FoonLudum Dare ExplorerLD39 → HexaTracks

HexaTracks

By ikstreamivo and kokonus

View on ldjam.com

CategoryRankScoreCount
Overall6503.0024
Fun7542.5424
Innovation3733.1324
Theme934.0424
Graphics5183.2724
Humor6281.7022
Mood7492.4223

Comments

falk-bruskeland 2017-07-31 09:54

I did it in 9 attempts without using the flashlight! Is that good? I hope so... Anyway cool game, me likey!

quemagalletas 2017-07-31 10:14

I did not get to the other side yet but cool game you have here, you could upload it to kongregate :D

Good job!

nyri0 2017-07-31 12:24

(+) - graphics - idea

(-) - you don't explain how the game works, what is the purpose of the red lights, etc - problems with controls: spacebar often doesn't respond - no storytelling

krishnasism 2017-07-31 15:17

Good and innovative concept. The theme, graphics, music, and sound effects blend very well! Will play again! Good luck and congratulations.

wevel 2017-07-31 15:30

Nice game, I like the maps are randomized and you have to remember where you can go. Does seem to be quite easy though.

ljn 2017-07-31 16:16

I couldn't really understand the game and the spacebar didn't show the next hexagon sometimes for no reason(?)

The character model looks cool though

xavierseal 2017-07-31 16:56

Sometimes the space button dosen't work?

ikstreamivo 2017-07-31 17:24

Thanks everyone for the feedback. The spacebar issue should now be fixed.. :)

hazza 2017-08-01 08:25

Really nice!! I finished in 3 attempts!

jacky2611 2017-08-01 13:11

Nice game, but spacebar is a bit buggy. And please switch the button to start the game. I quit at least three times because I accidentally clicked the white button instead of pressing escape.

not-a-number 2017-08-01 13:11

Nice game, played two levels. My only issue is you don't really earn anything on using the flashlight as the traps seems to be entirely randomized and the cost for using it is quite high. Otherwise good for what it is, feels like it has potential.

daepso 2017-08-05 06:51

Nice game, however I am not a big fan of the gameplay. As trap can be everywhere, I felt like I have to randomly try path until I found the right one. The space bar reveals traps but again you have no clue when is useful to use it.

peachtreeoath 2017-08-08 02:51

I agree with @daepso, I think a variant you could do w/o making it feel too random is something like minesweeper clues that tell you how many mines are around you before you shine your flashlight, that way you can have a risk/reward setup where you can gamble on where you wanna go if you only have 1 neighboring mine. As is though it works as a memory game and I haven't seen one built like this before.