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Feedback comments for LD39
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| Timestamp | Since previous | Game | Zammalad's comment | |
|---|---|---|---|---|
| Jul 31 11:58:36 | Slinger - Last jump to infinity. | ♥ 1 | (+) - Idea - Game mechanics (-) - There's sound at the beginning, but then you cab't hear it anymore - Very simple graphics, no storytelling - In space, you shouldn't lose your speed. | |
| Jul 31 12:11:23 | 12m 47s | ROBOT POWER | ♥ 1 | (+) - very nice graphics - good level design - theme, atmosphere (-) - controls - no rotation of the robot when using the jetpack, it feels strange - when you die, you restart at the very beginning ... |
| Jul 31 12:24:48 | 13m 25s | HexaTracks | ♥ 1 | (+) - graphics - idea (-) - you don't explain how the game works, what is the purpose of the red lights, etc - problems with controls: spacebar often doesn't respond - no storytelling |
| Jul 31 20:49:22 | 8h 24m | Doom of the Civilization | ♥ 0 | You've had a good idea but not enough time to make it work. The UI isn't really clear, there are numbers but the player has to guess how to play. Actually there are not many actions and the gameplay isn't balance. I hope you'll have the courage to continue the game after the end of the game jam. |
| Jul 31 22:37:15 | 1h 47m | Atomic Cells | ♥ 0 | Hi ! I really like the idea of the game, and I hope you will continue working on it ;) Here's some feedback. Dont worry if I seem to be too negative, I'm better at telling what I want to see in the game than highlighting what is cool in it, and for a game made in 48 hours it's already cool :) - the user should have more control about the use of the energy: repair the shield of a friend unit (or itself), transfer energy to a friend, etc. - the interface should be more readable, for example by using quadratic Bézier curves instead of lines, and curve them to the right from source cell to destination cell. - you should include distance in the mechanics, so that the positions of the cells really matter. Good luck, and I hope my feedback will be useful ! |
| Aug 1 09:06:09 | 10h 28m | All of Me | ♥ 2 | Nice proof of concept of your engine ! And also GG Marjolaine for the assets and the scene, hard thing to do in only one week-end. I hope you'll continue working with your engine and make it suitable for large levels. Good luck ;) |
| Aug 1 09:44:26 | 38m 17s | Shadow Lurkers | ♥ 2 | Really nice game, I like the idea of monsters who fear light, and how you used it to conceive your puzzles. I hope you will continue working on the game after the jam, here are some ideas of features that could be great in the game: - ability to change the orientation of lights - lights with an adjustable delay of activation - different types of lights, for example red / green / blue and you must combine them to have a powerful white light etc Good luck and thanks for this game ! ;) |
| Aug 1 21:27:26 | 11h 43m | Amber-graph | ♥ 2 | Hi ! It's a good idea to make a game about algorithms and it awakes the Dijkstra in all of us. It would be a good idea to give more information to the player, for example the best path he could have made, etc. You should also make the game less repetitive, add some mechanics. Good luck if you want to continue it and extend the concept ! |
| Aug 1 21:47:52 | 20m 26s | Mana Manager | ♥ 1 | I enjoyed the game, congrats to have made it alone in one week-end ! I hope you'll continue working on it, adding powers and levels. Something that should be changed is that big ennemies aren't actually stronger than little ones, and can be killed with one-shot. As they're more visible for the player and more impressive, they be the number 1 enemy that the player wants to kill. |
| Aug 1 22:13:43 | 25m 51s | < Mr. Plug > | ♥ 1 | Nice beginning of a game, i like the simple graphics and the colors. Good idea to make elevating tiles and slow ones, but this ideas could have been used better in the level design. Don't hesitate to make the level design richer, multiply the possible paths, and eventually give more time to the player so that the difficulty isn't only related to good agility to jump safe and fast. I assume it's due to the lack of time, but the main character should have some animation. The energy indicator shouldn't have so little steps too, you can use interpolation if you don't want to update it with shorter interval in the game logic. |
| Aug 1 22:23:26 | 9m 43s | Jupiter II ‒ Survival | ♥ 0 | Great work on the graphics and controls. You should give the player more information on how to play. And also we often die, not knowing why, and I've never found this motorship I have to find. |
| Aug 2 09:00:47 | 10h 37m | Everybody Breathes [ Board game ] | ♥ 1 | I've tried it as well and it was really fun. I kept accusing an innocent who himself kept accusing another innocent and we finally had the robot put in jail but we almost replaced him at the last round :D I really like the idea of having a detection deck with one fake card. In our case it created strong charges against a human, because he was analyzed once with the robot and once alone with the fake card. There's one thing to improve: I spent the whole game repairing the same room because I was alone there. Oxygen level should lose 1pt per round and rooms should be more connected. |
| Aug 2 12:04:50 | 3h 04m | Ministry of Synthesis | ♥ 1 | Great job ! Nice graphics, nice physics for the wires. But the lack of detail on the screns and the blinking make it really hard to think about a solution without testing many combinations. |
| Aug 2 21:51:50 | 9h 47m | Keep The Light Alive | ♥ 0 | Really good idea but I'm not good at it x) Enemies should spawn at only a few points, and you should damage multiple enemies in a zone when shooting. |
| Aug 2 22:15:54 | 24m 04s | Vaporize | ♥ 0 | Hey! Congratulations for your game, as you're first year game dev students. I'm too young to have known this kind of games before it was retro, but I think it gives the feeling of what they were. However, the movement of the enemies is too jerky, much more than in Space Invaders for example, and it quickly gives me headache. Please interpolate it a little, should it be only twice more frames. |
| Aug 2 22:38:02 | 22m 08s | Swing | ♥ 0 | Really good game and interesting puzzles ! I like the simple graphics of the levels but the design of the robot could be better. |
| Aug 2 22:46:21 | 8m 19s | Power Eaters | ♥ 1 | As the two others said: nothing to blame about the game design and the graphics, but nothing new either. There have been plenty of games like that and you didn't try to add a single think to make it yours. I encourage you to keep the game engine and add a twist, levels, improve the atmosphere, etc ;) |
| Aug 3 12:22:40 | 13h 36m | Runnerbot LD39Entry | ♥ 1 | Good game, I like the concept and the graphics. However, you should balance the gameplay because on the second try it was never ending, I stopped playing at 51000 because I felt it would last too long without any special change. |
| Aug 3 21:41:04 | 9h 18m | Universal Powers | ♥ 1 | I've had much fun with your game, congratulations ! And you completely destroyed the 4th wall, that's nice :) |
| Aug 4 11:55:00 | 14h 13m | POW | ♥ 3 | I really like this game, it's even my favorite in all the games I've tested in this edition so far ! Nice concept and puzzles, cool graphics and audio. Please continue working on it, because it's awesome ! :) |
| Aug 4 20:23:57 | 8h 28m | Disaster On Nebula One | ♥ 4 | Really cool game, nice graphics and audio, but the controls and the camera make it really hard. The camera movement should be much smoother, when you change your direction the camera seems to be hurt by an asteroid x) |
| Aug 4 20:47:42 | 23m 45s | Power Plant Simulator. | ♥ 1 | Really good idea and I like the graphics and audio. The gameplay isn't balanced yet, and you spend most of your time dying because the guy falls asleep and you didn't hear him yawn. |
| Aug 4 20:56:34 | 8m 52s | Running out of Power | ♥ 1 | Good idea but there are still many bugs: spawnwin, win when you shouldn't, don't win when you should (cf picture) bug_power.png |
| Aug 6 22:48:31 | 49h 51m | Stoked | ♥ 1 | Nice art, cool idea, but there's no difficulty, I've been playing a single looong game without losing. |
| Aug 7 11:56:34 | 13h 08m | Saturnalia | ♥ 0 | Really good graphics and ambiance, but is the gameplay just backtracking or did I misunderstand something ? |
| Aug 9 11:58:53 | 48h 02m | Drought | ♥ 1 | Really nice graphics and ambiance ! The concept is also cool but when you don't have much energy you're so slow it's impossible to go back to an oasis... So I have to go really often to an oasis, sometimes twice in the same combat. It would be great to have the ability of moving with keyboard because moving and fighting with mouse feels strange. Overall, good game ;) |