Foon → Ludum Dare Explorer → LD40 → Feedback comment stats → Zammalad
Feedback comments for LD40
Zammalad's games and stats for all events →
| Timestamp | Since previous | Game | Zammalad's comment | |
|---|---|---|---|---|
| Dec 4 16:51:20 | Juggle Jam | ♥ 0 | Wow that's very nice and unexpected. I watched the video of Numberphile and this game is a nice way to play with the tricks and learn tricks. Sadly I don't know yet how to juggle, but one day I'll learn :) The program is very polished, I like the different views, the simple yet nice graphics. However the controls are tricky and not natural, even in the menu (C to choose an option instead of Enter). | |
| Dec 4 17:30:17 | 38m 57s | Reversed Negativity | ♥ 1 | Hi! There are interesting elements in the game, like the idea of having two kinds of phases, and the fact that the tiles that you have colored yourself can harm you. However, everything is too predictable and repetitive: the ennemies patterns are very basic, the timing is always the same. It could have been nice to make a procedural system for the phases, so that only a variation in the music would indicate that there will soon be a change of state. There are problems with the collisions: sometimes you step on a square and its color doesn't change, and sometimes ennemies harm you without touching you. Moreover, it should be possible to color the square you're on, instead of coloring a square only when stepping onto it (it is very annoying when you begin to color and have to come back). |
| Dec 4 17:59:49 | 29m 32s | Junk | ♥ 1 | Funny idea and very polished implementation, but it is very frustrating because I don't really see the purpose of being good. What the previous person has done doesn't really affect your game, and what you do doesn't give you any reward, score, etc. It shouldn't be scrolling like this, or you should find some mechanics to make it fun. Moreover, can't we pass the intro ? It's very annoying to have to see it every time. |
| Dec 4 18:26:37 | 26m 48s | The Heist | ♥ 0 | Nice and polished game, I like the way the character is done. Pleasing for the eyes and ears, and the mechanics work well. But most of these things have been done before the jam lol. |
| Dec 4 18:44:26 | 17m 49s | Secret | ♥ 1 | Hey! Good idea but the game is totally random, it's not strategy. There should be some stats about the characters (social, fidelity, etc) which affect in different ways how people interact with each other. And multiple levels of friendship. |
| Dec 4 19:10:57 | 26m 31s | Voiid | ♥ 0 | Hum I have a lot of technical problems. First, on Firefox Quantum I have 403 Forbidden. Second, on Chrome, the fullscreen mode reduces the field of view (square in the center of the screen), and your solution doesn't solve the problem of mouse locking anyway. Any idea to make it playable? |
| Dec 4 19:35:09 | 24m 12s | Coffee Break | ♥ 1 | I like the low-poly-style assets, though proper materials or post-processing would have made them a lot better: either to add relief or target a cel shading look. Making the water move would also have been nice. The gameplay itself is ultra repetitive and not really fun, I justed walked around to see the map. So, it's a good beginning but the mechanics should be improved. |
| Dec 5 15:21:37 | 19h 46m | Kabloo8 | ♥ 1 | Nice game, I like the implementation of the theme, the game is fun to play, and quite polished (which is good for a pico8 game). Something that could really improve the game is a simple animation when the numbers go down, in the beginning I didn't understand that it was actually the same level. Moreover bonuses are reset, so it doesn't help. And I think I'm not the only one, because krammetje (a few comments above) says he didn't understand why he got Game Over. I have had an infinite loop, as you can see on the picture a ball is bouncing horizontally between the 2 walls (it's not really horizontal because it moves a bit up and down and once in a while hits a number). Moreover it doesn't seem to get the bonus. bug_kabloo8.png Overall I really appreciated the game ;) |
| Dec 5 16:09:44 | 48m 07s | Ultra Ninja Vs Falling Zombies II: New Hope | ♥ 3 | I had a lot of fun when playing this game, and I like how it goes crazy when the number of zombies increases. Moreover the sprites and the music are nice. The theme was completely respected while making the sequel of a game you've made before, good job. Though the game goes really slow after a few minutes and hundreds of zombies, on a quite good config (i5-4210U and GTX850M). |
| Dec 7 20:15:39 | 52h 05m | Clumsy Paws | ♥ 0 | Nice idea, very good graphics, you worked on all the details, like the nice rotation of the objects when falling, etc. The click bounding boxes are too small though, I miss many objects because of precision instead of reflexes. The music is a bit disappointing too: ver y repetitive, after some time I just cut the sound. Can work well as a mobile / tablet game. |
| Dec 8 23:16:51 | 27h 01m | MAMMONITE LD40 | ♥ 1 | Very nice graphics! The game is a good beginning but the combat mechanics are very limited: only moving and one kind of attack. The camera can be improved, for example I don't see what's happening when my character is behind a pillar. I've not found how to start a new game without closing the program and restarting it, it should be possible. |
| Dec 8 23:28:37 | 11m 46s | Star Destroyer | ♥ 0 | Looking very nice and artistic, I appreciate the shadows effect. The game should be a bit more dynamic, on my first try I had to stop after a few minutes because it didn't seem to get more difficult (I had around 3 million points). The player should move faster, and the stars could have some basic AI to make them less predictable and more dangerous. Overall: nice idea and well executed, just not balanced yet. |
| Dec 9 11:48:25 | 12h 19m | Ninjewels! | ♥ 0 | Nice graphics and controls are smooth. But is it even possible to get hit? I completed the level on first try, I don't see how is it supposed to be difficult. |
| Dec 9 12:10:07 | 21m 42s | Ethereal | ♥ 0 | Really nice game, cool mechanics, I like how I can wake up ghosts to make them move out of the way. The graphics are a bit inconsistent (top or side, can't decide), and you could have taken more time working on the character and creating a cool animation, as it's the thing you see all the time. Overall, nice game, nice you've done so many levels for a game jam. |
| Dec 9 12:18:15 | 8m 08s | Worth the Weight | ♥ 0 | It's cool you had time to do this in one day. The graphics remind me of old PlayStation games. Though the character is flickering, which makes the game almost unplayable. Moreover, the camera and the controls are a bit weird. I often don't see where I'm going, the controls are not really reactive. |
| Dec 9 12:38:05 | 19m 50s | Orbits | ♥ 1 | Wow, awesome game! Really nice graphics, nice mechanics, good idea and well implemented. Just one little problem with adding planets with mouse click: I made it a few times by mistake, it could be with keyboard, as one hand is useless. |
| Dec 9 12:43:24 | 5m 19s | A path to follow | ♥ 0 | Great graphics, I really like that kind of graphics, it immediately creates an atmosphere. The comnbat mechanics are really poor though... Only one kind of attack with a bad animation, I don't know how to time attacks, avoid the ennemy's attack, etc. |