Foon → Ludum Dare Explorer → LD39 → Feedback comment stats → ristoretto

ristoretto

Feedback comments for LD39

LD42 →

ristoretto's games and stats for all events →

TimestampSince previousGameristoretto's comment
Aug 11 13:59:58 Dash Guy ♥ 1 * Feels nice to be able to dash in all four directions. * Nice with short levels. * I like the art for the barriars, cables and dirt combined. * I think the game gets a lot harder because the killing lightning starts very close to the player in the beginning of the level. It happend a couple of times that I died right away when I got the level where you have to dash two times up, because the lighting was so close form the start. * Would be nice to be able to restart the game other then the mouse ex on enter. * Would be interesting if you made something with the goal, ex made it glow and spawn a lot of particles when the player reach it. I got 10103m, over all a nice game :)
Aug 11 14:29:01 29m 03s Running Out Of Power Plant ♥ 0 * Nice graphics, I especially like the smoke and glowing radiation. * I think the controls need a little tweaking to give more control to the player. it works well to move forward but when I tried to slowdown by pressing backwards most of the time it would had the character fall over and die. * I like how the character moves forward and backwards in the wheelchair while you move around. Cool game :)
Aug 11 14:54:02 25m 01s PowerCube ♥ 1 I tried the second version. * Cool count down, but it could be a little faster. In games where the player dies a lot, you usually want the respawn to be very fast. * Would be nice with some sound effects. It adds a lot, even just placeholder ones. You can use ex sfxr. Also nice music :) * scoping (deciding the right size of a game) is really hard. I have been to 5-10 game jams by now but still underestimate the time required. Nice that you managed to make this game after the other 3 attempts :)
Aug 11 15:11:22 17m 20s Robo Drainer ♥ 2 * I really like how the game start with the player next to the bed of a dying person, and how the e button lights up and you try to press it and transfer energy to the machine. It really explains the goal of the game very well. * The platforming needs a faster jump and the level need to fit better to the height of the jump * I like how the bodies form the robots are left when you have drained them, it feels a little strange to move them around, but its nice to be able to jump on them. * When you fall of the world, it should respawn the player or restart the game. * Nice art and animations :)
Aug 11 16:36:55 1h 25m Drain ♥ 0 Nice mood with the song, and voice overs. I like how the game balance between letting you see the level and using the energy to accomplishing the goal. When I turned on the game I expected a walking simulator, and I think the mood/narrative would work better without fail states. You could still get messed up in the dark but it wouldn't force you to restart. A example could be to have complex corridors or having a door close if you walk on pressure plates which you would have to avoid. Also it pretty hard to make dark games because most screens have different brightness, so it might be a idea to include a slider, "slide until you barely see the icon" thing.
Aug 12 20:43:33 28h 06m Energy Raid ♥ 1 Score 99 * The GUI works, but would be easier to see fast while playing if the energy was visual, like blocks and different colors when its about to run out. Same with the bombs. * Theres no indication when you hit the enemies, would be nice if they would flash white or something similar. * I think that I would like the energy system to drain energy faster, and recharge energy faster, and mabye giving the player a option to regain energy independent of the platform, like making a melee attack or doing something else thats risky. * Also, the 5 looks a lot like a s in the power percent font. I enjoy it overall, with the different enemies, and weapons :)
Aug 12 21:06:58 23m 25s Battery: Critical ♥ 1 quite evil looking enemies :) I agree that the camera is a little off. Heres a article about different cameras in 2D games, theres also a talk which is linked in the beginning. One easy solution would be to just offset the camera so the player is always in the left corner. (http://www.gamasutra.com/blogs/ItayKeren/20150511/243083/Scroll_Back_The_Theory_and_Practice_of_Cameras_in_SideScrollers.php) I had some problems getting past the 25 energy door :)
Aug 21 15:11:55 210h 04m Power Down ♥ 0 I like how you try to navigate and do the dance dance revolution at the same time. I also like when the power run out and I just stand still and turn off the engine for visual and sound, and then power back up. That said, the pace was very slow, I would have liked smaller levels with more choice. And maybe some voice overs would fit well? I got the turn on engines on 1,2 but didn't get what the space button did. Cool concept overall :)
Aug 21 15:25:17 13m 22s Ludum Dare Simulator - Click your way to the top of Ludum Dare leaderboard! ♥ 2 Cool game :) It was a little to hard, I completed it but started to use a double click button on my mouse about half way thought, which made it a lot easier. I like the complex when I want to complete the game but it feels to slow so I start to want a better hardware and focus on generating money instead to make things more efficient. But I guess its really just better to work more on the game in the first place, feels a lot like real life :D (Did the upgrades do anything at all?)
Aug 21 15:47:17 22m 00s Rude Bear ReRPG ♥ 0 Nice art and setting :) Also cool combat system. When there was more then one player/enemy on the screen I prefer to have a specific button for attack / defend / spell for each character. And it was hard to see which character the enemies was attacking, might work better on a topdown grid, or with ex 3 different layers. But cool concept :)
Aug 21 21:01:53 5h 14m HockeyGame ♥ 0 I tried it alone, would have been awesome to play in four player mode :) Some notes: * I think it would be nice to have round corners on the playing field, and more space behind the goal and the rink. * Placeholder sound would have been nice, and some particles. * I really like the one to one relation to the controller and the pad. Its a little tricky to pull off, but feels a lot like easy to learn but hard to master. Cool game :)
Aug 21 21:45:49 43m 56s Mech Core ♥ 1 Nice :) I like the details like how the base in the middle also displays the hp / power and how there is a electrical currency going between it and the player. I just realized that I only make hard games :D it felt nice to not have to have slightly longer play sessions, then 15-30s. Highly playable :)
Aug 21 22:08:38 22m 49s Battery Box ♥ 0 Wow! really solid gameplay! is this game inspired by some other game? if not, you should really continue developing it :) I first played the game with the mouse, I really liked it, didn't play like anything I have tried before. I then tried it with the gamepad, it was smother to control, but felt no so different. I think there should be more batteries on the level because if you pick them fast there is nothing more to do then to wait, and around 400-500p you will die because of the power drain and theres no way to pick more batteries no matter what you do. I like how the batteries are pretty close to the base, so each "run" is very short. Great game :)