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Feedback comments for LD39
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| Timestamp | Since previous | Game | Nick Rafalski's comment | |
|---|---|---|---|---|
| Aug 1 03:04:58 | Blackout: Security Breach | ♥ 1 | Fun game! The main character punching animation was super smooth. The game was really well balanced. I was out of ammo and low on health just in time for the re-suppy points. Biggest downside is that I didn't find any way to punch/kill the eyeballs without losing 1 heart (if my shotgun was empty). If I saw 1 on the screen after i'd already expended my ammo, and I had 1 heart, I knew it was game over. | |
| Aug 1 03:11:41 | 6m 43s | ENERGY-X | ♥ 0 | The tank is cute! Unfortunately, the game is just too hard. I feel like there is about a 10 pixel window to successfully jump, otherwise you fail. It also wasn't really clear to me that I was actually dying because there is not death animation or other feedback. In fact, the level resets so fast that I thought I was successfully jumping. Only my resetting score gave it away. |
| Aug 1 03:18:26 | 6m 45s | PLASMAGUN! | ♥ 1 | I keep getting stuck on the cutscene between level 1 and 2. I hear "Good job", see the lab wall with a window, but the level never loads? Any ideas? I really like the gameplay so far :) |
| Aug 1 03:47:31 | 29m 05s | Deep Jellergy! | ♥ 2 | Great music and mood, really gets immersive if you play for a few minutes. I really enjoyed the trade-off between being more aggressive (get more energy from kills, but use more in torpedoes/damage) and being more stealthy (use more energy on movement, but avoid damage and using ammo). Definitely got hectic after 50+ meters! Great job |
| Aug 1 04:10:55 | 23m 24s | Spaceship Ferry Captain's Handbook, Chapter 12: What to Do in the Event You... | ♥ 2 | This was super fun. I am a fan of ship management games, but hate when they're needlessly complex. This had a very approachable yet strategic element. It took me 4 restarts to really figure out the sensitivity of the controls, but after that, it was quite enjoyable. It wasn't 100% obvious, but is there only 1 level? I know it's different every time, but the spaceship is always pretty close. Does it ever get further away, or more difficult in another way. It was honestly pretty easy by the 3rd and 4th times. |
| Aug 2 00:22:48 | 20h 11m | Alien Invasion | ♥ 1 | Really fun game. I enjoyed the difference between the soldier and mecha modes. The level design was generally really good. I ran out of battery just when a new underground warren showed up. My one criticism is that some of the underground snakes(?) were spawned with such density that it seemed impossible not to take damage, regardless of platforming skill. A little unfair. Overall a great game |
| Aug 2 00:43:56 | 21m 08s | VUEL | ♥ 1 | Wow I really got hooked on this. So much replayability from such a simple concept. Everything about it was great :) |
| Aug 2 01:30:23 | 46m 27s | Azrellian Asteroid Field | ♥ 0 | Great cute game :) I really liked the audio: both the sfx and the voice over. The gameplay wan't particularly innovative, but it was done well. I enjoyed the variety of powerups. I really enjoyed the pixely graphics. It was kind of a shame that you strayed toward more hi-res ones in some places (star background, main menu). Overall, a very nice game |
| Aug 2 02:23:18 | 52m 55s | Automated Explorer | ♥ 2 | I have no idea how you created so much quality content in 48 hours. To start, the aesthetic is 100% cohesive. The art, music, and sfx all match perfectly with the theme and style of the game. Nailed it. Next, the concept is just perfectly executed. Some upgrades require intricate puzzles, others require twitch-based skill. Had a lot of "ah ha!" moments when I realized I'd have to use multiple drone types, or multiple drone instances, just to get 1 upgrade. It blows my mind how much content is in this little game. I only have a few (very minor) criticisms: * The back-and-forth exploration is kind of tedious after a while. The portals do a great job of alleviating this somewhat, but I wish there were more of them. * I wish there had been a map. Obviously, part of the game is exploration, so maybe it only allows you to see areas you've already visited. Or add map piece pickups as an alternative goal for the player. Great game. Going to be hard to beat. |
| Aug 2 02:55:46 | 32m 28s | Power Stationed | ♥ 0 | Wow this was super interesting! One of the most unique games I've played so far. I personally would never make a game like this for game jam because you have to get all the little audio and graphical cues polished up perfectly. Somehow, you managed to do that. It felt really cool getting into a rhythm and raking in cash. Couldn't beat it, but I really liked it overall. Nice game! |
| Aug 2 19:21:50 | 16h 26m | Tank Empty | ♥ 1 | Great for 6 hours of work! I liked the overall aesthetic. The music, sfx and art were all cohesive. I didn't really enjoy how quickly, and far, the cars could 'merge'. It seems like you have to always assume they'll merge 5 lanes over and hit you, which, for me, crosses the line from 'challenging yet fun' to 'difficult for the sake of it'. I also wish the fuel bar was more readable. It's so far away in the corner that I had to avert my gaze to see it, and it also lacked contrast with the surrounding game. |
| Aug 3 00:56:34 | 5h 34m | Game of Cows | ♥ 1 | Wow this was fun! And a ton of content too. The graphics and overall aesthetic are great. I really enjoyed most of the mechanics. My only gripe was I got so many tools, but could only hold onto 2. I ended up discarding one, then wishing I hadn't later. I wish there was like a 'tool shed' where you could store tools you'd already bought, and have access to them if your play style changes. The last thing, and this could just be my incompetence, was I couldn't figure out how to add my name to the leader-board. I got a 67, which was good for like 5th place, but I couldn't seem to enter any letters with the keyboard, or scroll though an alphabet like old arcade games. Is the leaderboard actually online? Or just hardcoded into the game? Overall, one of the best games I've played so far. Great job! |
| Aug 3 01:30:07 | 33m 33s | Chargie the Bot | ♥ 0 | Great little game overall. Definitely fit the theme well, and I enjoyed the gameplay (simple as it was). My biggest criticism is that it was hard to get my bearings with such a zoomed-in viewport. Especially with respect to remembering where I had already been in the maze. It would be awesome if the character left behind some little breadcrumbs to remind me where I had been Overall though, a very nice game :) |
| Aug 3 02:12:38 | 42m 31s | Mars Mystery | ♥ 1 | Great game! Has the best mood of any game I've played so far. I found the controls very intuitive and had no trouble with them at all. The difficulty curve was pretty good. I beat the game without running out of power, but still had some very tense moments on level 3 when I got lost and had to shut down all systems and wander around blind, hoping to find a sun spot. **Possible spoiler ahead, ignore if you haven't played the game yet** My only negative critique of the whole thing is that the 'hole' you have to get through on level 3 is pretty non-obvious. It got stuck in it a few times, so initially I wrote it off as impassible, but eventually I came back to it. The camera also panned up high enough that I couldn't really see my rover at all in the hole, which added to the confusion. Overall, a great take on the theme, and a very polished little game |
| Aug 4 02:31:24 | 24h 18m | Power Grid Manager | ♥ 2 | Great game. I really enjoyed the hectic action and constant rush of managing many houses. Like many other people mentioned, the audio cues are superb. Once you figure out what to listen for, the game becomes almost like a rhythm game. I really got in the zone |
| Aug 4 02:53:01 | 21m 37s | The Day The Robots Attacked | ♥ 1 | Lots of strategy for such a small game. I really enjoyed trying to balance my desires to: destroy robots, recharge batteries, recharge gun, and recharge health. I could definitely see this being expanded with more enemies, abilities, level geometry etc. My biggest negative is that, sometimes, the robots spawn right on top of me, and I feel I have no choice but to take damage or die. I'd also really like some kind of of indicator that robots have started attacking the core when I'm too far away to see it. Nothing worse than coming back with a full battery than seeing 3+ robots attacking the core. Overall, one of my favorites so far |
| Aug 4 12:45:14 | 9h 52m | Defend Home: Mars | ♥ 1 | Great game, especially for a first FPS. I really enjoyed how simple but fun the mechanics are. It got really dicey near the end when I was down to 1 power core, low on ammo, and had to survive for another ~40 seconds. I definitely felt accomplished for winning. Adding some recoil and an animation when you take damage would go a long way to improving the feel of the game, but you still accomplished a lot for 48 hours. P.S the main menu was surprisingly polished for a LD game. Lots of juiciness there. Great job |
| Aug 4 13:08:01 | 22m 47s | Jam Simulator | ♥ 1 | This was my first time participating in LD and this game really struck home with me. When the theme was announced (Friday, 9PM for me), I made a whole pot of coffee and was up till 4AM. I slept restlessly until 8AM and got back too it. It's awesome to see my coffee situation is common enough to make it into a LDJam simulator! Overall, I really enjoyed the game. It was deceivingly complex, and required good management skills. By far the best part was the sfx. Great job with those! |
| Aug 4 15:41:19 | 2h 33m | Survival Adventures | ♥ 1 | Tons of content here for an LD game. I'm super impressed by all the interactions/crafting/items you've implemented in 48 hours. The game isn't super 'fun' just yet, but I can definitely see this expanding into a great survival game. The TV-show parody theme is genius too. It gives you a non-contrived win condition (last 5 days), which I like in survival games. Much better than just survive as long as you can. Great stuff! |
| Aug 4 18:24:50 | 2h 43m | Turtle's Quest | ♥ 1 | Great looking game. Really charming artwork and overall aesthetic. Unfortunately, I couldn't get very far because the platforming was so unforgiving. Lots of issues with getting stuck on walls/cielings and not being able to reliably jump over obstacles. I also had the same font-size issues as @randomphantom, which made it hard to read the instructions as they came up. Overall, a very pretty game, but needs some work. |
| Aug 5 13:54:33 | 19h 29m | Cryozia | ♥ 2 | Definitely a great fit for the theme. The sfx, art, and concept all really work well to make this a retro feeling game. I didn't like the controls at first, and still am not 100% sold on them, but I did get used to it and enjoy having to do little controlled bursts. It felt very strategic. My main problem is that the controls are so unforgiving. If you are in a groove, doing the perfect little bursts, it's very rewarding, but if you accidentally hold the key down for too long, you burn tons of power and become almost unrecoverable. Might as well reload the browser at that point. It would be cool if there was a 'maximum speed' imposed so this wouldn't happen. Also, and this is just a nitpick, if you happen to get stuck in the corner of 2 rocks, might as well reload the browser too. The ship will probably spin around and get stuck, requiring half your power just to get out. Overall, the positives far outweigh the negatives. It was a very cute and enjoyable game. Also, my condolences about your dog :( |
| Aug 5 15:42:25 | 1h 47m | Plutonium & Gold | ♥ 1 | Great looking game and a great fit for the theme. It was interesting to have to balance getting fuel with going for gold. The random generation was nice, and the way you have to explore deeper into the mine to reveal the next level of rocks is very cool. I'll be honest, it isn't a ton of 'fun' just yet, but I like the concept. It's pretty easy right now. Some obstacles/enemies would make it interesting. Or maybe the robots randomly break-down and need to be repaired somehow. Overall, a great accomplishment for an LD game. The overall polish-level is super high. |
| Aug 5 16:13:55 | 31m 30s | Attack on battery | ♥ 0 | Great game. Very simple concept, but well executed in all aspects: art, sfx, music, controls, graphics. Really addictive and just plain fun. The only thing that wasn't crystal clear to me was whether I was preventing damage by using my shield to block the little square badguys, or if I absolutely had to shoot them (they're so quick!). It'd be nice if there was some visual feedback regarding that. I'd love to see a Post-LD version with more weapons, powerups, and baddies. |