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geeitsomelaldy

Feedback comments for LD39

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TimestampSince previousGamegeeitsomelaldy's comment
Jul 31 18:21:39 Gemheart Hunter ♥ 0 Once I got over the weird controls, and the increased difficulty that having to move in order to aim gave, I had fun with this. One thing I would say to anyone playing this is to not go for too many speed upgrades. It got to the point where I was going so fast that I ran straight into a pile of enemies before I could react.
Jul 31 18:28:31 6m 52s Delivery Drain ♥ 1 Interesting game, good use of the theme. Having streets blocked off by roadworks forcing you to not just take the straight path was great, throws off your mental pathfinding, meaning you have to look at the phone. Reminds me of the old NES Ghostbusters game though, but that's not your fault so I can't *really* hold it against you :D
Jul 31 18:32:42 4m 11s Faade ♥ 1 Great concept, though perhaps not having it descend so quickly into jiggly hell would be nice. It stopped being stressful and just became annoying quickly. I'd take a leaf out of Sonic the Hedgehog's books: Hide the counter until you're at about 20%, then *really* ramp up the dread.
Jul 31 18:37:52 5m 10s Archetype - Running Out of Power ♥ 2 Nice to see a co-op game done, and one that doesn't shirk solo play :D Got the hang of it quickly, though the hitboxes for targeting your friend seem off. It was initially natural for me to be aiming for the partners hands, but they didn't seem to register as clickable. Also, I got stuck on the stairs in the first level and couldn't recover, despite being able to see the partner character.
Jul 31 18:41:40 3m 48s ⚡ Swing Bolt ⚡ ♥ 1 For a wacky physics driven game it was surprisingly easy to control. Good job!
Jul 31 18:46:26 4m 46s Powah ♥ 0 I have no idea what is going on in this game. Do the controls feel backwards to anyone else?
Jul 31 18:49:50 3m 24s Star Power ♥ 1 I liked the card-game-like conceit, though I found the game to be a bit too slow and methodical for my liking. You could have messed up really early and wouldn't know it until near the end. To be honest, The game was at its most fun when you selected everything just to see what would happen.
Jul 31 20:05:56 1h 16m The Infinite Mine ♥ 1 itch.io is a popular upload place for Ludum Dare. Check out the hosting guide for more options: https://ldjam.com/events/ludum-dare/hosting-guide
Jul 31 20:18:14 12m 18s Fluffy Racer ♥ 0 I keep getting the feeling I'm missing something. Sometimes the unicorns disappear right away when I put them in the petting machine, sometimes they don't. I can't figure out how you're supposed to get more power out of them once they're in the machine, and I can't seem to keep the repairs up. I think a little more instruction, or clarification, would make this a more compelling game. Adorable though.
Jul 31 20:34:21 16m 07s Quoala ♥ 1 Interesting idea. My only complaint would be that I wish I could speed the text up. While you can skip the introduction, the time between each choice you've done before still makes multiple playthroughs annoying.
Jul 31 20:41:07 6m 46s A dark time ♥ 0 Interesting idea, but I think something bugged with the shotgun. I put four bullets into a zombies head and never killed it. They seem to be invulnerable. Tried restarting but I can't seem to kill them.
Jul 31 20:48:56 7m 49s Run and Slash ♥ 1 Legitimately hilarious.
Aug 1 18:49:07 22h 00m Flastronaut ♥ 2 That is absolutely adorable. I love it.
Aug 1 19:02:48 13m 41s Last survivor ♥ 2 cool game, could do with some kind of objective beyond just surviving though.
Aug 1 19:10:18 7m 30s POWERBEAR ♥ 0 Good Job! Very charming.
Aug 1 19:25:41 15m 23s Unpluged-bot ♥ 0 Surprisingly deep puzzle game. Could easily develop this into a larger game.
Aug 1 19:28:10 2m 29s Ducks in a Row ♥ 1 +1 for the use of Widdershins.
Aug 1 20:14:37 46m 27s CryOS ♥ 2 I tried for about half an hour and couldn't figure out what makes the AI go pick up mined stuff. The mines were connected to the grid, so they were powered, but it only queued up a resource pickup one in six times, and by that time I'd run out of energy. The help pages weren't much use either since they were half off the left hand side of the screen. I could see this game being really compelling if there was more feedback and control of what you're doing.
Aug 2 19:41:45 23h 27m From Hero to Zero ♥ 0 Game stopped rendering for me after about a minute. Playing on Chrome. Nice graphics and music but the gameplay was pretty simple.
Aug 2 20:06:20 24m 35s Battery Escape !!! ♥ 1 Quite a fun game. Got quite overwhelming quite quickly though. Could have done with some music though :)
Aug 2 20:23:21 17m 01s AI Overlord Runaway ♥ 2 I loved the concept, and the game's pretty cool, but a little bit more feedback when you get hit would be good. While it may seem obvious to avoid all the incoming shots, when one passed right through me I wasn't sure if they actually did anything. Took me a while to realise that you went semi transparent and your power bar at the bottom depleted when you got hit.
Aug 3 21:19:02 24h 55m Tank Empty ♥ 0 Nice and Simple
Aug 3 21:22:13 3m 11s MOTHER ♥ 2 A good tutorial is hard to find :)
Aug 3 21:46:57 24m 44s RUN! Before the power runs out! ♥ 1 aaaaaargghfhfhfklll indeeed
Aug 6 15:42:56 65h 55m Fully Powered: Enough power to save the world ♥ 0 What the hell kind of controls are these?
Aug 6 16:30:17 47m 21s Power Bunnies ♥ 0 Controls were a bit weird, felt it could have done with tank controls, but otherwise a fun game
Aug 6 16:41:02 10m 45s Mr Mayor's Energy Crisis ♥ 1 Quack