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TerraCottaFrog

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TimestampSince previousGameTerraCottaFrog's comment
Jul 31 16:17:52 Skelly Zone ♥ 1 "Failed to find index.html" Itch link fails. It shows the game loading then gives that error where the game should be, the link is not a 404 though
Jul 31 16:19:54 2m 02s Magnetic Power ♥ 1 Love the art style, its a shame you didn't get to finish. Good luck next time!
Aug 6 22:12:37 149h 52m Firekeeper ♥ 1 Love the art, especially the effects around the lava and the unique look of the enemies. The dynamic of having to go farther and farther into danger to gather resources added to the tension, and really brought the whole thing together. It wasn't clear at first what fueling the fire does, and still isn't that clear. It seems that it keeps enemies away, but I can't tell for sure if that is true. Another thing is the combat. It's pretty tricky to kill a single one of the enemies at first, and it is very easy to be killed in the process. It almost feels a little random. The player having some sort of health (maybe a monster hitting you could set back the progress of the fire, even) would make the combat feel a lot less random and punishing. Overall, a really fun little game!
Aug 6 22:22:49 10m 12s Powerhouse ♥ 2 Really fun puzzle game! A very simple concept, but it was executed very well. The time limit was stressful, but that added to the experience. I kept seeing a way to chain the last few wires together right as the time limit was getting out. One thing I noticed was that the game slowed down a lot with each new house lit. I don't know if it could be optimized further but the difference between the silky smooth frame rate at the beginning of a level with the choppiness of the end is very noticeable, and fairly annoying. **I was playing the web build** The sound effects give it a nice feel as well. Great work!
Aug 6 23:39:29 1h 16m Star Dodger Elite ♥ 2 Love the style of the game, especially the closing door transition. Touches like that are awesome and really bring a game together for me. The biggest flaw for me was the seemingly arbitrary boundaries at the edge of the screen. Without an indicator of where they where it is very easy to try to dodge right into them, leaving you unable to escape and oncoming rock. It might be better if the world looped, to avoid these kinds of situations. The music was good, but the music during gameplay got a little bit repetitive. Great work overall!
Aug 7 00:01:13 21m 44s Electric Car ♥ 3 The music got very repetitive. It would be a lot better if it looped correctly. The web version at least has a pause between loops. Other than the looping, the music does sound good, it just needs to be longer. The maze gameplay was interesting, but I feel the maze was a little bit too expansive. Not in the number of roads, but in the length of the straights. It feels like a lot of the time you are just staring at the empty screen, waiting for another turn. More roadside objects could also help this. Car physics would also improve the game a lot. This kind of movement feels really unnatural for a car, especially if the movement isn't aligned to a grid.
Aug 7 00:08:09 6m 56s Outside ♥ 1 Fun little puzzle! It oozes with charm, and I love the music. Great jam entry, and I definitely want to see more adventures of this little guy! In terms of the overall style I feel it would be better if the dialogue bubble used a pixel font and was constrained to the game. It gives it kind of an odd feel the way it is now. The audio element could also have been hidden, but that would need a mute button in game to get the same effect. Overall great entry!
Aug 7 00:23:06 14m 57s Asolar ♥ 2 I really love the idea! There are a few things that I think could improve the game, though. First off, particles, screenshake, and explosion sprites! Its a game where your primary interaction with the world is blowing it, so it feels a little underwhelming when buildings just dissapear. Another thing that I felt could be improved is how you handle the energy producing buildings. Buildings that produce energy could have particles around them to indicate that these are the prime targets, and the player could have some sort of radar which will guide them to nearby sources of power. The graphics are good, but because they are not aligned to the pixel grid when scrolling, there is a weird effect where pixels are different sizes as the camera moves. That's really hampering my enjoyment of the game because its a little bit nauseating for me :( Overall, great work though, and I'd love to see this concept pushed further.
Aug 7 00:30:18 7m 12s Click The Power ♥ 2 It was fun until it abruptly ended :( Games like this should just keep getting harder! I want to be able to devote my life completely to the mastery of this game! love the pufferfish art though.
Aug 7 00:39:52 9m 34s Low Battery ♥ 2 Pretty fun puzzle game! I love the art, very nice aesthetic, especially with the unique vertical aspect ratio. The one thing was a bug I experienced where around every 7th restart of a level I would be unable to move. Going back into the level select screen fixes that. It got pretty annoying in the later levels. Overall great work!
Aug 7 00:50:54 11m 02s Fuse Cell ♥ 2 Lots of fun, its a shame that its so short. I wish there was a hard mode though :P
Aug 7 01:35:32 44m 38s They are Watching you. ♥ 1 Cool overall, but I found the controls very frustrating. It was too easy to make sharp turns. I love the background and the sprites!