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Feedback comments for LD39
jwin's games and stats for all events →
| Timestamp | Since previous | Game | jwin's comment | |
|---|---|---|---|---|
| Aug 2 01:26:14 | There's No Place Like Home | ♥ 3 | I really liked the vibrant but simple art style! | |
| Aug 2 01:48:22 | 22m 08s | Blitztanz | ♥ 1 | Cool mechanic! I really liked rounding up a bunch of bad guys then taking them out with one big spin around. |
| Aug 2 03:58:06 | 2h 09m | Coffee Hero: Powered by Coffee | ♥ 3 | I liked this take on the theme! The graphics are also great; simple but have lots of personality. It could probably use more explanation or a tutorial, it took me a bit of trial-and-error to understand what all the machines were doing and what my goal was. |
| Aug 2 04:19:00 | 20m 54s | Dont ask me to stop being a outdated junkrobot | ♥ 2 | Awesome game! It's a ton of fun to slash away at the swarm of bad guys and the special attack was satisfyingly powerful. The music was great as well. I did have a bit of trouble telling when I would hit the enemies at first. I repeatedly would swipe at them where I though I should hit them, only to miss and have them kill me an instant latter. |
| Aug 2 06:00:09 | 1h 41m | Yet Another Exhausted Day | ♥ 0 | This was great, such a hilarious take on the theme! Great job on the animation as well, perfectly sells how much it sucks to get out of bed in the middle of the night! |
| Aug 3 00:51:53 | 18h 51m | Power Core | ♥ 2 | Really fun idea! I liked that you have to choose whether the resources go to maintenance or defense. Like others said, it does get easy too quickly. It was the most fun in the first half a minute or so when I needed to figure out what everything does and set up a basic defense. |
| Aug 3 01:07:46 | 15m 53s | B:/ Connected | ♥ 0 | Very cool game! I like the command line for moving the robots and the changing camera for individual bots was neat. The ending was more confusing than intriguing to me though. :/ |
| Aug 3 01:47:35 | 39m 49s | Spaced out | ♥ 1 | Fun game, and the graphics look pretty good as well! I did find the off-track slowdown to be a pretty severe penalty though. |
| Aug 3 17:03:44 | 15h 16m | Modular Destruction Labs | ♥ 2 | Great idea and a superb execution of it! The graphics, music, and sounds are all very polished and fit well with the kinda clumsy, goofy robot building. (The robot is clumsy, not building it. The drag-and-drop building was slick, simple, and just worked) There's only one critique I can give; it felt like some of the levels needed more precise controls than what the robot (or my ability to control it) had. Excellent game, and I'd definitely be interested to see what you do with it after the jam. |
| Aug 4 02:08:37 | 9h 04m | PowrConnectr | ♥ 0 | Quite a fun little puzzle game! You did a great job introducing the mechanics throughout the levels and ramping up the difficulty as things progressed. The only thing that I got confused about was one of the levels required multiple batteries to power a colored core. I'm not sure if that was explained and I missed it, but it did hang me up for a minute. |
| Aug 4 02:53:18 | 44m 41s | Qwik | ♥ 0 | Nice simple-but-fun little racing game! I liked the graphics, very clean and not distracting. The game could use a bit more variety though; after a couple laps around the tracks I feel that I experienced everything. |
| Aug 4 20:18:02 | 17h 24m | Despotism 3k | ♥ 2 | Great little game! Art, music, design all work well to further the bleak take on the theme. I thought it was a lot of fun to manage the throughout an deal with the changing requirements at each level. My only complaint is that by the last level it seemed to be more "how fast can you click" than "how well can you manage these resources". |
| Aug 7 02:55:45 | 54h 37m | ZapDune | ♥ 2 | Fast paced and hectic once things really get going! This felt like a very cleanly designed game, it's got everything you need and nothing you don't. It made it easy to get in the flow of things when the enemies started showing up faster. I had trouble keeping up with the enemies, but never felt like I was actually struggling. I do think some additional challenge could make the game even better, perhaps a new threat you need to prioritize with the existing enemies? Anyway, excellent game and great job! |
| Aug 7 03:13:39 | 17m 54s | Vivid Sustain | ♥ 0 | Cool idea, collecting the power-ups just to keep the lights on. It could really use some feedback for bullet impacts and enemies dying; they just kinda ignore your bullets until they disappear. |
| Aug 7 03:28:24 | 14m 45s | Nex Machinan | ♥ 1 | Such a great little arcade game! I liked how the energy bar forced you to jump into the middle of the enemies and collect the cubes instead of just kiting around them and waiting til they're all dead. I also really liked the way the new level popped in and the animation predicting where enemies would spawn. I did have trouble aiming at enemies behind walls at the far end of the arena. This might just be a consequence of the camera angle, but it was WAY easier to shoot slightly in front of or behind them compared to enemies at the front of the arena. |
| Aug 10 05:58:15 | 74h 29m | Corrupted | ♥ 1 | Really cool game, I was surprised at the depth of systems you built in such a short time! Like others have said, some sound would really help with identifying what's going on. |
| Aug 10 06:09:37 | 11m 22s | Sabotage | ♥ 0 | Very cool idea! I liked laying the groundwork with the stealth portion and then finishing with the action. It could use some better feedback for the player (how did sabotaging things help the assault?) and some sound effects would be nice. Overall great job! |
| Aug 13 17:58:21 | 83h 48m | Supernode | ♥ 0 | This is great, a unique little puzzle game and an innovative take on the theme! I really liked how simple the basic concept was, and how quickly it got challenging. The style is also superb; clean but with colors that really make it pop. There are a couple minor issues I had: - Creating extra nodes helps reduce clutter as the game picks up, but I played a few rounds before realizing you could add nodes WITHOUT making sums. - Using the same color for multiple things can be confusing. I've mistaken 1-producers for 1-consumers multiple times because consumers all use the white color. (Yes, after a few seconds I realize the shapes are completely, obviously different) Overall I really liked this, and hope to see more of it! |
| Aug 13 18:43:28 | 45m 07s | Galvanica | ♥ 3 | This was great! The random events really make you worry about throwing something useful into the engine. It did seem like excessive bravado worked out better than a more reasonable approach (or at least it did for my run), but that just fits with the humor of the game. I also liked how it listed all of your (questionable) accomplishments at the end, a really nice touch! |
| Aug 16 01:38:25 | 54h 54m | DefXagon | ♥ 0 | Seems like a cool idea, but I really had no idea what was going on. Some instructions or controls would help a lot in knowing how to play. |
| Aug 16 01:51:01 | 12m 36s | Power Rod | ♥ 1 | Interesting game; I liked the idea, the art was cute, and the music was really good! I did find the hook (block?) moved really slow, and sometimes it seemed like it took forever to get to a fish or battery. |
| Aug 16 02:09:01 | 18m 00s | Supermarket Slap | ♥ 0 | Cool game! The art was great, sounds were good, and it was a really innovative idea! The physics made it really frustrating to actually play though. I never quite got the hang of grabbing things, let alone putting them in the cart. |