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ristoretto

Feedback comments for LD42

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TimestampSince previousGameristoretto's comment
Aug 14 10:50:15 Sticks and Stones ♥ 1 Wow! Just wow! I like how you just walk around and mind your own business and then you can see in the middle how the word is slowly growing, at first you hardly notice it, but then it grows bigger, and you try to ignore it until finally you have to actively avoid it, until it eventually crashes... Some ideas for added game play could be that the player would heal broken hearts in phase two if you walk over them, but then the enemies would go more aggressive. With some enemy types that for example would charge in a static angle towards the player, would bounce on walls or split into smaller words when then collide with other phrases. But the game expresses its theme well as it is right now. Great job!
Aug 14 11:18:51 28m 36s Project Unicorn - Running out of space ♥ 2 Cool idea to avoid thing you normally would pick up! It's is tempting to pick up these shiny crystals. Some thing I noticed: - On death plays the death sound multiple times and you don't restart on death, would be nice with a restart button, - hide mouse pointer while in a game, - if you jump while sliding, you jump super short. - Smaller collision on pickups, so that the collision is smaller then what it looks. (generally, you want smaller collisions then it looks on hazards, and bigger collisions good pickups) - The sound effects are a little annoying. When you have voices there's usually good to have 5-10 variants, so you don't hear the same version every time. Especially when the sound effect plays for a core mechanic. Nice art, I especially like the black trees in the background. I tried a solo game, but cool that you got it up with online multiplayer :)
Aug 14 11:28:27 9m 36s WearOut ♥ 2 Nice art style! Maybe the character could have a longer attack range? It was hard to see when you would hit someone or if they would hit you. Would also be nice with a restart button. And awesome intro, really set the tone :)
Aug 14 11:43:20 14m 53s A Bar In Space ♥ 4 Best game I have tried so far :) I laugh out loud on the space bar on the spacebar from running out of space - in space joke :) Some game play ideas: Maybe lock down buttons you have pressed for about 1s to prevent spamming. I was usually spamming the buttons on the lowest row Ability like if you pressed caps tab or shift you get a beam that clears that row but has a long cool down. I'm using a Scandinavian keyboard so some of the button positions are swapped, mainly ";", "[", "=" and "-", so if you would remove the left column it would fix that problem or make it customizable. I would also be cool to put out blockades, like in plant vs zombies, so you block some spots. And enemies with different movement, zig sagging, walks a full row fast then going to the next column, an enemy laying eggs that would crack to multiple small ones... Great game! and inspiring, I hope that you continue developing it :)
Aug 14 12:03:16 19m 56s Crumble ♥ 2 It's cool how everything is crumbling and falling together! A little hard to control, I like the momentum, but it would be nice to have instant deacceleration, for better precision jumps. Would also work well with a double jump. It could also be cool if you started in a central hub and could take different paths each playthrough, so which are easier to progress but longer, others which are kind of shortcut but harder. Clean art and feels ground with pillars and planks in the level design, also nice touch with the tongue!
Aug 14 12:29:16 26m 00s Last in Space ♥ 1 I like it! The movement felt a little weird at first, but I got hang of it pretty quickly. It feels a lot like mobile movement, but surprisingly works quite well with the mouse. Mostly because then your momentum and click again it resets the speed, so you can stop dead on. I like the map system, where you decided path in between rooms instead of inside the rooms. Would be nice with more crossroads, and maybe dead ends with pick ups? Sometimes the trash rotates a little too fast, so you can't react to it, was it auto balancing the rotation / difficulty? It would also be nice with some music or maybe just ambience? There's a kind of floating around in dead space feeling to it :)
Aug 15 17:06:10 28h 36m Rude Bear Resolution ♥ 1 It feels very satisfying when you get to a bonfire and the screen grows popingly back. Maybe the screen shrinks to much, it's a little hard to navigate with a tiny screen. Nice back and forth level design with upgrades (first time I unlocked crouch in a game) but a little to many "stay on the moving platform". Nice art and sound, a very expressive feel to it!
Aug 15 17:48:04 41m 54s AGAIN ♥ 0 What a wild beast, very confusing to navigate a changing space, but interesting at the same time. I think this could work well with portals :) My biggest problem is that I don’t really know if it's a walking simulator, a puzzle game or a mechanic driven... survival game? If it's a walking simulator, more focused on the experience, then the player shouldn’t need to restart, there should always be a way forward and if not, possible to backtack to where you came from. If it's a puzzle there should be some way to figure out how it works. If it's a survival game then you want to master the system, get to know it and get better at it. I find that a little frustrating, mostly because it feels so great the first minutes, but I had to give up not finding the after multiple retries.
Aug 15 18:03:23 15m 19s Space Trap ♥ 1 Great tutorial / main menu, having the player movable and the text without using a extra tutorial screen for it :) Strange control scheme. It might work if you also rotate the camera with the mouse. Nice instant action feel to it!
Aug 15 18:20:15 16m 52s How to Bee a MailBee ♥ 0 Controls feels nice when you fly around and drop packages. I got to the third level and couldn't complete it. Mostly because you have to rush from one side of the screen to the other to get the packages before the shadows will swallow them, and then having to redo it with one misstep. The first shorter levels worked better or if there was some checkpoint system in longer levels. Great animation on the bee!
Aug 15 18:34:41 14m 26s Shape Smash ♥ 1 Cool :) Some ideas: Feels like it would fit well if the shapes was fruits? Maybe if you see a little more when the shapes spawn but that the shapes spawn in a different rhythm each time. And when you pick up a shape it moves in different speed depending on which shape it is? Music adds a lot. Interesting game, haven't seen something like it before :)
Aug 15 18:56:10 21m 29s Just Talk to People ♥ 0 I like how the room got smaller and smaller and how it got more crowded and how you had to zigzag around all of the people to get out. It is also interesting how in jrgps most npc have something interesting to tell you, but here they are just telling you uninteresting things. It feels a little unsatisfying to experience but I guess that's what you were aiming for.
Aug 15 21:46:23 2h 50m Gravity Hook ♥ 1 The hook works well, also nice with oxygen and space, I also like that you enter a elevator, very portal like. But I'm surprised I haven't seen it before. Some of the levels was a little nitpicky, I think I would have liked more small tweaking with wasd in the air. All in all nice :)
Aug 15 22:01:24 15m 01s Goo'N'Ghosts ♥ 2 Great style and, triller vibes, gooing sound! Might work to have a higher jump height. I like the poem puzzle, a lot of stress with the goo approaching :)
Aug 15 22:19:57 18m 33s Just Balloon: Move or Lose edition 3 ♥ 1 I like the core gameplay, but it was hard! Might be worth it to start with fewer spike balls in the beginning. Also nice style :)
Aug 15 22:59:39 39m 42s Phase Shift ♥ 1 Cool mechanic! I like how you activate platforms and try to juggle your attention on shooting things or progressing while you at the same time try to not wait too long while the platform you are standing on dissolve. It was a little buggy with the goo, sometimes you would stand in it while it comes back. Ir would also be nice with a dotted ring round the ball when you fire it, before it's activated, so you can see how far it is going to effect platforms. I also dig the jet set radio vibes :)
Aug 15 23:24:51 25m 12s Night Shift ♥ 1 Great atmosphere, liked the pop ups, that was a long time ago by now. would have been nice with something to fiddle with on the desk, ex a fidget spinner or Newton's cradle.