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aevek

Feedback comments for LD41

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TimestampSince previousGameaevek's comment
Apr 24 07:17:36 Angry Mush ♥ 4 Holy cow! That was way more fun than I was expecting from a farming game. The difficulty was spot on for me, I was able to finish it but it felt frantic trying to manage attacking the boss, fending off enemies, and managing my crops all at the same time. Awesome work, love the look and feel.
Apr 24 07:31:46 14m 10s TowerRoad ♥ 1 Really solid for a first entry. Only some small suggestions, I sat on the first screen of the game unable to figure out how to start it for a while, only the second screen has a "Press enter" thing on it. Also some kind of confirmation that I do want to quit when I hit esc would have been nice. I had a lot of fun with this one, mostly trying to figure out how to wedge my car to block enemies for as long as possible, which is actually a cool carry over from tower defense into this. Really good game, especially for a first LD, well done.
Apr 24 07:40:34 8m 48s Trebek's Alien RoundUp ♥ 1 Dang! All that content without an engine in 72 hours? Its people like you guys that make me think LD might just be reasonable without unity. Not enough to actually do it tho, I'm a coward. The writing was funny and it actually worked pretty well. Awesome job guys.
Apr 24 07:47:48 7m 14s One More Arm ♥ 1 Solid game! I enjoyed this one. One suggestion would be some kind of indication that shooting the enemies is doing anything to them, I wasn't sure at first what I was supposed to be doing. Once I figured it out I had a good time. My first boss wave jackpot thingy was a big surprise but was great fun. Love the idea of generating enemy waves with a slot machine, and the consistent style made it really cool.
Apr 25 07:11:31 23h 23m From the Breach ♥ 1 Really interesting combination of genres! I would never have thought a driving tower-defense could work, but you fused them well with the driving being needed to upgrade turrets which are needed to complete the objective. That objective stack thingy was really interesting and was more engaging than I thought it would be. The driving felt good, but I did get a bug where the win state never triggered I think? Enemies stopped spawning and nothing else happened.
Apr 25 07:13:18 1m 47s Grid Gunner ♥ 3 Holy cow so much fun. This one almost totally derailed my stream today because I didn't want to stop playing. Finally a bullet-hell game I can understand and not be terrible at because I have time to make decisions. Some minor controls tweaking are my only suggestions, its pretty un-intuitive on keyboard but it sounds like you want to go mobile (and you already have my suggestions there).
Apr 25 07:14:48 1m 30s Catching Crazy ♥ 3 Really liked the way the two game parts were linked, with success of one influencing the difficulty of the other. I thought that was a really neat way of fulfilling the theme. Great work.
Apr 25 07:18:24 3m 36s Bullet Break ♥ 1 Super creepy mood, I love the idea. I think this could be something really special if you took some more inspiration from bullet hells with patterns and the boss thing spawning new balls. Polish+juice could take this thing to whole new level of cool.
Apr 25 07:19:29 1m 05s Super Bass Racing ♥ 1 Looked great, sounded great, got to crash my girlfriends boats into rocks only to have her overtake later and win easily because I am trash at fishing. I'd say thats some superb-ass racing right there.
Apr 25 07:23:18 3m 49s Magic and Machines ♥ 1 We talked about it a bit on stream, but I really feel like this game could be so much better if the HUD was easier to read and the information was closer to where I'm looking when I need it. Enemies health bars should be near the enemies, took me ages to spot them up at the top. This is a good game, I just feel like with some UX/quality of life improvements it could be great.
Apr 25 07:26:46 3m 28s Flight Deck ♥ 4 Had the feeling playing this game that I get when I open a new complicated tabletop game, but this doesn't come with a detailed book about how to play. Literally only problem I had was with tutorialization, once I figured this out I actually enjoyed it a lot (sorry if that didn't come across on stream, reading cards & chat at the same time is hard)
Apr 25 07:31:46 5m 00s Final Football Tactics ♥ 2 This is awesome! I want to play more, I feel like I've scratched the surface of what I could do by combining the mechanics and systems this offers in new and interesting ways. Honestly, I don't think this needs anything added. But if you did add things, I'd love more puzzle-ish single player levels (possibly even a level editor) and online multiplayer at an extreme. None of those things are needed though, this is thoroughly excellent as-is and your team should be proud of what they've made. One of my favorites.
Apr 25 07:36:18 4m 32s My Enemy El Cactus ♥ 1 I think the main reason people are having a hard times with the controls is the main character does not read as the car I think its meant to be controlled as. Its really hard to tell which way is forward, and the driftyness, while awesome for a car, feels really weird for controlling anything other than a car. Once I got used to the idea that this rectangle is a car, it was actually really fun. I'd have liked more telegraphing on the boss for his big attacks (players are blind, deaf, and slow and need 12x more than you think) because I took a lot more damage there by just not noticing his face changing in time to react. Could have been something special given an extra day. No extra days in Ludum Dare.