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Feedback comments for LD39
Cole and Jordan Studios's games and stats for all events →
| Timestamp | Since previous | Game | Cole and Jordan Studios's comment | |
|---|---|---|---|---|
| Aug 8 22:44:10 | SPHEER | ♥ 1 | Interesting. Portal vibes for sure. Solid graphics, mechanics were interesting, but it was short and didn't explore them quite as much as I'd like (but that's understandable for 72 hours). The last puzzle did a good job of testing everything you knew, although I got stuck by taking a sphere while standing between some of the final doors. Oops. It was also a little weird to have the button that links the sphere to things be the same button that puts it down as it kind of conflicts. Overall nicely done. | |
| Aug 9 00:10:28 | 1h 26m | CryOS | ♥ 1 | Nicely done. It was pretty difficult, I must say. I couldn't really figure out how to create sustainable power on my first two plays. The placing UI was also a bit finicky and sometimes froze the game for like 5 seconds when I built something. But it's a solid concept and basically well put together. |
| Aug 9 00:54:03 | 43m 35s | Crystals Of Power | ♥ 1 | That was pretty cool. It actually felt conclusive which is nice. The levels were a little flat. I think you should've combine mechanics more as they progressed and maybe found some other ways to spice up those levels, but you still had three unique levels and an ending which was cool. The materials were excellent and the wizards were awesome. Nicely done! |
| Aug 9 01:28:25 | 34m 22s | The Scrapyard | ♥ 0 | That last jump was confusing... I moved the shelf but there was an invisible wall? Then I jumped completely off the map; those physics were weird. It's a cool concept, and I seriously appreciate that the power sources also act as respawn points, although I might've opted to have fewer respawn points in exchange for faster charging time and/or slower power decay. |
| Aug 9 21:19:47 | 19h 51m | Classic Games: Getting On | ♥ 1 | Super fast-paced; I like it. Good audio too, it goes with it well. Pressing the P key automatically completes levels? But yeah this was pretty good all together, even if it's a bit rage educing. I don't feel like you really needed two levels for each considering how difficult they were, so maybe you should've made the first level on each one easier. Nicely done! |
| Aug 9 21:50:48 | 31m 01s | 133MHz | ♥ 0 | That was tough. Very cool concept though and it really looked like Windows 98. I think you probably should've had some leeway as to how problems could be solved, because it was extremely difficult. But all in all it was well put together and really cool. |
| Aug 9 22:07:42 | 16m 54s | Icarus | ♥ 0 | Thanks for controller integration but there was no way to fire with a controller? Right trigger doesn't seem to work although I am emulating a 360 controller with a PS3 controller that could be my fault. I like the idea of orbiting the planet at the right angle except that the sweet-spot is extremely small. Also the controls are weird. Nicely done though. |
| Aug 11 01:30:21 | 27h 22m | Displaced | ♥ 1 | The sandstorm was an excellent idea; it went on kinda long but it's interesting and looks good. I like that you have a dialogue system and quest-like things, but the gameplay was pretty boring. Sound would've also been nice. A minimap would've helped me not get lost and a better plot would've helped make quests more interesting. (Although I understand that it's really tough to write a good plot.) |
| Aug 13 19:45:52 | 66h 15m | Hyper Battery Girl | ♥ 1 | Hey I'm from the CrossCode livestream audience. Really great job, everything felt crisp and when you get up to speed it's amazing. All the sounds, music, graphics and controls merge together into a really great experience. It IS pretty hard sometimes at least in the Jam version but when I finished a level I was like YEES because it presents a good challenge. Very nicely done. |
| Aug 13 21:30:39 | 1h 44m | Runic Forest | ♥ 1 | Very nice. Cool mechanics. I feel like some of the actions are a little unnecessary but they were all cool. Everything is basically polished and fits together aesthetically. I also liked that you got a voice actor and she was pretty good; I don't like reading text intros so that was cool. |