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madalaski

Feedback comments for LD39

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TimestampSince previousGamemadalaski's comment
Jul 31 12:52:03 Not Like This... ♥ 2 I love the creativity and style of the game! The aesthetic fits and the music is great and really goes with the tone. Your only downfall would be the game's slight lack of polish (which is to be expected of 95% of Ludum Dare games ;) ) but that's nothing you can't fix in future iterations! There are lag spikes and it seems like only a few batteries can be on the screen at one time which makes the long journey's to fill up the banks extra punishing as there is a time limit. While a time limit is a good concept it might be better to convey by, say, having every battery come out fully charged but they lose charge they you hold them. The jump pads don't seem to take you exactly to the height they're designed to (I usually fell short of the last one-way platform) which can make navigating extra tricky. I feel like the intensity of starting the game was intentional to give it a more arcade-y feel but if it wasn't then you could fix it with perhaps a short interlude at the beginning of the game to give the player a breather and figure out their way around the level.
Jul 31 12:59:03 7m 00s STRATOS-RZ1 ♥ 1 Ah, this brings me back to the days of my first unity game... And makes me kind of embarrassed because this is way better! It's 3D, it's fast, it has functional UI, the controls are tight and it has a risk-reward system to boot! I did try for fun to see how long I could last on 0 score and just getting fuel and I managed to get up to 600 fuel! Add some flashy effects and some tripping music and you've got yourself an exciting minigame!
Jul 31 14:36:59 1h 37m Empire Building ♥ 1 Some UI anchors need to be checked but otherwise a fun and interactive games (with some good humour added on top ;)) I felt that how much power each apartment produced and how much money the people gave you could have been conveyed in a more interesting way but in other respects I did love the camera system and the whole style of the game.
Jul 31 14:52:39 15m 40s Socketbound ♥ 1 I love the style and the sounds of the game! You've got a real neat concept here and so far this is my favourite way of using the theme. While the game is difficult and certainly meant to, my one qualm would be that it can be very hard to tell at which point you can walk down a corridor. I imagine some work needs to be done of the tilesets to make this more obvious. However with that and some cool funky retro beats you could have yourself a neat indie game here!
Jul 31 14:56:42 4m 03s Paper Plane Simulator 2007 ♥ 1 Got a malware alert when executing the file. You might want to look into that...
Jul 31 15:10:45 14m 03s Shellshocked ♥ 1 I loved the atmosphere and the sounds as well as the way you did the enemies. There are really fantastic core ideas here that I haven't seen people play around with in video games for years! Keep at it!
Jul 31 15:18:13 7m 28s RedScript - Out of BrainZ ♥ 2 xD What a fantastic twist at the end! A fun bouncy game with an interesting take on the zombie apocalypse I love the art style but the platforming aspects of the game were certainly lacking. With some more levels, this could easily be a fully fledged indie game!
Jul 31 15:24:52 6m 39s Power Tripping: Keeping It Cool ♥ 0 Man I was not expecting it to be so difficult! What a neat way of applying the theme. I especially loved the art style and the little audio effects. As an improvement I would suggest having the game react someway when you click on a part of the fridge, perhaps a sound or a particle effect.
Jul 31 16:20:26 55m 34s Torch Boy ♥ 1 I love the graphics but it was a bit simpler than I was expecting, even for a Ludum Dare game... Add a bit of work into that and you might have yourself a fully fledged indie game!
Jul 31 20:15:34 3h 55m Junk Drawer ♥ 1 Haha! A fun little physics play around. I relate so hard xD
Jul 31 21:01:59 46m 25s Artifact Dive ♥ 1 Huh, idk why but I found the artifact almost immediately. Like my first guesses were correct. An awesome game none the less, love the procedural generation and despite the lacking visuals, you should be very proud for producing a fully functioning game with AAA levels of voice acting ;)
Aug 1 14:03:11 17h 01m Battery Boy ♥ 1 Wow! Lots of content for your first jam! You be very proud of getting a good solid game out in such a short amount of time, many don't even make it that far. We all have to start somewhere though, so here's what you can do to improve. First of your level design isn't very well thought out on most levels. Some levels you can fall from the top to the bottom with one misstep, others you can only stay on the ground floor for the entire thing. The platformer controls are pretty good, but lack some flow. Depending on what you're looking for, you might want to add some variable height with how long you hold the jump button for, or check to see if the player is about to hit the ground before they jump as those things can definitely improve the feel of the platformer. You're player character was small, perhaps too small, but it was worth it to keep the entire arena on one screen, otherwise it would've been much too hard. Ofc, this is still a fine entry. Certainly better than my first ever jam entry! But that should never stop you from trying to improve from that so make sure to take all the feedback you get into account. Good luck!
Aug 1 14:18:41 15m 30s Spacy adventure ♥ 2 Can be hard to tell between bullets and the stars but still a fantastic entry!
Aug 1 18:21:47 4h 03m Running the Marathon ♥ 1 This would be interesting to see as a challenge/charity run game a.l.a. desert bus. Good job!
Aug 1 21:23:31 3h 01m Pain That Binds Us ♥ 2 I... Wow. Hands down, the best game I've seen on Ludum Dare 39 so far. You managed to perfectly execute an amazing story, and convey it in a way that can only be done in a video game and you avoided the pitfalls of a walking simulator as well! Congratulations, you have a masterpiece here!
Aug 2 14:24:51 17h 01m The Last Wisp ♥ 3 Not sure why you're required to enter an integer seed. There are ways of generating it randomly, plus you can convert any string into an integer using hashcodes. Still a fun and very good looking game with some neat music and controls!
Aug 2 19:31:20 5h 06m The Path of Wonder ♥ 1 I liked the core concept and the difficulty changes were a nice touch. A solid entry :)
Aug 2 19:34:17 2m 57s From Hero to Zero ♥ 0 Wow I love the animation and the sound design! You really made it feel like there was weight behind those punches! Very few people can do that, you should be proud ;)
Aug 4 19:44:06 48h 09m CH05EN 1 ♥ 1 I got to what I think was the end (the battery in the garden)... I really liked the music, particle effects and voxel graphics! In terms of improvements, I'd definitely consider speeding up certain actions such as recharging and flying because otherwise you spend a bit too much of the game doing nothing.
Aug 4 19:56:23 12m 17s My Dream ♥ 1 Aw man, what a neat way of doing a text adventure. Games, as an art form, tend to contain lots of different mediums within themselves (music, cinematography, etc) but you so rarely get to see poetry put into a game, let alone it be the core concept. A strong entry with a lot of choice and content for just 48 hours! Keep up the good work. :)
Aug 5 12:31:40 16h 35m House of the Rising Sun ♥ 1 An excellent entry! Incredibly impressive! Very few people could produce this in such a short amount of time, you should be very impressed. I believe there are a few bugs with the UI that need to kinked out but other than that, a perfect entry, you got everything right!