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Feedback comments for LD39
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| Timestamp | Since previous | Game | mindfungus's comment | |
|---|---|---|---|---|
| Aug 10 23:59:54 | PoweRL | ♥ 1 | Really enjoyed this one! The sounds and music were quite compelling and I think you made the right choice updating the graphics - your pixel art has a charm that is missing from the vector version. The gameplay works well and has definite 868 feel. | |
| Aug 11 16:44:01 | 16h 44m | Nuclear Arms 4: Fallout of The Mountain King | ♥ 1 | Top marks for humour! I enjoyed the silly intro sequence, characters and sound effects. There's a real charm to its presentation and I found the gameplay fun and chaotic. A few small critiques: Visually, I find the ground and background do not contrast enough making it hard to tell them apart some times. Some of then explosion sound effects played too loud - maybe they were stacked on each other. Also when I died there was an amount of time where I was still moving around as an invisible character. Great job! |
| Aug 11 17:00:44 | 16m 43s | Power Chase | ♥ 1 | Hey neat game :) Real nice use of the theme - I like how you can see the green power draining in the environment after you remove the battery. It's always nice to see elements like that shown naturally in the game rather than through UI. I thought the shadow effects and graphics were nice as well! I did feel like the movement was a bit janky, something felt a bit jittery about the jumps and I continued to feel that wall jumping was difficult. The game became really punishing when I reached the saw-blades, that caused me to give up. nice work! |
| Aug 11 17:18:54 | 18m 10s | DRAIN | ♥ 1 | cute little game! I enjoyed the 3d characters and swinging my sword around! Makes me wish there were some other ways to attack groups of enemies without just feverishly slashing at them. I couldn't tell what right-click was doing until I checked the controls screen - I wonder if there is some way to highlight the slowing of time. |
| Aug 11 18:10:12 | 51m 18s | Supernode | ♥ 0 | Beautiful and minimal game. Would be a great game to play on mobile. |
| Aug 14 14:17:34 | 68h 07m | Battery of Power | ♥ 1 | Hey nice job! I dig the pixel art characters! I didn't realize that my shots were draining the battery until I read the comments - now my deaths make a lot more sense. Maybe making the battery bar longer could help so you can see how shots drain energy from it. I found the sound effects kind of unpleasant, especially the battery pickup sound - it's a bit piercing. |
| Aug 14 14:34:46 | 17m 12s | Encounters | ♥ 1 | hey well done! I really like the premise of this one and the weird world you have created. The experience felt very complete and was a good length for a jam game. I kind of wish there was some display of the number of credits I had collected. |
| Aug 14 14:43:43 | 8m 57s | Power Draw | ♥ 1 | You've got a good foundation here to build on. I didn't feel like I was ever in real danger though because the enemies don't spawn that quickly and I am much faster than them. It would be nice if shoot was on left-click too. |
| Aug 14 15:06:12 | 22m 29s | Starfield | ♥ 1 | That spaceship is so cute! I really like the visuals for planets and stars as well. The music seemed to cut out sometimes for me but maybe that was just the web version. |
| Aug 14 15:16:01 | 9m 49s | Rocket Rescue | ♥ 1 | hey nice job, there's some good stuff going on here! I think it's been mentioned but I wish the jetpack was more responsive. Also when I first got to the caged animal (at each level's end) I thought it was draining my energy, I tried to fight it the next time before realizing it was on my side. |
| Aug 14 20:24:38 | 5h 08m | Classic Games: Getting On | ♥ 1 | Hey this was great! I give mad ratings to any game with drugs use :D I particularly liked how you used the theme by framing these games within a handheld console running out of juice. Clever! |
| Aug 15 19:03:05 | 22h 38m | Mech | ♥ 1 | I really enjoyed this! I thought the controls worked quite well and I feel that the confined space of the mech helps tell a focused story. The characters seemed friendly and the colour changes were impactful. It would be nice if there was more hints on what this conflict was about and who you are. |
| Aug 15 19:19:06 | 16m 01s | COAL | ♥ 1 | There are some good ideas here and I liked the chaos that was created through all the objects bouncing around. As other people have mentioned I found the controls hard to manage - I wonder if there are some other control approaches that could be tried. Well done putting it all together though! |
| Aug 15 19:41:26 | 22m 20s | Owld | ♥ 1 | I survived the flood! Nice job on this one, I liked the being an owl and flying around :D I feel that most of the wood I caught was kind of random, maybe just reducing its fall speed could help out. |
| Aug 15 21:51:57 | 2h 10m | The Crown Prince | ♥ 0 | A unique and interesting concept, although hard to understand at first. I think there is potential here :) |
| Aug 15 22:16:41 | 24m 44s | The Little Miner | ♥ 1 | Hey nice job. I liked the graphics - especially the ship and floaty particle clouds. I'm also impressed you were able to put in a whole upgrade system into the game. It was confusing figuring out what I needed to be doing at first and the controls screen is a lot to take in. |
| Aug 16 14:52:14 | 16h 35m | Exocharge Infinite | ♥ 1 | This game is a lot of fun! The visuals and feel of the shooting and dashing are superb. As people have mentioned falling feels frustrating. Also I was never really aware of my energy level - it seems like you have some cool ideas there but I never felt much of a difference when I was low energy and most things that killed me were one-hit kills anyway. |
| Aug 16 15:11:36 | 19m 22s | Neuropower | ♥ 1 | Cool game! There is something beautiful about these networks - like creating constellations in the sky. The tutorial was a great addition, I do wish it wouldn't appear for subsequent plays. This game would be lovely with a nice ambient soundtrack - something inspired by Carbon Based Lifeforms would be perfect: https://goo.gl/dmx3vC (I guess I could just play that as I play!) |
| Aug 16 15:30:29 | 18m 53s | 電源 (dengen) | ♥ 0 | Great little strategy game here. The clean visuals and simple mechanics combine to create a lot of depth. I'm interested to figure out what the winning strategies are. Small note: is there a way to restart the game after someone wins? Would be nice to have one without refreshing the browser. |
| Aug 17 14:58:46 | 23h 28m | Devious Plant Commando | ♥ 1 | I enjoyed this! I didn't read the description until I came back to this page so I was constantly running out of ammo, doh! I liked the pixel graphics and and the gurgly sound effects the plants make. The gun sounds were too loud though and I had to turn the volume way down. Getting the flamethrower was exciting - kind of wish it had a more intense sound effect. |
| Aug 17 15:10:15 | 11m 29s | Last Shine | ♥ 0 | Lovely art and sound. It was a great little experience to play through and the ending was touching. I did feel like I was getting rocked in the combat without much that I could do (thank god for continue) so that was a bit frustrating. Very impressive that you were able to put all that together for the jam though. |
| Aug 17 15:25:40 | 15m 25s | Electric Castle | ♥ 1 | Nice little platformer! You do a great job explaining the game in the early levels - that's great to have in a jam game. The boing boing level was super hard but I managed to beat it and then the mirror level was trivial... not sure what thats about. You've got some great mechanics to play with in this game though, I see a lot of interesting levels being possible. |
| Aug 17 15:43:30 | 17m 50s | SQUADS | ♥ 1 | I played the Mac version and it worked for me :) This game has a great feel to it - shooting all those bullets and grenades is a lot of fun. I also liked the two part gameplay where you have to recharge your mech when it goes down. I do wish the enemies could be killed faster because some parts feel like a slog - also I couldn't shoot those flying enemies for the life of me. I had to use all my grenades to destroy them. |
| Aug 18 17:37:38 | 25h 54m | King of Mithril | ♥ 1 | Cool Game! The music was great! The transitions felt kind of abrupt though, especially when you trigger multiple music changes really quickly. The movement and jumping does feel a little floaty. Good mix of stealth and combat. The goblins could attack a bit faster though, or their movement could be a bit quicker. One possible error I encountered: After I followed the bottom fork at the trident, in the second combat area the two goblins were shielded when I think they shouldn't have been (I played through again and they didn't have shields). I got around the gate with a precision jump, but I don't think that's what you intended. Great work. |
| Aug 18 22:58:16 | 5h 20m | Artax | ♥ 2 | Lovely pixel art and audio and an excellent use of the theme to power your gameplay. Loved the details like those little birds that fly away when you get near to them. I did feel like some parts were quite punishing - even the first platforming section felt frustrating after missing the jumps a few times. Otherwise great job! |
| Aug 19 23:53:08 | 24h 54m | Power Dronomics | ♥ 0 | I think there are some really neat ideas here. Charging up defenses around battery sources was a great use of the theme but I find the game moves achingly slow. I spend a lot of time waiting while the drone regenerates energy or charges a defense. I wonder what it would be like if the game was twice as fast. I like the visuals and sound. |
| Aug 20 00:03:25 | 10m 17s | Ardis Mobile Mission | ♥ 1 | This is a great piece. Love the style and animation. I never felt like I had enough time to explore but it was nice doing it. |