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| Timestamp | Since previous | Game | Nick Rafalski's comment | |
|---|---|---|---|---|
| Apr 23 04:45:31 | Adventure of the Lone Adventurer | ♥ 1 | Great mood thanks to the combination of graphics and awesome music! The gameplay is kind of awkward unfortunately. It's kinda hard to see the enemy bullets, and I'm not really clear on how I got cards. Definitely got into it after a while though (again, great music)! | |
| Apr 23 05:05:31 | 20m 00s | Card Coded | ♥ 1 | This is awesome. I, too, tried to make a deck-building platformer. Yours is a much more polished, focused product. I'm seriously jealous. Unlike a lot of games I'm seeing, yours actually showcases both genres about 50/50 by requiring strategic card usage, as well as platformer timing to succeed. Everything fits the aesthetic great, and there is a ton of polish from the card animations to level-cleared-effect. Great job. |
| Apr 23 13:30:40 | 8h 25m | Dicey | ♥ 1 | I really like the concept! Making everything diced-based from attacking/defending to even jumping between encounters, was a really good use of the theme. The upgrade system is quite nice for such a short time frame. I just wish the actual combat rules were explained somewhere (unless I missed them?). I am still not 100% what they are. The graphics are actually very pleasing for being so minimal. Nice job! |
| Apr 23 13:39:23 | 8m 43s | Turn-Based Invaders from Space! | ♥ 1 | Very polish and focused. A great implementation of the theme. Lots of great polish like the command window floating to the correct side, and the waiting cursor animation. It's a real shame that it doesn't seem win-able though. The green guys pumping out new enemies every turn seems kind of overpowered. |
| Apr 23 14:27:38 | 48m 15s | Fish Master | ♥ 1 | Overall, a really good compo entry! The aesthetic is on point and definitely makes for a cohesive game. I happened to get the dragon rod my first 2 encounters, and thought the game was pretty easy, but then I got a wooden stick and I saw the real challenge! It would be cool if there was some more variety in moves though |
| Apr 23 16:03:39 | 1h 36m | Life Simulator 9000 | ♥ 1 | 5/5 Humor for sure! |
| Apr 23 16:27:37 | 23m 58s | Text-Gen Platformer | ♥ 1 | This was really fun! I agree with @saoi-games that some typical terminal use-ability features would be nice, especially tab-complete. I think the level design was pretty good for a game jam too! I definitely felt like I had enough time to type the required commands, it was just about executing. Nice Job! |
| Apr 23 16:47:55 | 20m 18s | Jump Beat | ♥ 1 | Technically, this is really cool. The rhythm game part feels pretty fun by itself, and the platforming is good too. Unfortunately, I think the two combined is still a little clunky. Am I supposed to strive for 100% rhythm accuracy at the expense of missing jumps? If I only focus on the platforming, then I just wait around a lot for the right action note to float down. Overall, this is still impressive for a jam game though. The art and music are very cohesive and there is a lot of polish. Good work! |
| Apr 24 02:47:34 | 9h 59m | GUN-HOCKEY | ♥ 1 | Really feels fun and rewarding. The shooting mechanic is perfect in my opinion. The sound effects are wonderful too. I was total trash at the game. Much more likely to score on myself than the AI, but I had to play 4 rounds just to try (0 for 4!) Really fun! |
| Apr 24 12:47:43 | 10h 00m | Cowboys vs Aliens | ♥ 2 | Really solid game! The different guns add a lot of diversity and strategy. The text is funny, but it's hard to read some of the fly-up texts in the heat of battle. The aesthetic is really cohesive, from the art to the sfx and music. Great job! |
| Apr 24 14:18:17 | 1h 30m | Run N' Cook | ♥ 0 | Fun idea, and fun to play! I like lobbing potatoes with the potato gun! The art is cute, and the idea is pretty unique. Though, I'm not sure it's there is much 'incompatibility' going on with the 2 ideas. It mostly is just a run-n-gun with a specific setting. Good job! |
| Apr 24 14:51:42 | 33m 25s | Twin Stick Runner | ♥ 1 | Overall, it was a fun experience! The sound effects and visual effects combined for a good-feeling shooting experience. I couldn't seem to get the shotgun to shoot any direction except straight forward. Not sure if that was user error, or by design, but it felt like an unnecessary restriction. All in all, a fun game! |
| Apr 24 15:56:31 | 1h 04m | AstroDeck | ♥ 1 | I really like the concept of this game. The cards are a cool addition to the asteroids genre and make for a lot of strategy as far as what to buy and sell. Unfortunately, I found the ship control really tedious and difficult (maybe I just suck). Also, (might just be me), but I think there are TOO many things to manage at once. Fuel, life support, metal (ammo); and they all contribute to mass? Add when to buy/sell cards to actually get points. Oh and by the way, you die with 1 touch of an asteroid. It's overwhelming. Still, I liked the premise and overall design of the game a lot. I would play a refined/balanced version for sure. |
| Apr 24 20:55:46 | 4h 59m | Basketball Wars | ♥ 1 | For all it's faults, it's actually a fun game. The challenge is high enough that, when you actually manage to dunk, you feel accomplished. After you learn how to survive longer than 2 seconds (hint: strafe!), you feel the desire to push the envelope of just how long you can survive before dunking. Great Job! |
| Apr 24 21:23:08 | 27m 22s | Dragoon Drop | ♥ 1 | Wow this is so awesome! I too did a turn-based-card-game-platformer mashup (shameless plug: https://ldjam.com/events/ludum-dare/41/flatformer) but I can confidently say yours is way better. (It's a compo game FWIW). The little quality of life things (like being able to choose the direction based on the mouse position) really make this a joy to play. It is also probably obvious, but the art and music are just gorgeous and really work well together. Great job! |
| Apr 24 22:13:45 | 50m 37s | Naturalist Royale - Online! | ♥ 0 | Pretty fun game! I like the little polished elements like the name generator, and the animations. I wish there was a little more complexity (obstacles, etc), but it's totally understandable for jam game. Really fun exploring the different biomes and trying to find all 10! Nice job! |
| Apr 25 01:06:01 | 2h 52m | Sneaky Beats | ♥ 1 | This was really fun. The rhythm parts were the highlight for me, but the stealth mechanics added something extra to the rhythm by adding another pressure. Overall, the game has a super high level of polish. The menus and sound effects are all great. My only criticism is that there were only 3 rhythm parts! I'm sure it was a time issue, so I understand. I would play a whole game around this mechanic for sure! |
| Apr 25 01:21:30 | 15m 29s | Crescendo | ♥ 1 | Probably the best execution of the theme I have seen so far. It really changes how you think about platforming. I do agree with the general consensus that it's too hard. If you could somehow add some fudge factor to how loud you can be for certain jumps/dashes, without it being an insta-fail when you're off by a few frames, that'd make it a lot more satisfying. Still, everything about the game, other than the difficulty was spot on. The graphics are minimal, but have tons of character, and the audio is superb. Great job! |
| Apr 25 01:30:34 | 9m 04s | Space Maths | ♥ 1 | Really fun concept! I enjoyed that it challenged my twitch-based gaming skills, as well as my thinking power at the same time. I agree with some of the other criticisms, namely that, after a certain point, the gates come too fast and the gates take too many hits to kill in time. Still, I really enjoyed playing, and the audio is really underrated. The background music is great! Great job! |
| Apr 25 02:48:43 | 1h 18m | Karaoke Ninja | ♥ 1 | super novel concept! I love it. There was a funny moment where a platform lifted a red-ninja up to the heavens, so I thought I was in the clear, and then he fell back down to earth, only to land right on (and thus kill) me! I literally laughed out loud Great stuff! |
| Apr 25 03:02:01 | 13m 18s | Wandering Rogue | ♥ 1 | This was just a really fun game. The best parts were the (very interesting!) jumping mechanic, and the level generation. Very impressive for a jam game. My only critique is that I didn't really feel the rogue-likeness of it. It just felt like a cool (good!) platformer. Oh, I also didn't mind the audio at all! The jump SFX really reinforced the fact that it's your primary weapon |
| Apr 25 03:32:28 | 30m 27s | Rhythm Jumper | ♥ 0 | This was awesome! I've played 3 or 4 rhythm games for this LD, and this one hit's the sweet-spot as far as actually 'feeling' the rhythm. Better yet, it makes perfect sense with the infinite jump component. Oh, and multiple original tracks in 1 compo game? amazing! My only criticism is that one of the tracks had a pretty loud and prominent off-beat rhythm, which I actually latched onto it more than the main beat, which was obviously problematic. Overall, amazing! |
| Apr 25 14:30:51 | 10h 58m | Fightwriter | ♥ 1 | This was a ton of fun, and a great implementation of the theme. The firing mechanic and command queue mechanic set this apart from other typing games I've played this jam. My only gripe is that it's really hard to line up shots, and sometimes even movements. I think the game would have benefited from being grid-aligned so that you could really plan out your moves (and attacks) more precisely. Overall, I really liked the game. The writing was also very enjoyable :) |
| Apr 25 14:46:29 | 15m 38s | Spawn & Blade | ♥ 0 | Very interesting concept! I liked the 'never retreat, never surrender' aspect a lot. The attacking also felt very satisfying; it seemed to have a very generous hitbox. I think parrying was kind of weak though since it still moved your dude backwards (and they're essentially expendable anyway). it'd be cool if it deflected the bullets or something more useful. Overall, I enjoyed it. Good Job! |
| Apr 25 15:24:23 | 37m 54s | Type n' Jump | ♥ 2 | This is probably the most polished and complete game I've played for this LD so far! Everything about the presentation is crisp and awesome. I really appreciate some of the subtle helpful features like accepting misspelled inputs and jumping onto ledges when maybe you shouldn't quite make it. My only critique is that it was pretty hard to time the running and jumping in some cases, but that could just be my slow reflexes. Overall, one of the best games I've played! |
| Apr 25 15:43:46 | 19m 23s | Crystal Turrets | ♥ 1 | I agree with the consensus that it's too easy, but I really like the potential for this genre-combination concept. With multiple waves, multiple turret types, and some more dynamic enemies, this could be really fun. As it stands, I already like your art direction. The zombies are cute and the effects like blood and bullets are very cohesive. Nice job! |
| Apr 25 15:58:26 | 14m 40s | Dungeonball | ♥ 1 | This was fun! This is definitely one of the best mashups of genres I've seen so far. The dungeon-crawling is surprisingly sophisticated for such a short amount of time (locks n keys, etc). Oh, and as everybody else has said, the graphics and overall aesthetic are great too. Just a great entry! |
| Apr 25 17:10:10 | 1h 11m | Think Hockey | ♥ 0 | This is great! There is tons of depth and complexity here, especially for 48 hours. I don't know how you did it. Maybe I just suck, but the AI seemed pretty smart to me. Even going as far as passing backwards to a far away defenseman who had a clear shooting lane, and scored! I had to add that to my playbook after I saw it. Just awesome! |
| Apr 25 22:03:42 | 4h 53m | Harvest Royale | ♥ 1 | Wow that was intense, my fruit stockpile was in the 90s when the blight was essentially all around me. I was down to like 10 total tiles, 4 of which were farmable. I kept watering and watering and hoping, and I made it to 100 just in time! It was quite an experience! My only complaint is that in the beginning, I just started farming on the nearest farmable spot I spawned by, because I didn't know any better. Well that was a short-lived experiment as it was near the border, and my crops were overtaken by the darkness ASAP. Moved to the middle, and had much more success. Overall, really fun! |
| Apr 26 00:35:06 | 2h 31m | SPORTS | ♥ 1 | This was really fun! Sometimes it felt like my attacks weren't connecting when they should, but it mostly felt great. The halftime body-zamboni was an awesome touch! Great job! |
| Apr 26 14:50:01 | 14h 14m | World Bender | ♥ 0 | This was very unique! Definitely made you think, and the level progression was just right, great job on that! While I'll agree with others that the controls were pretty floaty, it did seem like you added some logic/colliders to prevent the character from slipping off the platforms too easily. That was an appreciated touch. Great job! |
| Apr 26 15:05:42 | 15m 41s | Crazy Cube | ♥ 1 | @Dan-violet-sagmiller and @Plopsis Do you have an Ad-blocker on? It wouldn't start for me until I disabled my adblocker and refreshed the page. Just something to try @YANIV Very cool concept. One of the most cohesive genre combinations I've seen this LD. The level design is good too! Lots of interesting little moments and puzzles for such a short time frame. Great job! |
| Apr 26 15:29:02 | 23m 20s | Nosy God Car Racing | ♥ 1 | Really cool concept! It really gives you a sense of control, albeit indirect, on the win/loss outcome. The abilities were cool, but it seems like I really only needed 2 (boost, lightning). Personally, even with the hotkeys, I still found it clunky to have to press the car I desired. This made changing lanes kind of pointless because by the time I clicked the right ability, and got my cursor over the intend target, the situation had changed enough to make it moot. A system like @Slashee-the-cow mentioned might solve this. Still, it was a ton of fun, and a great mashup of genres! Nice job! |
| Apr 26 15:55:36 | 26m 34s | Elemental Monk | ♥ 1 | Very cool concept and an overall great entry. While small in scope, it seems complete and novel, making it a great game jam game. My biggest gripe is that the randomness seemed unfair at times. Getting rooms with only 2 or 3 guys made for easy escapes and elements-hording. Getting a few 4-guy rooms in a row basically seemed like an instant-death, unless I'm missing something. My high score was only 18 lol Overall, very thought provoking and cool though! |
| Apr 26 17:16:04 | 1h 20m | R-Trooper Squad | ♥ 1 | This was a lot of fun! The shooting and movement of the troops seemed just right to me. The graphics were cute and very readable. It definitely has some bugs. I got the 'troops knock each other over' bug, and at some point I just couldn't select 1 trooper any more. But otherwise, a nice game. Good job! |
| Apr 26 17:22:25 | 6m 21s | Goose Typing Attack | ♥ 1 | Amazing. Just a perfectly executed succinct little game. I wish there was some score (# of words used, time?) so I could try to beat my best score over and over. Regardless, I had a lot of fun with it |
| Apr 26 17:58:08 | 35m 43s | TS 3001 | ♥ 0 | Yeah, it's short, but it's well put together. The mechanic make perfect sense together, and the puzzle element is great. Great job! |
| Apr 27 13:18:23 | 19h 20m | The Matter at Hand | ♥ 1 | Amazing game. The puzzle elements were awesome and the whole aesthetic works together great. I agree with the comments about 'seeing the whole hand of cards' in the beginning, and I had the same thought as @amras0000 about putting a count number on each card instead of showing each separately. The notion of 'false solutions' would still be implicit in the level design, but not the card layout anymore. Not sure how important that features is to you. Regardless, great mechanics, great learning curve, great levels, and great aesthetics. Great job! |
| Apr 27 14:06:18 | 47m 55s | WarCard | ♥ 1 | I liked it! A little too easy, but that is to be expected in a gamejam setting where there isn't enough time to finely tune the game. Better too easy than too hard anyway. I really liked the aesthetics. The smoky battlefield was a nice touch. Good job! |
| Apr 27 18:51:18 | 4h 45m | Rythm In Space | ♥ 0 | Once I figured out what was going on, it was actually really really fun. I found myself bobbing my head along to the beat. The music is really catchy an easy to get into a groove with. Great job! |
| Apr 27 19:41:10 | 49m 52s | Fish & Ships | ♥ 4 | This is so charming! The aesthetics are great, from the graphics to the sound, even the UI. I really appreciated how 'forgiving' the game is. It seems like the hitboxes are generous, and so is the timing as far as when you hook a fish or not. This made it super fun to play and not frustrating at all. It would have been cool to see some different behaviors from the ships though. Maybe a speed-boat that starts out slow, but randomly darts toward you. Or a drunken pirate boat that zig-zags to make it harder to hit. Something other than the same straight-line, constant speed of all the current ships. Regardless, it was still a joy to play, and very polished! |
| Apr 28 03:32:27 | 7h 51m | Physics Fighter | ♥ 1 | This was really fun! The physics are great and so are the animations! I wish the level design was a little more interesting, but I can definitely relate to running out of time (even more so with a new engine, yikes!). I would definitely play more of this |
| Apr 28 03:49:14 | 16m 47s | Punch Rock Scissors | ♥ 1 | This was so much fun! Getting into a groove and stringing a bunch of right moves together to kill stick-men felt so satisfying! It's also a really great design aspect to add another move to the enemies' queue when you miss. Makes you incentivized to be accurate vs spamming. My only negative is that the stick-men, and particular the character's moving animation, don't have nearly the same level of polish as the background/trees. It's super impressive that those background assets are your first time making 2D sprites, so you obviously have the potential! I would have liked to see what you could do by swapping your time commitment from the backgrounds to the characters (which the player focuses on 90% of the time). Still, a great and legitimately fun game! |
| Apr 28 04:10:40 | 21m 26s | Bob Ross Adventure | ♥ 1 | This was great! The puzzles get pretty challenging (I played all the way through). I had an ah-ha moment when I realized that I could turn the purple color 'on' at different points when bob was partially through it to get different trajectories (don't know why I didn't think of that originally). The art and music are both cute. I did have some happy little accidents on the final level where Bob would get stuck if I painted 2 platforms brown that were 1 tile apart but parallel. The only solution was to paint 1 transparent, and Bob would shoot off like a rocket because of his stored momentum. Overall, one of my favorites so far! |