-38 ♥ 1 Love me some solid pixel platforming! There's not much to do, but it's satisfying as hell to just run around and climb and enter doors. Would have loved to see where this was heading.
May 5 19:59:13 15m 27s Here Be Fish ♥ 3 Is this... a puzzle? I'm not sure if it was bugged for me or if I just didn't figure things out, but I think it did different things for me in different reloads. It's probably just the way the game works though. Are the signs the people show what they want? Or what they protest against? In some of my playthroughs they did new things when I gave them what they shown on those signs, on another tries they just completely ignored them. I'm not sure. But I like the music. :D
May 6 12:43:36 16h 44m Rise of the Termites ♥ 2 I'm not into such games much to be honest, but it was a nice experience. A bit hard to figure out things at first, but then it becomes more fluid, and challenging too! Graphics are a little hard to get used to too. :D
May 6 13:07:29 23m 53s Floppy McFloppyface ♥ 2 So, I'm gonna just ignore the graphics, because you know everything there is to say about it already. :D (to be honest, though, it's kinda cool somehow, I mean, bad, but in a cool way) I liked the floppy narrative a lot, and music adds to the nice silliness of the things. Wasn't able to find the second ending though. I tried replaying it and it seems you can't progress without giving away the battery, so you can't fix it yourself? It also seems strange that you can't find a battery before talking to the angry house man, but you can do everything else (except the tree) without his hints.
May 6 13:16:29 9m 00s Island Boom (but it's cats so it's okay) ♥ 2 I have no idea what worms are everyone talking about, but it kinda reminds me of scorched earth... But it's cats so that's okay. Seriously though, it's quite nice, but I don't think that giving infinite walking is a good idea, because you can just come near the enemy and nuke him. Anyway, it's nice to see a game with destructible landscape made in such a short time, good job!
May 6 13:22:51 6m 22s Chuck and Bull ♥ 3 I wanted to say that it's relaxing, but it's actually not, it's... hard to describe it... depressing, but in a good way? If that makes sense? Like when you're a fat farmer whose hot wife likes the bull more than you, and all you can do is plant seeds? Anyway, the game is... soothing. And I quite like the art and the music. Too bad there's not much to do in it.
May 6 13:29:39 6m 48s Wake Up ! ♥ 2 Love the mood of the game. Physics are a bit lacking, but overall it's a pleasant experience. You can also bring the boxes from early to use in later areas and the camera glitched for me too, as some people mentioned before.
May 6 21:39:51 8h 10m Glade in the Sky ♥ 1 Fun little game. I had no problems with it having no checkpoints, the first level is very short and you can chose the path that's difficult for you in the second level and do it first anyway. By the way, there's a way to cheat the second level I think. If you go south and jump over every other falling platform, you can get the gem at the end and not use it in a nearby socket, but carry with you back to the beginning of the level by jumping on the platforms that are left. I'm also not sure what's the intended way to beat the left path. I just jumped over the whole thing on my way there and on the way back was spamming right and jump and usually it pushed me off the platform but I jumped and it saved me. Collisions are hard to get correctly, but that was fine for me, because physics are really forgiving and it's hard no fall down by accident. Nice job overall!
May 6 22:02:04 22m 13s Exploroka ♥ 2 I like how you went from Kolonizoka (initial project name I suspect) to Exploroka! :D That happens to me all the time - planning too many features for a LD game and having time to barely do half of them, if even that. I really dig the generated landscapes from your screenshots and from the bug/feature screenshot above, too bad that the game camera doesn't do them the justice. After looking at those screens I thought it would be some kind of a strategy, they remind me of a sim city landscape or something like that. Overall I quite liked it, got 6 stars, but it gets repetitive fast.
May 7 09:26:06 11h 24m Little Fortune Planet ♥ 4 I love card games and I love particle simulation games, perfect! I was reading the cards carefully at the beginning and managed to get dolphins achievement, but then same cards kept coming again and again so I just started clicking on them randomly. Can you lose? Does your planet inevitably become an ocean world which happened on both of my playthroughs? I guess not, since I wasn't able to get any other achievements for some reason. Will get back to it to try again for sure!
May 7 09:55:25 29m 19s Endless Hexagon ♥ 2 I'm afraid I wasn't able to get any good at the game. The rules are clear and simple, yet I just can't use the tools I have to prolong the life of this small world. I always get ~3000 points, so a score you get with just random clicking. My best score is 3660, any hints to improve it? So far I'm feeling like you want to have some ruins early on and you want to develop nice areas around those ruins, at least I've got best results out of that strategy. But then again, I definitely can't play this game properly, so what do I know? :D One thing that bothers me with the mechanics is similar to what @joatski described above: recycle only clears already existing ruins and not industrial cities, and when you convert a tile to ruins you lose some stats and lose your recycle. So you have to create some ruins first (losing your recycle if you had it), and also have a place with fresh tiles to get all stats back to full. It would be much more intuitive to me to keep the recycle once you've earned it even if stats drop down. Or have a threshold where you gain the recycle and above which stats can go so you get a buffer and won't lose your recycle immediately. I like that it looks like a finished game a lot, a feat I usually don't have in my LD games. Sounds are nice and relaxing and fitting to the mood of the game, graphics are good and fitting too. Great job!
May 8 19:01:42 33h 06m iwantout ♥ 2 Uh, it took me waaaay much longer than it should have. At first I was like... rainbow? Why rainbow? it's not quite right anyway, and it doesn't work! I guess the frustration I've had is akin to frustration that makes people quit their cubicle jobs.
May 8 19:11:58 10m 16s Tiny Arena ♥ 2 Great aesthetics! After looking at the screenshots I fell in love with it. I wish those dice could be of some use, I expected a way slower game that it turned out to be.
May 10 12:57:10 41h 45m Tribal Tension (Twitch) ♥ 1 Cool idea! I was thinking about something similar but never seen it actually done before.
May 10 13:32:27 35m 17s CHEM TRIALS ♥ 2 I really love the way rockets work. It could have been just the homing missiles and that would work, but this way it's far more fun. It also justifies having a small spherical planet in my opinion, in contrast to many games where it's done just for the aesthetics. One thing that confused me a bit is that you fly over most mountains, but can hit some of them. I was trying to crash during the first level and when I wasn't able to I started flying over the mountains on purpose, until I hit one. Nice game overall, good job!
May 11 08:36:13 19h 03m Wrong Delivery ♥ 2 You know, I have to admit I've come to expect a low overall game quality from a LD platformers with obvious programmer art (hello powerup icons :D). But this one got me entertained for sure. Funny thing is, I usually do not even enjoy metroidvanias all that much, but this time I've completed the game in a single breath and was sad that it's not longer. I guess that makes your game a very good one. :D I don't know if it was intuitive paths or frequent checkpoints or cool particle enemy death animations, but it just felt right. Too bad about the audio and some missing animations, other than that it's a great fun game for me, good job!
May 11 10:23:15 1h 47m Satellite Bash ♥ 3 Very fun and original game! I love how controls work, it's unexpectedly fun feeling and dynamic. I was feeling like there should be a limit on amount of some tools though, for example if you can justify using small moons after you've unlocked the big ones, it's hardly like that for laser satellites. In fact, the game becomes arguably too easy after you unlock the satellites. So, I believe, with a few minor tweaks it could be even better than it is now. Great game anyway, good job! Edit: forgot to mention that either enabling continuous collision detection for small moons or disabling their collisions with each other altogether could probably make them more predictable and useful/fun.
May 16 14:10:22 123h 47m Carefulzilla ♥ 0 I absolutely LOVE it! Don't know if a game is that good or if I'm just in a really good mood, but it's my favorite game this LD without a doubt. I just love how heavy the legs feel. I was having lots of fun trying to tip-toe my way through the city, sometimes smashing a building or two I didn't notice (skyscrapers really blend with the sky), but when I've arrived at the "boss" and realized what's going on I just burst out laughing. Would be an absolute hit with a few tweaks and some more physics-based destruction. Great job!
May 16 15:46:59 1h 36m Be Like Bee ♥ 2 Nice game, beeutiful experience. It reminded me of an old dos game "Quarantine" about... erm... a taxi driver (beep-beep). Maybee because of the way the city looks and the Perimeter and stuff. The mouse sensitivity is a beet too high though. I also like how the bee looks, I guess you have to bee a bee made of some metal (beesmuth?) to bee living in a city.
May 16 16:03:04 16m 05s Ant Forts ♥ 1 Cool concept, I like it. I wish there was a way to fork a tunnel at any point and then close one of the openings, I didn't realize you should start multiple paths right from the beginning.
May 16 16:08:40 5m 36s Moped Mayhem ♥ 2 Nice and smooth gameplay! It's hard to aim though. I think I've only hit people twice during ~700 points run and never was able to hit a dog (is it possible at all?).
May 16 16:19:39 10m 59s Graphite ♥ 2 I really like the graphics style you've got there. The first time the enemy died and left a cross behind I was like "wow!", it's such a simple but such an effective feature. I'm afraid I didn't really understand how to play though, or maybe (after reading other comments) I did and it's just quite hard. Maybe a bit more visual feedback on hitboxes and precise projectile position would be good. Good job overall!
May 16 16:23:39 4m 00s The Fleas In My Head ♥ 1 Surprisingly challenging game, and quite addictive too. The music is nice too which is hard to believe when you first hear it, I thought the short loop would drive me insane, but it harmonizes with the intensity of the game and somehow becomes really welcome. Is the screenshot at the top real one? I was never able to build so many houses.
May 19 16:35:56 72h 12m Paper traveller ♥ 1 Until today I was oblivious enough to not realize that people who comment on my game and don't have a game of their own listed are actually part of a team, gotta catch up and rate all the games I've missed! Great idea and a solid implementation from what I can see by looking at a tutorial level. Love the sounds. If you expand the game I'd love to see more proofreading on the texts though, because lines like "I left this sad town tomorrow morning" leave me wondering what actually happened there and when, which is critical for such game. It got much harder than I thought it will be really fast, actually the second level was too hard for me. (looking at the walkthrough) Ohh... That's totally not how I got that diary. He saw the beach all the way back, that makes sense, I think. That's what I got:wonderfullMap.png He started going east, then followed along the coast and had to turn back to travel NE and still see the starting point. Edit: also, it would be cool to get 3-4 journals and cross-reference them for a more complex level.
May 19 17:10:50 34m 54s Flight of Claude ♥ 0 I didn't realize the person who commented on my game was in a team until today, glad I've made it in time to rate your game! ...or not a game? Beautiful experience anyway. I wasn't sure if my answers were affecting anything, were they? Fun thing is: one option that I was always missing was going full asshole and pushing them out, or returning back when you can fly and they're still kids and bringing the revenge with you, but in reality I've chosen the most peaceful options all the time.
May 19 17:38:11 27m 21s Squeaky Maze ♥ 0 Well, camera could definitely use some upgrades, but overall it's kinda fun. Gets a bit repetitive, which could be fixed with additional enemy types. Also there's a really easy maneuver that lets you avoid all damage - just hold back and either side strafe every time you see the enemy stop (they always do that before the dash) and don't stop spamming attack. I could go through dozens of rooms with getting only 1-2 hits when I was getting lazy or impatient. After like 3-4 dungeons the game became very laggy for me - constant freezes for 0.5-1 second every second or two. I was trying to get a diamond sword (lacked only 1 diamond on the previous surface visit) but at the end quit because it was very hard to navigate or even see which door you've just entered the room from with those freezes. I believe this could be a great game with more work put into it, great job.
May 19 17:48:16 10m 05s Mad Gods ♥ 1 The gods must be crazy indeed. I'm not sure I get the idea behind this game completely, but it's quite fun to play with as an aimless sandbox even. Love the graphics and sfx too! Why did you opt out of a mood category? It seems very moody to me.