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aevek

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TimestampSince previousGameaevek's comment
Jul 31 03:51:13 Necromancy ♥ 4 I also have the big window which is weird, but the shared mana/health pool is really cool but took me a few runs to get used to. I'm not very good at it but I had fun.
Jul 31 04:06:41 15m 28s < Mr. Plug > ♥ 1 This was really cool! I had so much more fun than I would expect from a game this simple made in 48 hours. The levels were just the right length that I could *just* make it back to the outlet after each run which had some really good tension to it, and the way the levels swapped out seamlessly was really. RIP Plug Head.
Aug 1 01:46:23 21h 39m Ready, HANDHELD! ♥ 0 Jumping feels kinda weird, the snap down is super sharp and basically means that the jump button should be held until the character is back on the ground. The battery dying effect is super cool and even though I've played games with a similar mechanic for this theme so far this is done in a very different and interesting way, great job. A lot of game here for 48 hours too, awesome work.
Aug 1 01:57:43 11m 20s Coffee is Power ♥ 1 Not at all bad for a first jam attempt, everything seemed to be put together and operational. Things like naming your folder to match the game name makes it feel a lot more professional and requires 0 effort. I had a really hard time figuring out what I was supposed to do, some hints would really help a lot here.
Aug 1 02:11:38 13m 55s Probably A Capable Rhythm Game ♥ 1 Holy cow! So much fun! Keeping the left hand pumping while the right hand was hopping lanes was some awesome mental gymnastics and the music was amazing! Great work! Definitely a capable rhythm game!
Aug 1 02:25:32 13m 54s Robo Blackout Ultra Havoc! ♥ 1 One suggestion I have is to make it move obvious what terminals are connected to what, and how much power each element uses. This is actually a really cool idea that I feel like is let down by the player not being able to understand it.
Aug 1 03:11:05 45m 33s Robot Infiltration ♥ 0 Could definitely do with some more feedback for whats going on, understanding what I was doing was tricky at first, but once I figured it out I played it to completion and had a lot of fun.
Aug 1 04:14:44 1h 03m How I Met Your Great Great Grandmother ♥ 2 Very cool game! I love the usage of the four boards at the same time, its implemented very well!
Aug 1 04:27:05 12m 21s Nightmare Mine ♥ 1 Rock solid atmosphere and the soundscape was amazing, some hints to guide the player in vaguely the right direction and this would be an awesome game.
Aug 1 04:39:29 12m 24s Exception 39: Core Molten ♥ 2 Very cool concept, and feels platforming feels tight.
Aug 1 04:52:40 13m 11s Alienation ♥ 1 Core of some really solid gameplay here. Controls felt tight and graphics were awesome. Loved the lighting.
Aug 1 05:02:59 10m 19s Fall Sleep ♥ 1 I really liked the mood that your soundscape created, and its a neat interpretation of the theme.
Aug 1 05:29:28 26m 29s The Berserker ♥ 1 Really fun, achieved the 'shooter trance' state. Would be a really cool combat system if there was an environment to beat those sugar cubes down in.
Aug 1 05:56:17 26m 49s Devil On Rails ♥ 0 Some more feedback would help a lot with player's understanding of the game. I loved the visuals, the game looked awesome and the animations were sweet!
Aug 2 02:07:35 20h 11m Cranked 1911 ♥ 1 I like the interpretation of the theme, having to get out and crank the engine in the middle of vehicular combat constantly was actually a lot of fun. Maybe calm down those crazy AI drivers.
Aug 2 02:48:50 41m 15s HE BEAT HER. ♥ 1 The art is awesome, but I had a really hard time understanding what was happening and how what I was doing affected the outcome.
Aug 2 03:00:23 11m 33s Adrift ♥ 1 I had a hard time understanding what I was meant to do, and seeing where I was going in a few areas of the station was a challenge. The idea of listening through the doors really increased the tension and made the feeling a lot better.
Aug 2 03:07:01 6m 38s THE STORY ABOUT THE ROBOT THAT WAS ON LEVEL 1 WHEN SOMETHING HAPPENED ♥ 0 I wasn't able to run the game, when I double click the .exe nothing seems to happen?
Aug 2 03:20:40 13m 39s BatteryPackMan ♥ 2 I really like the art of this game, but I didn't really find a lot to do in the gameplay. I didn't understand why the player's power supply was so small, or why the primary control for charging was right click. It would be cool if there was some way to repair damaged robots, or potentially a store to purchase new units and maintain a larger army? There are definately a lot of cool things you could do with this concept and I'd like to see where this goes.
Aug 2 03:29:17 8m 37s Last Bot Standing: Game of the Year Edition ♥ 2 Felt like a solid fresh take on pac-man, which is definitely a cool thing. Some audio cues and additional feedback would help out a lot, and perhaps if you borrowed some more elements from pacman like the dots and the side loops to help the player avoid getting cornered. It also felt like the AI was just completely relentless in chasing me, it was hard to notice any behaviors other than blues. I'd also suggest some secondary motion in the bots arms as it moves to help give the bots a more physical presence would really take the art to the next level. Definitely a cool game.
Aug 2 04:54:25 1h 25m Defender of the Energy! ♥ 2 So incredibly well polished! Loved the art and audio, but would love it even more if the combat had a little more depth to it!
Aug 12 03:59:56 239h 05m Defend Home: Mars ♥ 1 Definitely a well-executed shooter given the time frame. The core gameplay loop is solid, and I liked having the enemies drop pick ups as a concept. I did manage to get stuck in a situation where I ran out of ammo and no enemies had dropped, so perhaps some kind of respawning pickup back at the base would help out with that? The lack of indication of where the shots were landing was my only real complaint, the pickups thing is mostly my own fault. Very polished too, I appreciated the transitions and the generator light indicator thingys were a really nice touch.