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Feedback comments for LD39
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| Timestamp | Since previous | Game | Natrium729's comment | |
|---|---|---|---|---|
| Aug 1 19:47:21 | Range anxiety | ♥ 1 | The concept is interesting and it has a good mood and music, but the game is way too hard! I never passed the first day. The enemies are too fast and difficult to aim and you can get lost pretty easily. I tried to stealth as written in the description, bu the camera is too zoomed in, you can't see enough around you. The enemies see you before you can see them. Anyway, that's a pity because it could have been a really entertaining game. Still, congrats for your game! | |
| Aug 1 20:14:05 | 26m 44s | Greed | ♥ 2 | I wasn't sure I was understanding something at first, but I kept clicking anyway. It was a little boring (not my type of game), but then all escalated quickly. It was oddly satisfying to see all the converters blinking super fast at the same time. I just hope I didn't sabotage my own entry! 😉 I wouldn't say it was fun, but it was somewhat interesting. (BTW, "http://" is missing in the second link.) |
| Aug 1 20:21:59 | 7m 54s | Quest | ♥ 0 | The graphics looked very bad in your screenshot, but in fact they work quite well in game! Nothing else special to say, except, as already said, that it was too short. More levels and mechanics would have been good... But hey, that's the Ludum Dare after all! |
| Aug 2 01:30:35 | 5h 08m | PEW PEW PRINCESS | ♥ 1 | I found that the first part was really easy (since the enemy bullets disappear when the are killed) and the sister was too hard (I couldn't beat her). And since you have to restart from the begining when you lose, it became a bit tiring. I think one of the problem is that that the collision of the player is a bit too big. Or maybe I am very bad at this kind of game? :p |
| Aug 2 01:46:34 | 15m 59s | Gain Quest: The Art of Muscle | ♥ 2 | It was quite cool! I wish you could have a description of the minigames before they start. And having to restart from the begining every time is a bit tiring. Overall it looked very polished. I liked the zooming effect when you are progressing in a minigame. |
| Aug 2 01:54:13 | 7m 39s | I'm an (nuclear) engineer! | ♥ 1 | For Mac, could you zip the `NuclearEngineer_osx64.app` folder? That's actually the executable. But since it appears as a folder on non-mac systems, I have to download each file separately right now, which is a pain. Thanks! |
| Aug 2 02:08:24 | 14m 11s | Forty2Eleven | ♥ 3 | As everyone said, the GUI is a bit big. Apart of that, the game and the controls feel good, although it's a bit difficult. The missiles in particular were too slow (slower than the ship!). Good impression overall! |
| Aug 2 21:52:14 | 19h 43m | Back Home | ♥ 2 | The controls were a bit difficult (it was nearly impossible for me to turn, for example) but the sensation of flying was great. A great mood too, and nice graphics! Is there an end? Because I managed to reach the tree but crashed on its island… |
| Aug 2 21:59:35 | 7m 21s | Robo Nanny | ♥ 2 | The mac version does not work for me (not because of gatekeeper). When I tried opening it, a dialog box says something like "Impossible to open. You should put it in the trash." o_O |
| Aug 3 18:19:45 | 20h 20m | Tax Rebel | ♥ 1 | The feel of the game is quite good and, as other said, the pathfinding worked well. It doesn't trouble me not to have a indication of the guards field of view since it's pretty clear when they are looking in a direction or in 360° (and it would be too easy otherwise). I would have prefered arrows to move, though. I'm less reactive with the mouse. But that's not a major problem. |
| Aug 3 18:30:35 | 10m 50s | Titan LD39 Compo | ♥ 1 | The concept is very nice! I took me some time to understand that the character in the corner was climbing the Titan, but once done, it was fun. A bit too difficult maybe. It would have also been better if the weapons were really different, because you can just use the arms and the back, so there's no real strategy. It was also difficult to use the mouse (maybe because I'm left-hander on an AZERTY keyboard, so the controls are not really easy for me). Apart of that, it was really cool. |
| Aug 3 18:33:35 | 3m 00s | TITAN, Defend Earth before it's too late | ♥ 1 | It's really better than the compo one, especially the Titan is the top left-corner with more visual feedback. (For what I think more generally, see my comment on the compo version. |
| Aug 3 18:41:02 | 7m 27s | Sip Sip Universe | ♥ 0 | At the beginning, the movements are really choppy. I could enter the winecellar and see other's wines, but I couldn't find anything to pick up (all the worlds were strangely empty), so I could not make one… 😢 That's a pity, because it looked quite original. |
| Aug 3 18:56:10 | 15m 08s | Tornado | ♥ 1 | Oh no, the poor cows! The concept is neat and could easily be expanded with more block types and some goal or score. It could then be a cool mobile game. And as others said, the controls and the physic were not so good and it was a bit boring without sounds, but It can easily be fixed with more time. |
| Aug 3 20:01:24 | 1h 05m | Gem Diver | ♥ 2 | It was nice and the music was good (albeit a bit repetitive). The only major complaint is that the camera should be a bit lower, so that you can see what's coming. Also, the fish seem to freak out when colliding whith the bubbles. Good impression overall! |
| Aug 8 01:31:19 | 101h 29m | Archetype - Running Out of Power | ♥ 0 | Nice! I played alone, so it was kind of annoying to switch between the characters, but the concept is cool! It was a bit difficult to control the characters because I have an AZERTY keyboard, and since I'm lefthanded my mouse buttons are inverted so they didn't correspond to the characters arms. But anyway, great job! It has the potential to be a fun co-op game. |
| Aug 8 01:37:58 | 6m 39s | The Path of Wonder | ♥ 1 | The idea is quite good but, as other said, it would be cool if there were more ingredients, more recipes and visual feedback after completing a potion (particles like sparkles, for instance). I liked the art, and the scenery were really evocative (the sword in the stones, the warrior statue...) |
| Aug 8 17:41:38 | 16h 03m | Power Surge | ♥ 0 | It was nice, but a bit repetitive. The memory games were a bit too easy. Also, if the enemy is not on screen when starting a minigame, it is not killed and can still comme on screen and kill you while you are blocked on the game. The atmosphere was neat, so was the music. |
| Aug 8 18:08:43 | 27m 05s | Legendary Space Space Space | ♥ 4 | Wow, this looks really polished! My main complete was the controls, because they were relative to the ship and not the screen (they were responsive otherwise). Also, SOme feedback when you don't have enough power to shoot would be welcome. Other than that, it was great. The sounds were good, the graphics and the effects also… |
| Aug 18 20:58:44 | 242h 50m | LOW BATT | ♥ 1 | Well, I'm not sure what I just played, but I enjoyed! It was kind of soothing, and the music is really good! The experience was nice! |
| Aug 18 21:06:10 | 7m 26s | The Woods | ♥ 1 | I think the best thing with this game is the graphics, which had a nice feel. The music was a bit repetitive and there were no enemies after a while. The concept is pretty nice, too. |
| Aug 18 21:15:26 | 9m 16s | Need More Power! | ♥ 0 | It took me some time to figure out what to do, but then it was quite funny. A bit too easy, maybe? |
| Aug 18 21:27:43 | 12m 17s | PLASMAGUN! | ♥ 1 | The game is really polished! I especially liked the sounds and the voice. I also like the fact that the gun's range is limited so that you have to wait for the last moment not to waste plasma. My only issue is that I had to switch to QWERTY for the game to be playable. Consider adding the arrow keys for controls (also, I'm left-handed, so I prefer that). Also, are there really 100 levels?! I gave up after the second one. 😛 |
| Aug 18 23:13:01 | 1h 45m | Party Island | ♥ 1 | As other said, a bit repetitive and too easy. The sounds however were excellent! I escpecially loved the "It can't be real, man!". |
| Aug 18 23:30:11 | 17m 10s | Deep | ♥ 1 | All hail to the French keyboard! 💕🇫🇷 The atmosphere was excellent, but I could never take place on the seat. Pressing F did nothing. Too sad! 😠|
| Aug 19 19:34:15 | 20h 04m | Lost Lantern | ♥ 1 | I'm sorry I had to put a low score on fun, because I just didn't dare to play it (especially since I read in the comments you can encounter the monster). The mood is reallly good, however, and the graphics and sounds effects were nice. |
| Aug 19 19:41:56 | 7m 41s | Shattered | ♥ 1 | Well, there wasn't anybody when I played, so it is difficult to rate, but the concept was nice and the sounds were good. The physics were a bit strange, though. |
| Aug 19 19:52:41 | 10m 45s | Glitterwing VS Apocalipsaur | ♥ 0 | Nice! It felt polished. It was sometimes difficult to put the plug and it was somewhat repetitive, but the concept has potential. Nice sounds and graphics, too. |
| Aug 19 21:42:04 | 1h 49m | OnFuelDrain() | ♥ 2 | I found the mechanic of trading health for fuel interesting, but I never had to do that since I was nearly all the time at full health (I destroy all ships in one line in front of me, grab the health packs, turn 180° and destroy the line of ennemy behind me, and so on). The inertia was a bit too hight according to me. |
| Aug 19 21:47:34 | 5m 30s | Mecha Testing Ground | ♥ 0 | The game was a bit simple and easy (the collision of the player is to small). Also, the player moved slower and slower until the end of the game. Add more mechanics and polish, and it could become small addictive game. |
| Aug 19 21:54:27 | 6m 53s | Asteroid Miner | ♥ 1 | The controls were very simple but they felt great and easy to grasp. The game is a bit simplistic and repetitive, but it's OK. I also liked the fact that you can destroy the collectibles. It keeps the player from firing like crazy and forces them to be more strategic. |
| Aug 19 22:01:02 | 6m 35s | You Are Mech | ♥ 1 | I liked the fact that you can only take the energy while not in the robot. It adds some strategy to the game. It was otherwise a bit repetitive. Something that would have been better is if the gun fired a bomb subject to gravity instead of a laser. Because you only have to point your gun down in the game. |