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frogcheese

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TimestampSince previousGamefrogcheese's comment
Aug 21 13:46:33 Runnerbot LD39Entry ♥ 0 Fun game, nice graphics and surprisingly addictive. The UI in particular looks fantastic! The details are so simple but it really does a lot for the look of the game. It was a bit on the easy side, but I suppose that's part of the hook for endless runners to keep you playing for longer. I did find very few instances were using the pulse item was all that necessary, given that it was pretty easy to get back to full energy even after getting ambushed by one or two enemies.
Aug 21 14:07:58 21m 25s Robo Power ♥ 0 Fantastic puzzle game with a great use of the theme. Graphics are clean, between-level dialogue is great and the music is great for some robot-puzzling action. Always fun to see robot programming games!
Aug 21 14:17:38 9m 40s daemon ♥ 0 Pixelart is great, and the sound creates a really nice ambience. I found that the platforming was a bit too punishing, though. The controls were a bit difficult to manage with the jump seeming to be about the same height regardless of how long you push the jump button. Combined with some really difficult obstacle placement there were plenty of spots that I could barely ever get past unhurt.
Aug 21 14:23:53 6m 15s Flying Aces - Going the distance! ♥ 1 Simple, clean and entertaining. The graphics are great, with lots of sweet little details. Adding obstacles would, as you say, be the next step for the game I think. As it is right now, it's a bit on the easy side but still a fun few minutes to play around with. Great work!
Aug 21 14:33:24 9m 31s Lifeforce Deathrun ♥ 0 Cool game with a mechanic that was a lot harder to wrap my brain around than I expected it would be. Having to keep in mind where each character was versus where they needed to be seems like such a simple thing but I managed to mess it up half the time anyway. Great job on the graphics, too - simple and to the point. My one gripe is the music, which I quickly found grating. Thanks for putting in a mute option for people like me.
Aug 21 14:46:20 12m 56s POW ♥ 2 Fantastic puzzle game! Great graphics, great sound, cute character and really competent puzzle design. I didn't even notice how much time I spent playing until I finished this. One of my favorites for this jam!
Aug 21 14:56:26 10m 06s Save The Day ! ♥ 1 Fantastic graphics! The intro cutscene looked absolutely amazing. As an endless runner this is pretty competent, though with somewhat finicky controls. I noticed several times that I moved two spaces when I intended to only move one. I was also a bit bothered by the fact that I couldn't see the entire ship on screen - especially after hitting an obstacle I could barely see the ship at all so it took me a few tries before I realized that I had two lives to play with. Overall, a great entry! Good job!
Aug 21 15:09:40 13m 14s Travel ♥ 1 Really fun shooter with great controls and lots of challenge without feeling too unfair. The music and graphics were both fantastic. I have no real improvements or complaints that I can think of. Great work!
Aug 21 15:18:39 8m 59s Recharge ♥ 2 Really impressive for your first entry into the jam. The music and graphics are really fantastic. As others have said, I can tell that the game is not completed. Still, I think this gives a good taste of what you are capable of. I think this could turn out really great if you continue to work at it - and if not, I don't doubt you'll be able to make some really impressive stuff in coming jams should you choose to participate. Great work!
Aug 21 15:28:29 9m 50s Down to the last Percents ♥ 0 Really like the concept, and the mood was great for such a quick horror game. Would like if it was easier to show/dismiss the phone than clicking on a specific border, though - perhaps right click should bring up/put way the phone? I think it would be good to have a simple way like this since visibility is pretty important in order to spot monsters or hiding spots ahead of you. The light didn't seem to do much aside from let you see background details, so I ended up playing most of the game without the flashlight. I suppose this is a good place to work on the actual uses of light if you continue developing the game. Speaking of, I really think you should! This has some great makings for a 2d horror game. As you said, adding other apps for story purposes or other mechanics is definitely a possibility. There's lot of room for exploration with this concept, I think. Great work!
Aug 21 15:36:46 8m 17s Running Out of Power Rangers ♥ 0 The interpretation of the theme was so brilliant that I had to give this a go. While the description of the game seemed pretty interesting, I found the actual gameplay a bit confusing. I realize that the red alternatives are the best for dealing damage, but they changed so quick and so often that I didn't really have time to make decisions. For the last enemy I just ended up pressing random directions and won handily, while trying to choose attacks led to the enemy getting closer and closer to attack. A bug I noticed was that, after playing Team Power without losing any rangers, I chose Team Justice and played again. The pig monster never showed up after its introduction screen, though, and several of the attacks were just labelled "DEBUG."
Aug 21 15:57:52 21m 06s Asteroid Miner ♥ 1 This is a pretty interesting addition to the old asteroids. The graphics were nice and clean, and the music was good and overall a nice fit. I think a natural progression for this game would be to have some form of in-game store where you can exchange your currency for upgrades. That might be a good idea if you choose to continue developing this. I did have a couple of issues with the game though: the first is the main menu being cut off on my MacBook, regardless of which resolution I picked. I saw someone else had the same problem. The game itself was playable anyway, so in the end it wasn't a big deal. The second is the speed of enemy ships. They come at you so fast that there's basically no chance to react, track them and shoot them down, which feels a bit unfair. Other than that, really great job!
Aug 21 20:48:33 4h 50m Archimedes 2029 ♥ 1 The graphics were good and easy to read, and the music was simple but set the mood appropriately. I like the idea of being able to choose systems to disable at the start so that you can control which resources you need to scavenge for. Controls were good for the most part, but there's a small pause from pressing jump to the character jumping that sometimes bothered me. The missiles were also difficult to deal with when several of them appeared at once. I think it would be an improvement if each missile took a single shot to destroy. Either way it's an impressively complex game given the time constraints! Great job!
Aug 21 20:56:29 7m 56s Energy Boy ♥ 1 A bit on the easy side, but still a good game. I think if you forced the player to constantly run and upped the speed a bit it could pose a bit more challenge. The graphics were clean and easy to read, with a really nice opening screen and great character and enemies. I encountered a physics glitch at one point, running across a flat floor and getting stuck. I could get out of it by jumping, though, so no lasting problem there. All in all, good work!
Aug 21 21:17:05 20m 36s Xenocide ♥ 0 Fantastic graphics and gameplay. The variety of abilities available is impressive, as is the level design and the fact that there are three levels, with bosses to boot! This was also a non-typical take on the theme, which I enjoyed. Picking out which abilities to use on which level added a new dimension to the game. The only problem I have is that a single death forces you to restart the entire game rather than just the level you were on. As such I didn't "complete" the game, though I played all three levels. Great work!
Aug 22 12:01:11 14h 44m Tiny Explorer ♥ 0 Really interesting game. The controls were a bit difficult considering how slippery the terrain felt, but I suppose that was the main challenge of the game. Overall this game set a really great mood and I didn't end up bored whatsoever during the journey. Graphics were great for a 3d jam game. The detail on the rover, lander and terrain were quite impressive. Great work!
Aug 22 12:15:22 14m 11s PLASMAGUN! ♥ 0 Great graphics, I really liked the choice to have the lights on the walls, kept the environments from looking too boring. Good job making it procedural too, didn't expect it but it worked very well. As far as top-down shooters go this one was a bit simple and could have benefitted from more enemy types and weapons, which I think is a good way to develop things further if you want to keep working on this game. Good job on the audio as well, the music was short and simple but never felt grating or bothered me. All in all, great work!
Aug 22 12:33:08 17m 46s Don't Go Flat ♥ 1 Good controls and really like the addition of a minimap. The graphics and audio were clean and did their job well. I found the enemies a bit too hard to kill, would have preferred if they took fewer shots. The death animation was also a bit long. Still, great work!
Aug 22 13:00:12 27m 04s Carrot Labyrinth ♥ 1 There were some spots in the maze that were hard to squeeze through, but other than that it was a solid game. I really liked the music, especially how it slowed down as power ran out. The thought of having power correspond to your field of vision is also something I haven't seen in any other entries so far. Interesting take on the theme! (You also get points for the other take on the theme that comes at the end of the game, heh) Well done!
Aug 22 13:07:10 6m 58s RUN! Before the power runs out! ♥ 1 Fantastic job on creating a tense atmosphere. The game itself is really simple, but given your limited time it's impressive that you managed to make it this enjoyable. I think your take on the theme is also one I haven't seen in many other entries, so I'll give you some points for that as well. And you said you made the game engine yourself? Splendid work!
Aug 22 13:22:51 15m 41s uRUNium ♥ 0 Really polished! Graphics were fantastic, the parallax scrolling backgrounds a really nice detail. The music was a good fit and unobtrusive. Really cool how you made a world map too, and optional collectibles in each level. This is honestly pretty complete as a runner game, the only change I can think of is to increase the pace a bit. Other than that, a really great effort!
Aug 22 13:31:17 8m 26s Out of Power ♥ 1 Graphics are really solid, and I liked the idea of pushing huge wheels to crush smaller robots in order to get energy. The screen giving in to static as you run out of power is also a nice touch! I think the movement needs a bit of adjustment, but other than that a good game. The movement speed starts of slow and goes up so quickly that precision platforming gets difficult. I also noticed that jumps get weaker as you lose energy, which can lead to situations were you get stuck someplace without being able to leave to find more energy. Still, good work!
Aug 22 13:40:44 9m 27s Ducks in a Row ♥ 1 Really cool idea! The demo level was a great help in figuring out how each part of the factory works, which was a great help in the other levels for figuring out what was wrong. I think this has potential to be further developed into a great puzzle game!