Foon → Ludum Dare Explorer → LD38 → Feedback comment stats → frogcheese

frogcheese

Feedback comments for LD38

LD39 →

frogcheese's games and stats for all events →

TimestampSince previousGamefrogcheese's comment
May 7 09:45:35 Super Kaiju Dunk City ♥ 1 Really fantastic quality on this one! Graphics are great, but the sound is where it's really at. Dunking the city to kingdom come in beat to the music was a lot of fun! Keeping track of five different keys for a rhythm game is a bit over my level, though. I managed the first two levels fine but had no chance at all on level 3. Really great job on the music, whoever did that should feel proud!
May 17 19:47:10 250h 01m Trees ♥ 1 A quick, fun experience! There was a bit of slow-down for me, but for the most part everything was fine. The lumberjacks weren't all that useful since I upgraded my chopping and running speeds first, but just having some people and houses to populate the world did a lot to make it feel alive. I quit after managing to get the growth ray - seeing all the stats and items go back to their first levels was a bit of a let-down. It was a pretty natural end to the game, but if you ever feel like expanding on this: let the player keep their hard-earned abilities when they start a "new world" in this way. That way it feels like a natural progression all throughout, rather than starting over. Well, in this case the game then needs to offer new abilities, buildings and such for the player to use for each stage. So, not exactly viable in a game jam. Still, I had fun with this game. Well done!
May 18 18:11:14 22h 24m Atomic Runner ♥ 0 It's an interesting idea, but might be a bit easy. The 'gravitational field' around the atoms was pretty hard to miss. I think another improvement could also be to make it so that you can only visit each atom once - after that, they remain but you get a game over if you hit them. That way it'd become a bit more of a puzzle, figuring out in which order to go and having to make difficult shots to get past atoms you've previously visited. All in all, a perfectly respectable entry. Graphics and audio gave it a pretty good atmosphere and I think really gave it a good "microscopic world" ambience.
May 18 18:28:16 17m 02s Ant Survival ♥ 0 This reminded me a lot of pac-man, except the "ghosts" move through walls - which is a scary though... I really liked the idea of switching up the stats of your ant after every level, but the enemy was a bit too easy to avoid for most of them. It just built up so much momentum that it kept rocketing all over the place and missing me by miles, since it couldn't turn quick enough. Also, it seems like the pickups only ever appeared once, and didn't return after switching ants? I think it would have helped if they came back each time, so that the player had one more goal aside from avoiding the enemy. Well done!
May 18 18:35:30 7m 14s GeoFeeder ♥ 0 I really like the idea of this game, but sadly the controls consistently stop working after a few seconds of playing and the game starts ignoring all of input. Played it on macOS.
May 18 18:36:50 1m 20s Acruela ♥ 0 The link you provided leads nowhere, sadly... I can't see the game on your itch page either. Did you forget to publish it, or take it down?
May 18 18:49:56 13m 06s The Tiny World We Live In. ♥ 0 Really good art and audio, the town felt pretty alive. Kind of felt bad for the guy for working 40 years in the same place even though he confessed he didn't like the job. I'm afraid I missed the ending text though, the game just skipped past it and then got stuck on the bedroom screen. Overall a great job!
May 18 19:00:30 10m 34s Petri Dish ♥ 0 Good minimalistic game! Graphics were very clear, if simple, and made it feel a bit like an old title from the NES era. I liked having the power to control player upgrades in-between levels, too. I had an issue though with level 3, where it seems as if there's one green bacteria missing. The game says there's one left, but no green ones remain.
May 18 19:37:25 36m 55s Shiny Fiesta ♥ 0 Really atmospheric! Both graphics and audio were great, the music especially put me in a farming mood... My one criticism is that there was never really any reason to have more than one plant going at a time. Given that plants grow by manually adding water, which can seemingly only be done to one plant at a time, the best way to quickly get seeds I could see was to get one plant at a time, water it, then start on another one. One suggestion might be to remove the need to water plants and have them grow automatically over time instead. Then, make the acid cloud faster. This way the player has to protect their plantation properly while they wait for the plants to grow. This also makes having many plants the most efficient way to play the game, so it becomes more natural for players to build a large farm and then start stressing out about having to protect all of it. Other than that, really great job! One minor thing - was this made for an AZERTY keyboard? You said that 'Z' was the action key, but on my QWERTY the action key turned out to be 'W'.
May 18 19:52:42 15m 17s King of Hearts. ♥ 0 It was a pretty short but sweet experience. The controls were a bit floaty, and sometimes it was hard to tell whether I hit something or not. My biggest criticism is that the arrow enemies attack instantly when a level loads, giving me no time to dodge - it would be better to give the player time to react to their presence, I think. Still, pretty cool what you managed to achieve! The graphics were impressively detailed and the boss even had a rockin' tune to fight by. :)
May 18 19:54:33 1m 51s Octopus ♥ 0 The download link doesn't work for me... says the file isn't available.
May 18 20:07:48 13m 15s Mighty Maruto And The Small Worlds ♥ 1 I have to confess I'm not sure how this game connects to the theme... The game is easy enough to understand, but the player sprite seems to be a bit misplaced so it's often hard to tell where the player is actually standing in relation to the enemies. On one of the levels, this leads to the player appearing to stand half inside the bottom wall when they are on the bottom-most tile. I'd have preferred if the player movement was a bit smoother than the current tile-by-tile style. But well, it can't be helped if you were busy porting a library. Which is pretty cool in and of itself, so I'll just add a star for that. Well done getting this far despite the time constraints!
May 18 20:17:24 9m 36s Reflect ♥ 0 This was deceptively fun for such a seemingly simple game. It took me a few tries before I figured out how the walls worked, but then it was off to Pong-town for me. The sound and graphic design were really fitting to this minimalist experience. I didn't see much of the text though, as the sentences were a bit too long for me to read while trying to keep the ball in play. I can't really think of anything to do better, except possibly "more of this!" If you figure out a way to transition the inputs well to a mobile device I think this can be developed into a pretty great mobile game!
May 18 20:54:56 37m 32s grO ♥ 0 Mac version works fine! As far as farming games go, this is definitely the best one I've played this LD. This game has so many cool options! After building several self-farming corn patches I ended up building a few levels for growing mushrooms in the dark. Then I ended up building a ladder to outer space and managed to get the sun and moon stuck on it. Hilarious stuff... The one criticism I have is that the money indicator is a bit difficult to see against the background. I'd suggest making the text white.
May 19 17:44:01 20h 49m Ghostscaling ♥ 0 I really like the idea, and the graphics were really great! I noticed you even added a pixellated dust cloud for the fireballs! I do have some criticisms though: The physics were a bit slippery. What I mean by this is the block physics, specifically: when I tried to jump onto a ledge and held right for too long, the block ended up bouncing onto the ledge and going across it at super speed to the point that I hit a spike before even having time to react. I also think the spikes were a bit too hard to see. It would probably be a bit better if they had a stronger color that stood out more from the background. I didn't manage to make it through the first level. I figured I had to use the small block on the left to jump onto the right ledge, but I only managed to get up there once out of every ten tries, most of which ended in me rocketing off straight into a spike. I tried using the large block as a stepping stone, but when I exited the block I ended up pushing it around to much and couldn't get it into the right place. Overall I think this game has a lot of merit - the only real trouble is some physics stuff that I think could be ironed out if you'd had more time to repeatedly test and adjust it.
May 19 17:52:49 8m 48s Honey Home ♥ 2 This is a really, really great entry. The graphics are amazing, the audio is nice and athmospheric, and the game is really simple to understand but still challenging. I can't think of any criticisms. Great job!
May 19 18:22:26 29m 37s Fog and Glass ♥ 0 Feels a lot like the opening to a text-based story game! Interesting is the word many used, and I agree. The backing audio helps a whole lot with the atmosphere, as did the glass ball time-lapse thing. Well done!
May 19 18:38:40 16m 14s Beyond the Deep ♥ 0 Great artwork and some fun writing. The 'plot twist' was really interesting! My one criticism is that it's often times difficult to figure out who is talking. I'd suggest showing the princess' portrait only when she's speaking and hiding it when someone else speaks. Alternatively, make her portrait greyed out when someone else is speaking.