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Feedback comments for LD41
Mastersmith98's games and stats for all events →
| Timestamp | Since previous | Game | Mastersmith98's comment | |
|---|---|---|---|---|
| Apr 29 18:55:36 | Apostle: Vanguard | ♥ 1 | Hey guys. Interesting conceit for a game, but I couldn't figure out how to do anything unfortunately. Your art was incredible and it looks like you guys put a lot of effort into getting this out. Would love to see a further expanded version. Great to see that you're still working on stuff @Shess. | |
| Apr 29 19:15:10 | 19m 34s | Nerd's Revenge: Punches delivered with math | ♥ 2 | Really dug the conceit of the game, but the difficulty really turned me off from entirely enjoying it. It's a bit unfair that the math meter doesn't refill after solving a problem. Also the meter moves extremely quickly. I found myself fumbling with the keys a lot. But overall a fun entry! Loved your art style :D |
| Apr 29 19:24:32 | 9m 22s | Space Captain Rodriguez | ♥ 1 | Really dug this entry. The genre match up is excellent. I'm a huge fan of Galaga and felt like you guys nailed the basic mechanics of that. The progression felt smooth and challenging enough to keep me engaged for a few. For some reason I couldn't scroll through menus, which was a bummer because I kept saying yes to "Should I text and drive?" Some SFX would have really set this game higher for me. I can just hear the different hit responses in my head. Overall good entry. I would love to see a more polished version! |
| Apr 29 19:39:15 | 14m 43s | Just Bill | ♥ 1 | A great entry that's a lot of fun to play. With a little more polish I could see this being fully released game. The order of levels seems counter to the actual complexity of the mechanics you introduce, at times, but overall I thought you introduced mechanics in a steady enough stream to keep things interesting. Great design. Looking forward to your next jam entry :D |
| Apr 29 19:46:11 | 6m 56s | Type n' Jump | ♥ 2 | This is a fun little game you made. Good level design that ramps up the challenge and allows the player to explore some of the commands before more challenging areas. I would have preferred having longer platforms to run across with the camera leading in the direction the character was moving (so that I could have more time to respond to upcoming obstacles). I could totally see this being played by a room full of enthusiastic fifth graders. It brought me back to the educational games I used to play. A little on the challenging side, but I enjoyed the time I spent with it. |
| Apr 29 19:54:13 | 8m 02s | Cyclevania | ♥ 3 | You guys nailed the theme with combining these two genres. I would have appreciated a bit more variety in gameplay, but you manage to keep the level interesting for a few. I did find a few bugs though. When moving up, you could clip through the ceilings, which can cause you to hit spike traps above. Also you can continue to collect coins after you've died. Great job on the initial idea, would like to see some more polish and greater expansion of the design. |
| Apr 29 20:04:37 | 10m 24s | RoadRover | ♥ 1 | A fun little entry, but my play experience was hampered by a couple of things. As others have mentioned, the depth of field effect is pretty intense. It made me kind of sick whenever I picked up some speed. Vehicle handling still seems a little off. The extreme shift in control when on dirt vs rock doesn't feel right. I encountered a bug where if there was any kind of mouse motion when I died, this would continue onto the restarted game, causing my aim to constantly point down. There's also major slow downs whenever there are more than a handful of enemies spawned. Good work though. For a one man team you accomplished a lot in the given time! |