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| Timestamp | Since previous | Game | Nick Rafalski's comment | |
|---|---|---|---|---|
| Dec 4 03:27:54 | Beer Pong Arcade | ♥ 4 | Took a while to get into it, but it's quite fun. I really enjoyed all the aesthetics of it. The graphics and music work together well. I also liked the take on the theme. At first the camera tilt was so subtle, I didn't think it had much affect, but after a while, it was really messing with my shots! The biggest negative, however, is the difficulty. At first the controls were tough, but I got used to them. Unfortunately, the unforgiving nature of bounces, the cups, and the power slider caused more frustration than I was willing to take after a ~5 minutes. Had fun up until that point though! | |
| Dec 4 03:39:33 | 11m 39s | Slightly annoying traffic | ♥ 4 | Overall, a very well made game. Graphics, audio, controls, and design are are all top notch and cohesive. The gameplay is fun, but gets stale pretty quick. Some kinda variety (ball in the street, police chase, school bus stoppage, traffic jam) could really spice it up. |
| Dec 4 04:55:26 | 1h 15m | Fatigue Blade | ♥ 1 | Great first submission! Nailed the theme, I love the feeling of living on the edge with low stamina. The enemy variety is surprisingly good for 48 hours. My only complaint (and this could be me) is I don't really understand the point of the dodge: it moves you forward, which is usually towards damage, and it seems kinda inconsistent in it's range. I just stopped using it. Overall, very fun and enjoyable. |
| Dec 4 15:31:49 | 10h 36m | Jerome's Big Heist | ♥ 2 | Overall, a very fun game. I had a little difficulty understanding the mechanics of the game at first (telling whether I'm actually spotted, if the guards' will leave me alone after a certain time, etc), but once I got into it, I realized it was almost a puzzle game. Nice job! |
| Dec 4 15:57:31 | 25m 42s | Fast Frontier | ♥ 2 | I really liked this. The hectic nature of controlling the gun angle, gun power, and driving forward/reverse made me feel like I was really in battle. The art and (especially) sfx are all charming and really fit the game. The ticket system is interesting, though I'm not sure why you don't allow air-drops if there are enemies around. I once had enough tickets to buy ammo, but ran out of ammo while engaging an enemy (I'm a horrible gunner and it wasted 8 rounds firing over him). I couldn't get more ammo, so I just waited for him to (slowly) kill me. Minor typo: the first radio tip says "Press A or -> to go left". It should say "D or -> to go right" :) |
| Dec 4 17:21:15 | 1h 23m | Stupid Citizen | ♥ 1 | Aesthetically, the game is great. The art is well done and the game has a ton of polish like arrows indicating where unhappy citizens are, and great audio cues for things that need your attention. Gameplay-wise, it's pretty easy and unbalanced, but that's totally normal for an gamejam game. Overall, I was really immersed and enjoyed playing it :) |
| Dec 4 18:31:47 | 1h 10m | Tri-Angle | ♥ 1 | Great game jam game here. Yea, it's pretty simple, but it has a high level of polish and fits the theme well. I really enjoyed some of the quality-of-life things like the distance numbers projected in the level, the counter for keeping track of BBs, etc. I also ended up playing a lot longer than I thought I would. Got a 'good' score (I think) of 211 the first time I played, then saw all the comments here about 260, 238, 326(seriously???) and had to try again. I topped out at 250.58, and got 3 more around 240-250 before giving up. Addictive! |
| Dec 5 19:18:18 | 24h 46m | Wasted Space | ♥ 1 | Great game! Really good interpretation of the theme. Lots of polish and adorable art/sound. The ship upgrades are really cool and surprising for LD game. I agree that it is too hard though. |
| Dec 5 20:01:43 | 43m 25s | Boat&Friends | ♥ 1 | Very fun to play. The physics were very predictable and not too chaotic (which sometimes happens in these games). Getting a ton of boxes to all line up perfectly 3 high felt really good. Starts out easy but gets hard as soon as you mess up a little, which rewards patience and expertise. Wish there was at least a 'high score' kept track for you in the game. I was expecting a real game-over screen the first time I completed it, so I didn't even realize what my score was. Still, lots of fun. Congrats! |
| Dec 6 05:32:23 | 9h 30m | Woolly Roundup | ♥ 0 | Really liked everything about this. The gameplay was fun, but challenging. The integration of the theme was immediately obvious, but somehow still novel. I was about to give you 'meh' marks for humor, but then a sheep told me I suck, and I lol'd p.s @criggles, for your tile tearing/seams issue, look at this video by GamesPlusJames (https://www.youtube.com/watch?v=QW53YIjhQsA). The problem basically comes down to the GPU sampling your textures at very small floating point numbers and sometimes not actually sampling the pixel you think it should due to imprecision. The only real way to 100% full-proof it is to 'pad' your sprites 1 pixel in each direction. That vid pre-dates the new Unity Tile Map, but it works just as well. The only weird thing is you'll be making, for example, 34x34 tiles for a '32x32' bit aesthetic. When you import in Unity, you'll have to manually set up the rects for each tile to only be 32x32, ignoring the extra padding, but it will look better, I promise you. |
| Dec 6 16:16:05 | 10h 43m | Shotgun City | ♥ 1 | At first I was like 'I can only shoot in 1 direction, what the hell?', but then I picked up another shotgun and I was like 'OOOooohh'. From there, I had a blast. Very impressive for 5 hours of work. I wonder what it would look like had it been your original idea for the whole weekend. My only legitimate criticism that's reasonable for a 5 hour game is that it starts out too hard. Once you get a couple shotguns, its much more forgiving, but getting the first 3-4 shotguns can be more luck than anything. Great work! |
| Dec 6 16:33:52 | 17m 47s | The Floor is Lava | ♥ 1 | Really well built game. The graphics and audio/visual effects all combine for a really satisfying feel. I really enjoy the trade off between just plummeting down at break-neck speed, vs being more tactical. The resource management is incorporated very well too. The only negative I have is that I felt like the level was too wide. If I saw a cool power-up on the other side of the screen, there was really nothing I could do to get to it. This kinda dissuaded me from playing as 'tactically' as I initially thought I was supposed to, it just devolved into me shooting and hoping I didn't happen to run into a mine. I think if the level was only ~7 squares wide, and I could see further down, I would feel much more rewarded for playing tactically. However, this would necessarily make the game less about twitch-based reactions, which may be what you're going for. Regardless, one of the best I've played so far :) |
| Dec 6 21:42:10 | 5h 08m | Pixel Cartel | ♥ 1 | I had a lot of fun with this. I agree with @Tabass that I didn't really feel the theme integration (I know you said it was subtle), but it was still a fun game. The only thing that I never figured out was how weapon switching worked (if at all). I bought the shotgun and enjoyed using it, but then I picked up the boss's Uzi and couldn't figure out how to switch back. |
| Dec 7 02:12:30 | 4h 30m | RiskBreakers | ♥ 1 | Love the art, it's beautiful. Unfortunately I agree with the other comments about the attack syncing/delays. Kinda felt unresponsive. Still, a good first entry and a lot to built off :) |
| Dec 7 02:28:28 | 15m 58s | Celestial Stonewall | ♥ 1 | really fun! I enjoyed the pacing and tactical decision making. I liked the logical progression in enemies: slow and straight asteroids -> quicker ships that move a little, but still easy to track ships -> little fast ships (that I sucked at hitting :P ). Nice built in difficulty curve I have to agree with @mike-cullingham about communicating the money better |
| Dec 8 00:44:41 | 22h 16m | My Nuts Weigh Me Down | ♥ 0 | Loved it. Surprisingly tactical with the ability to throw nuts to kill foxes, but have them be lost forever. Lots of cool things going on like the fox AI, the dead bodies from previous runs, etc. Art is great in a cartoony way, and the sfx are good. Unfortunately, I didn't really think the music fit. One of my favorites so far |
| Dec 8 01:53:41 | 1h 09m | BaconMan | ♥ 0 | This was really really fun. Using both hands and developing a routine -- 1 hand starts cooking bacon and guards the left, other hand eats bacon and guards the right -- was really gratifying and fun. The sound effects were awesome. BAaAaAcon! Awesome! |
| Dec 8 02:00:50 | 7m 09s | Greed Weighs you Down | ♥ 0 | Lots of fun mechanics here like the alarm, breaking glass, and throwing bags. Overall, I really had fun, wish there were more levels! |
| Dec 8 18:21:11 | 16h 20m | Grammar Dystopia | ♥ 2 | Really innovate and clever. The weird graphic/video mashup is just the kinda creativity I like to see in LD. I enjoyed the humor and the crude back-talk a lot. My only complaint is that you can't edit your sentence in-place after you mess up (have to start over). P.S: There's also a typo in the rule for 'the': it should be 'is placed' not 'it's placed'. Seems silly, but for a game about correctly following new grammar rules, it's kinda ironic. |
| Dec 8 22:00:29 | 3h 39m | Loot & Looter | ♥ 1 | Lot's of good aesthetics here. The graphics, audio, and even camera angle work together to create a really good feeling dungeon crawler. The mechanic is fun and feels good. It also had some subtle depth in choosing when to throw away loot, and when to horde it. Good job! Unfortunately, I found the controls kinda 'floaty' in a bad way. I felt like, if I got into a corner with a couple skeletons around me, there was nothing I could do to get out alive. Still, lot's of positives and I had a good time playing! |
| Dec 9 15:59:14 | 17h 58m | BirdBrain | ♥ 1 | Saw this on Screenshot Saturday on r/gamedev and couldn't believe it was made for LD40. So much content and polish for a jam. awesome job. I really like the flappy bird meets mario part of this. I'm not sure I've ever seen it done, and it really changes how the platforming feels. I only saw the first 2, but the boss fights were really cool. I died once on each, then beat them, which seems perfect to me. I'm sure the later ones are even harder. The theme integration is cool too. Definitely a risk-reward thing going on for carrying ammo. My only real problem is I didn't like the down-bounce thing at all. I tried using it to go through enemies in narrow vertical passages, but would end up bouncing off them, take no damage, but end up back where I started. It seemed like I *had* to take damage to get past them. In other instances, I'd use the down-bounce just to speed up falling to the bottom of a vertical passage, but the resulting bounce put me too high to go into the connecting horizontal corridor. I'd have to waste time waiting to float down to the ground naturally before continuing on, so I shouldn't have bounced in the first place. It also took me to the 3rd level to realize that shooting enemies gave a slight chance to drop health power ups, which were desperately needed. If that was explained in the tutorial, I missed it. In general, I just avoided enemies rather than shoot them because I didn't think there was any reward. Still, amazing game for a jam. Congrats! |
| Dec 10 16:25:00 | 24h 25m | Just Fishing | ♥ 0 | Really pretty and great sound effects! |