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klianc09

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TimestampSince previousGameklianc09's comment
Aug 3 19:15:15 Fading Points ♥ 1 It was fun discovering the game mechanics. The introduction sequence was well done. My biggest issue was that the keys were only recognized like less than half the time, at first I thought my spacebar was broken. Nice simple jam game.
Aug 3 19:20:53 5m 38s Super Power Frenzy ♥ 1 Really fun to play. My biggest issue was that there was no feedback when I got hit, at first I was unsure whether I was invincible. Also the controls did not always work like I expected them to work. Using right bumper and trigger at the same time was a problem, so I played with mouse and keyboard. I like how the better weapons, like the automatic shotgun, are as good in killing enemies, as they are in killing yourself (by using up all energy). I think it would make sense to combine the health and weapon pickup, so you refill and extend your max-life and get a new weapon at the same time.
Aug 3 19:27:35 6m 42s The Overseer ♥ 0 I tried running your game with Wine on Linux, but sadly no luck. Gonna have to try it out later on Windows.
Aug 3 19:53:30 25m 55s Number Station ♥ 0 I got stuck at the same place as other commenters. Double checking with your solutions in the document, the voice says different numbers than you have written down, it says 28 where it should say 99 the first time. Just thought I should point that out. Otherwise nice puzzle game, with just enough hints. The effects and atmosphere is well done.
Aug 3 20:10:37 17m 07s They Attack At Night ♥ 1 Tried the Linux version, but it crashes for me unfortunately a few seconds after pressing start from the main menu.
Aug 4 13:30:30 17h 19m Power Draw ♥ 1 There is a lot missing, but I can totally relate to that, when there just isn't enough time. So I try to give you some input for a possible "complete" version (as we know, no game is ever truly complete). Sometimes enemies spawned directly on top of me and most of the time enemies just got stuck in a corner and weren't really a threat. It felt strange that the bullets fly so slow compared to your movespeed, it felt more like I was shooting mines. (But fitting if one of the weapons is going to be a mine launcher 😉 ) Don't forget to add more feedback to shooting and taking damage. Also add everything that @sunnray said to that.
Aug 4 13:53:46 23m 16s Lionel's Weekend ♥ 3 The controls made the platforming sometimes a bit more frustrating than it should have been. Also please don't make me watch an unskippable scene every time I replay the level. These two things made it hard for me to enjoy the game, sorry. When walking onto the metal the walking sound was sometimes between the steps, so you wouldn't really hear it. I think, it should always start with an audible stepping sound when first stepping on it. (I hope that sentence made sense.) I think some atmospheric music could have improved this entry a lot. Otherwise, solid entry.
Aug 4 15:03:55 1h 10m The Fallen ♥ 0 A lot of great things have already been said, I'm just gonna add some specifics. I was completely confused when I started first time, because I first clicked "Play" and missed the "Help" screen. Then when I finally knew how to do things, I still didn't know what to do next. I tried building every building and connecting them to the pod, in the hope this would transfer the energy. Took me a long time to realize that you need a Generator for everything. That should be more apparent to "Build Generators First". Switching between three modes, was a horror and really cumbersome to get right, I was always reloading instead of bringing up the build menu. In my opinion it's cool that one has to be careful not to shoot/destroy own buildings. However I think interacting with buildings should be a dedicated button that is always available, like e.g. right-click. And connecting buildings should just be click and drag, I don't understand why I have to click 3 times just to connect two buildings. Also it wasn't clear how much, if any or which direction energy was flowing. I was having fun, until the last battery of the escape pod seemed to just not want to fill up, no matter what I tried. Also selecting a building should be easier, like selecting it with the mouse from a menu, or just display all available buildings while scrolling through it. Finding and building the correct building should be no issue within the heat of battle. The map felt a bit too empty, it wasn't really exciting exploring it. Would be cool if there was a reason to build stuff somewhere else than right at the escape pod. It has a lot of content for 24h, but it's very rough around the edges. IMHO Audiovisual feedback and polishing came a tad too short :)
Aug 5 08:46:41 17h 42m Cyberhell Cleaner ♥ 2 The Web version just wouldn't work for me, so I downloaded the Linux version. But it wasn't clear to me, how to start it. After unpacking two archives I found an index.html which finally allowed me to play the game :) The graphics and animations are certainly the game's strong suit. The music would fit the mood, if it weren't so horribly distorted (could be a problem on my end?). I was missing sound effects when shooting/jumping/killing enemies. The gameplay felt pretty bland. I had a bug where I was only able to shoot to the right, which made it actually more exciting. I stopped after wave 10 since nothing new was happening. I like the fact that the shop is selling bibles alongside weapons, though. Again, kudos to whoever made that outstanding art.
Aug 5 09:08:36 21m 55s Scale of Life ♥ 2 Simple idea well executed. I just wish I would have gotten something else than the disappointing "Ohhh..." after getting all Perfects...
Aug 5 09:34:45 26m 09s Floppyboy ♥ 0 I tried running it on linux, but I only get to the title screen and then nothing happens, no matter what I press :(
Aug 5 09:59:27 24m 42s Airship Engineer ♥ 2 Please, use a more legible font/color combination next time. I wanted to give up when I saw that, but luckily I suffered through it. The game is really fun and well thought out. Being able to decide to generate more energy at the cost of the engines taking damage is a really awesome idea. And those sound effects are just hilarious. I beat it on my first try, it was really close and intense. But try to put more information into the world, as somebody else already said: put an icon of a cat on the barrel and over the engine. And just like that, the wall of text will be one screen shorter.
Aug 5 10:29:52 30m 25s Breathless Parks - Running, out of Power ♥ 2 First played it with Wine, and that worked except for the Audio. So I built it according to the instructions on your github page and it worked^^ I shouted out loud when I beat it on my second try. Overall a funny little game :D
Aug 5 10:47:19 17m 27s Gargoyle's Curse ♥ 1 I really like this one, well done. There is a lot of things one needs to balance which makes it quite hectic. I didn't realize how to refill the machine at first. Some indication that "X now does something different" would have been nice. But that's a minor issue. The gameplay, graphics and sounds just work fantastic together. It gets really tough, and my strategy for the final level was to ignore the machine and just kill all bats before they reach grandpa. My final Score was 3450.
Aug 5 11:10:28 23m 09s Powered By Coal ♥ 1 I played it to the end, and I enjoyed it. It could use some UI improvements, though. The font at the tutorial was very hard to read. The icons for the resources could look more diverse, so it's easier to see at a glance, what is what. For the beginning it would also be helpful to see on the map, what takes and produces what resources. And once everything is running, there isn't really any challenge anymore, and then the threat of running out of power is gone ;)
Aug 5 12:15:35 1h 05m Zombies 'n Kebabs ♥ 1 I liked the graphics and animations. The music made me jump when it started, it's a bit loud. I really had issues with the gameplay, the energy is used up really fast and I didn't really realize when I was out of energy at first, and didn't understand why I couldn't jump/shoot at times. The zombies are moving around really erratically. And once you are out of energy you are doomed.
Aug 5 13:03:16 47m 41s Kings ♥ 3 It's really hard to see or understand the effect of different actions. It was really hard to find all necessary information in the many menus. And I wasn't really sure what to do with most information. And the army value was always on zero. I really tried to play it to the end, but I encountered a gamebreaking bug, where I couldn't progress to the next turn anymore. This city management type game with spying on individual persons reminded me of the Shrouded Isle, could it have been an inspiration?
Aug 5 16:44:33 3h 41m The Hackerman ♥ 2 All those subtle (and not so subtle) jokes are really incredible. The pop-ups, instant messages and forums where people write all possible crap, except the thing you search for, gave me a chuckle. They so perfectly parody the frustrations of real-life, that it's almost uncanny. But this is my problem with this game. It emulates the frustration of working on something under time pressure in the internet age too well, that the gameplay is simply that: frustrating. Therefore not a game I enjoy playing, but I appreciate and am impressed by every other aspect of it. 👎 Fun 👍 Everything else
Aug 5 17:16:35 32m 02s The Hunt for Red October Box ♥ 1 Nice jam game, everything is self-explanatory, I like that a lot. I was just annoyed by the camera placement, I would like to see further where I'm going rather than where I come from... and the ground sometimes flickered strangely when illuminated. Eventually I managed to get the big box, tough.
Aug 6 09:37:21 16h 20m Don't Click On Tiny Dudes! ♥ 1 I tried running it with Love on Linux, but it said I have a different version than it is made for and crashed. Running the Windows version with Wine worked (except for the microphone). Really loved that you could click the dudes until they exploded. Gameplay was a bit shallow and very exhausting (keyboard variant).
Aug 6 10:26:19 48m 58s Voyage of the Indefatigable ♥ 1 First run I cryofreezed my captain, then I was just drifting through space, unable to unfreeze anyone... Second run, the first heat wave just killed half my crew, because they were still in cryo chamber for "saving measures" and eventually I got torn apart by hostile fighters. Third run, I crashed into a black hole just to "see what happens". Fourth run, I finally managed to reach the end unscathed with 660830 energy left. So yeah, I like this. Once one gets the hang of it, it's more or less a solved puzzle. The UI is not "super" polished, but it's still well presented, to be able to see important stuff at a glance. Good job :)
Aug 6 11:45:42 1h 19m Manual Mech ♥ 2 I didn't have problems with the controls themselves, but losing all momentum when hitting the ceiling or wall was just so frustrating. Setting the jumping arc could be simpler. It was just incredibly frustrating, trying to get out of the pit besides the drill... This is a great concept, but movement needs to be a lot more fluid.
Aug 6 12:20:33 34m 51s Decarathon ♥ 1 Presentation is really top notch, but gameplay is a bit too easy. Also some sponsors were bugged, even though I completed the objective... Played it to the end, nice polished jame game.
Aug 6 12:42:27 21m 54s There's No Place Like Home ♥ 2 Looks really cool. Spent too long trying to power the TV. Didn't understand at first, what the beeping was connected with, and just panicked and got annoyed. Maybe try to have a small light blinking when it beeps, so the player knows, where the beeping comes from. Also plugging the power cord in could be a bit more forgiving, sometimes dropped it accidentally. Eventually I managed to escape, but with the decharging escape pod, I felt like Sisyphus.
Aug 6 13:11:47 29m 20s BATTERY BLASTER ♥ 0 - I think there is a point when there are too many graphical effects on top of each other, and I think this game reaches that. Maybe turn it down just a notch, or make the environment a bit brighter or easier to see. - It's really easy to get lost, and I think I ran in circles for a long time. - It's great that the walking sound effect pans between the left and right audio channel :) - My favourite weapon was the laser. - The HTML5 version runs mostly well, only lagged sometimes (with Firefox). Overall I enjoyed the game at first, but it got too tedious by the end. I finished it in around 15 min.
Aug 6 14:50:31 1h 38m Running out of Power Inc. ♥ 2 The controls felt really tight and were fun to play with. Jumping to advance the text is on one hand a neat idea, on the other hand I had to awkwardly stop jumping to read the text. The story kinda went over my head, and I head no real payoff or conclusion at the end. Maybe tell the story more directly, but that could just be me.
Aug 6 14:53:46 3m 15s The Sourcer ♥ 0 Just a note for others: Tried running it with Wine on Linux, but sadly didn't work.
Aug 9 20:36:57 77h 43m Cosmo Beat ♥ 2 Really amazing game, absolutely love the upbeat music in level 1, didn't get much further than the beginning of level 2 though. When listening to the beat, I would always be a moment too late... I felt like I had to press the button just moments before the beat. I don't know if it helps you in any way, but I remembered about this technical writeup about rhythm games, you should check it out: http://ludumdare.com/compo/2014/09/09/an-ld48-rhythm-game-part-2/
Aug 9 22:19:27 1h 42m Ghost in the Machine ♥ 0 I feel the same as @pkenney, I got pretty frustrated by the controls. There is a lot of back and forth in the level design and a huge part of the "challenge" was just to move from A to B. Otherwise amazing audio design and really good mood.
Aug 9 22:36:17 16m 50s Dashfister ♥ 2 I really like the gameplay and mechanics of this one. The controls feel just fun to play with, and being able to recover from hits by collecting the batteries is a really smart mechanic. I love the fact that the length of your dash depends on how many batteries you currently have. I just wish there was more polish, like particle effects when moving and dashing, and a more powerful effect when hitting enemies with the dash. The first time I completed a level, I thought I died, because it's just an abrupt cut to the next level. Some tweens and screenshake would certainly improve it.
Aug 10 19:08:21 20h 32m Probe Abuse ♥ 1 On my first playthrough I skipped the lower two upgrades and went straight to the end by stacking probes. I like collecting the different upgrades and slowly building up my skills. The screen transitions and respawn animation could have been a bit faster though. Having to press the directional again after a screen transition was a tiny bit annoying. Also really liked the boot up sequence.
Aug 10 19:23:02 14m 41s Back Home ♥ 0 Very relaxing music and atmosphere. The controls didn't quite mesh with me, as the glider just wouldn't stay straight and I sometimes lost my orientation when trying to fly through some islands. My first thought was, that I could just fly straight to the tree, but I quickly found out, that it wouldn't be that easy, I like that.
Aug 10 19:56:03 33m 01s Legendary Space Space Space ♥ 3 I like this open map design, with the transporters casually flying between stations, and being able to fly around wherever you want. Took me a while to realize I should follow the arrows around the ship. I battled with a far too strong station in the beginning. It got a lot more fun once I realized, that I could strafe with A/D, somehow just used W before that... There was sometimes a random fog like effect over the screen, that I assume should be linked to the fog on the map, but it appeared at completely arbitrary times...
Aug 10 22:37:05 2h 41m KING OF FAME ♥ 0 As others already said, feels like a cohesive and complete package. Only the meter at the top was not obvious enough, what it is supposed to represent. Although I love the subtle nature of the sound effects, they have been a bit too quiet for me, though. It's a bit hard, but I managed to get to day two, once :D
Aug 11 15:27:02 16h 49m Flying Aces - Going the distance! ♥ 1 Simple, but not as easy as others say. It's difficult to keep up collecting fuel and eventually you will run out of power. I thought I was already playing, when the intro sequence explained how to collect fuel, confused me a bit at first. Really liked doing loops :D
Aug 11 15:47:18 20m 16s POW ♥ 2 As others said, good puzzle game. Got a bit too easy and reused the same puzzles towards the end. I wish I could recall the thing directly from the charger. But I enjoyed playing it.
Aug 11 15:57:32 10m 14s Oppressiv Light ♥ 1 This legitimately scared me! I was missing some dramatic death sequence, instead of the player just vanishing. Also the monster got me when I was standing on the edge of the safe zone. Some hints would be cool, like this I was basically just walking around randomly.
Aug 11 16:23:52 26m 20s Lost in the Dark ♥ 1 The mechanic with the lasers was really smart. Eventually it comes down to memorization though. My score was 300 at the end. You need some visuals/particles that indicate movement, because otherwise one can't tell if anything is moving when the radius gets really small.
Aug 11 19:49:46 3h 25m LOW BATT ♥ 1 Really fascinating game. Some hint, or audiovisual cue, that the other buttons do nothing while holding "down", would have been nice. I tried all combinations of buttons while holding "down", for like half a minute before I realized I had to release "down". The text made me assume, that I should always hold down "down". But eventually I got it, and got an awesome experience.
Aug 11 20:16:06 26m 20s The Hall of the Sorcerer King ♥ 1 I absolutely love this. It's so well written, and elegantly designed. I just had a really good time.
Aug 11 20:54:38 38m 32s Mr Mayor's Energy Crisis ♥ 1 Deceptively simple game, with a lot of hidden depth. I like how all necessary information was conveyed through news articles. Took me a few tries to finally beat it. Really polished experienced. (And I had to laugh when I clicked on the ducks.)
Aug 11 21:22:51 28m 13s Everybody Plays Golf ♥ 1 Sadly didn't work for me, golf ball didn't move at all. I'd love to see more Networking games in gamejams. Creating one is always a brave endeavor, it's a shame it's causing so many issues. (Also there is no quit button)
Aug 13 12:48:29 39h 25m Ten Little Letters ♥ 1 I absolutely love this game. The game told me, I should definitely tell you that I got as far as I did. It's a game of logical deduction. You click around, and make some first guesses based on that information. And then you try to narrow the possibilities down, and verify your guess by clicking strategically. So when what I first thought was an I, turned out to be a T, I learned that I should also check for that at the top. Some nasty ones I had were: a $ instead of an S, a G instead of an C a B vs an 8, and a 0 instead of a D. The graphics and music complement the minimalistic puzzle design elegantly. I could see this work for mobile, and there you could change it, so you can touch+drag your finger over the screen, and it vibrates when you are "over" the letter. Just a thought.
Aug 14 00:38:14 11h 49m X-Moon 2: Dark Moon ♥ 0 I like this game, it's so juicy, shooting and movement feel so great. But getting anything actually done, is a pain in the butt. Just as @tuism said, shooting those squids isn't fun, and running full speed into invisible blackholes isn't fun. Maybe the movement speed is just a bit too fast. And maybe if the light would have a much greater range when away from a black hole, it would be more apparent that a black hole is near. Also having no checkpoints is a bit too punishing in my opinion.
Aug 14 10:15:10 9h 36m No Sorcerer's Sky ♥ 1 There might be a good game here, but it's hidden behind questionable UI design decisions and missing instructions. Having to click on the central building to see my resources is really cumbersome, just always display them on the screen. And I never seemed to get the resources I needed from the scrap I collected...
Aug 14 10:38:41 23m 31s SPU-1 ♥ 0 The controls are really good, although I would have preferred a different key layout. Overall it felt really polished and it has a nice flow to it. Running from enemies was most often more effective than fighting them. I really enjoyed playing it.
Aug 14 15:05:33 4h 26m Running Voltgun ♥ 0 Sinclairstrange did it again, I saw a screenshot and immediately recognized your art style. So happy someone is still making games in the vain of Gunstar Heroes and co. Also the enemies are obviously Darns, are you secretly konjak? Let's skip the praise for the art, sound and overall polish, and let me nitpick a bit. The platforming felt a bit clunky, I kept getting stuck/stumped on corners and walls, which made movement in some sections cumbersome. Some enemies were missing some anticipation frames before they shoot projectiles, so it was rather tough to dodge some attacks. The two modes for weapons seems like a neat idea, I never saw the need to actually use the weaker mode though. Also as awesome as all those particle effects are, at the last boss all the explosions obscured the actual bullets of the boss. Just a shame it lagged on my shitty laptop, but that's not your fault. Just keep on doing what you're doing :D
Aug 16 16:24:39 49h 19m Dream Disc ♥ 1 Really well polished game, albeit simple. You certainly know how to keep the scope small for Ludum Dare. It's fascinating how minimal sounds can create such a lovely atmosphere. I didn't find it quite relaxing, as I was on the edge all the time, trying to score on my last attempt. Eventually I got really good at it, and managed to score 46, but it got quite repetitive in the end. But that's fine for a jam game. Overall I quite like this.
Aug 16 23:25:17 7h 00m Running Out of Power Rangers ♥ 0 The premise had me chuckling. This is my favourite interpretation of the theme in all of LD. The gameplay however is missing some basic instructions and player feedback, I had no idea what was happening and just mashed buttons and eventually won. Also it crashed when I tried to play it a second time. Maybe try give some visual feedback on what the attacks do, or how effective they are.