lukesta 2017-07-31 13:39
Great game concept reminded me a bit of superhot. Soundeffects where entertaining and by far the best I've seen this Ludum Dare :)
Foon → Ludum Dare Explorer → LD39 → LOTS - Legend of the Teleportation Stone
By oliverlevay
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 150 | 3.64 | 27 | |
| Fun | 146 | 3.53 | 28 | |
| Innovation | 57 | 3.88 | 27 | |
| Theme | 69 | 4.00 | 27 | |
| Graphics | 471 | 2.84 | 27 | |
| Audio | 46 | 3.76 | 27 | |
| Humor | 18 | 4.04 | 26 | |
| Mood | 131 | 3.45 | 24 |
Great game concept reminded me a bit of superhot. Soundeffects where entertaining and by far the best I've seen this Ludum Dare :)
I really like the sound effects.
Fantastic concept. My favourite were the voiced sound effects. 'YAH!', 'HOOOOOOOOOO' hahhaha they were brill!
Fantastic concept. My favourite were the voiced sound effects. 'YAH!', 'HOOOOOOOOOO' hahhaha they were brill!
The sound effects and voice-over work was super entertaining, and the background music just added to the charm. The dying grunt was MAAAAYBE too loud, but maybe it also served as a suitable punishment for my failure haha
Great job! Nice idea on the teleportation mechanic. The only thing I'd improve on it maybe is rather than just instantly jumping to the point, have an animation play of the character being zoomed to the point
This is definitely inspired by Minecraft... Great sound effect LOL
I didnt get to try it because the web was too slow and there is no standalone linux
Good game! I really liked the idea of giving the player a trajectory visualiser but with a price. Music was soothing and fitting. Well done!
Love the sound effects, especially when falling. Nice levels as well.
Also per getting the source for my game, it uses git, so you need to clone it using something like source tree.
Really fun, innovative game; certainly something that can be expanded upon. The music and sound effects were pretty good, especially the falling-to-your-death one.
It's really interesting, but the lack of player feedback means taking blind shots aiming at nothing hoping to hit the target, and then dying, then trying to remember how far you tilted up and repeating that again and again. For example, if there were a distinct skybox, you could use landmarks in that texture to facilitate with aiming, perhaps.
Right now it's just repeating and repeating, and the repeating takes forever too because of the falling effect.
I see the potential for a "sporty" game where one builds up skill of it, like golf, but what's there now doesn't feel like it gives you enough to do that with.
@tuism Thanks for your feedback, have you tried right-clicking to enable the trajectory prediction system? Or was the prediction system unclear?
Thanks, somehow I missed that right click instruction, I heard it this time around. Yes it does make the game a lot more engaging, and it's good that you had it tied to energy use so at least it's not a matter of just having it on - that said, the energy drain is pretty negligible. What I might add would be a target on the surface it lands on, because often at distance you can't see where it is touching.
I do like that you've changed up the level design later to really hide the thing, and often it feels like I would go out, teleport a bunch and expect to die and come back again - making those "scouting" runs rather than actually working out a puzzle of some sort. It's kind of too easy now. So.... I dunno, it's like advanced hide and seek :)
I like the concept a lot and also the sound effects with the voices. One thing that I didn't really understand was that the line that predicted the ball's path was sometimes pointing right at the flag and it just flew straight through it. But otherwise really cool idea. Well done.
Nice, though the mouse-sensitivity was a bit too low, not sure if there was a way to change that.
Web version is bit slow, but outside optimization problems funny and quite challenging. GG
The voice overs were really great. The mix of higher-pitched and normal voices made it very funny. Also the music was perfect for the mood. Amazing!
Cool game! I enjoyed playing it! Thank you!
Great game! The first one so far to properly make me have a good chuckle, I love the little voice clips!
A couple of things could do with a little improving, the prediction system isn't very visable at larger distances which leads to a lot of guessing where the teleportation stone will go, which can be frustrating when you teleport to the edge of a block and fall off multiple times because your aim was a little off. Also, walking doesn't seem to have much of a purpose, it consumes a large amount of energy and wont get you to hard to reach places. If there was a way to insentivise walking (for example, walking on certain surfaces raises energy or you can't teleport on certain surfaces) you could vary up the gameplay to have segments where you explore/analyse a level to choose how you approach it or create tense walking segments!
Also, tiny nitpick, the clue on level 4 isn't very clear. I managed to understand it after replaying but the first time round it made me take longer than I would have taken without it. That may have been your intension though XD
Other than that though, really great game! Cool concept and aesthetic!
What a great concept you have come up with here, this could make for a really neat full puzzler game. The throwing and falling sound clips were golden haha, they gave me a good laugh :P Some of the puzzles really had me going as well! Good job man.
An interesting game, and quite challenging!
Turning around felt a little slow, but otherwise the controls, including the teleportation, felt pretty good. The sound effects were funny, and the puzzles were interesting, if a bit "trial and error".
Nice work!
>Go, locate the flag! >Teleport past obstacles. >Or fall to your death.