falk-bruskeland 2017-07-31 09:54
I did it in 9 attempts without using the flashlight! Is that good? I hope so... Anyway cool game, me likey!
Foon → Ludum Dare Explorer → LD39 → HexaTracks
By ikstreamivo and kokonus
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 650 | 3.00 | 24 | |
| Fun | 754 | 2.54 | 24 | |
| Innovation | 373 | 3.13 | 24 | |
| Theme | 93 | 4.04 | 24 | |
| Graphics | 518 | 3.27 | 24 | |
| Humor | 628 | 1.70 | 22 | |
| Mood | 749 | 2.42 | 23 |
I did it in 9 attempts without using the flashlight! Is that good? I hope so... Anyway cool game, me likey!
I did not get to the other side yet but cool game you have here, you could upload it to kongregate :D
Good job!
(+) - graphics - idea
(-) - you don't explain how the game works, what is the purpose of the red lights, etc - problems with controls: spacebar often doesn't respond - no storytelling
Good and innovative concept. The theme, graphics, music, and sound effects blend very well! Will play again! Good luck and congratulations.
Nice game, I like the maps are randomized and you have to remember where you can go. Does seem to be quite easy though.
I couldn't really understand the game and the spacebar didn't show the next hexagon sometimes for no reason(?)
The character model looks cool though
Sometimes the space button dosen't work?
Thanks everyone for the feedback. The spacebar issue should now be fixed.. :)
Really nice!! I finished in 3 attempts!
Nice game, but spacebar is a bit buggy. And please switch the button to start the game. I quit at least three times because I accidentally clicked the white button instead of pressing escape.
Nice game, played two levels. My only issue is you don't really earn anything on using the flashlight as the traps seems to be entirely randomized and the cost for using it is quite high. Otherwise good for what it is, feels like it has potential.
Nice game, however I am not a big fan of the gameplay. As trap can be everywhere, I felt like I have to randomly try path until I found the right one. The space bar reveals traps but again you have no clue when is useful to use it.
I agree with @daepso, I think a variant you could do w/o making it feel too random is something like minesweeper clues that tell you how many mines are around you before you shine your flashlight, that way you can have a risk/reward setup where you can gamble on where you wanna go if you only have 1 neighboring mine. As is though it works as a memory game and I haven't seen one built like this before.