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TimestampSince previousGameconk's comment
Apr 24 11:28:55 Path of the Rabbit ♥ 5 Awesome! It always impresses me how your games are always so easy to spend almost an hour playing without realising, the motion on screen is always fantastic too! It's quite difficult, but challenge is welcome (:
May 1 11:38:51 168h 09m Tribal Tension (Twitch) ♥ 2 Watched you make this over the compo, you've added some cool additional features post-jam, although they're not part of the final entry, it shows how complex this game could get! It was very entertaining to see it played by so many people and the concept works so great, reminiscent of twitch plays pokemon and everything that that spawned. Great job!
May 1 12:20:07 41m 16s Hopper ♥ 1 Played that way longer than I was expecting too! Mechanics are really fun and engaging and the difficulty is very well balanced, found my self using the gravity to bend bullets around corners to get annoying enemies, absolutely fantastic! Graphics are simple but get the job done and the controls could be a little better, took a few plays before getting the movement + jumping down. Perhaps making jump space bar instead would've stopped me from shooting by accident, might just be me though! Overall a brilliant game! Well done (:
May 1 12:46:36 26m 29s Monolith ♥ 4 The visuals and audio are amazing, the style and simplicity of it all is just absolutely perfect. The gameplay I really couldn't get into though, the camera is so low down it's hard to see what I'm trying to dodge, and the lock-on system didn't feel very fun for me. Perhaps an additional weapon that is weaker but has a constant stream of bullets may solve that.
May 3 11:45:59 46h 59m Cellular Defense ♥ 0 Although my pc died while playing (faulty graphics card, it was old 😟) I had a good time! I liked the speed up feature, but I feel the fact that I felt the need to use it means the game is potentially too easy. There are a lot of levels and upgrades which is great, but the art style is a little inconsistent. This is mostly due to the background paths, if these where slightly smoother and uniform they would've fitted better.
May 4 11:43:34 23h 57m Beer in Mind ♥ 1 Graphics are awesome! The colours and style (par the character portraits, which are fantastic, just a different style) work really well together. The audio is also great setting a good mood for a bar environment. The gameplay at the start wasn't well directed, the stars on the interact-able objects helped a bit, the multiple pumps also confused me as I was only able to make a single drink, not sure if that is a bug or not. As others have stated, after failing once you need to restart the game to play again, not a massive issue but a bit annoying. Overall an incredibly polished game, simplicity would work well for mobile and as others said, a few minigame type events would really be amazing!
May 13 08:43:46 213h 00m A lot of life in a small world ♥ 0 Interesting idea, the game lacks feedback though, if you had the amount of animals increase as the pop went up that would help a lot. This would help when animals started dying too. Also seasonal changes with the background would help show that time is passing.
May 13 09:53:38 1h 09m Abyss ♥ 1 I liked it, left it for a while and managed to get a tonne of credits :P Only issues I had was the colonising got more expensive the more planets which didn't make too much sense other than making the game take longer. Hitting 0 twice made you get to the quit menu which was annoying as I got to that menu a lot by accidentally spamming 0 ): thankfully 0 isn't quit, haha
May 13 12:06:39 2h 13m Quantum Frustum ♥ 0 The game looks amazing, the use of visual effects really works with the vibrant ambient lighting and the weird shapes of the environment. The gameplay was a little lacking for me though, the movement was easy to get use to, but I ended up stuck in a maze somehow and it took me a few minutes before I realised the walls were moving, perhaps a sound when things changed would've helped alleviate this. Anyway, top notch, really enjoyed it (minus the maze part :P although the maze from a distance looks AWESOME!)
May 13 12:20:32 13m 53s Earth Quest ♥ 1 If you change out the installer for a single run-time exe I'll give it a play.
May 13 12:34:30 13m 58s Force of Nature ♥ 2 Not bad, I liked the graphics and concept, but once I had finally got the resources I had to spam D for a few minutes to get a survivor to the boat so I could win, was a little tedious. After building a hut I realised the point of it (more survivors) but the fire seemed like a waste of resource, did it do anything? Same with the tidal wave, not sure of its purpose. Good job (:
May 13 12:45:32 11m 02s Chroma ♥ 1 That was fun, a nice bullet hell, could've been a bit harder though :P My only issues were that the game lagged every time an enemy died which was a bit distracting and fighting enemies near room borders was tedious. Perhaps fewer particles on enemy death (unless the delay is on purpose) and have the camera permanently follow the player. I enjoyed the length and the enemy/gun diversity and the overall polish of the game was fantastic, great job!
May 13 14:29:45 1h 44m Miniverse ♥ 2 One of the best games I've played for this LD. The battle system and the crafting system are really cool and I had a lot of fun figuring all that out. The audio and graphics really pull it together, it has a great level of polish. My first issue with the game was exploring, at first it was alright, but movement speed is so slow that it starts to feel quite boring. I also managed to craft myself into a corner, I ran out of junk to make any skulls with so I couldn't fight the final boss 😞, but I guess I got a bit a head of myself by crafting a red gem 😛 Anyway, fantastic game!
May 13 15:00:41 30m 56s MiniPolis ♥ 2 Awesome! At first it was rather confusing and I kept making the cities way too big, but once I got the hang of how to keep a city stable it got real interesting. The difficulty curve is quite high, but I like that as it doesn't take too long to get back to where you were before. My only issue was with how you allocate the resources, but honestly I don't think there is a better way without to do this without it getting extremely complicated, so not a big issue, but something to think about.
May 13 15:15:43 15m 02s Look up ♥ 1 This is fantastic! Simplistic mechanics with a simple art style and it's 3d, which is always impressive for LD. Everything works really well, my only issues are the difficulty (it's a bit too easy) and the camera angle could be slightly more above the player so you can see what's landing around you a little better. I can see this working as a mobile game using motion controls, all it needs is a few more simple mechanics that increase the difficulty and you got yourself a real solid game 😁
May 13 15:33:26 17m 43s Godspeed Mankind ♥ 2 This is great! As others have stated, with a few more buildings this would increase the difficulty and fun quite a bit, but it works fine without them. Everything is really solid, it's a good interpretation of the theme and the game-play is quite different. The audio was good but the farm noises got a bit annoying after a while. The only thing I can think to improve the play-ability of the game would be to add an indicator on the HUD to show exactly how many cities there are. The landmarks were cool but it was hard to keep track of them all when trying to shift resources around. Overall, really enjoyed it, good job 😁
May 14 17:41:22 26h 07m The Last Acorns ♥ 3 Awesome! Pretty solid all around, very fun 😁. The only issue with the game-play was that it was a little too easy and the fire and normal acorns seemed the same (they both 1 hit enemies). There was a lot of audio, which is fantastic, but the levels were a little odd (could barley here acorn pickup sound) and the drums on the quieter track were a bit fast :P The art was solid, but the texture on the grass clashed with the simplistic style of the rest. The enemies were also quite hard to make out as they blended into the background as they were the same colours. Great job!
May 14 18:10:11 28m 49s Kill Boom (singleplayer + multiplayer) ♥ 1 The vibrant colours are awesome, water shader looks really cool. The rag-dolling enemies and their death sound was quite hilarious. My favourite weapon was the lemon gun, they didn't go far but was quite destructive. Only issue was difficulty, didn't really die and there wasn't much enemy variation. Great job 😁 [My game](https://ldjam.com/events/ludum-dare/38/planet-heist)
May 14 18:18:40 8m 29s Daylight ♥ 0 Here's my short comment. [And here's my game](https://ldjam.com/events/ludum-dare/38/planet-heist) 😁
May 14 18:28:42 10m 02s Lalao ♥ 1 Awesome 😁 Love the art stlye, the story, game-play... I think I liked it all, really solid game all around! Best interpretation of the themes I've seen so far! [I need a few more votes too](https://ldjam.com/events/ludum-dare/38/planet-heist), cheers!
May 18 20:35:41 98h 06m Stellar Twist ♥ 1 Amazing game 😁 Certainly one of the best puzzle games this comp, so simple yet so good.
May 18 21:47:24 1h 11m Tiny Planet Defense ♥ 1 That was intense. At first I lost as it wasn't too obvious which way the enemies would attack from (I didn't see the sign) and thus died very quickly. The second time I didn't realise there were 2 signs and thus failed again as I left one side untended. The third time I beat the game, it was intense, there was a lot of information to watch out for before a wave. The perspective, although may not work any other way, felt very awkward, made my neck ache just thinking about it. It was challenging until I realised if you place multi shot towers everywhere, you win. I must say I had a lot of fun towards the end and it is certainly a great use of theme and a nice twist on tower defence games.
May 18 22:17:43 30m 19s Group Traffic Control ♥ 0 At first I was very confused. But then I couldn't stop and I was getting angry with my cars for changing jobs on the other side of town then built them a road. 10/10 would commute again.