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nusan

Feedback comments for LD39

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TimestampSince previousGamenusan's comment
Jul 31 08:21:05 Power Rush ♥ 0 Nice entry, I like the visual, and how you have to use your manual crank to recharge. I didn't find any crystal though, so I couldn't progress. The wall of text at the beginning may be a bit overwhelming at first, it would be great if you can open/close it at any time. Keep up the good work.
Aug 2 07:13:11 46h 52m Broken Shuttle ♥ 1 Really polished game, I liked the challenge. I'm only missing more feedback when you run out of juice, and maybe a preview of your trajectory could make the game more accessible. Good job!
Aug 2 07:31:36 18m 25s LED Adventure -- Running out of Power ♥ 1 Nice game, controls are good, and using led/circuit as a environment is cool. I found the boss a bit long to kill. The parallax resistors in the foreground in the first level is annoying as it obscure the view. But I enjoyed the game, keep up the good work.
Aug 2 11:49:48 4h 18m Everybody Breathes [ Board game ] ♥ 1 Great social board game! It worked very well and we had a lot of fun. There where always doubt about who was the robot. The ship almost broke several time, but we made it with the correct robot in prison. Only issue was with people not having enough incentive to change room. I hope you continue improving the game and add great visual on the cards.
Aug 3 06:33:29 18h 43m Ministry of Synthesis ♥ 1 Very nice entry, it was exiting to play with curves and operators. But I find it a bit too hard, probably because the signal are moving constantly, so you cannot compare the phase of the signals, which is super important to shape the final signal. Anyway, it's a very interesting idea.
Aug 5 13:43:59 55h 10m WrongWay ♥ 0 Great entry, fun and easy to understand. The difficulty is a bit too high for me. It remind me of Super Hexagon, and it may be great to increase obstacle difficulty with your score. So you would have a relatively easy time for a bit, and only later would hard obstacle appear (like the moving green, or moving black ones). Then the speed could increase too. Also as I die so early, I didn't really feel the need to follow the purple line, I would die before running out of juice. Another cool thing would be to have the line change face sometimes, to mess with your senses even more. Anyway, good job, and having a leaderboard is awesome.
Aug 7 16:13:05 50h 29m They Attack At Night ♥ 1 Nice work, it took me time to realize than by recharging I was taking power from by base. I also didn't found about special powers and that you could recharge others generators. So I only made it to the 7th waves in about 4 tries. The black cubes are a bit too invisible and it was a bit slow to place turrets. Maybe an instant turret placement would be more fun, and let you shoot while you recharge. I was pretty fun though so good job.
Aug 7 17:39:36 1h 26m Cell Battles ♥ 1 Pretty good game. At first I was a bit frustrated when I couldn't beat the second level. But after a bit of practice, it became very enjoyable and tense. I didn't understand that ending your clic on a cell was ordering to capture it, I though it was enough to had cells around them. So maybe a feedback, like making the cell glow when you hover it would help. I also had trouble with cell not wanting to die and living surrounded by my color. But it's maybe connected, I was just not giving the right order. Anyway, great job, a very addicted game.
Aug 9 11:53:30 42h 13m Solar Defence ♥ 0 Nice entry, I like the idea a lot. It need a bit of tweaking I think, maybe the jump should go lower and faster, so you can change level fast. I also think you should be able to shoot through the purple crystals, as it is very difficult to change side with the big jump. Also the shadow doesn't work on the HTML5 version, maybe an option to active? Anyway, keep up the good work.
Aug 9 12:10:43 17m 13s Powerhouse ♥ 1 Pretty good puzzle game. You may have a bit too much time to complete the level, as I did 18 levels without dying. But the game is interesting and nice to play. I was often trying to click on the cable instead of the house itself, which was a bit disturbing. The beginning level have maybe too much solutions so you don't really have to think to solve. Latter levels started to have more complex solutions and became more interesting. Keep up the good work.
Aug 10 11:52:23 23h 41m Tower of Power ♥ 1 Nice idea, I like how you have to build enough generators to support the shooting of your towers. The main thing that is missing is a progression indicator, like how many waves have been killed. It would help you feel that the game is progressing. When you have enough firepower, it feels like the difficulty doesn't evolve or evolve very slowly for a long time. And you don't have anything to do anymore, as turrets doesn't get destroy really. Anyway, keep up the good work.
Aug 10 14:02:05 2h 09m Fading Points ♥ 2 Good idea, I like this simple puzzle game. I didn't understand all the rules, for example why some grey circles where disappearing. A way to improve it would be to add a preview of what will happen the next motion for each enemy. Also I didn't know if every puzzle was winnable. But the core mechanics works well, so keep up the good work.
Aug 13 16:41:26 74h 39m Overshadowed Road ♥ 0 Nice simple game. I liked the colors changing on the city, even if took me a while to see it's meaning. I found the game too hard at first, because I though you had to get several battery before using your special power. But once I saw that you could use it pretty much after each battery, the game became too easy, with no real threat anymore. The UI was a bit annoying because you had to use the mouse to restart, the keyboard was not enough. But it was fun to play, keep up the good work.
Aug 13 17:00:32 19m 06s Planet Salzex ♥ 1 Nice game, I liked the visual and the little story. The shooting was a bit too hard for me, and I didn't really knew why it was sometimes rewarded with new batteries and sometimes not. I tried several tactics, like slowly killing everything, or running to the next screen but I couldn't finish the game. I had fun playing anyway, so keep up the good work!
Aug 13 17:12:07 11m 35s Planetarium ♥ 0 Nice game, I like how you included the tutorial text in the game, even if ennemies where upon me before I could finish reading it ^^. I really missed a feedback when the laser was touching an enemy (explosion or something) to give it more impact. I also had trouble when too many enemies were pouching me around. But it was fun to play so keep up the good work.
Aug 13 17:29:19 17m 12s Lights Escape ♥ 1 Very nice game, I loved the stickman character and how he jump. The game is a bit hard, but I like the idea of losing light the more you move. Finishing the level in the dark is a skill I don't have however ^^. Enemy behavior was interesting to figure out, like a puzzle. The character control lacked a bit of weight and I was going of the ground too much on slopes. But the game was really fun, keep up the good work.
Aug 13 17:48:03 18m 44s Forgetting Things ♥ 1 Very clever idea, I liked the game a lot. I had several moment of surprise and discovery. The text message were fun, even if I sometimes didn't had time to read them. Even if it's interesting to discover yourself what power have been taken from you, it was sometimes frustrating. I also think the idea could go a bit further thematically, making a parallel with illness or ageing perhaps. But the game was great, and I only missed an ending, keep up the good work.
Aug 16 12:06:13 66h 18m The Defective One ♥ 1 Nice entry, I liked the clear visuals and the idea of a robot stealing powers. I found it very hard, and it took me a lot of time to see that sucking enough power turn the turrets off. Maybe a little power bar under them would make it obvious. After that, I could at least go a bit further, but getting power from moving targets while your power get lower and you go only slightly faster than them is very hard. But it was still fun, so keep up the good work.
Aug 16 20:15:46 8h 09m Betty Botz ♥ 1 Super good idea! Controlling several bots at the same time is interesting. Using physics make the game a bit hard, as it's really easy to have something going bad (I restarted the 3rd level a lot) and so you loose a bit the idea of controlling several bots at the same times, as your already fighting to solve one bot at a time. But the physics also help making the bots look more real, so it's still useful. A windows build would be appreciated, as I couldn't use the gamepad on the html5 build. Keep up the good work.
Aug 17 12:03:26 15h 47m THE RISING OF THE MACHINES ♥ 1 Fun game, I liked how it start easy and then start to rise in difficulty. It was not always clear what was happening on the power bar, like how much you can regain when not shooting. Great job for adding bosses, it give a nice break from the main shooting. Keep up the good work.