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Feedback comments for LD39
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| Timestamp | Since previous | Game | pitpony's comment | |
|---|---|---|---|---|
| Jul 31 10:07:50 | Battery Pack | ♥ 1 | I enjoyed this one. I like the sense of progression with levels getting progressively harder. I also like that you added an element of strategy with the distances between outlets (and even some outlets being 1-time use). My only comment would be that diagonal movement uses up your energy twice as quickly - presumably because your code is subtracting energy for both inputs. This means you end up moving vertically and horizontally only. Of course, that may be the intention, if so then ignore this :) Great job, well done! | |
| Jul 31 10:17:02 | 9m 12s | Bribe or Die | ♥ 1 | I managed 8 days in power. It's an interesting concept. I really like the variety in characters and the garbled voices :) It might be nice if, rather than having the income change dynamically, it was based on setting a bribe amount. Maybe you are rewarded with money if you bribe successfully or something like that. So you can decide which characters to gamble on. Anyway, great job! |
| Jul 31 10:23:20 | 6m 18s | Blackout | ♥ 1 | I love the introductory sequence with the power outage notice, it really helped to set the scene. The graphics in general were really good and you did a great job of setting the mood. I agree with the comments above. I struggled to understand what to do. Great idea though and lovely graphics. |
| Jul 31 10:33:37 | 10m 17s | D34TH | ♥ 2 | Fun game but as souperstrawer said, super hard. I think some health pickups would help. The levels were interesting but I only got to see a couple as I kept dying :) Great job though, very fun. |
| Jul 31 11:23:33 | 49m 56s | Gymtastic | ♥ 1 | Love the idea and nice graphics too. I think the mechanic of the character getting beefed-up is really fun. The only issue I had is that the barbells don't spawn often enough - I could only make it to level 3. Great job :) |
| Jul 31 11:46:06 | 22m 33s | Power Home | ♥ 0 | Great idea. I had fun. My only frustrations were in assigning tasks to crew members and also in understanding the affect it was having on production - maybe an indicator next to the resource to show it's increasing? Anyway, well done :) |
| Jul 31 11:51:53 | 5m 47s | Electric lovers | ♥ 2 | Great graphics and a really cool idea. I had a lot of fun with this one - was very thankful for the checkpoints though :) |
| Jul 31 11:59:02 | 7m 09s | AA City | ♥ 0 | I struggled with this one a little. I seem to die really quickly because the city runs out of power. Great idea though, very unique. |
| Jul 31 12:09:11 | 10m 09s | Power or die | ♥ 1 | Fun game. Really good concept and impressive how much you've completed. Like others, I died rather quickly but that did encourage me to have several attempts :) Well done. |
| Jul 31 12:17:26 | 8m 15s | Shekateka | ♥ 1 | Brilliant game and incredible for 2 days work. The concept is fantastic and there is so much room for expansion. Well done! |
| Jul 31 12:30:05 | 12m 39s | Powersnek | ♥ 1 | That was really great. I thinks its a very unique idea and I love the different planet types. I'd definitely play more. Very polished game, great job. |
| Jul 31 12:45:51 | 15m 46s | Toast Up! | ♥ 4 | I had to play to completion and purchase all of the upgrades - it was that good. This is one of my favorite entries so far. Really, really great. Well done. |
| Jul 31 12:58:44 | 12m 53s | Fluff Factory | ♥ 2 | Really great graphics and atmosphere. It took me a while to figure things out and unfortunately I couldn't seem to charge a battery despite having a fully charged fluff in the wheel. Still, very impressive for 48 hours. |
| Jul 31 15:04:27 | 2h 05m | Power Defense | ♥ 2 | Lovely animations and great presentation in general. I like the mechanic of distributing power to your defenses. I think 'x' is an awkward key for firing when wasd is used for movement. Maybe something on right side of the keyboard would be better. Other than that, great job. |
| Jul 31 15:10:40 | 6m 13s | Will Power | ♥ 1 | Great music and lovely aesthetic. A very relaxed game although it is tough - maybe the red ball is a tad too quick. The only other thing I'd change is to have any key wake you up rather than binding it to Q. You could even just have the player stop moving at the z's to recharge. Great idea though, well done. |
| Jul 31 15:37:12 | 26m 32s | Ministry of Synthesis | ♥ 3 | Incredible game for 48 hours. The graphics, animation, and atmosphere are really excellent. The gameplay concept is unique too. I did find it a little tricky at first. I think it probably needs some more introductory levels demonstrating the affect that a wave has on another wave. I also wonder if the two-way connector blocks could have little monitors in them so that you can see what the result is (I realised that's why you have the Oscilloscope but I rarely used it). I think it would be a very enjoyable game if you continue it post-jam. |
| Jul 31 15:47:50 | 10m 38s | Pogo Stick Granny | ♥ 1 | This was fun. I loved the cars and ended up focusing on trying to outrun them rather than collecting batteries. Solid game, well done. |
| Jul 31 17:07:16 | 1h 19m | a story about a cat | ♥ 1 | That was unexpectedly sad. Really well put together thought and definitely the best sense of story in any of the games I've tried so far. Well done! |
| Jul 31 17:23:54 | 16m 38s | Run out of Coffee | ♥ 0 | I made it to the coffee machine. Totally worth it! I think you're being a little hard on yourself in the game description. The graphics and animations are really nice and I love the colour matching mechanic when you meet people. It took me a few tries to realise that money caries over when you click "Retry". This allows you to buy items at the computer. I think you could skip the "Retry" and just take the user back to the desk with a comment like "Another day..." sort of like groundhog day :) Perhaps the items you buy could make you walk faster as well as further so that it's less of a grind. Anyway, nice game and well done! |
| Jul 31 17:29:13 | 5m 19s | Peak Oil | ♥ 1 | Nice game. I think a few sounds would make a difference (e.g. when prospecting is complete). Well done for completing it in the 48 hours |
| Jul 31 17:35:52 | 6m 39s | HackOS | ♥ 1 | Very clever game. I think the window adds a lot to the already tight game mechanics. I also really like the audio and the story elements you've added. Great job, one the best entries I've played. |
| Jul 31 17:46:17 | 10m 25s | Who Wants to be Alive? | ♥ 1 | Very cool concept. I think the atmosphere is great and the presentation is slick. You could have the battery on the phone reflect the amount of power remaining in the game. You could then just prevent use of the phone once the battery is dead - leaving the player to figure it out by themselves. Anyway, nice job! |
| Jul 31 17:54:40 | 8m 23s | The Circuit | ♥ 0 | Nicely thought through and very easy to play. I found myself slightly mesmerised by it :) Well done. |
| Jul 31 17:58:53 | 4m 13s | Power Tripping: Keeping It Cool | ♥ 0 | Nice idea, very unique. I love the little touches like the Remaining Power text being used as an indicator and the funny comments when you lose. Great job. |
| Jul 31 20:04:23 | 2h 05m | Runaway Convoy | ♥ 1 | Interesting puzzle game. I'm terrible at it but its nicely put together and I like the sound effects. Well done. |
| Jul 31 20:10:23 | 6m 00s | Downpour | ♥ 2 | Great game and very atmospheric. I loved the matches being used as checkpoints. Shame there isn't a little more of it. Great job |
| Jul 31 20:16:09 | 5m 46s | Save My Phone | ♥ 0 | Very unique and interesting concept. Its too fast for me though :) I did get a little better at it and was thankful for aeroplane mode. |
| Jul 31 20:28:55 | 12m 46s | Defend Home: Mars | ♥ 2 | Very slick for 48 hours. I'd have liked a sprint key but appreciated the incredible range of the gun - really fun. Great job. |
| Aug 2 17:12:13 | 44h 43m | Spacy adventure | ♥ 1 | Lovely animations and nice sound effects. It feels very polished. My only feedback would be that the powerup's are difficult to identify as they look like bullets (or at least they did to me). Very enjoyable though, great job |
| Aug 2 17:17:16 | 5m 03s | Lantern | ♥ 3 | As a huge Tim Burton fan, I have to say that your graphic style is amazing! The whole mood works so well and its a fun game too :) |
| Aug 2 17:21:52 | 4m 36s | Torch Boy | ♥ 1 | The mechanic for charging your power is very well executed - I love that it slows down time a little. I think you matched the theme perfectly. I found the game a little difficult but that's just me :) Well done. |
| Aug 2 17:28:42 | 6m 50s | No Sorcerer's Sky | ♥ 1 | I'm afraid that I struggled to understand how to play this one. I couldn't seem to buy anything and didn't really understand the scrap icons on the purchase screen. It looks incredible though is very unique. |
| Aug 2 17:35:20 | 6m 38s | Wayside : A world awaits you | ♥ 0 | I definitely enjoyed the simple presentation and easy to understand controls. Not much else to add really. I read a comment above about indicating how much power a move will take - that seems like a good idea. Well done. |
| Aug 2 17:40:57 | 5m 37s | Powerless Miner | ♥ 1 | That was fun, well done. Everything works well together. I definitely appreciate the mechanic of the game not ending once you're out of power. I think its a nice game, especially for 48 hours. |
| Aug 2 17:46:38 | 5m 41s | Tiny Warlock | ♥ 1 | Lovely graphics and I like that the action takes place in a small amount of the screen. I think you should tone down the particle effects a little as it quickly becomes confusing. Well done. |
| Aug 2 17:50:08 | 3m 30s | Lost Soul | ♥ 3 | Very unique idea and the presentation is really nice. I think energy runs out a little too fast though as you want to explore a little. Great job though. |
| Aug 2 17:54:49 | 4m 41s | Mad Trax | ♥ 2 | Fantastic! The graphics are stunning. I think the player should given control of firing the turrets. The said, I do like the slow pace of the game - its very relaxing :) |
| Aug 2 18:41:09 | 46m 20s | Asteroids | ♥ 1 | Nice, simple game. I kept destroying the batteries though which made it rather difficult :) |
| Aug 2 18:55:31 | 14m 22s | Artax | ♥ 2 | Great colour palette and I love the little birds :) I think the relationship between the girl and robot was sweet. The game is too hard for me though - the platforming is very unforgiving. Overall though, its really impressive. |
| Aug 2 19:05:03 | 9m 32s | Action Jackson | ♥ 0 | I really enjoyed this. I love the handmade approach to the art assets - its works really well. The screen when you die is really funny - it would be good to have a few more with different injuries. I think it needs some polish in terms of gun effects but I'd love to see an expanded version with more room and enemy types. Really great job, well done. |
| Aug 20 10:03:15 | 422h 58m | daemon | ♥ 0 | Really nice graphics and I think the sounds and music work well too, giving the game a dark tone. I think the controls need tuning a little and the difficulty is a bit punishing. Good job though :) |
| Aug 20 10:13:36 | 10m 21s | How I Met Your Great Great Grandmother | ♥ 1 | Really unique concept and its works very well. I love the different boards representing different aspects of life. I think my only comment would be that the power bar, as far as I can tell, just maps to the age so could probably be combined with the age counter so that its clearer. Really great job though! well done. |
| Aug 20 10:20:13 | 6m 37s | Tibet Quest | ♥ 1 | I love the artwork and concept, very unique. Took me a while to understand the spell collection and I think that the enemies spawn a little quickly so its easy to be overwhelmed. Really enjoyable though and I think you've created a unique game world. Great job. |
| Aug 20 10:30:49 | 10m 36s | Plug Me | ♥ 1 | Really polished and a lovely concept. I think the levels are very well designed and incorporating the main platform into the power mechanic is genius. The only problem I had was figuring out how to start playing the game. It took me an embarrassingly long time to realise that I had to click the 1. I think you could solve it by having the title screen be the first easy level. Well done! |
| Aug 20 10:37:05 | 6m 16s | Fuse Cell | ♥ 0 | I had lots of fun with this one. The graphics are really great, very colourful. The mechanic for absorbing energy is near and definitely keeps things interesting. The bullets seemed to pass through me though. This essentially means that the game is just about avoiding crashing into enemies. Good job though :) |
| Aug 20 10:42:51 | 5m 46s | Back Home | ♥ 0 | Great graphics and a really serene experience which I appreciated. Well done :) |