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AFlatThrasher

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TimestampSince previousGameAFlatThrasher's comment
Aug 1 20:47:39 Basement Dweller ♥ 1 Fun game. It wasn't quite clear to me at first what the flashlight did (though I figured it out after dying). I personally would have liked for finding batteries to work a little more often/sooner BUT that could just be me being bad at the game 😁. Really did enjoy it, keep it up!
Aug 1 20:59:51 12m 12s Funhouse Blackout ♥ 2 Neat little game. I agree with @landberglife and @eott that the tuning is a little tight. Some more battery would have made it a bit more enjoyable (as you could do a little more in one run). However, since you have the same map every time, it does get a little better because you can just memorize the map/draw it out by hand as you go. If the goal was to have a game that would be completed in multiple sessions when you memorized/drew the map, then the tuning is actually probably okay. I really enjoyed myself with this one and am planning on going back to it when I have a pen/paper on hand and any game that makes me want to go back is a good one in a jam.
Aug 1 21:17:29 17m 38s The Final Boss: Running Out of Powers ♥ 1 So I guess I'm the first rate, so I get to not just repeat comments this time 😁. I really liked this game. It was difficult (but it's basically a bullet hell game, so of course it's difficult), but still a lot of fun. I really liked the fact that the powers went away was not the same every time, so each game required slightly different strategy (you could play more offensively with the barrier up, for example). Really nice take on the theme, as well. My only complaint was more on me than you, honestly. I didn't realize at first that the boss was teleporting to the side rooms, I thought he would end up back in the middle after I killed some guys. I eventually figured it out when I ran into a side room for safety and he was there. Then, after I quit playing I realized you mention it in your post above. Oops. But even with that frustration, it was a lot of fun. And scoping the game to just one boss is a great way to handle the time constraints, so good idea there.
Aug 1 21:44:29 27m 00s Beachside Battery ♥ 0 VERY good art style, it fit things very well. The theme idea was great too. Not only were you constantly running out of energy (to fit the literal definition), but playing power chords was just a fun play on the words. Typing in the letters to do your abilities was a great idea, but there were two problems that hurt the gameplay. The first was that I think the energy budget was a little low. It was probably about right if you weren't constantly losing energy, but since you were also constantly draining, it felt a little short. Also, it was really just too slow at times. I think your slowest speed was alright, but during the easy parts (just jumping over stuff), it got boring if I had to jump over more than a couple of things. This could have been solved by increasing the fast speed by a significant amount (doubling? somewhere around there I think). Despite the slow movement, when the going was a little tougher it was still an enjoyable game.
Aug 1 21:54:37 10m 08s this must be the place ♥ 1 I won't lie, I was really confused by this game.
Aug 3 19:04:57 45h 10m The Scrapyard ♥ 0 I liked the look, but have to agree the controls were a little slippery. Only other complaint would be that sometimes the "press e to regain power" message showed up when you weren't in the right position to regain power (and it thus didn't work). Other than those two little things, everything went smoothly and, like I said, looked good.
Aug 3 19:13:04 8m 07s Sunpoint Salvage ♥ 1 Fun little idea for a puzzler. Have to admit I got stuck on the first post-jam level (maybe it had something to do with the extra tether, but I just couldn't figure out how to get out of there), but even so, liked the idea and think you could get a good number of levels using just these basics.
Aug 3 19:31:16 18m 12s Power Runners ♥ 1 Very fun game, controls were clean and it was easy to figure out and get into it. Just something to think about in the future: By having the enemies always shoot at the level you are at and always come out in the same spot and walk the same path, it makes levels where the enemies were always on your height harder than levels where you have multiple heights to be at. This makes level 1 more difficult than level 2, or at least it was for me. Just something to keep in mind when making later games. That wasn't a game breaker or anything and, as I said, I enjoyed your game, it was just something that popped into my head when I was playing level 2. Since it seemed a useful design concept to me, I felt I'd share it.
Aug 7 15:30:42 91h 59m Plugzzz ♥ 1 Really good game and a good choice for a jam. I feel like the idea wouldn't be good for a full-fledged game without more mechanics (levels would quickly start to feel the same), but for a jam, you were able to make a good variety of levels with just the minimal mechanics. So great job scoping your project. Physics was well done. Graphics and audio were awesome.
Aug 7 15:43:07 12m 25s Times New Robots ♥ 1 A great idea and I love the concept. Implementation was a little rough around the edges, but that's okay. The main issues really were mostly balancing. Once I figured out good placement for the first three batteries, the game got easier. Once I had enough batteries to power everything, the game got simple. Maybe don't drop as many batteries or make them disappear. I used my gun once at the very beginning and then realized it was way better to just run around and collect batteries. But, it's a jam, so if your main issues are balance issues, you're doing pretty good. As mentioned, the cursor thing after you died was kind of annoying, but I figured out if I just hit escape a few times, the cursor eventually showed up. Graphics and music were great and, like I said, I love the concept of an FPS tower defense.
Aug 7 15:56:54 13m 47s Danger Forever ♥ 1 So, am I top score now with 1.3 million? Gotcha, @fusionnist! Also, I may have gotten a bit lucky with power orb spawning 😁. I ran into some weirdness, and I think it's what was causing the problem for @mamoniem. As I was trying to figure out controls, I naturally went to WASD first and tried all the keys on the left-hand side. Unfortunately, there were a number of keys that just caused the game to immediately crash, including left shift and 'w'. If I hadn't stumbled upon using the arrows and ctrl keys next, I'd probably have gotten frustrated and not rated the game (would have left a comment saying why, of course). All that said, I did like the game. Graphics were good, although, as you mention above, they were really repetitive (particularly if you play for more than a couple of minutes). Sounds were exactly what I wanted. Gameplay was rough at times, but since there was a quick restart and it was meant to be a short-run game, it was okay. If I thought a particular run was too difficult and not fun, it didn't last long anyway and I got another run right after. So that was alright. Overall, this is exactly what I expected going in and I played enough to get a score over a million, so that tells you that I enjoyed it.
Aug 7 16:28:49 31m 55s Ride Out ♥ 0 I fully expected not to like this game and went in with that thought in my mind. Then, half an hour later, I'm beating it because I was having a blast and didn't want to stop until it was over. Although it's a pretty basic runner game, the thing that did it for me was the music syncing with the game so well. VERY good job both with the soundtrack and level design, as they played together very nicely, overall. The only place where this didn't work right was C7 and, because of that, it was my roadblock for a while. I almost quit at that point, but did eventually get past it and everything went back to feeling right after that. I'm not sure what exactly was wrong with that level, but it just felt off and that was causing me to miss button-presses. But,, that was a blip in an otherwise great game. I was very impressed with this one, I can't say that enough.
Aug 9 16:28:18 47h 59m Sabotage ♥ 0 Fun little game. Tough, too, at least while you figure out what's going on and what to do. I like games like this where you basically figure out a plan by trying different things until you figure out what actually works.
Aug 9 16:40:25 12m 07s Deep Raider ♥ 2 As most said, other than the story, great atmosphere. Sounds and graphics really conveyed that "stuck deep down in the ocean with creepy things" feel. I did feel it was a little too ambiguous as to how to accomplish the goal of finding the treasure, though.
Aug 9 16:54:25 14m 00s R0m-B4 ♥ 1 Had fun with this puzzle game. Figuring out a path took a bit and often required some deaths, but that was okay, as it was still fun. Only frustration was the scan length. I think it would have been better to just let it scan until the user hits a button again. Sometimes I found myself needing more time to look at it and other times I was annoyed because I needed just a quick reminder and had to sit through a few seconds of scanning. As I said, though, it was fine other than that little bit.
Aug 11 15:20:01 46h 25m Power Synergy ♥ 0 FYI, I could not rate this game as I could not see most of the screen. I could only see 4 rows of the board.
Aug 11 15:31:56 11m 55s Static Man ♥ 1 Man, that was tough. It was fun, but tough. I think an easier mode to get used to it would have been very nice. But, controls worked well, mood was great, felt the ghost-thing was good (although perhaps going through tables was a little overpowered, but maybe I just needed to get better at the game). Felt like I was constantly being hunted, which was nice and what I think you were going for.
Aug 11 15:41:53 9m 57s Heat Death ♥ 1 Took a bit to figure it out and the randomness REALLY affected what I could and couldn't do, but once I got the hang of it, it was a pretty fun game. My major frustration was that it seemed like the humans had a longer range on their lasers than I did, but still moved at the same rate I did, so that I could get killed without a chance to actually protect myself (especially early on). Other than those situations, though, well done.