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Feedback comments for LD39
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| Timestamp | Since previous | Game | conk's comment | |
|---|---|---|---|---|
| Aug 1 16:30:02 | Lantern | ♥ 3 | Limited gameplay, but the simplicity is fantastic! When I was approaching 100 points and tried to reload I was feeling genuine anxiety! Love the art style, character is very nice but the background is a little too scribbly, but I guess that makes it creepier... Lovely audio, it had the desired effect... | |
| Aug 2 18:53:53 | 26h 23m | Ads will tell our Story for us | ♥ 2 | Audio and sound are absolutely amazing, love the lava effect the most, the contrast was fantastic. Game was quite difficult until I realised I could boost up and most of the challenge disappeared, very impressed with how polished it is and although short, a great accomplishment. Well done! 😀 |
| Aug 2 19:15:02 | 21m 09s | A LED story | ♥ 0 | Those photographs are fantastic! First time I've played a Ludum Dare game that has used photos and I'm impressed, awesome job! Generally not a fan of platformers but the wooden cat certainly added something different, an interesting take on double jump although I could cheat a few levels by spamming space and launching over most things. Anyway.. great job! Thoroughly enjoyed it 😀 |
| Aug 2 19:45:06 | 30m 04s | Squanchy Squids | ♥ 2 | AMAZING. Although I agree with some the controls are a little awkward due to moving changes the way you face unless you perfectly track with the mouse at the same time, but I also felt that these controls helped the game feel more manic and fun, so it's both good and bad? The graphics are fantastically cute which isn't something I thought I'd be saying about squids and octopodes... But there it is... I had a lot of fun on the last level trying to get as many into the vortex as possible in a single push, managed around 80 one time! The lack of music is a bit too obvious and even some free sounds online would've added something, but that's just minor feedback, so not too important. Great job! 😀 |
| Aug 2 20:12:59 | 27m 53s | Power Rancher | ♥ 1 | Decent polish but as others said, there are some balancing issues with what is most optimal. My first play through was severely stunted as I bought a few windmills and never actually placed them, but still lost the money without realising, a little confusing. It would've been nice to see the daily target too, as sometimes I clicked too fast and missed it. Graphics and sounds were very solid, I loved the simplicity and how everything felt alive with their animations. |
| Aug 2 22:08:31 | 1h 55m | Echo | ♥ 2 | Best graphics I've seen in like, any Ludum Dare, like genuinely SUPERB. The lack of audio brings it down though and the awkward aiming is a bit clunky, but I guess it was designed for gamepad, so that's fine. Thematically it was pretty neat too, but with the charge pads in the final area it lost quite a bit of challenge and turned into essentially a spam click to win. Overall, really solid entry 😀, shame about the sound, all it would've needed was damage cries and attack sounds to bring the overall feel into full effect. |
| Aug 3 12:07:59 | 13h 59m | MoonBall | ♥ 1 | Music was nice and very chill, but I'd have expected a more ominous sound track for a game that takes place in the dark. The character is spherical but felt like it was gliding along, perhaps rotating the ball part would look nicer and tilting the head from side to side, much like how BB-8 moves about 😛 The gameplay could do with utilising skill instead of trial and error, on the last stage I carried on going right and didn't have enough energy to go back the way I came, which isn't something I could control. |
| Aug 3 12:54:41 | 46m 42s | Galvanica | ♥ 4 | Not sure I've ever played 5⭐️ humour entry before, every bit of dialogue had a comedic angle (and the concept itself) which is fantastic! I was looking forward to the outcome of every stupid decision I made (Including putting Jenkins in the furnace first and reading all the options that included him afterwards 😛) Everything else was also really well done, audio and art had the type of simplicity and style I love seeing in these game jams and the amount of small little minigames was amazing, even if I did fail most of them... Some have said it's a bit easy, but I don't rally think challenge is an important part of every game, especially a game that rewards you for multiple play-throughs. Amazing game! Well done 😀 |
| Aug 3 15:22:22 | 2h 27m | Solar-Powered Guns | ♥ 1 | Love the simplistic art style, consistent and pleasing on the eyes! Gameplay is decent, but as others said the best tactic is to camp a station and blast the bugs like you are a turret, potentially making the stations run out or increasing the speed of the car would help with this (moving and turning that slow was quite painful, felt like I was stuck in glue), perhaps a few variants of bugs would have changed things up too, but that's rather minor. The lack of sounds is too obvious, sometimes it's difficult to find some that fit, but even using bfxr for shooting and impact fx (which only takes about half an hour or so) would've made the combat a lot more enjoyable. Awesome game! Good job 😀 |
| Aug 3 18:04:17 | 2h 41m | Plagued Station | ♥ 1 | Like, I don't know whether to congratulate you on a fantastically well made game that astounds me that it was made in 3 days, or to hate you for bringing this torture into my life. The art style is beautifully simple with multiple types of environments and various enemy types, the effects are awesome and compliment the actions perfectly. There are sounds for everything and they're all great and consistent and tie everything together. The level designs are clever and don't repeat themselves and the way the theme is built in as a timer is brilliantly done. The controls though... I agree double jump in most games requires no skill and I did eventually get use to the double jump in this game (I refused to be beaten) but although skill-full, it felt like I was fighting with my keyboard most of the time. Timing the jump while also removing the correct fingers from certain keys was very annoying at first and I can imagine most giving up because of this (I wish I had, but I'm too stubborn...). I must admit I didn't finish the game, I would've even if it took me all night, but when heading for the final person, I hit "R" while in a tram and broke the game. I also hit "F" a few times by accident which was a little annoying but that's more my fault if anything. Anyway... games a masterpiece, 5 stars all around, make a full game and I'd probably buy it and cry some salty, salty tears. ⭐️⭐️⭐️⭐️⭐️ |
| Aug 5 19:20:30 | 49h 16m | Rush | ♥ 1 | Love the graphics! Controls felt a little sticky which made wall jumping a little tedious. |
| Aug 5 22:18:49 | 2h 58m | Lichometer | ♥ 1 | Awesome! Can't remember how long I lasted for as I quit by accident as I was spamming fire as I shot and happened to be hovering over the quit button (admittedly I quit through like, 3 dialogues somehow..). I enjoyed playing this, but my one gripe were the walls, I liked how they went invisible for you, but enemies could go un-noticed quite easily. Graphics have a real solid style to them, it's probably best to not mix pixel scales too much when using pixel art (the bigger enemies looked like scaled up small enemies) as it detracts from the overall quality of the art. I understand if it was done for time reasons however, it was a jam after all 😛 Anyway, great job! |
| Aug 5 23:24:40 | 1h 05m | MoleMine: Dig 'til you drop | ♥ 1 | I enjoyed that, it would've been cool to have a map though, as I almost got lost while searching for the final pieces. Audio and art are consistent but perhaps a few things were hard to make out, a few of the shapes I almost missed. I was a little confused why a mole would need a light, but I guess it's cute so ok 😛 Good job 😀! |
| Aug 7 20:31:16 | 45h 06m | The Music Box | ♥ 3 | That was nice and relaxing! All the artwork was so amazing and the overall characters design and personality was pretty incredible. Lovely sound track that sets the mood nicely and all of the implementation was smooth with no hiccups, superbly done! My only gripe was having to go back for the key, I missed it as I assumed I already had it as the code for the safe passed over from the day before (but I guess that isn't a physical item and it wouldn't be possible...) but that is more my stupid brain not realising I guess. Great job 😀 |
| Aug 8 19:45:11 | 23h 13m | Solar Snoop's Star Trek | ♥ 1 | Graphics and audio are fantastic, really consistent and fit together well. Gameplay is a little dull though, perhaps if you moved and shot faster and if there were a few more variations with the obstacles it would add a bit more skill and excitement. Also moving up and down you'd hit things behind you sometimes, perhaps the collision box is a bit too large. That being said, don't let that detract from the amazingly polished game you managed to make, great job! |
| Aug 8 20:17:37 | 32m 26s | Light It Up | ♥ 1 | Although I liked the use of the light dimming, it didn't really change much as I could still see myself and the enemies. I like the simplistic style, but it would've been nice to seen a bit more with it, perhaps some particle effects when you die or kill an enemy etc. The sound FX fit nicely but can be a bit grating on the ears after a while. I found myself getting most points by accident when falling on enemies, perhaps if you could control how high you jump by holding the button down longer it could add a bit more skill into it (and would help avoiding enemies). Congratulations for completing your first LD! 😀, see you next event! |
| Aug 8 21:11:41 | 54m 04s | Despotism 3k | ♥ 2 | Ok... 5 ⭐️'s all around, absolutely amazing! I almost beat it, but I think on the last round, around 10 of my people were stuck in a machine and they died which suddenly made that round end very quickly as I quickly ran out of food and people. The tension is perfect, all the art and sound compliment each other perfectly and you even feel a bit mean when you drop them in the acid bath thing, perfect use of the theme. Just. Perfect. 😀 |
| Aug 19 09:03:48 | 251h 52m | Despot 3900 | ♥ 1 | I love the use of the theme, I was originally going to go with a similar style of game but couldn't think of a decent way of it working, glad to see someone succeeded 😀 Everything is really solid too, love the simpler style of the graphics and sounds. Managed to get a few highscores too, so that's good! |
| Aug 19 09:36:40 | 32m 52s | Brass Garrison | ♥ 0 | Not entirely sure the puzzles were working for me, they looked pretty complete but nothing changed? Not sure there purpose was either as the enemies seemed to be more of a priority. The jump feels a little pointless, it was so short and the enemies projectiles were so large, the only real way to dodge was with the jetpack. Sound and art are both really solid and the combat was also quite fun, I just seemed to die quicker than I would've expected and not sure why sometimes as death was so abrupt. |
| Aug 19 13:20:31 | 3h 43m | Super Charged | ♥ 0 | Really cool concept, this would work awesomely on a mobile device, all it needs is a few balancing tweaks and perhaps a more consistent art style. What I mean by balancing tweaks is it needs to be easier to lose, I played properly avoiding things and taking my time and got 160, I then spam clicked constantly without slowing down and I got 280~, currently there is too much random chance. It is good fun while trying to play properly though, so great job 😀 |
| Aug 19 13:48:20 | 27m 49s | Truck, Fuel my Rockets | ♥ 1 | I decided to try it with the old controls and after a while, they weren't so bad, got really quite into and made 54 rockets. Honestly, I usually don't mind voice FX, but after a while they started to sounds a little odd, like my truck was a Zombie, or something. Umm, balance wise it felt like a constant struggle until a big batch of energy appeared and suddenly I was at a constant 20+ fuel with it slowly dripping down, was still fun, but the pattern got a bit repetitive. Perhaps player versus player would be a lot more interesting as you're more likely to engage in knocking the enemies about and stealing their fuel. Graphics are nice and consistent, but I did find issue with being green as the colour on the minimap is almost the same as the yellow energy which made it hard to distinguish how much energy was floating about my rocket base thing. It was easier to tell them apart in game, just a little annoying if your too far away to see them. Anyway small gripe, nothing big. Okay I've waffled on way too much, great game! Really enjoyed it 😀 |
| Aug 19 14:29:08 | 40m 48s | A dark time | ♥ 1 | Awesome! I've not played a turn based zombie game before, a nice idea. Sometimes it seemed like by shotgun didn't always kill a zombie, hard to tell if that is intended or not. Not entirely sure what you meant by 'firestarter', I clicked on everything but ended up having to spam down and sideways and hoping I'd get back to the bunker, worked most times. I usually lost due to being unable to see what the zombies are doing (perhaps that's the point) but it felt a little cheap when I'd suddenly die from a charging zombie before I even got the chance to see it. perhaps giving players a long view range but make it so you have to chose which way it faces or something. Anyway I'm rambling... great game 😀 really enjoyed it. |