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Feedback comments for LD39
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| Timestamp | Since previous | Game | Mastersmith98's comment | |
|---|---|---|---|---|
| Aug 3 01:21:50 | Light Switch Crusader | ♥ 3 | Really dug the concept and I got a kick out of playing as a creeper whose justification is saving energy. The audio effects you chose were pretty great as well! I thought the level design was clever for the small space you had available and it naturally directed the player to different parts of the map. I did notice that sneaking didn't have much of an affect on the roaming cat? I suppose it might be a distance based check though, because I was able to walk past it at full speed. Also there is some serious performance hitch whenever there is an overlap event that triggers an end game sequence (calling the event every frame? Unloaded assets being synchronously loaded?). Overall I dug the concept, but I would have liked it better if disarming the lights fed back into your ability to traverse the level as opposed to a light scavenger hunt. Great work! | |
| Aug 3 01:38:05 | 16m 15s | GRID | ♥ 0 | Can confirm what Viaj02 said. It's a shame that your game is unplayable. It looks like you put a lot of work into making a competent Sim game. |
| Aug 3 01:41:34 | 3m 29s | Spacious Righteous Starship | ♥ 0 | Unfortunately I wasn't able to launch your game. Also, I would highly advice against posting .bat files as it will set off alarm bells for anyone with antivirus software installed. |
| Aug 3 01:45:52 | 4m 18s | Puppies in Sea Trouble | ♥ 1 | A very clever concept that could be greatly expanded into an impressive clicker type game. Would love to see an updated and more fully fleshed out version of this. |
| Aug 3 01:51:31 | 5m 39s | POWER BEAT RACER | ♥ 1 | A very simple and intuitive game. Button responsiveness seems a bit off (could just be me though) and I found it difficult that there wasn't an onscreen prompt reminding me what colors were associated with which buttons. The graphics and audio have a suitably 8-bit theme and I could totally see myself playing this on the Game Boy back in the day! |
| Aug 9 18:57:31 | 161h 06m | Rats will kiss the gunner's daughter | ♥ 2 | Found the font to be hard on the eyes, and it would have been nice for the "note taking" aspect of the game to be actually integrated into the game itself, but you can only do so much during in such a short time. Overall I really admired what you guys were able to do. Great entry! |
| Aug 9 22:32:10 | 3h 34m | daemon | ♥ 1 | Interesting concept. I think if you expanded on it, it become a very fun game. Right now I see several flaws. There's no indication of damage taken and the window of invulnerability after damage taken is too short, so I found myself being damaged multiple times by one thing in a single action. The level design is so confined that you don't give the player much freedom to find creative ways to traverse, so generally there is only one optimum route to go through it. Managing your soul count is interesting, but it could be greatly expanded upon. Right now it just seems like an extended time period after you die. If you had a boosted speed mechanics for when you are low, or anything else to make this state of the game more interesting. Also I found the wall jumping to work half the time. It seems like the window of checking if you are jumping off a wall is too small. Overall I think this is a good entry for the jam and I would love to see a more expanded version of this mechanic. |
| Aug 9 22:39:41 | 7m 31s | How I Met Your Great Great Grandmother | ♥ 2 | This is a great entry! You could have easily made a very punitive puzzle game in which there was one solution, but you managed to make the level open enough to allow the player to solve it their own way. A fun little mechanic that I would love to see expanded upon in a full release. Great work! |
| Aug 15 02:17:30 | 123h 37m | Powershuttle | ♥ 1 | This was a fun little game and it's good to see something made outside of Unity/HTML in the jam! I think you have good starting place to improve upon for a future release. Maybe some player progression/other abilities you can use besides moving at one constant speed would add some depth to the gameplay. The control scheme was a little awkward. Having to press w and down on the mouse key to move forward seemed redundant. The graphics and music were excellent! |
| Aug 15 02:25:49 | 8m 19s | Zzap | ♥ 1 | This was a fun little game with some killer production! Reminded me a lot of some old PS1/2 games back in the day. The only thing I found was that some level setups made it ridiculously easy to complete. But props for your first LD jam and props for making a pretty robust random level generator! |
| Aug 15 05:00:39 | 2h 34m | Sabotage | ♥ 0 | This was a pretty rad little game. I don't quite know what breaking the generator and the other thing did, but I love the concept and enjoyed my time with the game. Dig your art style as well! Great entry! |
| Aug 18 19:01:35 | 86h 00m | Survival Adventures | ♥ 1 | This was a great, funny little game! One minor suggestion I'd make is to allow the player to eat berries without having to put them into their inventory first. It's kind of redundant and they basically serve as quick little pit stops for the players energy. I'd love to see an improved upon version with bears, predators and a multi day survival loop. And Mr. Brills hamming it up for the camera :P Great work! |
| Aug 18 19:20:46 | 19m 11s | POWER | ♥ 1 | When I first started this game I thought "Oh great, another dwindling power space shooter," But you did something totally different from all the other entries. There's almost a complete game, full of polish here! Massive props for doing as much as you did. While you're idea isn't entirely new, the execution is amazing and all the power ups and abilities really add something unique to the whole experience. Just a few things I noticed: 1. What does radar do? I feel like it just highlighted power, which is helpful, but I also feel like it would have been better if it also showed power pickups that were hidden by asteroids or ships. 2. The level progression is all over the place. Some levels early on were brutal, while others were a breeze later on. Maybe I stumbled upon the solution early for a few of these. 3. Having the ability to re-choose your upgrade after dying would be helpful so that you could properly spec for the upcoming level. There's a lot you could do with this and I'd love to see a full release! Great work! |
| Aug 18 19:29:23 | 8m 37s | Skelly Zone | ♥ 0 | This was a fun little tower defense game. I was a little confused on what each thing did and ended up just falling back on using the turrets. Only problem I had was a huge fps hit whenever I looked back towards the base area (I was playing through the browser). Love the art style and the simple little sounds. Great entry! |
| Aug 18 19:40:16 | 10m 53s | Railroad Trucker | ♥ 1 | Major props for making the most chill game of the jam! A little derivative, but I'm pretty impressed that you got this done in the short amount of time there was. Great stuff! |