Foon → Ludum Dare Explorer → LD39 → Feedback comment stats → Wevel
Feedback comments for LD39
Wevel's games and stats for all events →
| Timestamp | Since previous | Game | Wevel's comment | |
|---|---|---|---|---|
| Jul 31 10:26:00 | Battery Pack | ♥ 1 | Nice simple game, music did get a bit repetitive after playing for a while. Also link is up for my game now. | |
| Jul 31 12:36:45 | 2h 10m | The Visible City | ♥ 1 | Nice map and I really like the music, took seems to be quite difficult with only one of each unit |
| Jul 31 13:05:54 | 29m 09s | The Power Factory | ♥ 1 | There doesn't seem to be much progression with this game, you just need to add more and more power generators. The music is nice though. |
| Jul 31 13:12:29 | 6m 35s | Fading Points | ♥ 0 | Cool graphics, some of the levels where quite difficult which was nice |
| Jul 31 13:27:17 | 14m 48s | Artifact Dive | ♥ 0 | Cool game, can be quite short depending on which ways you go. Might be nice to see some different enemy types |
| Jul 31 14:40:20 | 1h 13m | Empire Building | ♥ 1 | Fun game, there doesn't seem to be much progression after upgrading however. |
| Jul 31 14:55:02 | 14m 42s | LOTS - Legend of the Teleportation Stone | ♥ 1 | Love the sound effects, especially when falling. Nice levels as well. |
| Jul 31 15:14:55 | 19m 53s | Necromancy | ♥ 2 | Really nice game, I like the randomized maps and how you have to level up and find items. I did find it a problem that sometimes you just die due to there not being any enemies to kill. Also the resolution seems to be about 4 times the size of my screen for some reason |
| Jul 31 15:30:46 | 15m 51s | HexaTracks | ♥ 1 | Nice game, I like the maps are randomized and you have to remember where you can go. Does seem to be quite easy though. |
| Jul 31 15:51:39 | 20m 53s | Clockwork Inc. | ♥ 0 | Very addictive game, managed to complete it, level 9 was very difficult, not sure what the button in the bottom right of the level select is for, didn't seem to do anything. |
| Jul 31 16:01:25 | 9m 46s | The Circuit | ♥ 0 | Interesting game, could be a bit difficult to change lines sometimes |
| Jul 31 16:25:52 | 24m 27s | Peak Oil | ♥ 1 | Very fun game, even if it is a little slow. There where a couple of times where some of the UI went off the screen and so couldn't be used. I like the link to the theme as well as well as trying to keep the oil price high while matching demand. |
| Jul 31 18:00:21 | 1h 34m | A Forlorn Wizard | ♥ 3 | Very good game with a lot of polish. I like the balancing of not being able to dash when recovering energy as well as how you can increase the maximum dashes you can make. Managed to find some of the cheat codes :) |
| Jul 31 18:21:08 | 20m 47s | Stoked | ♥ 1 | Nice little game, really like the art. The help feature is really well done. Would be nice to have more things to do later in the game |
| Jul 31 19:09:00 | 47m 52s | Pylon Pressure | ♥ 1 | Really nice graphics and the letters at the start and end. I feel it would be nice to have multiple towns to add pylons to rather than just the one. |
| Jul 31 19:20:29 | 11m 29s | Programmer Energy | ♥ 1 | It seems that I can type single keys perfectly fine, but it turns out pressing two is a bit more difficult. Love the look of the game and the idea behind it. |
| Jul 31 19:58:09 | 37m 40s | Power or die | ♥ 1 | Interesting game, seems that you can end up dying very quickly or just end up in a state where nothing changes. |
| Jul 31 20:07:59 | 9m 50s | White bubble | ♥ 0 | Not entirely sure what is going on, but I like the "base" management. Would be nice to have a way to restart if you lose. |
| Jul 31 20:25:43 | 17m 44s | Power Surge | ♥ 0 | Still no links as far as I can tell, maybe just put them in the description if its not working. |
| Jul 31 21:05:59 | 40m 16s | Who Wants to be Alive? | ♥ 1 | Interesting game, I like the idea of it. However, the controls are a bit annoying - it might be better to not have to walk between doors, just move automatically. |
| Jul 31 21:24:40 | 18m 41s | Digit Commando | ♥ 0 | Cool graphics, although the characters could do with walking animations. I don't like that the game closes when you die, it should probably just restart at least. |
| Jul 31 21:36:27 | 11m 47s | AI Overlord Runaway | ♥ 2 | Really like the atmosphere created by the music. Also like how you have to decide when to regain power or lives by disabling power ups. I think that the fast forward power up is a bit too over powered, you can just use it all the time and then sacrifice another power up to be able to keep using it. |
| Jul 31 22:02:39 | 26m 12s | Westwood Hills Hospital | ♥ 1 | Love the art style to this game - the 2d sprite look works really well, its a shame that the story is so short but then it is ludum date. The sound fx where cool as well, really built up the atmosphere. |
| Aug 1 15:45:53 | 17h 43m | Current | ♥ 1 | Nice simple game, really helps you remember boolean logic, does become quite easy as you keep ending up with the same puzzles, might me nice if you got more and more complicated setups as you get a higher score. |
| Aug 1 16:04:27 | 18m 34s | CoolCoalGame | ♥ 1 | Interesting game, I feel that there is only any challenge at the start of the game, later on you are just having to keep dragging more coal to generators and you never really run out of coal. |
| Aug 1 22:18:54 | 6h 14m | Ministry of Synthesis | ♥ 1 | Really cool game, love how you can what each thing sounds like by standing next to them. The only problem I have is the control scheme, something like 'w' to jump and space to connect. |
| Aug 2 09:42:28 | 11h 23m | Azrellian Asteroid Field | ♥ 0 | Love the sound in this game, the music is well made and the powerup sound fx are really funny. I think that the only real change I can think of is that there should be some different types of obstacles later on in the game to make it more interesting. |
| Aug 2 09:53:34 | 11m 06s | PowerGem Arena | ♥ 2 | I really like the simple sound fx in this game, as well as the fairly effective simple graphics. The only problem is that enemies can spawn on top of you, so the main way you lose lives is just from rng as to the locations of where things spawn. I think someone mentioned this before, but enemies shouldn't spawn within a certain range of you. |
| Aug 2 10:23:49 | 30m 15s | PowrConnectr | ♥ 1 | Is this a really well made game, I'm surprised at how many levels you managed to make in the time and they get increasingly more complicated. The musics is nice and creates a good atmosphere while playing. The graphics are simple, but work well. I also think that this is a really good take on the theme, well done. |
| Aug 2 11:42:11 | 1h 18m | In Battery We Trust | ♥ 2 | I really like the mood that the music creates in this game, and I feel that this could be a really good game, but there are a few things that aren't quite right. One of these is that I wasn't able to recharge the battery of the torch, even though there was something that looked like it was for. I also think that the movement should be based on the characters rotation, so that when you press forwards it makes you move in the direction you are looking rather than directly up the screen. |
| Aug 2 11:53:29 | 11m 18s | Fish-Boy | ♥ 0 | Love the semi-randomly generated maps, you can see different parts repeating but in different places. But it works really well. One thing that's kind of annoying is that you can fall off the bottom of the map, and its not obvious when you will. Also it would be nice if there was a way to speed up sliding down the side of a bit of terrain, maybe if you press down when doing it. |
| Aug 2 13:37:11 | 1h 43m | Runner Out Of Power | ♥ 1 | Very fun game, it does get very difficult in the the last couple of levels. Might be nice to reduce the time between losing and being able to try a level again. Good entry. |
| Aug 9 23:34:06 | 177h 56m | Power Core | ♥ 1 | I think that this has the making of a good game but was barred down by several issues some worsening the first experience of the game. One of the first issues I found, is that there is absolutely no difficulty to it. This means that you can just make a wall of turrets around the core and you only need 3 or 4 shots to kill an enemy so you don't even need that many. Also, when you increase the range of the core, it increases it too much, such that you get to the point where it never runs out. This increase seems to be making the radius bigger each time, rather than the area, which I feel would have worked better. I also think that enemies should spawn at an increasing rate as well as have more health to require more turrets to kill them. This would force the player to keep picking up new cells make new turrets and so make have to decide between powering the core and making new turrets. Another problem is that the controls are kind of annoying, it would be much nicer if there was a mouse base control scheme where you could click to make the player to a point or just follow the mouse cursor. Having to turn the direction of the player is kind of awkward, even just making it so that WASD moved along the coordinate axis would be better, or that the player pointed to the mouse and then WASD moved based on that direction. Overall, I feel that if these problems where fixed this could be a great game, and yes, I do understand that you only spent 8 hours making this so for this time, issues are sort of expected. |