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Nick Rafalski

Feedback comments for LD42

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TimestampSince previousGameNick Rafalski's comment
Aug 13 17:20:16 Huke ♥ 1 Really fun concept. Made me feel like Spiderman! I really enjoyed just the visceral feeling of swinging around trying to pick up momentum. Unfortunately, I couldn't really figure out how to get to the door on the 3rd (or 4th?) level. It seemed like there were no grappleable surfaces that would get me there. I probably just suck though! I also wish the death effect was a little faster. Because there is a delay, I sometimes didn't realize I was hit by an enemy right away and didn't know why I died. Still, really fun, and I definitely felt like I was running out of space!
Aug 13 17:38:26 18m 10s STEP ♥ 1 Took me way too long to actually understand how to play, but once I did, I had a blast. One of the levels (3?) had me stumped for way too long until I realized there was a 'less obvious' path that was the key. That's some great puzzle design right there. Also, the graphics and polish are great. The game reads very easy while being very minimal. My only criticism is that, like others, I had to turn the volume down a bunch.
Aug 13 17:51:12 12m 46s Follow Line ♥ 1 Overall I really like the concept. I definitely felt like I was 'running out of space' at all times. The procedural line drawing is very neat and keeps me trying to anticipate what is coming (usually to my doom). My only criticism is I felt like the hitboxes on some of the enemies were very unforgiving (or maybe they are just too big). Like I had to be perfect in my timing, or I'd die. I definitely played a lot longer than I initially set out to because I kept getting that 'just one more play' itch. Great job!
Aug 13 18:01:14 10m 02s Grid Locked ♥ 1 Wow this is a really polished entry! The shooting felt/looked/sounded awesome. I had 1 round where on just my 2nd hit of damage, the tile underneath me fell out and I couldn't get away fast enough. Idk if there is a predefined order to tiles dropping, or if it's random, but it felt kinda unfair. Overall, still a really fun addictive game that has a ton of polish!
Aug 13 20:16:59 2h 15m Spider tank ♥ 1 Very fun and complex game! Definitely nails down the theme, especially when you have shot up half the board trying to get to a ranged enemy and now you don't know how you'll reach him! I saw the influence of Into the Breach immediately and think this would make a perfect '-lite' version of that game, more suitable to quick play sessions. Very nice!
Aug 14 02:37:29 6h 20m Beat These Games! ♥ 1 Really fun collection of mini-games here. I think the difficulty was just right, and the graphics were cute and cohesive. Nice job!
Aug 14 02:57:07 19m 38s Alternating Space ♥ 1 This was fun! I usually don't like puzzle games, but I enjoyed this a lot. The aesthetic was very minimal, but cohesive. Nice job!
Aug 14 03:01:22 4m 15s Full Stack Combat ♥ 1 really fun! I Love RPGs and am amazed at how much you crammed into a compo game! The basic mechanic is really fun and intuitive. I'd love to see this fleshed out in a post-jam version
Aug 14 13:06:56 10h 05m Feed cats ♥ 0 Congrats on making a cohesive game in 48 hours! I really enjoyed the concept of not being able to directly control anything. Also, I really liked the cat graphics! Good job!
Aug 14 13:19:50 12m 54s Lost in deep space ♥ 0 One of my favorites I've played so far! It's just a super solid game: the goal is easy to understand, the difficulty ramps up perfectly, the aesthetic is cohesive and easy to read. Very nice. Some random things that were really cool: the intro/outro scenes, the death animation, the movement scheme (felt weird at first, but had a nice predictability to it after I got used to it) My one nitpick is that it's kinda hard to be aware of how much air/gas you have because they're just numbers off to the left side, while your attention is always at the right side of the screen. Some graphical representation like bars, closer to the player's focus, would be an improvement I think. Still, this was really fun, and I had to play it till I beat it!
Aug 14 13:45:51 26m 01s SpaceRunner ♥ 1 Wow this is a super polished platformer for 48 hours. The art/audio is great, and the mechanics are very cohesive. I really loved the feeling of timing a jump just perfect so I didn't have to waste a jetpack charge. The limited number of jetpack charges made me feel like I was living on the edge at all times (in a good way!). Very nice!
Aug 14 14:02:49 16m 58s Space Runner ♥ 1 Super cool game! The art is beautiful and the combination of exploration and in-game UI make it really immersive. I felt like gravity shift when getting near a planet was too jarring though -- made it very hard to stay in control. Overall, a really awesome unique game!
Aug 14 14:48:32 45m 43s Magic Cam ♥ 1 I really like the concept of this. More than any other game I've played so far, this one really made me feel like I was "running out of space". I really had to be diligent about deleting pics of frozen enemies, or else I'd get mobbed and die. Awesome work!
Aug 14 16:01:42 1h 13m Foto 5 ♥ 1 Loved it! The game is simple, but it's really fun. Between the art and audio, the aesthetic is really cohesive and cute. The "Bigfoot!" sound effect is priceless. Great job!
Aug 14 16:04:25 2m 43s Character Assassin ♥ 1 This was fun! It got pretty hard when the possible targets became more similar. The space constraint required us to come up with a short-hand for describing the target; very emergent! Nice work!
Aug 14 16:31:40 27m 15s There is Never Enough Space!!! ♥ 1 What a beautiful game! I absolutely adore the artwork and graphical polish. Even the screen transitions are super nice. The mini-games are all cool, and so diverse! Nice job!
Aug 14 18:42:29 2h 10m Last Shot ♥ 1 This was very creative! I have played many of these 'gravity puzzle' games, but this had some nice twists like the asteroids moving around and the black holes getting bigger (even eating whole planets!) I didn't hear any audio, but you didn't opt-out of the category, so I'm not sure if I was supposed to hear any, or what. Great job!
Aug 14 19:02:59 20m 30s Reasonable Claustrophobia ♥ 1 My favorite game so far! Everything is great. The lack of a jump is such an unnatural feeling at first, but it makes the game so unique and strategic. Clearing a level (after dying 10 times figuring out where not to shoot the walls) felt super rewarding. Great audio and graphics too, but the best part is the main mechanic and level design. Just great all around
Aug 15 02:25:27 7h 22m Too Many Boxes ♥ 1 This is cool! It's probably the game where I felt the most "running out of space" of all the games I've played so far. I love the strategy (and failure!) of deciding if I could start a new stack of boxes further away, or if I should just crowd myself near the conveyor belt. It get's super chaotic (in a good way) when the belt speeds up and you have basically boxed yourself in! Unfortunately, I have to agree with others about the controls being kinda wonky. It seemed like I was allowed to pickup and stack boxes when they were red, but maybe I was misunderstanding that visual feedback? Also, the character movement was kinda sluggish and unresponsive. Still, a really fun game, and one of the best realizations of the theme I've played! Nice job!
Aug 15 03:01:57 36m 30s Quickshot Yellow: The Quest for Green Flags ♥ 1 Great game! Some of the puzzles were super tricky. I love the concept of having to turn down accepting an ability, wait on top of it a turn, then swap out the wait for the new ability. Gave me a 'mind blown' moment for sure. The audio was also really cool, and fit the pixel-art vibe. Great job!
Aug 15 13:47:03 10h 45m Pre Alpha Build ♥ 2 Very fun and innovative game! I didn't even know the labratory got used for upgrades until I played and came back to read the comments, so I had to play again. Totally a great use of the theme, and the fact that the buildings are randomized (so you can't really develop a perfect strategy over multiple games) is brilliant. Great job!
Aug 15 16:37:01 2h 49m Pineapple Run ♥ 1 This was a lot of fun! The shooting was very juicy and felt powerful. The art and sound were pretty minimal, but they worked well together. Good job!
Aug 16 01:08:43 8h 31m Overwrite ♥ 1 Amazing! That mechanic is super novel. Definitely blew my mind a few times when I realized I had to take pictures of batteries, after moving batteries, in order to multiply the total number of batteries. The art and audio are simple but super effective. Great job!
Aug 16 01:23:05 14m 22s Book Crook! ♥ 1 I liked it! The random names are really delightful and made the experience for me. The music is also simple, but very pleasing.
Aug 16 03:05:31 1h 42m Deep Heat ♥ 1 Per usual, you delivered a super polished and solid entry! This one is probably my favorite of your last 3. The mechanism is familiar, but subtly unique. I like lobbing the fire to a specific spot rather than just shooting in a straight line. The upgrades are always fun and give a ton of depth to a simple mechanism. As usual, the art and sound are great and fit together great. Literally my only criticism, that somebody else mentioned, is running into the ladder and not being able to collect all the coins. I'm not even sure how you'd solve it without ruining the game flow, but it was kinda annoying. Great game!
Aug 16 03:15:27 9m 56s Popcorn Mayhem ♥ 1 Too hard for me! couldn't beat the third level, but I really enjoyed the concept. Rating games, I hadn't seen as many literal takes on 'running out of space', but this definitely fits the bill. Even though I died 20 times on level 2, I laughed every time. Great job
Aug 16 03:33:56 18m 29s Utter Space ♥ 1 This is great for a first complete game! You bit off a very manageable amount of scope, and polished it up nicely! The shooting feels satisfying, and the art and sound are great. Very nice job!
Aug 16 03:46:11 12m 15s Box Me Up ♥ 1 This was a lot of fun! Trying to stay on top of the boxes made for a very frantic and compelling experience. While you may not have gotten everything done that you set out to, you did manage to make a complete, fun, game. So good job on prioritizing correctly to get that done. Nice job!
Aug 16 03:53:49 7m 38s Dungeon Faller ♥ 0 Great concept! I really like the idea of having consequences for shooting so the player doesn't just spam shooting as much as possible. A great take on the theme! however, I have to agree with the others about the hitboxes, and the fact that shooting while moving forward is basically suicide. Still a fun game and a great concept! Nice job!
Aug 16 12:36:26 8h 42m Claustrophobia ♥ 1 Beautiful game in both art and mechanics. At first I wasn't sure if I enjoyed the trial by error method of determining enemy movements, but the game loop is so fast that its not frustrating at all. Very nice!
Aug 16 12:37:50 1m 24s Space Escape ♥ 1 Very pretty game! the concept is simple, but well executed. I died a lot, but the quick pace of respawning made it pretty forgiving. Very nice!
Aug 17 01:49:28 13h 11m A Way Out ♥ 1 This was great, especially for a first game! Bravo! I really liked the feeling of the wall closing in. It was very ominous and nerve wracking; fit the theme perfectly. My only gripe is that, sometimes, it felt like the character is too slow to really dodge the red things. Overall, great game!
Aug 17 02:08:02 18m 34s Falling Ecosystem ♥ 1 Very concise and polished sim/management game. I'm always amazed when somebody can pull one of these off for LD and keep it relatively balanced and compelling, without being overly complicated and confusing. You did all of that very well! Almost as an after thought, the art and sound are cute and lovely. One of the best games I've played!
Aug 18 11:51:02 33h 43m Space Race ♥ 0 This is a great game! I really like the aesthetics: they're simple, but engaging and cohesive. I do agree with some others that the bullets are too hard to see though. I also really like how slowly the first few levels go. It gives you a chance to experiment and learn the mechanics. Expanding this with powerups/abilities as others have said would be awesome! Nice job