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donvermo

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TimestampSince previousGamedonvermo's comment
Aug 1 19:46:31 The Breach ♥ 2 Really nice concept for the game and I really like how you applied the theme. I didn't find the game to be too hard but as you were getting a bit further down in the level it did become a bit tedious to lose 3/4 of my energy just walking there, it might have been better to just have a very small constant drain instead for those actions. Extra points for the pixel art btw which is great. If you have some time please play and rate my game which I made in a little under 24 hours: https://ldjam.com/events/ludum-dare/39/the-sorcerers-apprentice
Aug 2 05:08:05 9h 21m Torch Boy ♥ 1 Lots of nice potential here, the game is punishing but fair and the mechanics work quite smoothly. Would like to see it explored further :)
Aug 2 05:35:10 27m 05s ZapDune ♥ 1 I really like the game, it has a nice feel to it. The platforming can be a little complicated sometimes since you need the grappling hook to reach most platforms but it all plays rather smoothly. The only real issue I encountered was that around 300 points the waves tend to stack together too much making it nearly impossible to keep turrets alive. Still, great accomplishment!
Aug 2 05:47:25 12m 15s The Torches Are Burning Low ♥ 1 Nice game, the mechanics were quite self explanatory but only after a while do you start noticing that the lights are getting dimmer and dimmer until it's too late. I played the web version so looking around was a bit difficult but I managed by mostly strafing to minimise the amount of looking around I needed to do. One thing suggestion I would have is creating some kind of breadcrumb trail that points you in the right general area since it felt like most of the time it was just trial and error.
Aug 2 05:55:13 7m 48s Ghost in the Machine ♥ 0 I'm a sucker for puns so you get extra points for that. The game is cute and witty and the concept has some nice potential for further exploration.
Aug 2 13:39:05 7h 43m Manual Mech ♥ 3 Really cool idea but pretty difficult to control. As @dob suggested earlier it might be a good idea to give people some extra energy to make more room for the learning curve. Graphics are great and really made the experience come together.
Aug 2 13:41:44 2m 39s Crystals Of Power ♥ 1 It's funny to come across a game that seemed to have the same idea as the one you came up with yourself yet see the execution be entirely different. Hats off to you for managing to put all of this together in the short time frame that was available.
Aug 3 18:43:40 29h 01m Running Voltgun ♥ 4 First of this is hands down an amazing entry for the 72 hour time limit. Hats of to you. My thoughts on the entry: #### Graphics the amount of detail in all of the pixel art is amazing, having multiple layers of parlaxing backgrounds on top of that is just mind blowing. It really throws me back to the old time where I played old Megaman and Castlevania titles on my console. The cohesion between the set piece and the enemies combined with just the sheer amount of variety is a try accomplishment. Pixel Art most certainly seems to be the strong suit of the author. #### Controls Platforming controls were solid, I really felt like I had the right amount of control over my character most of the time, the only hinderances were when I needed to chain spring platform jumps without bumping into obstacles along the way, the action seemed to go a little too fast and I feel like a short but present double jump could really have helped position myself while airborne. Another hindrance I had was with the purple destructible blocks in the lava stage, the tile size was a little off which required me to have a path cleared of 2 wide in order to fall down or (3?) high in order to walk straight and carving out a clear path without having one of the stronger gun versions was really tedious at times, I think I died about 4 times because I trapped myself in them and got caught by the rising lava. #### Gameplay Gameplay was great for the most part, the levels had a certain theme to them and had a nice buildup of stage mechanics that first got introduced and then expanded upon later. The same went for the enemies, they had overal great placement although I feel like part 2 of the later lava stage was a little too punishing. The section I mentioned with the purple blocks felt a little unfairly challenging once you had died once, getting through the blocks was not always easy because of the situation I mentioned earlier, the rising lava catches up fairly quickly and without gun upgrades it becomes hard to quickly move through the enemies without taking damage yourself which then places you in a rather difficult situation right after where you need to drop down again into a pit with lava below it where the only safe landing spot has an enemy standing in it. I get that this section is all about quick responses and fast action but it just feels like it's a tad too hard to get through if you already had to restart once. A workaround to this would be to start the section off a little easier to give the player a chance to upgrade their weapon or just drop some upgrades at the start outright to balance it out. One thing I haven't mentioned yet which certainly deserves praise: Boss battles. Each stage ends with a Dr.Eggman style encounter which remains great considering the limited time available to program advanced mechanics. Only improvement I could suggest here is to add some kind of visual feedback that the boss is actually getting hit. I noticed the HP counter during the second encounter but it misses that kind of oomph feeling when you are beating down a though guy like that. #### Audio What can I say? Awesome background music? Check, matching sound effects? Check, I seriously have nothing to add here 5 stars. #### Conclusion This game has some serious quality and potential in it, probably one of the top contenders I have seen so far. Putting aside my personal love for retro styled game this entry is still amazing and I would recommend anyone to play it. Whatever it is that the author is doing, we need more of it and I'm hopeful they would be willing to share some of their workflow at some point to serve as a source of inspiration to draw from. Here is to hoping I can produce something of similar quality the next time around ;)
Aug 3 18:56:10 12m 30s Berzerk Hunt ♥ 1 It's a pretty neat game, using the rage mechanic as the stand in for the energy theme was pretty clever. The game was simple enough to get a hang of but got progressively harder. I loved how the foxes seemed to have very derpy eyes as a comedic effect. The only downside I found was that the game becomes a little repetitive after a while but I guess that is to be expected considering the time constraints we all work under :)
Aug 4 10:47:36 15h 51m Mad Trax ♥ 3 Great submission, I took me a while to figure out what it was that I exactly needed to do but it became clear soon enough. Sadly on both my runs I ran into game breaking bugs so I never managed to find out if there are more enemy types as you go on. The first bug I encountered was that when I only had two turrets the train would arrive at the checkpoint, refil it's health but wouldn't refill my energy and would then just sit there until I died. The second time around I got a bit further but the train randomly stopped moving once I got to 4 turrets (but they still fired) Not entirely sure If I am missing some kind of mechanic though.
Aug 4 11:05:22 17m 46s Pet power is running out! ♥ 0 The graphics of this game look super cool but just like the previous poster I got stuck. If you want to get more feedback for your game here's a few things I can recommend: #### Post an HTML5/Web version whenever possible People generally are more inclined to play your game when they need to put in only a minimal amount of effort in order to get started. If that is not an option for you then you can try one of the following: #### Post screenshots and or videos on your page People like to know what they are about to play, giving them screenshots on the information page can help them decide if it is the kind of game that they would enjoy playing and or if it is the kind of game that they can give strong constructive feedback on. #### Rate other peoples games LudumDare works with the principle of give an take, it's a community effort to make sure that everyone has at least some people play their game so that they can learn from the feedback on hopefully make an even better game the next time around! It's not only good etiquette to do this but the algorithm for the search in this website also makes entries from people who have left ratings and feedback for others more visible (this is part of the karma system) #### Respond to feedback This one is not a big must but it can help generate positive sentiment. Especially when you did not have the time to make a video walkthrough it can help you address problems that people run into so that they don't get stuck. You wouldn't want people to miss out on the entirety of your game because some bug or confusion prevented them from progressing? Help people help you. I hope these help you find your way in our community and it would be great to see you stick around.
Aug 14 06:54:30 235h 49m The Music Box ♥ 2 This is a truly adorable entry, while it didn't take very long for me to figure out the right approach the gameplay idea, story and characters all seem very well thought out. The mood seemed to be the best part of this game thought, the cute art style combined with the music was really heart warming. I would love to see a post jam version where the story is expanded upon a little (why does the music box do this? Does the principal know and why does he act that way?)
Aug 15 10:28:43 27h 34m Mars 9 ♥ 0 I liked the concept but quickly ran into a frustrating problem that stems from the design health = ammo: If you got hit twice in a level the chance of you even being able to complete the stage was non existent (the ammo would not be enough to kill all the aliens) Hence the player would spend potentially a lot of time trying to complete a stage that they couldn't complete to begin with. The issue would be non existent if enemies were skippable however, it would just make the game harder instead of impossible.
Aug 15 10:47:17 18m 34s Night Watch ♥ 1 Nice game and concept, the graphics and mood were great. Like some other said the game balance is a bit off since it just becomes easier over time. My suggestion would be to add more enemy types with varying degrees of resistance to light. Adding a day/night cycle where you can only do upgrades during the day would also add some challenge.
Aug 16 06:01:30 19h 14m Be Queen Bee ♥ 1 It's a really fun game and hard to believe that this entry has been overlooked, the graphics are gorgeous and the gameplay feels very polished. I hope you get the 20 votes you need.
Aug 19 06:23:59 72h 22m The power of blood ♥ 1 Nice game, I always like occult themed titles and this one is pretty fun to play. Like some have said it can be a bit laggy at times so it could do with some optimisation. At least I'm glad you now made the 20 required votes to finish 😄